Awgin the Ranger
Male Half-Orc Ranger (Urban Ranger) 3
CG Medium Humanoid (orc)
Init +2; Senses darkvision; Perception +7
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 35 (3d10+6)
Fort +5, Ref +5, Will +2
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Offense
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Speed 30 ft.
Melee Claw x2 (Aspect of the Beast (Claws of the Beast)) +1 x2 (1d4+1/x2) and
. . Dagger +6 (1d4+3/19-20/x2) and
. . Light flail +6 (1d8+3/x2)
Special Attacks favored enemy (humans +2)
Ranger (Urban Ranger) Spells Prepared (CL 0):
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Statistics
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Str 17, Dex 14, Con 14, Int 14, Wis 12, Cha 7
Base Atk +3; CMB +6 (+8 Disarming); CMD 18 (20 vs. Disarm)
Feats Aspect of the Beast (Claws of the Beast), Combat Expertise +/-1, Improved Disarm, Skill Focus (Intimidate)
Skills Acrobatics +1, Bluff -2 (+0 vs. humans), Climb +7, Craft (locks) +5, Disable Device +6, Escape Artist +1, Fly +1, Heal +6, Intimidate +9, Knowledge (local) +7 (+9 vs. humans), Perception +7 (+8 to locate traps., +9 vs. humans), Profession (gardener) +6, Ride +1, Sense Motive +1 (+3 vs. humans), Spellcraft +6, Stealth +7, Survival +5 (+7 vs. humans, +6 to track), Swim +2
Languages Common, Dwarven, Goblin, Orc
SQ combat styles (natural weapon), orc ferocity (1/day), track, trapfinding +1, wild empathy
Other Gear Studded leather armor, Dagger (2), Light flail, Adventurer's sash (empty), Badge, Inspector of the Watch, 5 GP
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TRACKED RESOURCES
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Dagger - 0/2
Orc Ferocity (1/day) - 0/1
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Improved Disarm You don't provoke attacks of opportunity when disarming.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Track +1 Add the listed bonus to survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Description:
Spoiler:
Background:
Spoiler:
Awgin does not talk about the trials of his past.
But he remembers.
He does not speak of growing up enduring the brutality of a tribe of full blooded orcs.
But he remembers.
He does not disclose how he survived the badlands by living as an animal would.
But he remembers.
He does not tell of his time as a slave, fighting for his life at his master's pleasure.
But he remembers.
He does not reveal that along with the hardships there has been kindness as well.
But he remembers.
Awgin does not dwell on his past, but keeps his thoughts on the future,
because he remembers.
Dice:
Spoiler:
Initiative: [dice]1d20+2[/dice]
Perception: [dice]1d20+6[/dice]
Flail:
to hit [dice]1d20+5[/dice] damage [dice]1d8+4[/dice]
Claw:
to hit [dice]1d20+5[/dice] damage [dice]1d4+3[/dice]
Dagger:
to hit [dice]1d20+5[/dice] damage [dice]1d4+3[/dice]
Dagger, thrown:
to hit [dice]1d20+4[/dice] damage [dice]1d4+3[/dice]