Monster Mashup - Table 6 (Inactive)

Game Master CaveToad

Goatling Battle Map
Marsh Battle Map
Ogre Mountain Battle Map
Regional Map
Nathan's Night Campsite

Party XP Total:

Greebins: 5763 (level 3)
Crest: 7160 (level 4)
Mlinzi: 6000 (level 4)
Nathan/Lotham/Eleanor: 7693 (level 4)

Needed for level 4: 6000
Needed for level 5: 10000

Party Meals Remaining: 35
Meals consumed per day: 8
(2 large, 4 medium )
Meals consumed through day 12


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- INACTIVE - (GM abandoned game)

In the last few months the number of computer-using adults has gone up to 3 (from 2) and the number of working computers has gone from 5 to 1. And I've been looking for a job when I'm not watching the kids (since my wife has increased her hours to compensate). That's why my posting rate has fallen off.

-Posted with Wayfinder


As long as you are still with us, its ok. Things will turn around :)


Lotham needs AC badly :/


- INACTIVE - (GM abandoned game)

Yes. Yes he does.

-Posted with Wayfinder


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Crikies, with a monster that has nine attacks at +12, we ALL need AC.


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Soooo... what happens after a TPK?


The monster(s) feats on your corpses?


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

A hydra with a foot fetish? New strategy! Everyone, distract it with your toes!


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Feasts?


1 person marked this as a favorite.

I am the world's worst typist. I hang my head in shame.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

I can't view the map from work so I'll have to wait until tonight to post.


What about from phone? may not be optimal...or too tiny. Either way, no worries.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

I'd have to wait a few hours for my break to look from my phone, can't have it out on the floor.


I added a regional map (finally) to the campaign tab. This shows the progress of the groups and is a nicer version of the map that Head Marshal Hawke has given the groups, although the one you have it still quite detailed. Feel free to ask any questions.


- INACTIVE - (GM abandoned game)

I've been really busy with my new job and hour commute. Should get a post up this weekend.

-Posted with Wayfinder


Congrats on new job. That commute is rough. Mine is 45 minutes and some days I am so tired of it. Its 1/3 city, 1/3 highway and 1/3 country road though, so not terrible. Just put on NPR and zone out.


- INACTIVE - (GM abandoned game)

Mine is all city highway. Pretty boring. I definitely need to find something else to listen to--my music is great but I need something more engaging for that long of a drive. Out and about right now but I should be able to get that post up sometime today still.

-Posted with Wayfinder


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Bus ride during the week and a 3-mile walk on Sundays. :p


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

I'd just like to say I'm really enjoying this game, and keeping my fingers crossed that someday I will be able to make another character with these rules. Hopefully without Greebins getting killed first.

That makes me wonder now, any player deaths yet?


No one died yet, had some pretty serious close calls I think in the goatling fights, not sure if anyone has been as close since. Some familiars, eidolons, and companions have taken some serious beating as expected since they don't scale as well.


1 person marked this as a favorite.

I ponder your suggestion of allowing more characters. We do have a few tables that are down 1 person as well as some that have people with low post frequency.

I am still on the fence, but allowing people to roll a second character would shore up these tables. I have to think on it more.


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Hmm, well, PM me if you want me to go for it. I can understand either way....


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

For future reference, specifically level 3, is PoW:Expanded material allowed? Specifically Thrashing Dragon Style?


Yes


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Any word from Rechau?


None. Not sure if he is gone for good, or just MIA for a bit.

That would take all tables down to 4 players except for two tables. 4 is ok by me, given the power, but at 3 players I would split the table and join it to the others somehow.


Just noting that the holiday weekend will generate lighter posting I suspect ( or maybe more ), will be a day or two for me before I get back from travels etc.


1 person marked this as a favorite.

Hey gang, I am back, will post an update tonight. Long busy weekend.


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

So, would we call the language people are speaking Modern? MCommon? ???

Also, any suggestions for my teamwork feat? Can't take outflank yet, otherwise that would probably be my top choice.

Aaaaannnnd can we start magicing up our item now?


Modern Common is fine.

Yes if you have the points to enchant your items go ahead.

I will probably be tweaking the magic item rules for your signature items a little bit to make them a little more easy to understand/more flexible. I will let people rework them if my changes cause havoc with what you already have.


Male Aasimar Class Cleric 15/Paladin 15/Bard 15| AC 24 T 19 FF 18 | HP 210/210 | F +22 R +23 W +24 | Init +5 | Perc +26

All leveled up and magic points spent except for 3rd level Feat. Any suggestions?


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

I'm all set as well. I picked up weapon focus for my items feat.


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5
Nathan Bonfire wrote:
All leveled up and magic points spent except for 3rd level Feat. Any suggestions?

Quick channel or channel surge are both solid.


- INACTIVE - (GM abandoned game)

Nathan, I chose the Fatigued Mercy, for obvious reasons. You should consider Sickened. You already offer a bonus vs. Fear, right? I do *not* have aura of courage--instead I have a teamwork aura, granting you all a teamwork feat. What teamwork feat should I select for that? I can actually switch the active teamwork feat more or less at will (there's some kind of action cost I think), but the bonus feat at this level will be my first teamwork feat. Other than any that I pick up via Warsight (Martial Flexibility).

For my level 3 feat I chose Greater Mercy, which should boost my LoH dice most of the time. You should consider that also, Nathan.

-Posted with Wayfinder


- INACTIVE - (GM abandoned game)

I think I've got everything updated--except I haven't picked a teamwork feat yet. I'd like input on that.

My magic item is an Amulet. Can I use 2k of my MCP to enchant it as an Amulet of Mighty Fists?

-Posted with Wayfinder


Male Aasimar Class Cleric 15/Paladin 15/Bard 15| AC 24 T 19 FF 18 | HP 210/210 | F +22 R +23 W +24 | Init +5 | Perc +26
Lotham wrote:

Nathan, I chose the Fatigued Mercy, for obvious reasons. You should consider Sickened. You already offer a bonus vs. Fear, right? I do *not* have aura of courage--instead I have a teamwork aura, granting you all a teamwork feat. What teamwork feat should I select for that? I can actually switch the active teamwork feat more or less at will (there's some kind of action cost I think), but the bonus feat at this level will be my first teamwork feat. Other than any that I pick up via Warsight (Martial Flexibility).

For my level 3 feat I chose Greater Mercy, which should boost my LoH dice most of the time. You should consider that also, Nathan.

-Posted with Wayfinder

I already too Sickened Mercy. My suggestions for you would be (in alphabetical order): Back to Back, Lookout, Outflank and Paired Opportunists.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

I think the amulet is 4k?


- INACTIVE - (GM abandoned game)

The crafting cost is 2k. The examples the GM gave us used crafting cost.

-Posted with Wayfinder


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,
Crafting Rules from the main campaign tab. wrote:
3. You pay the full regular market price for the enchantment (not the half price you would if you enchanted it yourself).


- INACTIVE - (GM abandoned game)

Oh. Well nevermind then.

-Posted with Wayfinder


Male Aasimar Class Cleric 15/Paladin 15/Bard 15| AC 24 T 19 FF 18 | HP 210/210 | F +22 R +23 W +24 | Init +5 | Perc +26

All finished. Took combat reflexes, will need it in the future.


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

teamwork feat... taking escape route. Just need to put it in the profile, the a I'm good.


- INACTIVE - (GM abandoned game)

Taking Outflank AND sharing it with the whole party. Welcome to +4 when flanking, folks.

I am now ready for the game to proceed.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Also ready.


Ok, everyone done? I think we can proceed. I am pretty sure we lost Rechau for good, so we will push on with 4 as we have been.


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

K.


I am likely to bring on a player to this table from table 3 which has suffered from loss of two players. This will replace Rechau who disappeared. PM me any thoughts or opinions.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

All good with me.


Male Aasimar Class Cleric 15/Paladin 15/Bard 15| AC 24 T 19 FF 18 | HP 210/210 | F +22 R +23 W +24 | Init +5 | Perc +26

That's fine with me.


- INACTIVE - (GM abandoned game)

My silence is approval. :-)

-Posted with Wayfinder

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