Motteditor's Kingmaker campaign (Inactive)

Game Master motteditor


2,951 to 3,000 of 3,162 << first < prev | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | next > last >>

Male Human Paladin 4 (HP 30/30)

Round X, Init X
HP 9/23 +10 = 19/23
AC 20, touch 11, flat-footed 19. . (+9 armor, +1 Dex, full defensive)
Fort +7, Ref +5, Will +7, Immune fear, disease

"Do we know of a settlement nearby where we can hold a proper trial?" Jon asks as he begins to tie up the bandits.


Male Human (Ulfen) Cleric 10

"No. There's nothing here in the Stolen Lands but Stevic's post at the old fort. According to our charter, we're the law and deal Brevoy's punishment for unrepentant banditry at the end of either sword or rope."

Agnar shifts his attention to the prisoners.

"Repentance can start by righting wrongs. You've captured a friend of ours, dashing fellow with an eyepatch. Where is he?"


retired

Prazil's face brighens at Kereek's uncharactistic praise. He sits up straight in the saddle and looses an enthusiastic WHOOP! as he pats Fang affectionately. "אני גמד רע גיבור אדיר! פאנג הוא סוס אדיר!"

He points angrily at one of the trussed up bandits then, "האם ברצונך לנסות משהו, שודדים רעים? אני מוכן לניפוץ אם אני!" He offers Kereek a stern nod and overly serious thumbs up after barking at the bandit.

Draconic:

"Prazil am mighty kobold hero! Fang am mighty steed! Yipee!"
and
"You am want to try something, bad man-bandit? Prazil am ready for SMASHING if you am!"


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek sighs. He turns to the bandits and conjures an acid splash, letting it dribble to the ground, where it bubbles and hisses. "Agnar Big Hero ask you question. If you no answer, or if Kereek think you lie, Kereek get to drip acid on you egg laying parts and Prazil and him wolf get to chew on bad bad bandits. Now, where is Big Hero friend with eye patch?"


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Orin walks in the main room carrying the corpse of Dovan over his shoulder and unceremoniously dumps it on the ground next to the body of the Stag Lord as if it emphasize a point.
"I believe you were asked a question."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

"He's in the basement," one of the men blurts out, "with the freak!"

Did Rupert have an eye patch?


Male Human (Ulfen) Cleric 10

Well, maybe not, but his avatar did.

"What freak?"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

"He's some creepy old man, but he's ... wrong somehow," the man says, shuddering.


Treshiell looms up from her position standing over the fallen Stag Lord. She takes the silver stag amulet (assuming the stag lord has one of those) and places it around her neck as she walks forward to the talking bandit. "Wrong? Why would you say that?" she asks in a calm whispy voice.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Orin grabs one of the bandits by the collar and yanks him to his feet "Show me where this basement is, now!"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

He leads you though an area separated by ruined walls, though most of the ceiling has collapsed. The only remaining bit of roof covers the inside corner. Hides strung from a wooden frame partition that corner off.

A shallow, stone-lined cooking pit containing ash and partially burnt logs sits in this rubble-filled room he leads you to next, pointing to a large slab of wood near the inner wall.

"Under there," the fat bandit says. "There're stairs down there!"


Treshiell floats behind Orin and the bandit as they make their way to the stairs. "How long have they been down there?" she asks.


Male Human (Ulfen) Cleric 10

I suppose for sake of thoroughness it should be said that we're taking weapons and items off our prisoners before we move out. Should probably grab stuff off the fallen as well.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Please let me know exactly what you're doing with your captives.


Male Human Paladin 4 (HP 30/30)

Before we decide what to do with them, Jon wants to take a look around to find evidence of the extent of their crimes. Then either a mock trial or a Profession (Barrister) roll if we don't want to role play it for each bandit.

Jon tries to stay in the door way so to speak. Within contact of the party but where he can keep an eye on the captives.


retired

Prazil and Fang will patrol in front of the captives.
"?האם עלינו לקחת את הנשק והשריון שלהם? צריכים גם אנחנו קושרים אותם"

Draconic:

"Am we for taking bad bandit weapons and armor? Am we for tying them up with rope? Kereek, remember when we was small, not-hero clutchlings and you am tied Prazil up as game?"


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek, bereft of spells, will pull out his wand and point it at the prisoners. "Kereek stay up here and watch bad bandits. If bad bandits try anything, Kereek fry bandits for dinner. Yum-yum!" Kereek licks his lips, in as disturbing a way as possible.

At Prazil's words Kereek turns even more red. "כן, כמשחק. נכון."

Draconic:
"Yes, as a game. Right."


retired

Prazil watches as Kereek licks his lips in such an oddly exaggerated way.
"!האם אתה מקבל פריחה זה שוב? מלקק את השפות שלך רק אחמיר את המצב"

Draconic:
"Am you getting that gross rash again? If you am keep licking, it am get worse!"


Male Human (Ulfen) Cleric 10

For the time being, since we have a friend to rescue, I suggest we take the three other captives, bind them hand and foot, and leave them here, removing any weapons. Whoever has the highest CMB can bind them. We can take the fat one with us to show us the basement.


Treshiell surveys the stairs quickly before turning on her heels and moving back to the bandits with an uncharacteristic urgency and purpose in her steps. "These should be tied up", she says and points to the captured. Then she moves her finger to the Stag lord. "Starting with him."

Once task of securing the bandits has started Treshiell turns to Prazil and crouches, meeting the kobold at eye level. "קענען פאַנג היטן די פּריסיאָנערס?" she asks.

Draconic:

Can Fang watch the prisioners?

1) If we can, stabilize the stag lord, tie all the bandits hands and feet, set Fang to watch then deal with the old man down the stairs. Perhaps also knock the bandits out with non lethal damage.
3) Profit.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek rolls his eyes at Prazil. "האם לא הפריחה שוב! Kereek הוא להיות מפחיד! שודדים רעים חושבים Kereek יהיה לאכול אותם. אז Kereek מעשה כמו Kereek לאכול אותם. הפחדה. לא פריחה."

Draconic:
"Is not the rash again! Kereek is being intimidating! Bad bandits think Kereek will eat them. So Kereek act like Kereek eat them. Intimidation. Not rash."


retired

Prazil shakes his head at Treshiell's question, ".יש לו עיניים, אבל הוא יהיה טוב יותר בצופה איתי או לו להציג"

Draconic:

"Him have eyes, but not watch like you meaning. Fang do better if Prazil or maybe Agnar am with him. Prazil can stay and watch bad bandit men. You no worry."

Fang doesn't know the right trick or tricks for him to watch prisoners and attack any trying to escape. He could protect them from other threats, but if they left he wouldn't do anything about it.

Prazil turns back to Kereek then, a look of understanding dawning in his eyes,
"!הו! אתה מנסה להיות מפחיד? אולי אתה צריך לקבל את הפריחה אז, שהפך את פניך מאוד מפחידות. שמרו ללקק! שודדים רעים יהיו מבוהלים בקרוב מאוד אז" He nods encouragingly before giving the nearest bandit the stink eye while pointing threateningly at Kereek's face.

Draconic:
"Oh! Kereek am trying to be scary! You am want to get rash then, Kereek's face very scary with rash. Bad bandits am for being big scared soon then! Kereek should keep licking."


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

As the others begin binding the surrendered bandits, Orin will check the Stag Lord and Dovan for a pulse. If he finds any he will attempt to bind their wounds before they bleed out.

Heal check (Stag Lord): 1d20 + 1 ⇒ (12) + 1 = 13
Heal check (Dovan): 1d20 + 1 ⇒ (20) + 1 = 21

"Can I get a little help over here? I'd like to keep them alive, if possible."


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek, being no expert in healing, instead starts gathering rope to tie up the bandits. Although he seems confused: once again they're saving the people they plan on executing at a later date. Being a big hero is difficult work.

Since Kereek is not an expert at tying people up, as Prazil's continued existence has shown, he instead casts detect magic on the bandits, the Stag Lord and the weapons and things confiscated from the bandits, placing anything of magical import into a separate pile.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Again, I'm assuming you're not giving a close look to anything, just grabbing potential captives. There's lots more stuff in the fort, including everyone's mundane gear, which isn't detailed below.

Quickly checking on the bandits, four of which seem to have died, you discover six -- including the Stag Lord and Dovan -- are still breathing, albeit unconscious.

You tie up the three men who managed to escape any injuries, along with the fat man -- who did suffer some harm in the fight -- who Orin had show him the entrance to the basement.

Kereek, several items show a magical aura, including 4 potions, a club from the man who nearly killed Jon at the start of the fight, Dovan's rapier, the Stag Lord's strange armor, his sword, his composite longbow, an amulet he's wearing, his stag's helm, a ring and an arrow.

Akiros, who remains unconscious, also has several magical items, including his chainmail and longsword, three arrows and two potions.

Stabilization checks:

Auchs: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19

Stag Lord: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1
Stag Lord: 1d20 + 2 - 3 ⇒ (15) + 2 - 3 = 14

Beaky: 1d20 + 6 - 7 ⇒ (4) + 6 - 7 = 3
Beaky: 1d20 + 6 - 7 ⇒ (10) + 6 - 7 = 9
Beaky: 1d20 + 6 - 7 ⇒ (4) + 6 - 7 = 3
Beaky: 1d20 + 6 - 7 ⇒ (19) + 6 - 7 = 18

Celthic: 1d20 + 1 - 5 ⇒ (18) + 1 - 5 = 14

Markard: 1d20 + 1 - 9 ⇒ (15) + 1 - 9 = 7
Markard: 1d20 + 1 - 10 ⇒ (13) + 1 - 10 = 4
Markard: 1d20 + 1 - 11 ⇒ (6) + 1 - 11 = -4

Topper Red: 1d20 + 1 - 9 ⇒ (11) + 1 - 9 = 3
Topper Red: 1d20 + 1 - 10 ⇒ (11) + 1 - 10 = 2
Topper Red: 1d20 + 1 - 11 ⇒ (12) + 1 - 11 = 2

Sneeg: 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17

Dovan: 1d20 + 1 - 4 ⇒ (16) + 1 - 4 = 13

Jex: 1d20 + 1 - 5 ⇒ (17) + 1 - 5 = 13

Stable: Auchs (-2), Stag Lord (-3), Beaky (-7), Celthric (-5), Sneeg (-4), Dovan (-4), Jex (-4)
Dead: Valkeri, Ayles, Markard, Topper
Conscious: Fat Norry (5 hp, with party), "Father" Avery Tessino, Cragger, Dirty Jeb,


retired

gasp! Beaky! I hope you live so you can become a sweet mount until I find a suitable triceratops to ride around!

Prazil and Fang keep a close eye on the remaining conscious bandits.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek will leave Akiros his items, but he'll strip the others of their magical things, as well as any weapons. He'll point out the magic things to the others. "Look! These magic treasures!"


Treshiell rises to her feet without a word, appearently not having gotten the anwser she wanted. She keeps to the background as the prisioners are secured. Her eyes sometimes darts from bandit to bandit but she keeps her gaze mostly on the stag lord.

"The trinkets will wait", she tells Kereek. "First we get Rupert back, then the items gain value."

What does the stag lords amulet look like? Treshiell might have already taken that one as per this post:

Treshiell wrote:
Treshiell looms up from her position standing over the fallen Stag Lord. She takes the silver stag amulet (assuming the stag lord has one of those) and places it around her neck as she walks forward to the talking bandit. "Wrong? Why would you say that?" she asks in a calm whispy voice.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The Stag Lord's amulet looks to be a piece of bone, carved roughly into a shield shape. It's not the silver stag head that the other bandits, and now Treshiell, are wearing.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek nods at Treshiell, leaving the loot behind as he heads over to where the bandit indicated Rupert was being held. He drew his wand and made ready to head down into the dark.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Once the bandit's are secure and Prazil and Fang are watching them, Orin will go over to the wooden slab and once everyone who is going into the basement are ready he will clear and lift the wooden slab.

"Rupert? Rupert, are you alright? Speak up, man." he calls down into the darkened room.


Male Human (Ulfen) Cleric 10

At this point, Agnar will have retrieved his longbow from where he dropped it during the combat, and will have it slung over his back.

Agnar moves in behind Orin, covering him with his longspear as he removes the debris.


Male Human Paladin 4 (HP 30/30)

Jon continues to stand sentry at the doorway to the basement, so that he can react in a reasonable time to situations on either end.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Once everyone is assembled, Orin will pull his sword and ask if Agnar can cast Light upon it. Once it is aglow he will proceed down the stairs with the others following.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

This room feels miserably damp, and greasy swaths of mold cake the carved stone walls and floor. The ceiling fifteen feet overhead is thick with cobwebs. Three archways in the walls -- one to the northeast, one to the southeast and one to the south -- open into other rooms, all of which are filled with mounds of crates, furs, sacks, weapons, and other obviously stolen loot.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

"Ah, this remind Kereek of home," says the kobold, nodding. "Only with less spiders." Kereek scans the room, his eyes seeing into the dark places.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Knowing he's not alone in the basement Orin will cautiously look for signs of Rupert's whereabouts.

Perception: 1d20 + 10 ⇒ (6) + 10 = 16
or
Survival (track): 1d20 + 7 ⇒ (6) + 7 = 13


Orin Ro wrote:
"Rupert? Rupert, are you alright? Speak up, man." he calls down into the darkened room.

"If he is down there with an adversary, it is best for Rupert that we don't reveal our attachment to him. Otherwise our enemy might be inclined to use Rupert as leverage", Treshiell breathes behind Orin. Her voice is calm, factual and ethereal. "If he is down there, he is down there. Whether he anwsers or not."

She exhales slowly into her palm to conjure three small orbs of light that start an orbit around her hand (cast Dancing lights). "If you want to adress someone down there, it should be the being whom made this his lair."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Kereek, you can see a body to the northeast, though you can't make out enough details to know who or what it is.

To the south, on the ceiling, you see a large shape among the webs about 35 feet away -- it appears to be human. Two massive rats linger in the shadows on the ground in that direction.

Dice rolls, Initiatives:

1d20 + 5 ⇒ (13) + 5 = 18
1d20 + 11 ⇒ (9) + 11 = 20

Initiatives
Agnar: 1d20 + 2 ⇒ (20) + 2 = 22
Jon: 1d20 + 1 ⇒ (18) + 1 = 19
Kereek: 1d20 + 3 ⇒ (8) + 3 = 11
Orin: 1d20 + 3 ⇒ (1) + 3 = 4
Prazil: 1d20 + 4 ⇒ (16) + 4 = 20
Treshiell: 1d20 + 1 ⇒ (9) + 1 = 10
Enemy 1: 1d20 - 1 ⇒ (10) - 1 = 9
Enemy 2: 1d20 + 3 ⇒ (6) + 3 = 9

Damn, I put together a map and just realized I never uploaded it. Sorry.


Male Human Paladin 4 (HP 30/30)

Round 1, Init 19
HP 19/23
AC 20, touch 11, flat-footed 19. . (+9 armor, +1 Dex, full defensive)
Fort +7, Ref +5, Will +7, Immune fear, disease

Once Jon gets some indication that there is trouble down there he commits his full movement to joining the action.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek excitedly points at the shapes as he tells the others! "Is a body there, and a person there and two rats there and there!"

To the shape standing in the webs: "We is Big Heroes! We beat up bandits upstairs. Is you prisoner here? Cause you not prisoner any more! You is freed by Big Heroes!"


Round 1, initiative 10
ac 15, touch 11, fleet-footed 14
fort +2, ref +2, will +5
cmd 12
hp 19/20
effects: mage armor

Treshiell floats down the stairs. She walks crouched in a strange sort of dance, stretching out her hands to touch the walls on either side. Small specs of light emerge where she touches the stones then disapates as she removes her hand. When Kereek eagerly points out the shapes in the darkness beyond Treshiell's three orbs of light leave their orbit around the witch and shoot out through the darkness. Two move up to either side of the person hiding in the dark and the last comes to a stop over the still body lying in the corner. Crimson shapes start pooling in Treshiell's eyes as she prepares to lock eyes with the creature lurking in the shadows.

Move action to send the Dancing lights around the room. Two next to the shape by the rats, one hoovering above the still body
Standard action to ready an action: If the person next to the rats attack (and is within 30 ft of Treshiell) she will target him/her with a Evil eye to lower his attack)


Male Human (Ulfen) Cleric 10

Round 1, initiative 22

Agnar moves toward the figure in the webs, keeping a watchful eye on the rats and for any hidden dangers.

Perception Check: 1d20 + 3 ⇒ (13) + 3 = 16; taking a move toward the webs, will use the longspear to attack anything that threatens within my reach. Attack: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Round #1
Initiative: 4
Hit points: 18/33
AC: 18 ; T: 12 ; FF: 16
CMD: 18
Condition(s):

Orin follows Agnar towards the webs his sword held aloft to illuminate the area better.

Since I'm last in Initiative order Orin will attack anything that should jump him or Agnar.
Attack roll: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11
(Add +2 To hit/Damage if the creature in the web is Human)


retired

Prazil and Fang remain vigilant in their duty of watching over the prisoners!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

First of all, sorry for the delay. I jumped the gun on initiative a bit, so this is kind of a hybrid surprise/first round. Basically, Orin and Agnar walked south at the same time, at which point they're attacked and initiative begins.

Round 1:

Agnar: 22
Jon: 19
Kereek: 11
Treshiell: 10
Antagonists: 9
Orin: 4

As Agnar and Orin approach the two rats, the foul creatures suddenly spring toward them. Both are easily able to fend the attacks off, one of the rats seeming to stumble at Treshiell's hex. Agnar cuts down the creature that leaped at him, but Orin's blow lands in the dirt floor.

The human form on the ceiling suddenly wavers and in its place is a large Wolverine! (No, wait, not that Wolverine, this wolverine.)

The still body doesn't react to the light hovering above it or the sounds of violence.

Dice rolls:

Rat save (Evil Eye): 1d20 + 1 ⇒ (12) + 1 = 13

1d20 + 1 ⇒ (4) + 1 = 5
1d20 - 1 ⇒ (8) - 1 = 7

Map (from before the surprise Round 1 started)

I figure that noise is enough to bring Jon down at the start of the next round.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

"Oh! Now the person be a big angry badger! Bad badger! Bad!" Kereek, seeing the rats become a problem, speaks a word of magic and thrusts his claw forward. A glob of acid flies at one of the rats!

Touch attack: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19
Damage: 1d3 ⇒ 2 acid


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Orin swings at the rat that tried to bite him.

Attack roll: 1d20 + 6 ⇒ (4) + 6 = 10


Round 2, initiative 10
ac 15, touch 11, fleet-footed 14
fort +2, ref +2, will +5
cmd 12
hp 19/20
effects:

With the newly transformed wolverine and its allied rats caught off by Orin and Agnar, Treshiell makes her way to the still shape in the corner. She kneels down next to the body and turns it to its side.

Two move actions?
If everything can be covered in one move action, and if the body belongs to somebody i'd like to try and keep alive, i'll use Healing hex on it: 1d8 + 3 ⇒ (5) + 3 = 8


Male Human (Ulfen) Cleric 10

Round 2, Initiative 22

The real wolverine is a lot scarier...

"Wha? Shapeshifter? A druid?"

Unsure of the intent of the man-turned-wolverine, Agnar shifts his longspear toward him, should he leap down to attack. Ready action should the wolverine attack.

2,951 to 3,000 of 3,162 << first < prev | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Motteditor's Kingmaker campaign All Messageboards

Want to post a reply? Sign in.