| Zelit |
I like many of you have been trying to get in to a Play by Post campaign. And like so many of you, I scrambled to make a build for one game, only to be drowned out by others. Others like myself.
Now that I have been lurking around, I see many of these campaigns that I so desperately wanted to be part of peter out. Some times its the GM and some times its the players. But in the end it seems these things are doomed at the start.
Also, I have noticed that the rate of play is molasses slow. I myself would require my characters to get to know each other before starting any game. But I am in one game that has been going on for a week and all that has been accomplished is a gate got closed. I'm not saying there is anything wrong with that, but I was hoping for a little bit more.
So I have come to my decision to try my hand at this play by post stuff. So if you are willing to trust in a old GM new to the play by post scene I will be excepting applicants
So, now to the matter at hand...
You have been born in a prison. There are no walls, no bars, no doors. In fact it's as if you where free. But the storytellers all tell the same stories and you can't help but think they are real. The stories are of prisons built for gods. They have earth and sky but they are not real only made to look real in the eye of the prisoners. Most people in this prison don't even know they are inside. They are born and live and die without even knowing there was something wrong. And in these stories there are a few exceptional people, who figure out how the prison works and can move between worlds. Rising in power they learn of the true purpose of the prison, and the hidden prize within. Eventually these extraordinary individuals escape the prison and are free to live a life beyond imagining.
You are just a person born in the prison. But you know the stories are real. Your not sure why, but you know. Everyone else says it is just stories, but something deep within you knows. You are not a god, and are not guilty of any crime against the gods. And since you are not what the prison was built for, you have a chance to escape.
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Character Creation Rules:
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1) NO guns. (unless I give them to you)
2) Core Races.(Aasimars and Tieflings are core as far as I am concerned)
3) 25 pointy buy.
4) Average starting gold. (or roll for it your choice)
5) 2 traits.
6) No 3PP. (well, if it makes for and interesting character I might consider it. If I can reference it.)
7) Max hit points (you will need them)
8) NO evil alignments.( also willing to give here, but no back stabbing double dealing larcenous perverted worms...Kill, KILL. Sorry, I get excited sometimes. Lawful evil is as far as I go and am thinking of running one table just for them. But if you go to far I will...you get the picture.
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Application:
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Spoiler 1 -> Background (Although it is important to develop the character of your character, it is also important to master brevity without sacrificing impact.)
Spoiler 2 -> Crunch (Try to make it a stat block please. It is just easier to read)
Spoiler 3 -> Projected path for levels (a concept or theme, so I can award you proper magic items)
Spoiler 4 -> Any stat blocks for Animal Companions or Familiars if applicable
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Notes:
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Please be aware that I will be using Mythic materials, so please do at least preliminary research into the various Mythic paths.
Most of the time you will be asked to do set pieces. That is I will give you a task and you and your party are to complete it. They will be short and we will be using the fast advancement track. Most set pieces are one encounter long.
All characters will have one item or creature that I can not mess with. You can change this protection before or after a set piece
I like to give items that become part of the character. Such as swords that level up as the character does. If you want one of these items please make me aware of the fact. You might not get what you wanted but you certainly will not be disappointed.
I like giving treasure, but you will use it.
And if you fell lucky, before or after a set piece you can draw from the deck of many things. Rolling a straight d20 and living with the results.
I caution all applicants if you can not post multiple times a day don't even try, I will be running more than one table (not sure how many). I will post two to three times at least on the weekdays. Weekends are iffy. So if you can't keep up please don't try. Yes I understand real life happens. But if you can give me a heads up, I will try my best to keep you in the game. If things don't change in a week I might have to give some one else a chance. Sorry, to anyone who gets the axe.
Yes, I am a terrible speller.
If you are confused ask a question, I will reply
I think that is everything
| ginganinja |
Very much interested. I don't mind giving a full projected path, can you tell me what levels you intend to go up towards (1-???) so I know how far to go.
Just one more question, do you allow the paizo Mythic Path abilities set out for godlings of specific deities, such as the Transcendent Self Mythic ability for Irori godlings. I had a RP idea for a character (as to why he might be in the prison, but if you don't feel comfortable with them, flavor or otherwise, that's perfectly ok.
Currently thinking of an Aasimar Blackfire Adept or a Purifier Oracle, but would consider going Monk if Transcendant Self was available.
| ImperialSunlight |
It's an interesting concept, and I'm interested. I have a few questions, however.
Will you allow a non-human tiefling? Probably a halfling.
Any restrictions on classes other than gunslingers?
How did we get training and our equipment in this prison? Were we allowed access to other prisoners and what was the quality of life like? These would be helpful when creating a character's background and such.
Edit: As clarification, when I say "tiefling halfling" I mechanically mean a tiefling, but small.
| Alistus |
Hello, I've been working on this character for a while and I hope he sees some use in this quite interesting campaign. I've had his background down for a while, but I'll try to convert it to this campaign best I can. I'm going to post the original background for now until I have time to update it.
Born the bastard son of an exiled drow noble and a young Human woman, Alistair sought out information on his father his entire life. During his childhood he heard tales of a deity known as Nethys, the god of magical knowledge. He knew the only way to find the identity of his father was to follow Nethys, and through his faith, gain immense knowledge into all forms of magic. I hope to expand on this, but for now this is all I have.
Male Half-elf Cleric 1
N medium humanoid
Init +3 Senses Darkvision (60) Listen +7 Spot +7
DEFENSE
AC 13, touch 11, flat-footed 12
hp 9
Fort 3 ,Ref 1 ,Will 6
OFFENSE
Speed 30 ft
Melee Ranged Touch 1 (Varies/x2) or Quarterstaff 0 (1d6/x2)
Space 5 Reach 5
STATISTICS
STR 10 DEX 12 CON 12 INT 14 WIS 19 CHA 13
Base Atk 0 Grp00
Skills Knowledge (arcana) +6, Knowledge (religion) +6, Perception +7, Sense Motive +8, Knowledge (arcana) +6
Languages Common, Elven
Gear Leather, Quarterstaff
I'll be taking the Mystic Theurge Prestige class with this character starting at 4th level, due to having spell-like abilties from the Drow Magic racial trait and the Trickster domain. The progression will be something along the lines of Cleric 1/Sorcerer 2/Mystic Theurge X
I was also thinking about going into the Evangelist prestige class after Mystic Theurge is complete, this would hopefully allow me to take more then 10 "levels" of Mystic Theurge. This would technically use an alternate rule as I would be taking more then 10 levels of a 10 level class, so I just thought I'd ask your opinion now.
| Inner Heru |
Yes. Yes. A million times Yes.
I feel as you do about the trying to get into a game thing...I don't even like pbp but you make me want to play. I can post often enough to please I feel.
I want to give this a lot of thought and put together something you will find useful and I will enjoy playing.
I want a Human Caster of some sort that is a Harrower. I have him...maybe her.. pretty much fleshed out character wise in my mind.
I'll have something up for you Sunday.
Q: Where can I find out how to post a Stat block like you desire on here? I've seen them done but do not know how to do them.
| Zelit |
@ginganinja: I'm not sure how far I want to take this. 20th lvl+ if I can manage it. As for the Mythic Path, if you can tell me which book its in or quote what you what I will consider it.
@ImperialSunlight: Yes nonhuman tieflings are fine. I prefer elven Aasimars myself. No restrictions on classes I can think of just give me a reference (such as which book and page. Or you can write it out and I will consider it). As for the prison, for all intents and purposes there is no prison. You just hear stories about it. But some how you know that you are in it. It will be explained later. You can be from anywhere on Golarion and start with what ever you can afford. As for access to other levels of the prison, you will get access as you progress.
@Alistus: I'm hoping to take this beyond 20th lvl. So we will hit epic material. And taking more than 10 lvls of a ten lvl class will be fine.
@Inner Heru: Stat blocks should look like this
Init +2; Senses darkvision; Perception +0
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Defense
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AC 17, touch 10, flat-footed 15 (+5 armor, +2 shield)
hp 14 (1d10+2)
Fort +4, Ref +0, Will +2;
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Offense
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Speed 20 ft.
Longsword +3(1d8+2, 19-20*2, slashing)
Dagger +3/+0 (1d4+2,10ft, 19-20*2, piercing)
Heavy Shield Bash +3 (1d4+2,*2)
Longbow +1 (1d8, *3, piercing)
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Statistics
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Str 14 (+2), Dex 10, Con 14 (+2), Int 12 (+1), Wis 11, Cha 18 (+4)
Base Atk +1; CMB +3; CMD 13
Feats: Improved Shield Bash
Traits: Child of the Crusade, Reactionary
Skills Diplomacy +8, Handle Animal +8, Heal +6, Profession(Solider) +1
Languages Common, Celestial, Hallit
SQ: Aura of Good, Detect Evil, Smite Evil (+4)
Gear: Scale mail (50 gp, +5, +3, –4, 20 ft., 30 lbs.), Heavy steel shield(20 gp, +2, —, –2, 15 lbs. [1d4, ×2, B], Shield sconce 1 gp 1/2 lb.), Longsword (15 gp, 1d8, 19–20/×2, 4 lbs., S), Shortbow (30 gp, 1d6, ×3, 60 ft., 2 lbs. P), Quiver 20 arrows (1gp, 3lbs.), Explores outfit(wearing) Paladin's Kit:(11gp, 30lbs.) (backpack (an iron pot, a mess kit, a bedroll, rope (50ft. hemp), soap, torches (10), trail rations (5 days), a waterskin (full), Blanket (5 sp, 3 lbs.), Gear maintenance kit (5 gp, 2 lbs.), Grooming kit 1 gp, 2 lbs.), cologne (5 gp), Teapot and tea (1gp 1sp, 2 lb.), Tent, small (10 gp, 20 lbs.), Whetstone (2 cp, 1 lb.)), a belt pouch (a cheap holy text, a flint and steel) and a wooden holy symbol of Iomedae, Bandolier (5 sp, 2 Daggers (4 gp, 1d4, 19–20/×2, 10 ft., 2 lb., P or S) 5 iron vials (5 sp, 5 lb.), Total weight 121lbs.
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Special Abilities
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Child of the Crusade: Once per day when you fail a saving throw against an effect created by a demon that would possess or incapacitate you mentally, you may immediately reroll that saving throw as a free action. You must take the second result, even if it is worse. Associated Mythic Path: Marshal.
Reactionary: She gains a +2 trait bonus on initiative checks.
Darkvision: Aasimars can see in the dark up to 60 feet.
Skilled: Aasimars have a +2 racial bonus on Heal and Knowledge (Planes).
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
But if you don't get it right that's fine it won't hurt your chances.
| Viviana Masters |
Transcendent Self (Su) [Irori] (Mythic Origins pg. 9 (Amazon)): As a swift action, you can expend one use of mythic power to grant yourself a +1 sacred bonus to all ability scores for 1 minute per tier. You can expend two additional uses of mythic power to increase this bonus to +2, or four more to increase this bonus to +3. If you have a ki pool, you can substitute ki for mythic power on a oneto- one basis when activating this ability, as long as you expend at least one use of mythic power.
| Moondragon Starshadow |
May I present Gordo, a human barbarian. Please note that I took the dual talent alternative human racial trait.
Name: Gordo
Male Human Barbarian – Invulnerable Rager
CG Medium humanoid (human w/Dual Talent Alternate Racial Trait; +2STR/+2CON) (STATS won't add up to 25 points unless you take this into consideration)
Favored Class Barbarian
Deities: Gorum
Init +4; Rage 11/day; Perception +4
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DEFENSE
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AC 15, touch 10, flat-footed 13
hp 19 Nonlethal Damage 0
Fort +8, Ref +2, Will +2;
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OFFENSE
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Speed 30 ft. (20 ft. w/armor + 10’ class bonus)
Melee Earth Breaker w/Rage and Power Attack: + 6 (2d6+12; 20/x3);
Melee Earth Breaker w/Rage only: + 7 (2d6+9; 20/x3);
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STATISTICS
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Str 22 (+6), Dex 14 (+2), Con 22 (+6), Int 10 (+0), Wis 10 (+0), Cha 10(+0)
Base Atk +1; CMB +7 CMD 17
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DEFENSE
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AC 17, touch 12, flat-footed 15
hp 17 Nonlethal Damage 0
Fort +6, Ref +2, Will +0;
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OFFENSE
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Speed 30 ft. (20 ft. w/armor + 10’ class bonus)
Melee Earth Breaker w/Power Attack: +4 (2d6+9; 20/x3)
Melee Earth Breaker: + 5 (2d6+6; 20/x3);
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STATISTICS
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Str 18 (+4), Dex 14 (+2), Con 18 (+4), Int 10 (+0), Wis 10 (+0), Cha 10(+0)
Base Atk +1; CMB +5 CMD 17
Beserker of Society (Combat:Barbarian) 3 more rage per day;
Exile (campaign) +2 Initiative
Feat: Power Attack
Trained Skills:
+2 Acrobatics (+1 skill + 3 class + 2 DEX -4 Armor), +4 Intimidate (+1 skill +3 class +0CHA), +4 Perception (+1 skill +3 Class +0WIS), +4 Survival (+1 skill +3 Class +0WIS)
Untrained Skills:
+0 Appraise (+0INT), +0 Bluff (+0CHA), +0 Climb (+4STR -4 armor), +0 Diplomacy (+0CHA), +0 Disguise (+0CHA), -2 Escape Artist (+2DEX -4 armor), +0 Heal (+0CHA), +0 Perform (+0CHA), -2 Ride (+2DEX - 4 armor), +0 Sense Motive (+0WIS), -2 Stealth (+2DEX -2 armor), +0 Swim (+4STR -4 armor).
Languages Common
Carrying Capacity 100/200/300; (Weapons & Armor Load 54lbs.) Total Encumbrance: 76lbs.
Armor: Scale mail (medium) +5 armor bonus/+3 Max Dex Bonus
Other Gear: Backpack, Crowbar, Grappling Hook, Hemp Rope, 2 Empty Sacks
Total Gold: 5gp
Gordo challenged the right to lead his clan, the Dolagods, through unarmed combat. His opponent Varma, son of the previous leader, poisoned Gordo's food before the fight. Gordo was extremely sick during the fight, coughing up blood. This looked like he was being beaten by Varma, but Varma's weak strikes could never have made Gordo bleed. Eventually, Gordo collapsed from sickness, not blows from Varma. Gordo blamed Gorum for causing him to be sick during his fight, not realizing that he had instead been poisoned. While cursing Gorum, he fell into a deep slumber and awoke in this empty prison. So much for cursing Gorum...
1st Level: Power Attack
2nd Level: Superstition, Dr/1-
3rd Level: Improved Initiative, Extreme Endurance Hot
4th Level: Witch Hunter, Dr/2-, +1dex
5th Level: Lesser Beast Totem
6th Level: Beast Totem, Dr/3-, +1 Fire Resistance
7th Level: Spell Sunder
8th Level: Strength Surge, Dr/4-, +1dex
9th Level: Improved Sunder, +2 Fire Resistance
10th Level: Greater Beast Totem, Dr/5-
11th Level: Combat Reflexes, Greater Rage
12th Level: Come and Get Me, Dr/6-, +3 Fire Resistance +1con
13th Level: Unexpected Strike
14th Level: Increased Dr/1-, Indomitable will, Dr/8-
15th Level: Increased Dr/1-, +4 Fire Resistance, Dr/9-
16th Level: Increased Dr/1-, +1con, Dr/11-
17th Level: Raging Vitality, Tireless Rage
18th Level: Elemental Rage Lesser, Dr/12-, Fire Resistance +5
19th Level: Elemental Rage,
20th Level: Mighty Rage, Energy Resistance, Dr/13-, +1con
I will be selecting the Champion Mythic, going under the Furios Fighter theme. 1st-Tier Path Abilities: burst through, flash of rage, mythic rage. 3rd-Tier Path Abilities: titan's rage, to the death 6th-Tier Path Abilities: sweeping strike.
| Alistus |
Excellent, hopefully I get the chance to be a part of it! Your method of statblocking is the same as mine when it comes down to me making an alias for actual posting, so if I do get chosen to play mine will match that. If you need any other information from me just let me know, I'll probably be lurking around here for a while tonight.
| Gobo Horde |
I currently have 29 aliases with 13 of them getting in a campaign for some length or other and 4 that are in a current, ongoing campaign.
What does this mean?
I know well of building characters that dont make it in campaigns or that die out really quickly and i enjoy multiple campaigns BECAUSE they are so slow and i am on often. And i like making characters ^_^
1st level, fast progression, future mythic, potential epic, prisoners-but-they-dont-know-it matrix style, core races, 25pb and max hps?
Hmmm.
First thought is a barbarian because of the max hps but let me take a looksee :)
| Gobo Horde |
If i can use this mythic ability from the link that Viviana posted, i know what i want to do :)
*World Breaker (Ex) [Rovagug]* ("Mythic Origins pg. 11"
" (Amazon
)"): As a free action after you confirm a critical hit with a melee weapon, you can expend one use of mythic power to shatter the ground beneath your foe. This creates difficult terrain in an area centered on your target with a radius equal to 10 feet × your tier. You movement is not impeded by the difficult terrain created by this effect. By expending two uses of mythic power when you use this ability, you can create an additional shock wave that extends beneath your target's feet in a cylinder with a depth equal to 5 feet × your tier. If this shock wave breaks the surface of the floor (such as if you used this ability on the second floor of a building), the area beneath the target collapses entirely and anyone in the area lands prone on the level below (possibly incurring falling damage in the process).
I would build up a breaker barbarian or two handed fighter (probably fighter) revolving around the sunder line of feats that wields a piston maul and worships Rovagug. He believes that by destroying his surroundings he can break free of this prison he supposedly lives in.
| Mogwag |
Applying with this character
Mogwagis strong, tough and smart. Years in the Gladiatoral Ring had made him used to combat and skilled in the usage of weapons and performance. Also known as the 'boring, silent one', matches with Mogwag tend to be short and relatively boring as it usually involved Mogwag bringing his opponent out of the ring himself. Mogwag however was unlike most Gladiators,
Cale liked studying. He studied about farming and how best to make the most out of it. An ambitious carrer path unlike his peers, Mogwag wanted to be an explorer.
Mogwag despite his best efforts at farming somehow became the butt of jokes.
----
Mogwag will level up as a straight oracle
| Harakani |
I've got an idea I'd like to try. Works as a Wizard/Magus, but even better as an Arcanist. How do you feel about ACG playtest classes?
Basic idea is a tiefling that was 'kept for study' while growing up by infernalist wizards researching ways to trap, bind, trick and compel outsiders. Picked up snippets of magic and finally escaped his cage, only to find that rather than the freedom he'd envisioned he had the eerie sense he had simply escaped into a larger cage.
| Dalgar the Great |
I had an idea for a half-orc cavalier that would be out to prove himself to the world. He thinks the world is unjust and he has to make a space for himself in it. He'd probably be a gruff but likable guy and a natural leader. At 4th lv I want to take the monstrous companion feat to get a Warg mount.
Zain Ashvale
|
I'm thinking of applying as a Aasimar(Half-Orc flavored with the Lawbringer racials, specifically thinking he's the kin of a Shield Archon and probably progress in a manner of having him fight in the manner a Shield Archon fights(Spear and Shield) ) I'm trying to decide between Fighter and Paladin at the moment so I was hoping to learn on how gods exactly function in the prison? Is there religion(is it the traditional pathfinder pantheon?)
| Cadwal |
ImperialSunlight here. Both the background and crunch is finished. If the way I do stat blocks is problematic, say so and I'll format it like yours.
Hermaphrodite Tiefling (Asura Spawn, Halfling) Cleric 1 (Wadjet)
LN Small Outsider (Native)
Init +3; Senses: Darkvision; Perception +5
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DEFENSE
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AC 21, Touch 15, Flat-Footed 17 (+5 Armor, +3 Dex, +1 Dodge, +1 Size, +1 Natural)
HP 9 (1d8+1)
Fort +3, Ref +3, Will +7
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OFFENSE
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Speed 30 ft.
Melee +3
Light Mace (1d4+2)
×2 Bludgeoning
Melee +3
Longspear (1d6+2)
x3 Piercing
Brace, Reach
Special Attacks: Channel Protection, 2/d, Spellcasting
Spells Memorized:
0th: Create Water, Detect Magic, Light
1st: Bless, Obscuring Mist, Sanctuary
Domain 1: Divine Favor
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STATISTICS
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Str 14, Dex 16, Con 12, Int 6, Wis 20, Cha 8
Base Atk 0; CMB +1; CMD 15
Skills: Sense Motive +7, Sleight of Hand +4, Fly +3, Knowledge (Religion) +2
Feats: Dodge
Languages: Common, Abyssal
Traits: Criminal, Mutant Eye
Combat Gear: Light Mace, Longspear, Scale Mail, Iron Holy Symbol of Wadjet
Other Gear: Cleric's Kit, Cleric's Vestments, Hot Weather Outfit, Cheap Jewelery, Masterwork Backpack, 3gp, 5sp
Other: Domains: Law (Archon) and Travel (Exploration), Favored Class x1 (+1 skill point), Door Sight, Aura of Lawful Good
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Appearance
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Cadwal is a very short humanoid, smaller than even most halflings. He has many notably demonic features that make him stand out terribly. He has eyes made of gold, a third eye in his forehead, torn apart wings with slimy red feathers, scaled skin with slight touches of red and gold, a forked tongue, and a large prehensile reptilian tail lashing behind him. He has short, bright red hair and sharp features. He has a somewhat androgynous, but mostly masculine appearance.
He wears a suit of red-dyed scale armor over light clothing with traditional Osirian design, clerical vestments emblazoned with bright symbols of Wadjet, and a cheap golden earring. His clothing is roughly adapted to fit his wings and tail.
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Background
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Cadwal was born to a family of halfling farmers living in the human kingdom of Osirion, on the banks of the River Sphinx. While born a hermaphrodite, he was raised as and identifies as male. As his asura features became obvious, his parents at first sheltered him away. They were kind parents, but did not want to risk letting him out of their sight until he was older. Because of this, he was socially and intellectually limited. He developed a stutter in his speech that remains with him still. Their religious tendencies also caused fear and superstition of Cadwal's origins, which made his childhood a hardship.
He spent much of this time in religious study, a calling he took to with such zeal that his parents were relieved of any doubts of him. He learned the nature of his curse, that he was a mistake by the gods themselves, and so he devoted himself to the Green Empress Wadjet with absolute faith, hoping that would offer him some redemption for his birth.
He continued to live with his parents and helped on the farm, but they eventually grew old, and Cadwal had no way to provide for them besides turning to crime, something he did with great sorrow. He wished to follow the laws of Wadjet fully, a path that did not look kindly upon such deception, but had to make exceptions in order to care for his loved ones. But they eventually died, and he was left alone.
He could not take care of the farm alone, and seeing that this was an opportunity to explore the world, an aspect of Wadjet's faith, he sold it and left on an endless journey, spreading her word to all he could. He did not know where she would guide him, but had faith that wherever it was, it is where he should be.
The general plan with him is to specialize in debuffing, save or die, etc. and stay in cleric until mythic, then take the hierophant path.
| Zelit |
@Zain Ashvale: All non-prisoner gods are available, as they have helped create the prison in the past. So select as if you were on Golarion.
@ginganinja:
@Cadwal: Mythic tiers are gained in addition to character lvls. So for instants by 14th lvl you would be a 14th lvl cleric/6th Mythic tier. See above for a rough estimate
| Anaca |
Anaca Zoratovah
Here is my aristocratic Harrowing Witch for submission.
Well placed wagers, a trip postponed or moved up, backing this Noble or that one. Lines of fate tugged at ever so slightly or tied into knots and tangles. This has been the power of Zoratovah daughters chosen by the Winter Maw, a force within Creation that marks some daughters with pale white hair and skin like snow. Daughters like Anaca.
As has always been the case with Zoratovah Fate Witches, Anaca has a survival of the fittest attitude and a loyalty to her Kin first and the realm second. Of course she feels what is best for the realm is her kin and their power. To this end she has thrown herself into her art and is always seeking to grasp more from the world with it.
Anaca has become driven to unlock the secrets that Creation holds, to master Time and Destiny itself so that she may ascend the halls of political power and eclipse even the tales of her Foremothers.
She is both Beauty and Beast. A stunning young woman of 19 years, her looks in opposition to a cold and calculating mind. She holds herself as a woman of her station should and her classist ideals are worn on her sleeve. At the very same time she sees the commoner as the backbone of the realm, a needed cog in the grand clock that is Society and thus peasants need to be protected and well maintained like any tool.
"Noblesse oblige" her farther would say and she carries that lesson with her today.
Init +2; Perception +1
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Defense
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AC 16, touch 12, flat-footed 10 (+4 mage armor, +2 Dex)
hp 6 (1d6)
Fort +0/+2 (Familiar), Ref +2, Will +3;
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Offense
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Speed 30 ft.
Dagger +1 (1d4+1,10ft, 19-20*2, piercing)
Crossbow +1 (1d8, 19-20*2, piercing)
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Statistics
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Str 12, Dex 15, Con 10, Int 17, Wis 12, Cha 15
Base Atk +0; CMB +1; CMD 13
Feats: Extra Hex; Misfortune, Extra Hex; Cackle
Traits: Harrow Chosen (Human), Harrowed
Skills: Intimidate +6, Kn. History +7, Kn. Arcana +7, Kn. Nature +7, Kn. Planes +7, Spellcraft +7,
Languages: Common, Aklo, Celestial, Infernal
Holding off on Wealth until I figure out how not to mess up the command.
Gear: Total weight lbs.
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Special Abilities
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Cold Flesh (Ex) At 1st level, a winter witch gains endure elements as a constant spell-like ability, but only against cold temperatures. At 4th level, she gains cold resistance 5, making her comfortable in near-freezing temperatures. At 9th-level, this increases to cold resistance 10, and at 14th level, it becomes immunity to cold.
This replaces the witch’s 4th-level hex.
Ice Magic: When casting a spell with the cold descriptor, the save DC of the spell increases by +1. She cannot learn or cast spells with the fire descriptor.
Bonus Cantrip: Ray of Frost is added to her list.
1st: Cause Fear, Ear Piercing Scream, Ill-Omen, Mage Armor, Mount, Obscuring Mist, Ray of Sickening (Fav Class: 1st)
The Harrow Deck is going to be as much a Character as Anaca herself.
Init +2; Senses low-light vision, scent; Perception +1
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DEFENSE
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AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 NatArm,)
hp 3 (1d8)
Fort +2, Ref +4, Will +3
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OFFENSE
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Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
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STATISTICS
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Str 2, Dex 15, Con 11, Int 6, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +10, Stealth +18, Swim +10; Racial Modifiers +4 Stealth
Special: Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
| Khrome |
Khrome, level 1 Aasimar wizard (future cleric/wizard multiclass mystic-theurge). Seeking to discover the secrets of the Prison.
Missing gear yet but as a wizard I wont need much aside from my heavy crossbow.
All else in the alias profile.
Plan is to be spell support/buffer, and use gravity bow, true strike and my heavy crossbow(rapid reload) to provide artillery support as spells get used up.
| Valonia Nisassa |
Rough backstory is in profile, Level 1 character below. If you want any more infomation let me know, I'll be happy to provide it.
Valonia Nisassa
Halfling Ninja 1
Small humanoid (halfling)
Init +7; Senses Perception +6
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Defense
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AC 16, touch 16, flat-footed 11 (+5 Dex, +1 size)
hp 11 (1d8+3)
Fort +2, Ref +7, Will +0; +2 vs. fear
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Offense
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Speed 30 ft.
Melee wakizashi +6 (1d4-2/18-20) and
wakizashi +6 (1d4-2/18-20)
Special Attacks sneak attack +1d6
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Statistics
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Str 7, Dex 20, Con 15, Int 10, Wis 10, Cha 14
Base Atk +0; CMB -3; CMD 12
Feats Weapon Finesse
Traits reactionary
Skills Acrobatics +9, Bluff +6, Diplomacy +6, Disable Device +9, Perception +6, Sleight of Hand +9, Stealth +13, Use Magic Device +6; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ adaptable luck, poison use
Other Gear wakizashi, wakizashi, 150 gp
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Special Abilities
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Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Fearless +2 racial bonus vs Fear saves.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
| Ashe |
Cool I didn't miss it. I post many times a day and play in a few PBP now but have been part of many that have died as well. I feel your pain. I would love to be in an active posting 5-10times a day game. I am on the boards 7am-4pm M-F eastern time from work. I work in IT so paizo is always open and i'm always looking around or posting or what not. I will do either a tiefling or aasimar paladin going that can go either Champion, Guardian, or Marshal for mythic. Going to work on crunch and things now. :)
| Tyrnvald Olafson |
Alias of Ashe
Sweet I had Tyr pretty much ready to go. His backstory is kind of vanilla. I did this so he could fit into other games that came up. His AC is going to be bad until level 3, Will be taking a level or Oracle Lore with sidestep secret. Will probably take extra revelation along the line as well for focused study and have all Knowledges and be able to the the +20 to them with a a few moments of thinking. I will be either hospitaler or Oath of Vengance. Undecided now. 4th level is a ways off so will play it by ear. Thanks. Let me know if you would like a more indepth backstory.
| Zelit |
Ok as it stands
Divine casters
Alistus:N Cleric
Cadwal:LN Cleric
Mogwag: Oracle
Arcane casters
Anaca Zoratovah:LE Witch
Castiel the Strange:NG Sorcerer
Harakani: Arcanist?
Khrome:N Wizard
Warriors
Dalgar the Great: Cavalier
Gordo:CN Barbarian
Tyrnvald Olafson:LG Paladin
Skills
Valonia Nisassa: Ninja
If I missed someone, Shout out
| Castiel the Strange |
Official Application.
N Tiny animal
Prophet the Snow Rabbit (Mechanically a Rat Familiar)
Init +2; Senses low-light vision, scent; Perception +5
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 Natural Armor)
hp 4
Fort +2, Ref +4, Will +1
Offense
Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Statistics
Str 2, Dex 15, Con 11, Int 2, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +10, Stealth +18, Swim +10; K. Arcana, K. Planes, Spellcraft all -2
Racial Modifiers +4 Stealth
Special
Alertness, improved evasion, share spells, empathic link