Magnimar Special Investigations Unit One (Inactive)

Game Master Nazard

A serial police drama set in Magnimar - unit One.


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Female Human (Keleshite) Rogue (investigator) 2

Khismia looks bored. "This is an unrelated matter. We don't have time for this."


Khismia wrote:
Khismia looks bored. "This is an unrelated matter. We don't have time for this."

"You're right, but I have to make time. The laws of Magnimar don't change with the whims of the Watch."

"Robal, exactly how are you changing? And what do you expect us to do about it?"

Perception to notice Robal's third friend: 1d20 + 6 ⇒ (13) + 6 = 19
Sense Motive for Robal's general wierdness: 1d20 + 7 ⇒ (18) + 7 = 25
Know(local) for haunted tomb legends and laws on if you can stock your tomb with protective monsters 1d20 + 4 ⇒ (12) + 4 = 16


As far as he knows, stocking tombs with protective monsters is not allowed. Traps inside tombs to discourage raiders are fair game, but the owners are liable for any injury caused to people who have a legitimate reason to be in the tomb. He knows any number of haunted tomb stories, but doesn't have nearly enough info to narrow it down in his mind.

"Changing? Well, first thing was our hair fell out, just started coming out in clumps. Then Turgo started getting stupid. All of us...it's really hard to think sometimes. Then, these started growing."

Robal takes his oversized hat off. A mass of growths, almost like tentacles drop down from on top of his head to hang down limp like grotesque hair.

"Please, help us. The preachers at the Abadar temple wouldn't help us cause we can't pay. We don't wanna get no more stupid and grow these things."


Female Human (Keleshite) Rogue (investigator) 2

"What does this have to do with the laws of Magnimar?" Khismia argues with Heward. "They are asking for charity, not police work. You heard them: This is a job for a temple. Why would anyone send them here, except to distract your team from its rightful goal? You spend your time and resources helping criminals instead of investigating the murders in the Bazaar, and more people will die by mage on the streets today."


Male Halfling Inquisitor of Calistria (Heretic archetype)

Nazard:
Phillip takes the probing questioning of the Captain with good graces, fully aware that his dalliance upon the waves has left him in a less than enviable position as far as the ability to engender trust and loyalty in those that hold legitimate authority. During the challenge of his intent, Phillip lifts his jerkin to show the seared burn scars upon his belly and holds his diminished finger before his face stating in relative deadpan "Certain events led me to question a life at sea" as a means to show a tangible reason for his change of heart. Phillip is relieved when he gets the Captain's acceptance and promises to follow the instructions given with precision.

Arriving at the MSI building in the morning, Phillip takes a deep cleansing breath before putting on his best smile and moving within. Approaching the lady at the desk he flashes his smile and adds "Good morning dear lady, and I hope that the busy-ness of your morning does nothing to dampen your humor." giving a flourish...
Sleight of Hand: take 10 for 16
...and seemingly plucking a piece of paper from the air before proferring it to the woman "I met with a Captain Percival yesterday and he bade me attend a Sargeant Wallas upon this morning to give him this note."


Philip Hargreaves:
The lady behind the desk gives the young ex-pirate a stern glance as she takes the note, though not without humour in her eyes. She reads it over carefully, chuckling to herself. "Trust Ilar to send us what we need before he can know we need it." She hands him back the note. "I'm Mrs. Brigglespan. Pleased to meet you, Mr. Hargreaves."


Male Halfling Inquisitor of Calistria (Heretic archetype)

Mrs Brigglespan:
As she hands the note back, Phillip gives a brief bow "The pleasure is mine Mrs Brigglespan, and I hope that I can provide whatever it is that you lack. Is the Sargeant available, or shall I strike a recumbent pose while I await him?"


Philip Hargreaves:
"He's currently in with the others interviewing three gentlemen the Pediment Building sent over this morning. Perhaps it would be best if you would wait here until they are finished. In the meantime, I would love to hear some stories of life on the high seas, unless I mistake your accent."


Heward can't help recoiling from Robal. "Laya, Calatin, what is that?! What's wrong with him?"


Male Halfling Inquisitor of Calistria (Heretic archetype)

Mrs Brigglespan:
Phil smiles with both mirth and sadness at Mrs Brigglespan's observation "Aye, I've spent a time atop the waves in a prison of wood and iron... and would be willing to give you a tale... if you would reward me with a question thereafter... but first I must know what sort of tale you seek" holding up the whole little finger of his right hand first "A swashbuckling song of derring-do and rescuing maidens fair" then holding up the little finger of his left - severed at the first joint from his palm, leaving but a stub "or of pirates foul and a blood slicked deck?" fixing Mrs Brigglespan with a questioning gaze.


Philip Hargreaves:
"A fair bargain, and whichever type of story you prefer to tell. Tales of foul pirates are usually a bit personal for those who ply the waves, though they are often interesting."


Male Halfling Inquisitor of Calistria (Heretic archetype)

Mrs Brigglespan:
With a wry smile on his lips "I'll give you a song that was sung to me with the last breaths of a friend", Phillip clears his throat and begins singing softly in a mournful tone... Take 10 for 21 on the Perform

"Lay up nearer, brother, nearer, for my limbs are growing cold,
And thy presence seemeth nearer when thine arms around me fold.
I am dying, brother, dying, soon you'll miss me in your berth;
For my form will soon be lying, beneath the ocean's briny surf."

"Tell my father when you see him that in death I prayed for him
Prayed that I might only meet him in a world that's free from sin.
Tell my mother, God assist her now that she is growing old,
That her child would glad have kissed her when his lips grew pale and cold."

"Listen, brother, catch each whisper 'tis my wife I speak of now,
Tell, oh tell her how I missed her when the fever burned my brow.
Tell her she must kiss my children like the kiss I last impressed,
Hold them as when last I held them held them closely to my breast."

"It was for them I crossed the ocean, what my hopes were I'll not tell;
But they gained an orphan's portion, yet He doeth all things well;
Tell them I have reached the haven where I sought the precious dust,
And I've laid up in the Boneyard where the gold will never rust."

The Dying Californian - by John Renfro Davis

Phil holds silent for a few moments before turning to Mrs Brigglespan to ask "As to mine, I'd know only this... What inspires a fine lady such as yourself to follow the path that led to that desk?"


Phillip Hargreaves:
"And what, pray tell, would ever give you the foolish notion that I am a fine lady?"

She chuckles. "You could say I've been married to the Watch almost all my life. My husband was a Watchman, and I know Captain Percival well. When he asked me to help out these raw recruits such as yourself, how could I turn him down?"


Male Halfling Inquisitor of Calistria (Heretic archetype)

Mrs Brigglespan:
It is Phillip's turn to chuckle as he replies "And what gives you the thought that I must be raw?" smiling with genuine warmth.


Phillip Hargreaves:
"Oh, I can see that you are a well-seasoned young man indeed. Smooth as silk, too, unless I miss my guess."


Awgin stands up and draws out his flail. He stands gets in between them and Laya. "Is this what you came here for? To turn us too? Well we're not going without a fight." He says as he tries to crowd them to a corner so that there is a clear path to the door for the others. Intimidate 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12


Male Halfling Inquisitor of Calistria (Heretic archetype)

Mrs Brigglespan:
Phillip smirks again, obviously enjoying the verbal jousting "Aye, if silk be needed I can be smooth." pulling a deck of cards from his pocket and starting to pharaoh and riffle shuffle them idly to pass the time. He adds "Do you wager mi'lady?"


M Human Wizard (Divination School Specialist)/2

"Hmmm..." muses Calatin. "Woman with head of snakes... could be a medusa, but they tend to turn you to stone with a glance... not bite you and cause gross physical alterations." He frowned.

"Right now I am busy. But it does sound as if there is magic afoot. Once I've finished breakfast, I have an errand at the Stone of the Seers. If you folks will come with me, I'll ask Trewavas, who studies magical creatures, to look into it for you. How's that sound?"


"We can't just have these..." Awgin pauses as he considers his next word, ".. people tromping through the city like that. It could cause a panic."


"You're right about that, Awgin. And we've got to get moving. Robal, I'm putting you all into protective custody until we can find out what's going on. I'm afraid the cells are the only place we have to keep your friends, but I'll see they get some decent food. You are coming with me."

He turns to the group. "I'm headed for records to see what we've got on Veers and Datedy and any magical attacks in the last few weeks."

"Calatin and Awgin, you're at the Stone. Don't forget to get any personal information on Veers and Datedy there. Send a message here if you find out anything urgent."

"Laya, I'd appreciate it if you come with me. We'll check out Robal's tomb. Then maybe you can see if the temple can do anything for these men."

"Khismia, you may do as you please."
By which phrase I mean just that. He is not politely dismissing her. She can join either group or hie off to the Bazaar.

Nazard:

Spoiler:
Heward's intent is indeed to arrest these men for tomb robbing. He is sugar coating it to make them more cooperative while he finds out more, like where this tomb is. As Khismia so bluntly put it, their affliction is a matter for the temples. At least until it becomes a public safety concern. It is not lost on him that the floating head went "out the door." He wants to go over the crime seen with Robal.

Also, the 3 or 4 discrepancy. I understand Mig was their lock-picker and is probably dead now. But I'm really twisted about 3 men are ushered in by Mrs. B and Robal looks at "his 3 friends". Yo usaid there was no typo.


Awgin advances on the three men. Robal and Pip back away from the half-orc, bumping into Turgo in the process and moving him along with them. After one particularly hard bump, there's a sickening, fleshy, squelching sound, followed by an even more gruesome popping sound. Turgo's body falls over. It takes a heartbeat to realize that his head did not follow, and is now hovering in the air. Turgo's cloak falls away with his body, revealing a head covered in tentacles. Giant ear-like wings sprout out the sides of the head and flap to keep it aloft. The head opens its mouth, wider than should be possible and a mass of tentacles fall out onto its chin to match those on its scalp. Turgo's flying head lets out a shriek of abject horror.

Fortitude saves DC 12 from everybody except Phillip please or be paralyzed with fear (mind-affecting, fear effect).

Turgo Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Calatin Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Khismia Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Laya Initiative: 1d20 + 0 ⇒ (15) + 0 = 15
Awgin Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Heward Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Phillip Initiative: 1d20 + 1 ⇒ (7) + 1 = 8

Order:
Awgin, Laya, Heward, Phillip, Khismia, Calatin, Turgo

Fort save Robal: 1d20 + 1 ⇒ (4) + 1 = 5
Fort save Pip: 1d20 ⇒ 10

MAP UPDATED

Turgo's stats:
HP 19/19; AC 15/12/14; FRW +4/+4/+2

1d20 + 8 ⇒ (12) + 8 = 20
Laya:
Laya recognizes this creature as a type of undead called a vargouille. Even though it's native, it counts as extra-planar. It can paralyze with its shriek and infect people with its kiss that starts a transformation process. It also has a poisonous bite that makes its wounds hard to heal.


Female Human (Keleshite) Rogue (investigator) 2

Fortitude 1d20 ⇒ 15


Female Halfling Bard (Archivist) 1

Fortitude: 1d20 + 3 ⇒ (12) + 3 = 15

Nazard:
Vargouilles are not normally undead (they're outsiders), so I'm not sure she should have that information. If it's a zombie vargouille or something like that, then she might recognize the zombie aspects of it, but not its normal racial abilities.


Laya:
What...but...but...when did it stop being undead!? I searched the Bestiary specifically looking for low CR undead and found this guy. How did I mess this up!? Not that it hugely matters to the storyline as an outsider could still survive as long as this thing's been in there, but seriously!? Is this a change, or am I just a moron? Damn, nobody has Knowledge (Planes) either! None of the other undead creatures fit quite what I was going for. Obviously I need a custom baddie for the re-write. So no, Laya knows none of that stuff.


Awgin roars and swings his flail in a two handed smash.

Flail:
to hit 1d20 + 5 ⇒ (11) + 5 = 16 damage 1d8 + 4 ⇒ (3) + 4 = 7


Female Human (Keleshite) Rogue (investigator) 2

You've got to save first, unless you're immune to fear somehow. Also, doesn't look like you can actually get to the thing without climbing on the table, with the paralyzed NPCs in the way. It's a hit, though, if you climb on the table. (Turgo's stats spoilered above) :)


Oops.
Fort 1d20 + 5 ⇒ (9) + 5 = 14


Awgin is fine and he delivers a nasty blow to the flying head.

Up next: Laya, Heward, Phillip


Female Halfling Bard (Archivist) 1

"Well, you don't see that every day," Laya says.

Cast bless.
If the door's open, she'll take a 5-ft step to A -18 to make space for people to move around in the room, then retrieve her sling. If the door isn't open, she'll use her move action first to open the door, then 5-ft step.

HP 15/15; AC 12


Door is open.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Round 1:
Hearing the commotion coming from further within the building, Phillip turns to Mrs Brigglespan quickly establishing that it is not a sound elicited by typical operations. Not waiting for permission, Phillip lets the cards fall from his hands, vaulting the desk and wrenching open the reception door.

Acrobatics: 1d20 + 5 ⇒ (10) + 5 = 15 for the vault
Perception: 1d20 + 8 ⇒ (8) + 8 = 16 to tell which corridor the noise is coming from.
Assume burn a move action getting over the bench, then should end up in D,18.


Yeah, that door is closed. It'll take a full round to get over the desk and open the door. As Phillip yanks the door open, Mrs. Brigglespan pulls a loaded crossbow out from behind the desk, and snaps, "To the left, then take a right down the long hall."


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phil gives Mrs Brigglespan a nod of thanks as his eyes widen at the sight of the crossbow. Not sure I want to linger on the thought of where that was aimed a few minutes ago...


Fort 1d20 + 5 ⇒ (6) + 5 = 11

Paralyzed. Just as well I may have trouble posting for a day or two.


Female Human (Keleshite) Rogue (investigator) 2

Khismia shoves at Heward, standing between her and the door, and is annoyed to find his body stiff and unmoving. Angrily, she squeezes between his unyielding bulk and the wall before dancing out the door and down the hall past the halfling, drawing her crossbow. Satisfied that there are several helpless victims between herself and the creature that will be more attractive prey, she loads a bolt into the weapon and waits for a target.

Move to A -16 & draw crossbow; Move action: load crossbow
Round 1, Init 7
AC 16, HP 14/14


M Human Wizard (Divination School Specialist)/2

"Why do people have to be so... confrontational?" says Calatin rather crossly as mayhem interrupts his breakfast.

Fortitude save: 1d20 ⇒ 17

Gathering up all the food he can reach, Calatin retreats to the furthest corner of the room out of the way, reading a burning hands should the brawl come his way.


Fly: 1d20 + 13 ⇒ (7) + 13 = 20
Turbo succeeds at hovering in front of Awgin. The former thef bites at him.
Attack1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 ⇒ 3 and make a Fort save DC 12 against poison


Round 2: Awgin, Laya, Heward, Phillip


Male Halfling Inquisitor of Calistria (Heretic archetype)

Round 2:

Hand on an as yet undrawn cutlass, Phillip follows instructions and sashays through the corridors.

Double move to -A,-18

Those who chance a glance at the approaching gent see a man in red and brown clothing dashing through the halls. A heavy basket hilted cutlass is stowed at his waist though it has not yet been drawn.


AC 15, T 12, FF 13; HP 21/24
Fort 1d20 + 5 ⇒ (17) + 5 = 22

Awgin shifts his shoulder in time to keep the monster's bite from doing any severe damage and retaliates with flail and claw.
Flail: bless
to hit 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 damage 1d8 + 3 ⇒ (6) + 3 = 9

Claw: bless
to hit 1d20 + 1 ⇒ (12) + 1 = 13 damage 1d4 + 3 ⇒ (3) + 3 = 6


Female Human (Keleshite) Rogue (investigator) 2

What's left of Turgo is down to 3 hp after Awgin's flail attack; the claw missed.


Round 2

Posting op for me and ...

Heward stands paralyzed with fear.

Nazard, any way to get un-paralyzed?

Dax, nice to see Awgin pick up the slack in such fine form. Someday we're both going to be on our game during a combat. The bad guys better look out then.

Joana, "unyielding bulk " indeed!


1d4 ⇒ 2 paralysis will wear off on Turgo's turn.

Laya's up.


Okay. Botting Laya for the time being.

Laya backs out through the open door, delaying to see if her healing services are needed inside, but otherwise staying out of the way of the fighters.

She and Khismia both see a dashing young man, his hand on a sword on his hip, come around the corner and heading quickly in your direction.

Up next: Khismia, Calatin, Turgo, Awgin


Female Human (Keleshite) Rogue (investigator) 2

Laya's already out the open door in A -18, per her last round's action. And Khismia is in A -16 and can't see Phillip until he shoves past Laya, unless she can see through walls.


Female Halfling Bard (Archivist) 1

Sorry, super busy weekend left me no time for anything.

Seeing the man coming down the corridor, Laya turns to face him, holding up her hand palm forward. "You there! Who are you and what do you think you're doing?"

Having no idea whether this an attack from behind, she casts shield of faith on herself.

HP 15/15; AC 14


Female Human (Keleshite) Rogue (investigator) 2

Hearing the halfling speaking to the new arrival, Khisima moves back up the hallway, bringing her loaded crossbow to bear on the strange man. "Take your hand off your weapon and put both where I can see them, or I'll shoot."

Move to A -17 (or B -17 if that door is open); Ready an action to shoot if he doesn't obey her instructions to the letter

attack roll spoilered so Mark doesn't know how much danger he's in ;):
Attack 1d20 + 4 ⇒ (4) + 4 = 8 Damage 1d8 ⇒ 2 Plus, he has cover from the corner, so not much danger. But he doesn't know that!


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phil skids to a halt putting his hands up defensively "Easy there, I'm here with Brigglespan... we heard a noise"


Female Human (Keleshite) Rogue (investigator) 2

"'Brigglespan,'" Khismia replies coldly without lowering her crossbow, "just showed in three people who proceeded to attack us. If you think I am going to let you join in the fray, on either your word or hers, you are sadly mistaken."

Can't change her Ready conditions or stop the attack from going off until her next initiative, even if she wanted to. ;)


Phillip Hargreaves:
Phillip feels a breeze as Mrs. Brigglespan dashes through the intersection and further down the crossways corridor.

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