Init +3 | HP 7 | AC 12 | FF 10 | Fort +3 | Ref +2 | Will +2 | Perception +3 |
Gender
Male
Size
Medium
Age
24
Alignment
CG
Strength
7
Dexterity
14
Constitution
12
Intelligence
14
Wisdom
10
Charisma
20
About Castiel the Strange
Castiel:
Castiel has always been a bit strange but that wasn't a problem until a few years ago when he first noticed his abilities. His parents are boring unadventurous folk from the country. When his power first became apparent and his mind deteriorated Cass's parents sent him away to get help and protect him from people who would use his abilities for nefarious purpose. He disappeared the night before by following a rabbit through the forest and to the road, a task he always found difficult on his own as he would almost always become lost. So now mostly on his own for the first time he travels the world with Prophet the bunny following his own path led by intuition, strange dreams and a very lucky rabbit.
Castiel
Male Human Tattooed Sorcerer (Draconic)(Gold)
NG Medium humanoid (human)
Init +3; Senses Perception + 3
DEFENSE AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +3, Ref +2, Will +2
Defensive Abilities
Cass has brown hair and violet eyes.
Wears a red cloak over a dark purple travelers outfit. Carries his snow rabbit prophet with him everywhere he goes.
5'11 & 155 lb
Castiel's guide to combat:
First and only rule: protect the bunny.
Second rule: Avoid melee at all times ( use envirment to adv)
Start combat with buff self/allies if outnumbered
Or Attack if we outnumber the enemy
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 Natural Armor)
hp 4
Fort +2, Ref +4, Will +1
Offense
Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Statistics
Str 2, Dex 15, Con 11, Int 2, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +10, Stealth +18, Swim +10; K. Arcana, K. Planes, Spellcraft all -2
Racial Modifiers +4 Stealth
Special
Alertness, improved evasion, share spells, empathic link