
| Heward Wallas | 
 
	
 
                
                
              
            
            Khismia looks bored. "This is an unrelated matter. We don't have time for this."
"You're right, but I have to make time. The laws of Magnimar don't change with the whims of the Watch."
"Robal, exactly how are you changing? And what do you expect us to do about it?"
Perception to notice Robal's third friend: 1d20 + 6 ⇒ (13) + 6 = 19
Sense Motive for Robal's general wierdness: 1d20 + 7 ⇒ (18) + 7 = 25
Know(local) for haunted tomb legends and laws on if you can stock your tomb with protective monsters 1d20 + 4 ⇒ (12) + 4 = 16

| Nazard | 
 
	
 
                
                
              
            
            As far as he knows, stocking tombs with protective monsters is not allowed. Traps inside tombs to discourage raiders are fair game, but the owners are liable for any injury caused to people who have a legitimate reason to be in the tomb. He knows any number of haunted tomb stories, but doesn't have nearly enough info to narrow it down in his mind.
"Changing? Well, first thing was our hair fell out, just started coming out in clumps. Then Turgo started getting stupid. All of us...it's really hard to think sometimes. Then, these started growing."
Robal takes his oversized hat off. A mass of growths, almost like tentacles drop down from on top of his head to hang down limp like grotesque hair.
"Please, help us. The preachers at the Abadar temple wouldn't help us cause we can't pay. We don't wanna get no more stupid and grow these things."

| Khismia | 
 
	
 
                
                
              
            
            "What does this have to do with the laws of Magnimar?" Khismia argues with Heward. "They are asking for charity, not police work. You heard them: This is a job for a temple. Why would anyone send them here, except to distract your team from its rightful goal? You spend your time and resources helping criminals instead of investigating the murders in the Bazaar, and more people will die by mage on the streets today."

| Phillip Hargreaves | 
 
	
 
                
                
              
            
            Arriving at the MSI building in the morning, Phillip takes a deep cleansing breath before putting on his best smile and moving within. Approaching the lady at the desk he flashes his smile and adds "Good morning dear lady, and I hope that the busy-ness of your morning does nothing to dampen your humor." giving a flourish...
Sleight of Hand: take 10 for 16
...and seemingly plucking a piece of paper from the air before proferring it to the woman "I met with a Captain Percival yesterday and he bade me attend a Sargeant Wallas upon this morning to give him this note."

| Mrs. Lona Brigglespan | 
 
	
 
                
                
              
            
            
| Phillip Hargreaves | 
 
	
 
                
                
              
            
            
| Mrs. Lona Brigglespan | 
 
	
 
                
                
              
            
            
| Phillip Hargreaves | 
 
	
 
                
                
              
            
            
| Phillip Hargreaves | 
 
	
 
                
                
              
            
            "Lay up nearer, brother, nearer, for my limbs are growing cold,
And thy presence seemeth nearer when thine arms around me fold.
I am dying, brother, dying, soon you'll miss me in your berth;
For my form will soon be lying, beneath the ocean's briny surf."
"Tell my father when you see him that in death I prayed for him
Prayed that I might only meet him in a world that's free from sin.
Tell my mother, God assist her now that she is growing old,
That her child would glad have kissed her when his lips grew pale and cold."
"Listen, brother, catch each whisper 'tis my wife I speak of now,
Tell, oh tell her how I missed her when the fever burned my brow.
Tell her she must kiss my children like the kiss I last impressed,
Hold them as when last I held them held them closely to my breast."
"It was for them I crossed the ocean, what my hopes were I'll not tell;
But they gained an orphan's portion, yet He doeth all things well;
Tell them I have reached the haven where I sought the precious dust,
And I've laid up in the Boneyard where the gold will never rust."
The Dying Californian - by John Renfro Davis
Phil holds silent for a few moments before turning to Mrs Brigglespan to ask "As to mine, I'd know only this... What inspires a fine lady such as yourself to follow the path that led to that desk?"

| Mrs. Lona Brigglespan | 
 
	
 
                
                
              
            
            She chuckles. "You could say I've been married to the Watch almost all my life. My husband was a Watchman, and I know Captain Percival well. When he asked me to help out these raw recruits such as yourself, how could I turn him down?"

| Awgin | 
 
	
 
                
                
              
            
            Awgin stands up and draws out his flail. He stands gets in between them and Laya. "Is this what you came here for? To turn us too? Well we're not going without a fight." He says as he tries to crowd them to a corner so that there is a clear path to the door for the others. Intimidate 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12

| Phillip Hargreaves | 
 
	
 
                
                
              
            
            
| Calatin ab'Halla | 
"Hmmm..." muses Calatin. "Woman with head of snakes... could be a medusa, but they tend to turn you to stone with a glance... not bite you and cause gross physical alterations." He frowned.
"Right now I am busy. But it does sound as if there is magic afoot. Once I've finished breakfast, I have an errand at the Stone of the Seers. If you folks will come with me, I'll ask Trewavas, who studies magical creatures, to look into it for you. How's that sound?"

| Heward Wallas | 
 
	
 
                
                
              
            
            "You're right about that, Awgin. And we've got to get moving. Robal, I'm putting you all into protective custody until we can find out what's going on. I'm afraid the cells are the only place we have to keep your friends, but I'll see they get some decent food. You are coming with me."
He turns to the group. "I'm headed for records to see what we've got on Veers and Datedy and any magical attacks in the last few weeks."
"Calatin and Awgin, you're at the Stone. Don't forget to get any personal information on Veers and Datedy there. Send a message here if you find out anything urgent."
"Laya, I'd appreciate it if you come with me. We'll check out Robal's tomb. Then maybe you can see if the temple can do anything for these men."
"Khismia, you may do as you please."  
By which phrase I mean just that.  He is not politely dismissing her.  She can join either group or hie off to the Bazaar.
Nazard:
Also, the 3 or 4 discrepancy. I understand Mig was their lock-picker and is probably dead now. But I'm really twisted about 3 men are ushered in by Mrs. B and Robal looks at "his 3 friends". Yo usaid there was no typo.

| Nazard | 
 
	
 
                
                
              
            
            Awgin advances on the three men. Robal and Pip back away from the half-orc, bumping into Turgo in the process and moving him along with them. After one particularly hard bump, there's a sickening, fleshy, squelching sound, followed by an even more gruesome popping sound. Turgo's body falls over. It takes a heartbeat to realize that his head did not follow, and is now hovering in the air. Turgo's cloak falls away with his body, revealing a head covered in tentacles. Giant ear-like wings sprout out the sides of the head and flap to keep it aloft. The head opens its mouth, wider than should be possible and a mass of tentacles fall out onto its chin to match those on its scalp. Turgo's flying head lets out a shriek of abject horror.
Fortitude saves DC 12 from everybody except Phillip please or be paralyzed with fear (mind-affecting, fear effect).
Turgo Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Calatin Initiative: 1d20 + 2 ⇒ (3) + 2 = 5 
Khismia Initiative: 1d20 + 3 ⇒ (4) + 3 = 7 
Laya Initiative: 1d20 + 0 ⇒ (15) + 0 = 15 
Awgin Initiative: 1d20 + 2 ⇒ (18) + 2 = 20 
Heward Initiative: 1d20 + 1 ⇒ (12) + 1 = 13 
Phillip Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Order:
Awgin, Laya, Heward, Phillip, Khismia, Calatin, Turgo
Fort save Robal: 1d20 + 1 ⇒ (4) + 1 = 5
Fort save Pip: 1d20 ⇒ 10
1d20 + 8 ⇒ (12) + 8 = 20

| Laya | 
 
	
 
                
                
              
            
            Fortitude: 1d20 + 3 ⇒ (12) + 3 = 15

| Nazard | 
 
	
 
                
                
              
            
            
| Khismia | 
 
	
 
                
                
              
            
            You've got to save first, unless you're immune to fear somehow. Also, doesn't look like you can actually get to the thing without climbing on the table, with the paralyzed NPCs in the way. It's a hit, though, if you climb on the table. (Turgo's stats spoilered above) :)

| Laya | 
 
	
 
                
                
              
            
            "Well, you don't see that every day," Laya says.
Cast bless.
If the door's open, she'll take a 5-ft step to A -18 to make space for people to move around in the room, then retrieve her sling. If the door isn't open, she'll use her move action first to open the door, then 5-ft step.
HP 15/15; AC 12

| Phillip Hargreaves | 
 
	
 
                
                
              
            
            Round 1:
Hearing the commotion coming from further within the building, Phillip turns to Mrs Brigglespan quickly establishing that it is not a sound elicited by typical operations. Not waiting for permission, Phillip lets the cards fall from his hands, vaulting the desk and wrenching open the reception door.
Acrobatics: 1d20 + 5 ⇒ (10) + 5 = 15 for the vault
Perception: 1d20 + 8 ⇒ (8) + 8 = 16 to tell which corridor the noise is coming from.
Assume burn a move action getting over the bench, then should end up in D,18.

| Khismia | 
 
	
 
                
                
              
            
            Khismia shoves at Heward, standing between her and the door, and is annoyed to find his body stiff and unmoving. Angrily, she squeezes between his unyielding bulk and the wall before dancing out the door and down the hall past the halfling, drawing her crossbow. Satisfied that there are several helpless victims between herself and the creature that will be more attractive prey, she loads a bolt into the weapon and waits for a target.
Move to A -16 & draw crossbow; Move action: load crossbow
Round 1, Init 7
AC 16, HP 14/14

| Calatin ab'Halla | 
"Why do people have to be so... confrontational?" says Calatin rather crossly as mayhem interrupts his breakfast.
Fortitude save: 1d20 ⇒ 17
Gathering up all the food he can reach, Calatin retreats to the furthest corner of the room out of the way, reading a burning hands should the brawl come his way.

| Phillip Hargreaves | 
 
	
 
                
                
              
            
            Round 2:
Hand on an as yet undrawn cutlass, Phillip follows instructions and sashays through the corridors.
Double move to -A,-18
Those who chance a glance at the approaching gent see a man in red and brown clothing dashing through the halls. A heavy basket hilted cutlass is stowed at his waist though it has not yet been drawn.

| Awgin | 
 
	
 
                
                
              
            
            AC 15, T 12, FF 13; HP 21/24
Fort 1d20 + 5 ⇒ (17) + 5 = 22
Awgin shifts his shoulder in time to keep the monster's bite from doing any severe damage and retaliates with flail and claw.
Flail: bless
to hit 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 damage 1d8 + 3 ⇒ (6) + 3 = 9
Claw: bless
to hit 1d20 + 1 ⇒ (12) + 1 = 13 damage 1d4 + 3 ⇒ (3) + 3 = 6

| Nazard | 
 
	
 
                
                
              
            
            Okay. Botting Laya for the time being.
Laya backs out through the open door, delaying to see if her healing services are needed inside, but otherwise staying out of the way of the fighters.
She and Khismia both see a dashing young man, his hand on a sword on his hip, come around the corner and heading quickly in your direction.
Up next: Khismia, Calatin, Turgo, Awgin

| Laya | 
 
	
 
                
                
              
            
            Sorry, super busy weekend left me no time for anything.
Seeing the man coming down the corridor, Laya turns to face him, holding up her hand palm forward. "You there! Who are you and what do you think you're doing?"
Having no idea whether this an attack from behind, she casts shield of faith on herself.
HP 15/15; AC 14

| Khismia | 
 
	
 
                
                
              
            
            Hearing the halfling speaking to the new arrival, Khisima moves back up the hallway, bringing her loaded crossbow to bear on the strange man. "Take your hand off your weapon and put both where I can see them, or I'll shoot."
Move to A -17 (or B -17 if that door is open); Ready an action to shoot if he doesn't obey her instructions to the letter

| Khismia | 
 
	
 
                
                
              
            
            "'Brigglespan,'" Khismia replies coldly without lowering her crossbow, "just showed in three people who proceeded to attack us. If you think I am going to let you join in the fray, on either your word or hers, you are sadly mistaken."
Can't change her Ready conditions or stop the attack from going off until her next initiative, even if she wanted to. ;)
 
	
 
     
    