Sorcerer

Illa Ashshade's page

86 posts. Alias of Aebliss.


Full Name

Illa Ashshade

Race

Elf

Classes/Levels

Fighter 1 / Evoker 5 / Eldritch Knight 1; Init. +4 (+2 Warrior of Old); Senses Low-light vision; Perception +4 (+2 Keen senses); AC 17; hp 47/51; Fort +7, Ref +4, Will +6

Gender

Female

Size

Medium

Alignment

CG

Languages

Celestial, Common, Draconic, Elven, Goblin, Orc, Sylvan, Tien, Undercommon

Strength 12
Dexterity 15
Constitution 14
Intelligence 18
Wisdom 14
Charisma 10

About Illa Ashshade

CG female Elf Fighter 1 / Evoker 5 / Eldritch Knight 1

Init. +4 (+2 Warrior of Old); Senses Low-light vision; Perception +4 (+2 Keen senses)

Defense
AC
17 (+2 Dex, +4 mithral chain shirt, +1 natural)
hp 47/51
Fort +7, Ref +4, Will +6

Offense
Speed
30 ft.
Melee +6
Ranged +6

Statistics
Str
12, Dex 15, Con14, Int 18*, Wis 14*, Cha 10
Base Atk +4; CMB +5; CMD +18

Feats
Arcane armour training
Arcane strike
Scribe scroll
Spell focus (evocation)
Still spell
Two-weapon defence
Two-weapon fighting
Weapon finesse

Skills 3
Climb +5 (1 skill rank, +1 Str., +3 class skill)
Fly +10 (5 skill ranks, +2 Dex., +3 class skill)
Knowledge (arcana) +11 (4 skill ranks, +4 Int., +3 class skill)
Knowledge (engineering) +8 (2 skill ranks, +3 Int., +3 class skill)
Knowledge (history) +8 (1 skill ranks, +4 Int., +3 class skill)
Knowledge (planes) +8 (1 skill rank, +4 Int., +3 class skill)
Knowledge (religion) +8 (1 skill rank, +4 Int., +3 class skill)
Linguistics +12 (5 skill ranks, +4 Int., +3 class skill)
Perception +6 (2 skill ranks, +2 Wis., +2 Keen senses)
Sense motive +11 (5 skill ranks, +2 Wis., +1 Suspicious, +3 class skill)
Spellcraft +11 (4 skill ranks, +4 Int., +3 class skill)
Survival +6 (1 skill rank, +2 Wis., +3 class skill)

Traits
Suspicious
Warrior of Old

Languages
Celestial, Common, Draconic, Elven, Goblin, Orc, Sylvan, Tien, Undercommon

SQ
Arcane bond (rapier)
Arcane school (Evocation)
Cantrips
Elven immunities
Elven magic
Force missile 6/day
Intense spells
Keen senses
Low-light vision
Weapon familiarity

Magic
Spells/day
4/5/4/3

Spells prepared
0 - Dancing lights, Detect magic, Detect poison, Mage hand
1 - Magic missile x4, Shield
2 - Cat's grace, Magic Missile (Still), Web x 2
3 - Fireball x 3

Spellbook
0 - All
1 - Burning hands, Ear-piercing scream, Expeditious retreat, Feather fall, Mage armour, Magic misile, Expeditious retreat, Shield
2 - Cat's grace, Knock, Scorching ray, See invisibility, Summon monster II, Web
3 - Anthropomorphic animal, Daylight, Fireball, Fly, Haste, Summon monster III

Equipment
461 gp
5 sp

Amulet of natural armour +1
Arrows (60)
Backpack
Bit and bridle
Butterfly sword (+1, silver)
Chakram (10)
Cloak of resistance +1
Composite longbow (+1 strength rating)
Feed (10 days)
Headband of mental prowess +2 (Int. & Wis.)
Heavy horse (combat trained)
Military saddle
Mithral chain shirt
Rapier (+1, intelligent item; Int., Wis., Cha. 12, bonded object)
Rations (10 days)
Rope (silk, 50 ft.)
Saddlebags
Shortsword (+1, silver)
Spell component pouch
Spellbook
Tent
Traveler's outfit
Wand of Summon Monster II
Waterskin