LE Medium Human
Init +2; Perception +1
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Defense
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AC 16, touch 12, flat-footed 10 (+4 mage armor, +2 Dex)
hp 6 (1d6)
Fort +0/+2 (Familiar), Ref +2, Will +3;
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Offense
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Speed 30 ft.
Dagger +1 (1d4+1,10ft, 19-20*2, piercing)
Crossbow +2 (1d8, 19-20*2, piercing)
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Statistics
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Str 12, Dex 15, Con 10, Int 17, Wis 12, Cha 15
Base Atk +0; CMB +1; CMD 13
Feats: Extra Hex; Misfortune, Extra Hex; Cackle
Traits: Harrow Chosen (Human), Harrowed
Skills: Intimidate +6, Kn. History +7, Kn. Arcana +7, Kn. Nature +7, Kn. Planes +7, Spellcraft +7,
Languages: Common, Aklo, Celestial, Infernal
Starting Wealth: 120 Gold
Wealth: 4gp / 7sp / 0cp
Gear: Zoratovah Harrow Deck, Dagger, Crossbow, 30 Bolts, 2 Decks of Cards (54), Noble's Outfit
Total Weight: 17 lbs.
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Special Abilities
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Spell Deck: Each cartomancer carries a special harrow deck that allows her to communicate with her patron. Its ability to hold spells functions identically to the way a witch's spells are granted by her familiar. The cartomancer must consult her harrow deck each day to prepare her spells and cannot prepare spells that are not stored in the deck. The spelldeck cannot be used for this purpose if any cards are missing. This ability replaces the witch's familiar.