
motteditor RPG Superstar 2012 Top 16 |

OK, gentlemen (and ladies?), here's the discussion thread.
Let me know when your character's ready, and I'll give it a lookover.
The adventure's set in a campaign neutral setting. Let me know if you'd like it to be in Golarion, and I can set it there instead.
Your characters will all know each other at the beginning, or at least be traveling together, but you don't necessarily need to be part of a military group or anything. You can simply be adventurers on the way back from an adventure.
Any questions, please feel free to ask.

Dyalg Lemseth |

I did put the cohort into my character's history, but I don't feel like it's essential for the game. One less thing to worry about. Perhaps his cohort is off doing an important piece of research in a library and they plan on meeting soon; then the PCs get side tracked....
Graah, I'd be happy to be your Han if no one else takes you up on the offer. Your background is charming.

Galvrin |

Galvrin checking in. Tenro's submission, ready for GM check.
History: Galvrin has always been a bit of a drifter, mostly out of necessity. When he started having the episodes, it quickly became necessary to move from place to place to avoid the torches and pitchforks of the local populace. So, he kept moving on, keeping his powers under wraps as best he could. Every now and again, something would cause him to tip his hand and he would have to leave again before suspicions arose.
He spends most of his time as a scout-for-hire, occasionally he will work for a local merchant trying to force a customer to make good on a payment. His last job as advance party for a merchant caravan went sour, and he cast his lot in with the remaining defenders of the caravan. Over the course of a few months, some coming and some going, the adventuring party is what's left.
Appearance: Galvrin is a charming man with medium-length straight brown hair and an omnipresent five o'clock shadow. His hazel eyes are often considered initially attractive, but there is something somewhat unsettling about his presence, and his eyes hint at a predatory nature beneath. He often wears dark colors useful for sneaking, but wears his clothes in cuts conforming to current trends in clothing, so as not to stand out. However, when he is "on duty" he wears his hood up, with a fanged mask for added effect.

GM Birch |

Checking in. First thing I'll need to figure out is my partner, so I can coordinate some back story. Anyone interested in being Han to my Chewbacca?
I have two spare languages, so could take Goblin - perhaps my journey here was via your village and I was one of the party that you finally befriended?
Happy to defer to Tenro if it works better with him. I saw youas the one that was intimidating, not the other way around!

Graah! |

Corvus looks like a decent match. I'm not sure how much rounding out is even required. Presumably, after Graah! started trailing the team, Corvus was the first one to take an interest in the tiny killing machine, and recognized his usefulness as a very effective archer. His ability to climb and cover escape routes may have made him an invaluable backup upon dealing with many a deader. (Like a sniper covering the close up operative when she goes in to deal with the mark. Anything goes wrong, and he starts pinning everyone down or flat out killing them so the point gal can make a quick exit.)
The too would have formed a tight unspoken bond in the years since, and having travelled and work together innumerable times, know each others methods and tactics pretty well.
One issue is that I had hoped my partner might also have an Orc vendetta to give them a common interest in missions, and excuse Graah!'s rather impressive over-specialization into killing Orcs. One possibility is for me to rebuild him as a Fighter (archer). It increases his average damage considerably, but takes his incredible effectiveness in dealing with Orcs down a few pegs as well. He could still have an Orc vendetta over what happened in his village, but he wouldn't have the same mechanical focus. This would however lose him most of his skills, so he would not be the premier scout he is now, and he'd lose his animal companion as well (which is a medium size Roc, allowing him to fly and cover the battlefield from the air, which is a pretty useful ability as well. Thoughts? Opinions from others besides Corvus are welcome as well, as builds and what roles and skills are covered affects everyone.

Graah! |

This is what it looks like we have for a team:
Galvrin - Human Dread
Corvus - Human? Rogue
Graah! - Goblin Ranger
Dyalg - Human Battle Oracle
garabbott - Lore Warden/Arcane Duelist
We have no traditional Arcanist, but I imagine Galvrin will sort of fill that role; I don't know much about Dreads...
Healing will be at a premium, as only Dyalg has any, and it is not a focus of his. We should make sure he has a wand at the least, so we can heal up between fights.
Skill Monkey is Corvus, and it looks like she has that covered, particularly in the roguish type stuff.
Knowledge Skills appears to be another gap, but hopefully it won't be an issue if we are primarily fighting orcs.
Scouting is covered by Graah! and the little dude can sneak pretty well when he wants to.

Galvrin |

Dread is like a hyper-specialized "caster". Like Witch or Magus but even less versatile. He can be a scout also, he has maxed stealth plus shadow armor as well as maxed perception.
Basically all of his abilities focus around sneaking, and imposing conditions on the enemy like shaken, frightened, stunned, cowering, sickened, etc. He is also an intimidate monster so that plus bluff are his social skills. Unfortunately not much in the way of healing until I take one more feat and get an item that gives a good amount of power points. Sadly even with my CHA,use magic device is not a class skill.

Dyalg Lemseth |

Dyalg’s possessions are finished. I took Graah!’s advice about the wand, choosing a Cure Moderate Wounds...though would two Cure Light Wounds be better? I don’t know.
I also thought that Dyalg’s cohort (a cleric) could be with the group to provide some extra healing. He’d be quiet. Under a vow of silence unless praying. I don’t want to add to your workload GM, so whatever you decide I’ll accept.
Finally Graah!, switching Dyalg’s language from Elven to Goblin isn’t a big deal at all, but Corvus and Graah! make a good pair. I don’t mind if they have the Han and Chewie partnership.

Graah! |

Cure light wounds is usually a better value, as long as you are not intending to use it in combat. At 7th level Cure light, or even Cure Moderate for that matter, is not likely to be healing anyone enough to turn the tide of battle.
Sure, a cure moderate gives you twice the healing, but then it does so at 6x the cost. Ask yourself which is better, 1 wand of CMW, or 6 wands of CLW? 100d8+150 HP over 50 rounds or 300d8+300 HP over 300 rounds? The time factor does play a role, so I am not saying CMW is without value, but the numbers do bear consideration.
I would say that if you do buy a CMW wand for use in combat, you should probably also have cheaper CLW wands as well to use when time is not a factor, and save the expensive wand for when it is. All in all, I would probably just buy 2 wands of CLW and spend the rest on something else.
BTW Dyalg, who is your deity? I can't spot it on his character sheet.

Dyalg Lemseth |

Graah! Thanks for more suggestions. I’m happy to get advice. I think 2 CLW wands and a ring of protection +1 will be a good substitute for 1 CMW wand.
As far as the deity goes, I wasn’t sure if we were using the standard Golarion pantheon (in which case Irori will be his deity) or something else.

motteditor RPG Superstar 2012 Top 16 |

OK, I think I got a replacement for Garabott (though he can't post until tomorrow), so I'm going to get started.
We are going to use the standard Golarion pantheon, but I think we'll actually take place in a more-or-less campaign neutral setting. While the original concept for the adventure was based in Golarion, I made a few changes once I wasn't using it and I want to see how people feel about it as is.
You'll be in the kingdom of Cor Rheale:
The small kingdom of Cor Rheale, beset on all sides by potential enemies, has long relied on its military might to keep itself safe. To the north, its defense also relies on the treacherous, nearly impassable peaks of the Anetheles Mountains to keep it safe from the hordes of orcs that make their home in the badlands beyond.
I'm posting the campaign thread now, even though I realize being the weekend could get us off to a slow start.
Also, Dyalg, do you have your cohort statted up?

Graah! |

The second option is the way I would like to play it. Graah! dislikes using the longshank's tongue, and so will generally only speak it if he has no other choice. Most of the time he will just talk only to Corvus, and leave it up to her to pass on anything if she thinks it is important. Of course, the whole group will be aware that he understands common just fine, and will be able to talk to him anytime they want, as long as they don't expect an answer they can understand.
BtW, the backstory looks just fine.
GM, I asked a while back if you allowed the Boon Companion feat, but I never got a response.

Dyalg Lemseth |

I did this pretty quickly; essentially a 6th level Cleric of Iori with minimal, non-magic gear. If anything seems amiss please let me know.
I know I wrote he took a vow of silence, but I'm not sure how he'd communicate with me (or the others) then. Point and pass him notes?
[EDITED - Cohort sheet removed]
Oh 5th level! I missed that part in the feat description. Same thing with the Creating NPCs link too. Just disregard what I posted for Marmoth for now.

Dyalg Lemseth |

Attempt #2
Marmoth
Human Cleric 5
LN Medium Humanoid (human)
Init −1; Senses Perception +2
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DEFENSE
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AC 17, touch 9, flat-footed 17 (+4 armor, +4 shield, −1 Dex)
hp 33 (5d8+5)
Fort +5, Ref +0, Will +6
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OFFENSE
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Speed 30 ft.
Melee Unarmed strike +3 1d3 x2
Dagger, masterwork +4 1d4 19-20/x2
Ranged Composite short bow +5 1d6 x3 70 feet
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SPELLCASTING
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Prepared Cleric Spells (CL 5):
0th - Detect Magic, Mending, Read Magic, Stabilize
1st - Magic Weapon, Remove Fear, Shield Of Faith, Domain spell: Cure Light Wounds
2nd - Aid, Bull’s Strength, Domain: Cure Moderate Wounds
3rd - Dispel Magic, Domain: Cure Serious Wounds
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STATISTICS
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Str10, Dex 8, Con 12, Int 9, Wis 15, Cha 11
Base Atk +3; CMB +3; CMD 12
Feats Scribe Scroll, Extra Channel, Shield Focus
Traits
Skills Appraise, Diplomacy, Heal +6, Knowledge (arcana) +3, Knowledge (history), Knowledge (nobility) +3, Knowledge (planes), Knowledge (religion) +3, Sense Motive, and Spellcraft +3.
Languages Common
Gear Chain shirt, heavy wooden shield +1, Short Composite bow, 20 arrows, masterwork dagger, combat trained light horse, healer’s kit, silver holy symbol, Traveler’s outfit, Cleric’s vestments.
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SPECIAL ABILITIES
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Aura Lawful aura
Channel Positive Energy 5 Times/day. Heals 3d6 hp in 30’ radius
Spontaneous Healing
Domains Healing Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + 2 Wis modifier.
Domain Spells: 1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds
Knowledge Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills. Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 23 (15 + your cleric level + your Wisdom modifier).
Domain Spells: 1st—comprehend languages, 2nd—detect thoughts, 3rd—speak with dead
[b]Chaos Spells[b] Unable to cast these spells

Illa Ashshade |

Hello.
Motteditor asked me to fill in for the player who couldn't make it. ^^ Pleased to meet you all. I just need to fill out my equipment list...

Galvrin |

i'd have to lose some cure potions to afford one.
also, i don't imagine horses would be too liable to like someone with an Aura of Fear (although nothing mechanically gives me a penalty to handle animal) and it isnt really his style.
buuuut i dont want to be the only one on foot slowing everyone down.

motteditor RPG Superstar 2012 Top 16 |

OK, no horse for Galvrin and Corvus.
Combat: I run combat in full rounds -- I'd like each of you to post your actions, then I'll adjudicate the round once you've all done that. I find that's the least confusing, though it can be a little more stilted than if I had each action's results as they happen. I will sometimes change your actions if they don't make sense based on some of the results (i.e. your target died).
I like to set it up so that the creatures will always go at the end of the round so that way you can post your actions in response to what they do. That means the first "round" of combat may actually be a sort of half-round. I'll have everyone who got a higher initiative than the antagonists post their actions, resolve them and the first-round actions of the antagonists, then go into full rounds starting with the remaining characters.
So, for example, in this first combat, our initiatives were:
Corvus: 27
Dyalg: 19
Galvrin: 6
Graah!: 9
Illa: 15
Antagonist: 13
So we'll do a half-round with Corvus, Dyalg and Illa. Then the antagonists will go. Then the full Round 1 will start with Graah and Galvin before cycling back to the top with Corvus, Dyalg and Illa.
This first combat's a little odd, since they're so far away to start (you've basically got 10 rounds before they potentially reach melee range if you don't move any closer), so you can give me a list of several rounds of actions to start. If you move toward them, you can reach each other in about 5 rounds, though they are of course flying about 60 feet up.
Please feel free to ask questions/point out mistakes -- especially starting at higher levels, I'm not going to know your characters well so I may miss things.