Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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Yes. It was an AoO. I now see the route you took, so no AoO. Ignore the AoO.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

So we have narrowed the AC down to between 21 and 25 :)


Question to Kelvin: The Bat is ahead of Kelvin in the Round. Would it have been flat-footed?


Not flat-footed.

I read the "green" dice rolls and saw the bat at the end and "assumed" the bat was last.

*sigh*


Cool. I was thinking I was missing something. It is not like this game only has a hand full of rules.


@Elektra - I forgot to note what you identified off the Skinsaw Man.

+1 Leather Armor
+1 War Razor
+1 Ring of Protection
Ring of Jumping

And there was also the STALKER’S MASKS.CL 5th WEIGHT 1 lb.This mask is crafted from preserved sections harvested from several different human faces, draped one over another almost like scales and leaving the eyes and mouth exposed—the overall effect is similar to that of a scaled skull. When worn, the mask desaturates the wearer’s color, making him appear insubstantial and shadowy and granting a +5 competence bonus on Stealth checks. Once per day as a full-round action, the wearer may cause the mask’s features to take on the appearance of any creature of the wearer’s basic size and shape within 60 feet that he observes, allowing the wearer to adopt that creature’s appearance and giving him a +10 bonus on Disguise checks made to appear as the creature. As long as he wears this guise, the wearer gains a +2 bonus on attack rolls and weapon damage rolls made against the creature he is disguised as, as the mask builds upon the wearer’s rage and jealousy of the target’s appearance. Aldern did not need to see Elektra in order to become her. Elektra was always on the Skinsaw Man's mind. He surrounded himself with her image. He represented the worst in a crazed and obsessed murderer.

This is really a foul item.

These items need to be thoroughly cleaned before they can be used. In other words, after your next rest period.


What weapon proficiency is used for the War Razor? and what are it's stats?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

It is a light martial D4 Slashing.
19/20, x2, 1 lb.

Anything more ?


Can a Rogue use it?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

If you can use martial, you should be able to use it.

it is however basically a dagger that does slashing only. :)

Inner Sea World Guide wrote:


War Razor: To all appearances,
a war razor is an oversized razor or
f lip knife. As the razor folds into the
handle, no sheath is required, making
the weapon easy to hide and thus
granting you a +2 bonus on Sleight of Hand checks made to
conceal the weapon on your body.


Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword.

The DM ruled the Dogslicer was the same thing as a short sword, so I could use it. Unless he rules the War Razor is the same as a dagger, I can not use it..


Yeah. It's glorified dagger. I am fine with Kelvin using it without penalty.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

I thought daggers were simple weapons? Kelvin should be able to use a dagger.


Brandark said the War Razor was a martial weapon. It looks simple to me. So, I am fine with Kelvin using it.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Gah, misread Kelvin's post. Read it as daggers were a martial weapon. Too early, need more caffeine.


Caffeine - Sweet nectar of the gods !!

Working on my coffee now,


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Dagger = simple
War Razor = Martial.

As for me, I need sleep. :(


It is a silly Martial Weapon. So I am fine treating it as a dagger. It does give the wielder a +2 Sleight of Hand bonus to conceal the weapon. Not that that may come into play.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Going fishing this weekend, and don’t know what the signal will be like.
If I haven’t acted within 24 hours, please bot me. I should be back on Monday.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

That's some pretty precise work with the fog of war on the maps! I know that's not the easiest thing to do, so thought I'd let you know I appreciate the effort.


Thanks for noticing. ;)


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Resident Evil Apocalypse, (or was it extinction) Golarian Edition. :)


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Does the Swarm of birds show a glyph?


I don't think so. Actually, I am confused by you question. Do Swarms typically show a Glyph?

By the way, I will be setting up a separate encounter map for the Swarm. They ignore the horses, but not the party as you leave the manor. Almost, like they were ordered to attack anything that leaves.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I think Elektra was wondering if the swarm was an Eidolen (sic) from a summoner. Those show a glyph. :)


The Swarm is not from a Summoner.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Sorry, what I meant was that the way they distribute themselfes show a glyph. Like a pentagramm or else something


No. They do not form a glyph. They are just a mass of undead birds.

Note to all: According to the Swarm traits, they are immune to critical hits and thus sneak attacks. I misplayed this to the party's benefit earlier, Swarms take half damage from slashing and piercing weapons.

I have a busy day today, so I may not post again until tomorrow.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Have a wedding to go attend this weekend. don't know if I will be able to post this friday or saturday.

However, for the Level up.

hp: 1d10 ⇒ 4
FCB no affect this level (.5 damage to my challenged target)
Skills
+1 Heal, Handle animal, perception, survival, and ride.

Cav bonus feat (Furious Focus)
Now have multiple attacks. :)

Abacus
abacus hp: 1d8 ⇒ 2
New trick Serve
New skill Stealth


HP: 1d8 + 1 ⇒ (8) + 1 = 9 Ooh Rah !!!


Max out current 11 skills.

Rogue Talent - Major Magic, Vanish

FCB - +1 magic talent use, so I can use up to a maximum 3 of them extra on vanish, or all 6 of them on touch of fatigue or some combination with minor >= major and the total being 6.

Minor Magic, Touch of Fatigue - 3 times per day + 1/2 or more of FCB Bonus (6)
Major Magic, Vanish - 2 times per day + 1/2 or less of FCB bonus (6)


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

hp: 1d12 + 2 ⇒ (12) + 2 = 14


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Rage Power: Spell Sunder - Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her combat maneuver check against a CMD of 15 plus the effect’s caster level. To sunder an effect on a creature, the barbarian must succeed at a normal sunder combat maneuver against the creature’s CMD + 5, ignoring any miss chance caused by a spell or spell-like ability. If successful, the barbarian suppresses the effect for 1 round, or 2 rounds if she exceeded the CMD by 5 to 9. If she exceeds the CMD by 10 or more, the effect is dispelled.

Skills: added 1 to acrobatics, intimidate, Perception, Survival and Use Magic Item.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

sad face here, with 2 max rolls, and here I get a measly 40% on 2 rolls. :(


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

HP: 1d6 ⇒ 6 Three


Wow! I will need to up the CR. ;)


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

definitively a sad face here. . . what did you all bribe the dice roller with ?????

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

HP: 1d8 ⇒ 1
HP reroll: 1d8 ⇒ 6
Skills
1 knowledge religion
2 ride
Spells
Extra 2nd and 3rd
All healing spells are empowered for free.


Female Elf Fighter 2/Ranger 4 | Init.+3|Percept.+12|(+14 Goblin) |AC17 T13 FF14|HP 53/53|F+9 R+7 W+2;+1 Fear, +2 enchant.|SP30|

Raise Level: Ranger 3

HP: 1d10 + 2 ⇒ (1) + 2 = 3
HP Reroll: 1d10 + 2 ⇒ (1) + 2 = 3
FATE!!!

+1 HP instead of +1 Skill

Favored Terrain: Forest

Skills: Acrobatics, Know (Geog and Nature), Perception, Stealth, Survival, Swim

Feat: Skill Focus - Acrobatics


This a true break in the action. Let me know what you want to do next.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Can we stay a few days?
like 4-5?

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I think we need to stay a few days to recoup.
We also have the means to try to take care of the house.
And we still have the Devil to track down.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra will try to make the headband.
=Req:Create wonderous item, fox cunning CL8
This means she must make 4 DC 13 Spellcraft checks wich will automatically work.(She has a +14 modificator.
The associated skill will be Fly


@Elektra - Headband of Vast Intelligence +2 ?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Yep!
A low level wizards best friend


Cost to manufacture is two days and 2000gp.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

If the town can afford the items that we brought back, the 2 K should be relatively easy.

Edit, I am thinking stone gets the Cure Moderate, and one of the 2 unassigned Cure Lights.
Kelvin can get the other unassigned cure Light.

Elektra gets both of the Arcane Scrolls. :)

Stone, gets the ring of protection.

Leaves us selling the Armour, and the War razor.
Anyone have any issues with this ?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

I have stashed that.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I believe Kelvin was going to use the war razor. Would Garrath benefit from that ring more see he is up front more


Sell the war razor.

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