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Alden would take point except he's too noisy and thus he'll take rearguard in order to protect his charge better.

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I agree with the above marching order

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That is fine, but I don't have my armor on right now so not terribly durable.
.
I will lead, where are you wanting to go?
perception: 1d20 + 10 ⇒ (7) + 10 = 17

GM Chris Mortika |

Rayne, if you mean the Manukirt Trading Co. Warehouse, that's where you are. That's the place where you picked open the lock on the door, and entered, seeing this hole descending into the depth of the Guts. I was under the impression you folks were going to use the Guts to get to the Academy of Practical Arts.
Order: Rayne, Morrilan, Frissa, Pavanna, Phelerosa, Alden
I'll presume you are moving with weapons drawn. Frissia, are you casting light on anything, or are you relying on the tunnel's existing torchlight?
The Guts are dimly lit, with torches spaced so that there are thin areas between their effective illumination. Rayne, you lead the party through a maze of branching, twisting passages, each slightly different from the others, with short flights of stairs up or down, dead ends with grates in the ceiling which lead to the town above, collapsed tunnels, branches which reunite later on, and some thirty-foot switchbacks, where you find yourself going opposite your intended path.
Twice, your wayfinder needle veers sharply, influenced by something besides true north, bun in each case it rights itself after a couple dozen paces.
Shortly after choosing to go left at a branch, Phelerosa looks around, uncomfortable. "This is different," she whispers, trepidation mixing with bewilderment. "Where is everybody?"
At that moment, twenty feet ahead of her, Rayne, you turn the corner and see a twitching pale maggot, the size of a large dog, moving along the edge of the floor, It arches its body back towards you; its "head" is nothing but a quivering circular mouth, which gasps in excitement as it hurls itself at you.
Initiative
Rayne: 1d20 + 5 ⇒ (12) + 5 = 17
Morrolan: 1d20 + 3 ⇒ (5) + 3 = 8
Frissa: 1d20 + 2 ⇒ (3) + 2 = 5
Pavanna: 1d20 + 2 ⇒ (13) + 2 = 15
Alden: 1d20 ⇒ 4
Monsterous Grub: 1d20 + 1 ⇒ (20) + 1 = 21
The monstrous thing lands on Rayne's left arm and attempts to attach itself.
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Crit confirmation: 1d20 + 6 ⇒ (19) + 6 = 25
Morrolan, you're right next to Rayne, with a hard corner protecting you from whatever's around the turn in the passageway. Something large and white and covered in fleshy spurs has leapt from the darkness and is writhing furiously around Rayne's arm before your slayer ally could do more than call out an alert.
Damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14
Rayne's Fortitude saving throw: 1d20 + 7 ⇒ (6) + 7 = 13
Daxter, do you have a Character Folio or a PFS shirt? If so, did you want that saving throw to stand, or did you want to use your re-roll?
Grab: 1d20 + 8 ⇒ (11) + 8 = 19
The thing has swallowed Rayne's arm, and it looks ready to gnaw upon him.
Don't worry about posting in initiative order -- you can all choose to delay, and the monster has already acted.
To be clear, you're in a five-foot wide corridor. It bends to the right, and Rayne is in the corner square, Morrolan is next to him, with a hard corner between Morrolan and the monster. Frissa is next to Morrolan, and can only see the part of the monster that is grappling Rayne. Since the creature is in a grapple, it can't take any attacks of opportunity, but you would need to pass through its square to get behind it.

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Frissa keeps things illuminated by maintaining a light spell on a pebble in the palm of her buckler hand...
When the creature bursts out, she shrieks and begins mumbling in a strange mix of tongues, one airy and musical (celestial) and one that sounds like a lot of hisses, pops and squees (ignan).
Question before she acts: Is there room in the corridor above the grub to summon something flying?

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I do have a shirt re-roll and I'll use it.
Reroll + Stars: 1d20 + 7 + 3 ⇒ (20) + 7 + 3 = 30
"Ow, sonuvab#$++ that hurt. Hey if one of you wants to run down the tunnel behind us to get on the other side of this thing, that'd be great."
Rayne attempts to pry the thing off his arm. Move Action - Favored Target
Grapple?: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17

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What is that thing?
knowledge: 1d20 + 6 ⇒ (15) + 6 = 21 +1 if arcana, dungeoneering, or religion. Special defenses then special attacks.
.
Morrolan barks a short invective at the ugly thing, Ste unavená!. Then moves behind it to take a swing at it.
swift action - litany of weakness, it is fatigued for 1 round. move action through its square, standard action to attack.
sword attack: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22, if hits damage: 1d10 + 4 ⇒ (1) + 4 = 5

GM Chris Mortika |

Frissarose, the corridor here is about 10' high, so, yes.
Rayne, you come close, but it's still attached.
They're reputed to inject their prey with powerful poisons that some dwarven doctors use to immobilize patients without pain.
It's a monstrous vermin, so it's likely immune to mind-affecting spells.

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When Rayne moves past the thing, Frissa finishes her chant and a ball of flame appears in her hand. She steps up into his spot and pushes the ball of fire into the grub... thing.
Produce Flame SLA, 5' step, touch
Produce flame (melee touch attack): 1d20 + 5 ⇒ (4) + 5 = 91d6 + 5 ⇒ (1) + 5 = 6

GM Chris Mortika |

Sorry. I was so focused on Morrolan's knowledge check that I didn't realize he was also taking actions!
Morrolan will have to make an acrobatics check to move behind it. Even though it doesn't make attacks of opportunity, it still won't let you through its space.
Frissa, it's Morrolan who's moving. I'll interpret your action as readying to attack in case Morrolan moves out of the way, if that's okay with you.

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Pavanna holds steady, readying an attack if the creature should get past the others can come near to her. "I could try and burn it, but it'd probably take Rayne with it."
1d20 + 5 ⇒ (9) + 5 = 14
1d8 + 2 ⇒ (7) + 2 = 9

GM Chris Mortika |

So, let's assume Morrolan will try making that Acrobatics check.
Acrobatics: 1d20 - 2 ⇒ (7) - 2 = 5
Morrolan, the monstrous grub is writhing and bucking in its space. You try to push through, to get behind it, but your first attempt is rebuffed. Do you want to attack it from where you are, around a hard corner, or would you rather make another attempt to get around it, sacrificing your attack this round?
Or, if you have a player folio / PFS shirt, you could re-roll that first attempt.
--
Still waiting on Alden ...

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Bit of a mess, sorry about the mis-name in my post. Frissa has acrobatics out the wazoo and goes next to last so she'll try moving past the two boys and the grub thing assuming Morrolan is stuck (which seems likely). If that's cool, she'll move to flank and will get an extra +2 to her produce flame touch attack assuming she can beat the thing's grappled CMD.
acrobatics: 1d20 + 9 ⇒ (20) + 9 = 29

GM Chris Mortika |

Monsterous Grub: Attacks Rayne, grapples.
Rayne: Attempts to escape, but remains grappled.
Pavanna: readies a (physical?) attack in case the grub devours Rayne and goes looking for more.
Morrolan: fatigues the creature momentarily, and tries unsuccessfully to maneuver around it.
Frissa: maneuvers past Morrolan and Rayne and the monster. She then swipes at it with a flaming touch, missing.
Alden: ?

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Alden on hearing that there maybe another way around, decides to take it.
Turning to his charge,
"Stay safe and leave that thing to us, if it comes towards you get away, I'll come as soon as I can."
Goes around hoping to find another way.

GM Chris Mortika |

Alden, the party had just taken a left branch in the tunnels (the other branch ran right, and then turned left). You go down that other branch, and it seems to loop around counter-clockwise. There are other branches, but yo stay focused on the left wall, and at a double move you end up just around the corner from the sounds of battle. Unless there's a surprise, you'll come up behind Frissa next round.
--
The creature attempts to maintain its hold on Rayne.
grapple: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
It succeeds, and gnaws for another 2d6 + 6 ⇒ (1, 5) + 6 = 12 points of damage.
Rayne's Fortitude Save: 1d20 + 7 ⇒ (17) + 7 = 24. Excellent.
Your turns y'all.

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Alden continues moving, his weapon in hand knowing that any delay could be fatal.

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Sorry GM Chris, yes a physical mace attack is what I intended to ready.
Pavanna stands her ground, waiting to attack the grub with her mace should it approach in melee range.
Mace attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

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Continuing her strange otherworldly chant, Frissa steps back, speaks several sharp words of command and sends a fan of flame at the vermin.
Step back 10', burning hands DC16 ref: 5d4 ⇒ (4, 3, 4, 4, 1) = 16

GM Chris Mortika |

Rayne continues struggling in the corner.
Next to him, Morrolan attempts to maneuver around behind the monster.
Behind Morrolan, Pavanna and your Chelaxian charge stand, the cleric prepared to fight physically if any threat approaches. (Is there any spells Pavanna could cast, that would help Rayne?)
On the opposite side of the monster, Frissa backs up and casts a sheet of fire at the monstrous vermin.
Reflex Save: 1d20 + 2 ⇒ (4) + 2 = 6. Frissa's fire hits it straight on, dealing full damage.
From around the corner, Alden moves past Frissa and takes advantage of the clear spot across from Rayne. (I'm presuming here, but I suppose Alden would attack.)
Alden's Flail: 1d20 + 12 ⇒ (3) + 12 = 15 That hits, just barely, and does 1d8 + 4 ⇒ (4) + 4 = 8 points of damage.
--
The rot grub's fleshy spines quiver in outrage. It tries to savage Rayne arm again:
Grapple: 1d20 + 8 + 5 ⇒ (8) + 8 + 5 = 21 and just barely fails in maintaining its grapple.*
--
Your turns.
* I admit that I'm a little vague on some elements of the grappling rules. The penalties on Dexterity actions cancel out between the grappler and the grappled victim. So the only modifier is the +5 circumstance bonus for maintaining a grapple. It failed to hit Rayne's CMD of 22, so Rayne slips out of its grasp. Is that correct?

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Yes. The penalties cancel out unless either of them has something special ability to ignore said penalties.. So yes I am no longer grappled. :)
Rayne draws his sword and slashes at the thing.
Flank, Favored: 1d20 + 7 + 2 + 2 ⇒ (13) + 7 + 2 + 2 = 24
1d8 + 5 ⇒ (2) + 5 = 7
Sneak Attack: 1d6 ⇒ 6

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I think that would do it.

GM Chris Mortika |

Indeed!
And with that, the rot grub is torn into pieces. The tunnels are suddenly very quiet.
There is a pile of bones here: rats and dog mostly. This creature has not had to go far to get regular meals.
From here:
Alden, when you ran around the back side of the loop, you noticed another passage that led off in that direction, generally towards the academy.
From the square where Alden is standing now, there is a passage left, into the area he had just run around. The passage goes for about ten feet and then turns left. If it continues somehow, it will need to go either up -- perhaps towards the streets-- or down even deeper in the Guts.
Also from the square whee Alden is standing now, there is a short flight of steps to the right, leading to a T-intersection going left (backtracking towards the neighborhood of the warehouse) and right, in the general direction of the academy.

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Pavanna takes out a wand, putting away her heavy mace. She places a hand on Rayne, "Do you require His kiss?"
Looking again at her wayfinder Pavanna says to Rayne, "When you are ready, lead on good sir!"

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"It maybe interesting to note that I saw another passage way that seemed to lead to the academy. Please heal his wounds Lady Pavanna, those looked pretty nasty." gesturing to the aforementioned passage and then towards Rayne.
He then turns back and moves until he once more resumes his position beside his charge.

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"Please don't phrase it like that, but yea I do need some healing."
3d8 + 3 ⇒ (7, 6, 6) + 3 = 22
After being healed, Rayne continues to lead. Looks like we're going down the passage that Alden ran through.

GM Chris Mortika |

You move through the passage that Alden spotted. It has the typical dead-ends, street entrances, and so on. You also come around a corner to spy an ancient relief of an outsider -- probably an Efreet -- haughty and regal, accepting tribute from an audience of humans. The scene is carved into the stone walls of the dungeon and seems to be pat of a cellar, although the surface building has certainly been repurposed by now.
Perception
Rayne: 1d20 + 8 ⇒ (17) + 8 = 25
Morrolan: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Frissarose: 1d20 ⇒ 15
Pavanna: 1d20 + 3 ⇒ (1) + 3 = 4
Alden: 1d20 - 1 ⇒ (16) - 1 = 15
None of you notice anything like a mechanical trap. The relief does not radiate magic.
Continuing on, or taking a closer look?

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"Hmmm an Interesting relief. What do the rest of you make of it?"

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"Looks neat."
Frissa edges closer to look at the relief. She had always had an interest in such things.
Knowledge: Planes: 1d20 + 7 ⇒ (16) + 7 = 23

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Almost seems like I remember reading about something like that once...
knowledge: 1d20 + 6 ⇒ (12) + 6 = 18 +1 if arcana, dungeoneering, or religion.
perception: 1d20 + 10 ⇒ (14) + 10 = 24
detect magic and detect poison

GM Chris Mortika |

No magic. No poison. It appears to be a relief, made when these tunnels were built, long ago and before House Thrune had signed contracts with Hell. It's not intended as an altar, but there might have been such a thing nearby.
Frissa, it is indeed an efreet, rather than any sort of fiend. (It's hard to make the distinction some times...)
Moving on?

GM Chris Mortika |

Shortly afterwards, you descend another short staircase and turn a corner, looking down a corridor with three options:
Perception
Rayne: 1d20 + 8 ⇒ (14) + 8 = 22
Morrolan: 1d20 + 10 ⇒ (14) + 10 = 24
Frissarose: 1d20 ⇒ 9
Pavanna: 1d20 + 3 ⇒ (12) + 3 = 15
Alden: 1d20 - 1 ⇒ (5) - 1 = 4
[spoiler = Rayne and Morrolan]Somewhere in this area, you hear thousands of small creatures, scrabbling over stone.[/spoiler]

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Morrolan mutters to the others, Folks I can't tell where the echoes are coming from, but it sounds like a swarm of vermin are heading this way. Get ready!
.
I've got 3 alchemist fire and an acid that I will quickly share with anyone that doesn't have something to effect a swarm.

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With Morrolan's warning, Pavanna readies a firebolt should a swarm come into sight! Ranged touch attack inside 30'
"The stairs hopefully lead us up to the Academy?"
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

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"Yeah, why not?" Frissa waits for those in the lead to make their way up the stairs while she looks back, ready to commune with the Flame to handle anything this awful place has for them.

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Alden smacks his head as he realises, he still has not made his purchase for that particular item so useful against swarms in his previous adventures.

GM Chris Mortika |

Pavanna, I'm afraid you can't ready an action outside combat. But I'll note that you're likely to cast that spell at first opportunity.
Prepared and on alert, the party moves forward. Just as he passes the passage to the right (which leads to a door, by the way) Rayne's right footfall sounds hollow, and the floor unexpectedly swings open.
Rayne's Reflex save: 1d20 + 10 ⇒ (9) + 10 = 19
Rayne throws all his weight on his left foot, trying to keep from tumbling into the revealed pit, but he's not quite able to do so.
Acrobatics to avoid some of the damage: 1d20 + 12 ⇒ (20) + 12 = 32
Rayne lands on his feet, cushioned by something soft and furry at the bottom of a 10' long by 5' wide pit, 20' below the other members of the party. Rayne takes 1d6 ⇒ 4 points of damage and drops to one knee in the dark. The dim light from the tunnel above only serves to illumine the thousands of red feral eyes down here, as a wave of rats pours over the slayer, squealing in outrage.
Damage: 1d6 ⇒ 5 points from the scratching and biting.
Rayne's Fortitude save: 1d20 + 7 ⇒ (8) + 7 = 15; Rayne is not nauseated.

GM Chris Mortika |

[ooc]Brilliant. Thanks.[/oc]
Let's rewind a little.
Rayne is about to step on a particular stone when the sound of rats beneath it gives him pause. With a little checking, he realizes that it's the swinging door to a pit trap, with thousands of rats piling over themselves below. The pit covers the entire passage from side to side, and extends 10 feet down the corridor. From this vantage point, Rayne can see that the passage to the right ends in a door (it would still require a little bit of maneuvering to get around the corner of the pit down the side tunnel.)