Full Name |
Illa Ashshade |
Race |
Elf |
Classes/Levels |
Fighter 1 / Evoker 5 / Eldritch Knight 1; Init. +4 (+2 Warrior of Old); Senses Low-light vision; Perception +4 (+2 Keen senses); AC 17; hp 47/51; Fort +7, Ref +4, Will +6 |
Gender |
Female |
Size |
Medium |
Alignment |
CG |
Languages |
Celestial, Common, Draconic, Elven, Goblin, Orc, Sylvan, Tien, Undercommon |
Strength |
12 |
Dexterity |
15 |
Constitution |
14 |
Intelligence |
18 |
Wisdom |
14 |
Charisma |
10 |
About Illa Ashshade
CG female Elf Fighter 1 / Evoker 5 / Eldritch Knight 1
Init. +4 (+2 Warrior of Old); Senses Low-light vision; Perception +4 (+2 Keen senses)
Defense
AC 17 (+2 Dex, +4 mithral chain shirt, +1 natural)
hp 47/51
Fort +7, Ref +4, Will +6
Offense
Speed 30 ft.
Melee +6
Ranged +6
Statistics
Str 12, Dex 15, Con14, Int 18*, Wis 14*, Cha 10
Base Atk +4; CMB +5; CMD +18
Feats
Arcane armour training
Arcane strike
Scribe scroll
Spell focus (evocation)
Still spell
Two-weapon defence
Two-weapon fighting
Weapon finesse
Skills 3
Climb +5 (1 skill rank, +1 Str., +3 class skill)
Fly +10 (5 skill ranks, +2 Dex., +3 class skill)
Knowledge (arcana) +11 (4 skill ranks, +4 Int., +3 class skill)
Knowledge (engineering) +8 (2 skill ranks, +3 Int., +3 class skill)
Knowledge (history) +8 (1 skill ranks, +4 Int., +3 class skill)
Knowledge (planes) +8 (1 skill rank, +4 Int., +3 class skill)
Knowledge (religion) +8 (1 skill rank, +4 Int., +3 class skill)
Linguistics +12 (5 skill ranks, +4 Int., +3 class skill)
Perception +6 (2 skill ranks, +2 Wis., +2 Keen senses)
Sense motive +11 (5 skill ranks, +2 Wis., +1 Suspicious, +3 class skill)
Spellcraft +11 (4 skill ranks, +4 Int., +3 class skill)
Survival +6 (1 skill rank, +2 Wis., +3 class skill)
Traits
Suspicious
Warrior of Old
Languages
Celestial, Common, Draconic, Elven, Goblin, Orc, Sylvan, Tien, Undercommon
SQ
Arcane bond (rapier)
Arcane school (Evocation)
Cantrips
Elven immunities
Elven magic
Force missile 6/day
Intense spells
Keen senses
Low-light vision
Weapon familiarity
Magic
Spells/day 4/5/4/3
Spells prepared
0 - Dancing lights, Detect magic, Detect poison, Mage hand
1 - Magic missile x4, Shield
2 - Cat's grace, Magic Missile (Still), Web x 2
3 - Fireball x 3
Spellbook
0 - All
1 - Burning hands, Ear-piercing scream, Expeditious retreat, Feather fall, Mage armour, Magic misile, Expeditious retreat, Shield
2 - Cat's grace, Knock, Scorching ray, See invisibility, Summon monster II, Web
3 - Anthropomorphic animal, Daylight, Fireball, Fly, Haste, Summon monster III
Equipment
461 gp
5 sp
Amulet of natural armour +1
Arrows (60)
Backpack
Bit and bridle
Butterfly sword (+1, silver)
Chakram (10)
Cloak of resistance +1
Composite longbow (+1 strength rating)
Feed (10 days)
Headband of mental prowess +2 (Int. & Wis.)
Heavy horse (combat trained)
Military saddle
Mithral chain shirt
Rapier (+1, intelligent item; Int., Wis., Cha. 12, bonded object)
Rations (10 days)
Rope (silk, 50 ft.)
Saddlebags
Shortsword (+1, silver)
Spell component pouch
Spellbook
Tent
Traveler's outfit
Wand of Summon Monster II
Waterskin