Pipefox

Lyssa Foxsoro's page

13 posts. Alias of DSXMachina.


About Lyssa Foxsoro

Creamfoot Fennec Emissary Familiar
CR 1/4
XP 100
N Tiny animal
Init +3; Senses blindsense 10 ft., low-light vision; Perception +5
(+9 when listening)
DEFENSE
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 size, +2 Natural Arm.)
hp 8 (1d8)
Fort +2, Ref +5, Will +4
OFFENSE
Speed 40 ft.
Melee bite +1 (1d3-3)
STATISTICS
Str 5, Dex 17, Con 11, Int 7, Wis 12, Cha 6
Base Atk +0; CMB -5; CMD 8 (12 vs. trip)
Feats Extra Magic Item Slot
Skills
Acrobatics +3 (+11 jumping),
Heal*/1 +5
Know (religion)*
Perception +5 (+9 when listening),
Sense Motive*/
Survival/1 +2,
Stealth +11;

Racial Modifiers +4 Acrobatics when jumping, +4 Perception when listening.
SQ desert runner, sand hunter

SPECIAL ABILITIES
Desert Runner (Ex)
A creamfoot fennec has a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, thirst, and hot or cold environments.

Familiar
The master of a creamfoot fennec familiar is treated as possessing the desert runner quality.

Sand Hunter (Ex)
Creatures that normally gain concealment by being buried or burrowing do not receive that benefit within range of the creamfoot fennec’s blindsense.

Divine Guidance (Sp)
An emissary can cast guidance at will. (The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.)
Share Will (Su)
Whenever an emissary or its master fails a save against a mind-affecting effect that affects only one of them, the other can choose to attempt the save as well.
If this second save succeeds, treat the original save result as a success, and the emissary and its master can't use this ability again for 24 hours. On a failure, both the emissary and its master suffer the effects of the failed saving throw, even if one of them wouldn't ordinarily be a valid target.
Domain Influence (Sp or Su)
At 3rd level, the emissary gains a spark of divine power from the patron that sent it. Choose one appropriate domain that grants a 1st-level domain power usable a number of times per day equal to 3 + the user's Wisdom modifier. The emissary can use that power once per day.
Travel (Exploration)
Door Sight (Su): You can lay your hand upon any surface and see what is on the other side, as if using clairvoyance. Using this power takes 1 minute, during which time you must be touching the surface you want to see through. You can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other action the entire time. The surface cannot be thicker than 6 inches plus 1 inch per cleric level you possess. You can use this power a number of times per day equal to 3 + your Wisdom modifier.