Marhok |
Remember, my AC is 23 vs him.
Marhok drops the ranseur and draws his trusty Greatsword from its sheath again.
"This is gonna hurt you!"
Attack, Power Attack, Big Game Hunter: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 212d6 + 6 + 6 ⇒ (2, 4) + 6 + 6 = 18
Marhok |
Let me guess it's no mere minotaur? A fiendish one by any chance? That does it Edric's gonna pick up Knowledge (Planes) next level.
Edric picks up a Tanglefoot bag from his backpack and throws it at the minotaur.
Ranged touch Attack, Throwing into melee: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
Marhok |
Edric aims his crossbow and loads a cold iron bolt onto it, then fires it at the large beast.
Ranged Attack, Edric: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 1 ⇒ (4) + 1 = 5
"Hmm well if that greatsword won't work, perhaps this one will."
Marhok grabs the cold iron greatsword from his side.
"Second Round!"
Attack, Cold Iron Greatsword, Power attack, Big Game Hunter: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 152d6 + 6 + 6 ⇒ (4, 1) + 6 + 6 = 17 and a miss
Marhok |
Marhok picks up Irabeth's sword from the ground as he notices his hits doing almost no damage, drawing another AoO from the beast.
Then he strikes at it again with the magical power of the sword behind it.
Attack, Power attack, Irabeth's Sword, Big Game Hunter: 1d20 + 8 + 1 + 1 ⇒ (18) + 8 + 1 + 1 = 281d8 + 6 + 6 + 1 ⇒ (1) + 6 + 6 + 1 = 14 If the sword would get the bane quality: add +2 to the attack and Extra damage: 2 + 2d6 ⇒ 2 + (3, 6) = 11
Edric doesn't know what else to do and channels energy enveloping him and Marhok.
Channel Energy: 3d6 ⇒ (6, 3, 1) = 10
Marhok |
Right, so the bane quality didn't go off or it has DR Good? I think Marhok would have at least an idea if Irabeth's sword worked its magic or not.
Marhok |
Marhok attacks the minotaur again with fervour, but the way it resists his attacks is quite frustrating to him.
Attack, Power Attack, Irabeth's Sword, Big Game Hunter: 1d20 + 8 + 1 + 1 ⇒ (2) + 8 + 1 + 1 = 121d8 + 6 + 6 + 1 ⇒ (7) + 6 + 6 + 1 = 20
After Marhok's swing and miss, Edric raises his shield and shouts to Marhok. "Marhok! Close your eyes!"
A blinding flash follows and fills the room with such a bright light, most creatures would be unable to see after that.
Edric uses one charge of his Blinding Shield, Reflex Save DC 14 or be blinded for 1d4 ⇒ 4 rounds
Reflex Save Marhok: 1d20 + 5 ⇒ (18) + 5 = 23
MiniGM |
Edric finishes it off then gathers the loot
MW LArge Greatax
horn of battle clarity, Deradnu carries
a collection of six ivory figurines in a belt pouch. Each
figurine depicts a nude humanoid woman with disturbing
animalistic features; they are worth 45 gp each.
Edric studies the room
Marhok, these helmets are helmets of the Fisrt Crusaders lost in the First Crusade! A shame they have been destroyed. What an act of hate.
Marhok |
Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27
So i'm guessing the minotaur's name was/is Deradnu? Hooray I beat another named npc.
Marhok walks up to the minotaur, mumbling something about him being a worthy opponent and then stabs him through its heart with his greatsword.
"A shame indeed, but it is what we can only expect of these demons and cultists. They'll desecrate or destroy everything that's a boon or hope to us."
Marhok will take the greataxe with him, seeing as he could use it himself. Edric will gather up the icons, frowning as he takes a better look at them.
Marhok |
"Heal them with your magic, then heal me up and let's take a quick rest in that room, I want to be in top shape if I fight another minotaur like that."
Edric uses his magic to mend the helmets and later in the sleeping room heals Marhok and himself with the last of his channel energy and his last magical reserves.
Channel Energy: 3d6 ⇒ (1, 3, 4) = 83d6 ⇒ (4, 5, 6) = 15
2 CLW: 2d8 + 10 ⇒ (7, 5) + 10 = 22
Marhok |
Yeah, well I think repairing those helmets will have to wait. I'd need the Bull's Strength and such to buff Marhok. I'll get a list of prepared spells up today.
Marhok |
If I could I'd try it, but if I need to roll Craft checks, Marhok won't try.
Marhok and Edric take up quarters in the sleeping area, clear out some dust and filth from the beds if necessary and make sure they've got something set up so they can sleep relatively unhindered. To that end, they barricade the door and set up a soft watch schedule, with the one on watch able to lie down for rest, but only needing to stay awake to listen that none break down the door.
Before they go to sleep, they have a hearty dinner, Marhok eating two rations as he seems to be famished after fighting most of the day.
Marhok |
Marhok and Edric wake, quite refreshed actually, and move the barricade from the doors. Marhok makes sure his muscles are all relaxed and Edric prays and meditates asking Abadar for his protection and their safety in the lastleg of the fights inside.
After that the pair of them leaves and heads back to the next room, all the while making sure that the other rooms they pass aren't desecrated again or some new enemy has taken up residence in it.
Before they enter the next room, Marhok lsitens intently at the door/ opening before heading in.
Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Marhok |
It's only two helmets right? In that case Edric will not study in Spear of Purity and instead a Make whole.
"I can't and won't hold it against you if you want to repair those helmets Edric. But please hurry up, I don't want any enemies to surprise us as we repair those helmets."
Edric will gather the helmets, cast Make Whole on them and place them back on their pedestals.
Marhok |
Marhok slams into the door three times with his adamantine heavy mace, before he drinks a potion of Enlarge Person and Edric casts Protection from Evil on him.
Three slams: 3d8 + 18 + 18 ⇒ (5, 2, 3) + 18 + 18 = 46
Slam while Enlarged: 2d6 + 7 + 6 ⇒ (5, 6) + 7 + 6 = 24
"Knock knock!" Marhok says as the door shatters before him, showing him holding the adamantine mace and his ranseur.
9 rounds left of Enlarge Person, and 49 rounds left of Prot. from Evil. Marhok's AC is 20, 21 vs Evil creatures.
MiniGM |
2d20 ⇒ (13, 15) = 28
The door bursts open and inside are two tielfings, Edric shudders as he realizes that one is the one that almost killed him, and a woman wielding a scythe at the far end of the room, Blocking the path are two barricades, that will take Edric a full round action to climb over, and marhok will have to make a move.
Go
map up
MiniGM |
oops forgot this
This circular room's original purpose is unclear, but now it seems
to be a trophy hall of some sort. A low stone pedestal sits on the
floor in the middle of the chamber under a domed ceiling. Atop
the pedestal is an iron, barbed cage-and within the cage sits a
chunk of softly glowing white stone.
Marhok |
Can I make a guess? These two are both ones that almost killed Marhok or Edric and got away. The tiefling is the one that almost killed Edric, the Scythe-wielder is that inquisitor that almost killed Marhok back down underground?
Edric looks at the tiefling with a slightly scared look, but then shouts to Marhok.
"Go on Marhok! Show him who is boss. He'll soon find out who is stronger of you two."
Edric then walks up to the first barricade, aiming to step over it the next round.
Marhok drops his adamantine mace, then steps over the barricades. His skin hardens and turns grey as he steps over the first barricade. He then stabs with the ranseur over the barricade and tries to pierce the tiefling with it.
His eyes flare as he relishes in the thought of getting even with him.
Attack, Two-handed, Power Attack, Rage, Enlarge Person, Inspiring Word, Witch Hunter: 1d20 + 8 + 2 + 2 ⇒ (13) + 8 + 2 + 2 = 252d6 + 10 + 6 + 2 ⇒ (1, 2) + 10 + 6 + 2 = 21
AC is still 21, Saves are now Fort: 11, Reflex: 6, Will: 11
MiniGM |
It takes you a move to get to the barrier and above to get over it, since you started in the doorway, no attack this round
The woman with the scythe mutters a spell and points at Marhok Hold still and die!
1d20 + 11 ⇒ (4) + 11 = 15
Marhok's muscles tense up and he finds that he can no longer move!
hold person you can roll again at the end of next round. Then she moves up to the barrier and is prepared to climb it.
2d20 ⇒ (12, 17) = 29 one bolt slams into Marhok 1d8 ⇒ 5
GO DC 16 Will to free yourself
Marhok |
Edric looks at the tiefling and points at him with more comfort than before.
"You're going down! Very painfully! This time you're fighting a real giant of combat!" He says as he points to Marhok.
Intimidate: 1d20 + 13 ⇒ (3) + 13 = 16
Marhok struggles with his mind to break free of the spell holding him.
Will Save: 1d20 + 11 ⇒ (1) + 11 = 12
And keeps standing still rock solid....
Marhok |
Not my fault if I roll 1's and 2's with a Will save of +11
Will Save: 1d20 + 11 ⇒ (17) + 11 = 28
Marhok breaks free and grips the longsword with two hands, dropping the ranseur.
"Now it's my turn! RAAH!"
Irabeth's Sword, Power Attack, Rage, Great Cleave, Witch Hunter, Enlarge Person: 1d20 + 8 + 2 + 1 ⇒ (6) + 8 + 2 + 1 = 171d20 + 8 + 2 + 1 ⇒ (7) + 8 + 2 + 1 = 18
Damage: 2d6 + 10 + 6 + 1 + 2 ⇒ (1, 3) + 10 + 6 + 1 + 2 = 232d6 + 10 + 6 + 1 + 2 ⇒ (6, 5) + 10 + 6 + 1 + 2 = 30
Striking at 5 and 1, if any of them ar evil outsiders +2 att and damage and an extra 2d6 ⇒ (2, 4) = 6 damage, if they can cast spells or have spell-like abilities add +2 to damage.
Edric looks to the person (or creature) that stands to the right of Marhok and his voice booms across the room.
"Abadar and Iomedae's judgment is upon you, fall to your knees and beg for mercy!"
Casting Command, Will Save DC 13 or fall prone.
Marhok |
No I don't, the longsword still gives me reach at 5 feet but also at 10 feet. If I had my ranseur out then yes, I'd have a problem. Also I've forgotten my Prot from Evil bonus in my calculation of will saves... I should have resisted the first attempt. Let's see if that will matter or not.
Next Round
Marhok focuses on the scythe-wielder close to him.
Attack, Irabeth's sword, Power Attack, Witch Hunter, Rage, Enlarge Person: 1d20 + 8 + 2 + 1 ⇒ (17) + 8 + 2 + 1 = 28
Damage: 2d6 + 10 + 6 + 1 + 2 ⇒ (6, 3) + 10 + 6 + 1 + 2 = 28
Edric channels energy to heal Marhok, hoping to heal him a good deal.
Channel Energy: 3d6 ⇒ (1, 4, 4) = 9
Resist Channel Will Save?: 1d20 + 11 ⇒ (1) + 11 = 12