@Elektra - I forgot to note what you identified off the Skinsaw Man.
+1 Leather Armor
+1 War Razor
+1 Ring of Protection
Ring of Jumping
And there was also the STALKER’S MASKS.CL 5th WEIGHT 1 lb.This mask is crafted from preserved sections harvested from several different human faces, draped one over another almost like scales and leaving the eyes and mouth exposed—the overall effect is similar to that of a scaled skull. When worn, the mask desaturates the wearer’s color, making him appear insubstantial and shadowy and granting a +5 competence bonus on Stealth checks. Once per day as a full-round action, the wearer may cause the mask’s features to take on the appearance of any creature of the wearer’s basic size and shape within 60 feet that he observes, allowing the wearer to adopt that creature’s appearance and giving him a +10 bonus on Disguise checks made to appear as the creature. As long as he wears this guise, the wearer gains a +2 bonus on attack rolls and weapon damage rolls made against the creature he is disguised as, as the mask builds upon the wearer’s rage and jealousy of the target’s appearance. Aldern did not need to see Elektra in order to become her. Elektra was always on the Skinsaw Man's mind. He surrounded himself with her image. He represented the worst in a crazed and obsessed murderer.
This is really a foul item.
These items need to be thoroughly cleaned before they can be used. In other words, after your next rest period.
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
If you can use martial, you should be able to use it.
it is however basically a dagger that does slashing only. :)
Inner Sea World Guide wrote:
War Razor: To all appearances,
a war razor is an oversized razor or
f lip knife. As the razor folds into the
handle, no sheath is required, making
the weapon easy to hide and thus
granting you a +2 bonus on Sleight of Hand checks made to
conceal the weapon on your body.
Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword.
The DM ruled the Dogslicer was the same thing as a short sword, so I could use it. Unless he rules the War Razor is the same as a dagger, I can not use it..
It is a silly Martial Weapon. So I am fine treating it as a dagger. It does give the wielder a +2 Sleight of Hand bonus to conceal the weapon. Not that that may come into play.
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)
Going fishing this weekend, and don’t know what the signal will be like.
If I haven’t acted within 24 hours, please bot me. I should be back on Monday.
That's some pretty precise work with the fog of war on the maps! I know that's not the easiest thing to do, so thought I'd let you know I appreciate the effort.
I don't think so. Actually, I am confused by you question. Do Swarms typically show a Glyph?
By the way, I will be setting up a separate encounter map for the Swarm. They ignore the horses, but not the party as you leave the manor. Almost, like they were ordered to attack anything that leaves.
No. They do not form a glyph. They are just a mass of undead birds.
Note to all: According to the Swarm traits, they are immune to critical hits and thus sneak attacks. I misplayed this to the party's benefit earlier, Swarms take half damage from slashing and piercing weapons.
I have a busy day today, so I may not post again until tomorrow.
FCB - +1 magic talent use, so I can use up to a maximum 3 of them extra on vanish, or all 6 of them on touch of fatigue or some combination with minor >= major and the total being 6.
Minor Magic, Touch of Fatigue - 3 times per day + 1/2 or more of FCB Bonus (6)
Major Magic, Vanish - 2 times per day + 1/2 or less of FCB bonus (6)
Rage Power: Spell Sunder - Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her combat maneuver check against a CMD of 15 plus the effect’s caster level. To sunder an effect on a creature, the barbarian must succeed at a normal sunder combat maneuver against the creature’s CMD + 5, ignoring any miss chance caused by a spell or spell-like ability. If successful, the barbarian suppresses the effect for 1 round, or 2 rounds if she exceeded the CMD by 5 to 9. If she exceeds the CMD by 10 or more, the effect is dispelled.
Skills: added 1 to acrobatics, intimidate, Perception, Survival and Use Magic Item.
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17
Electra will try to make the headband.
=Req:Create wonderous item, fox cunning CL8
This means she must make 4 DC 13 Spellcraft checks wich will automatically work.(She has a +14 modificator.
The associated skill will be Fly