Lucendar's Legacy of Fire PbP

Game Master Lucendar


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RPG Superstar 2008 Top 16

The_Gnoll_DM wrote:


5- Eli grabs the magical dagger and swipes at the shadowy being, cutting out a part of his shadowy essence (you cannot crit incorporeal)

I think you can do a critical, they are just immune to damage that doesn't come from a magical source, so no sneak attack damage. I can't find anything that says they are immune to critical hits in the PRD.


MythrilDragon wrote:
I think you can do a critical, they are just immune to damage that doesn't come from a magical source, so no sneak attack damage. I can't find anything that says they are immune to critical hits in the PRD.

It's under monster sub-types:

Incorporeal
An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality.


Summary of Round 2

20- Dumah (shot force missile)
16- Shadow (swung at Dumah and missed)
6- Quzman (swung and missed)
5- Eli (swung and damaged Shadow)
4- Jarva (pending)


Being at a loss of what else to do, Jarva again swings his scimitar.

Attack 1d20 + 2 ⇒ (5) + 2 = 7
Damage 1d6 + 1 ⇒ (3) + 1 = 4


Round 3

Spoiler:
Dumah will use another force missile
Damage 1d4 + 1 ⇒ (2) + 1 = 3


DM, are we able to flank this thing? I forgot to ask earlier. Might need an updated map, if its not too much trouble.


Ask and ye shall receive! Updated Crypt Map

This is the map right after Dumah's action. I assume he steps back 5' each time to avoid the AoO

Round 3

20- Dumah (shot force missile and 5' step)
16- Shadow (swung at Dumah and missed)
6- Quzman
5- Eli
4- Jarva

Another force missile disperses more the Shadow's essence. He again moves to attack the wizard (5' step), in a rage, hoping to penetrate his energy field. Alas, the undead is again denied!

Attack: 1d20 + 4 ⇒ (7) + 4 = 11


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Assuming the shadow moved straight to Dumah, and is diagonal to me, I will take a 5' step to be right next to him and diagonal to Dumah. This should allow Eli to flank, and Jarva to step in as well. The +2 from flanking hasn't been enough of a difference that any of my attacks would have hit anyways.

Quzman's nerves are shaken from his inability to deal with the thought of life, or unlife as it maybe, as a creature from beyond the grave. First with his captain coming back as a skeletal warrior, and now this thing from beyond. Never the less, he knows he must try and protect his friend as best as he can. Stepping up to the foul horror, "Begone foul fiend. This is a place of light!

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

Eli steps up to the creature across from the wizard and stabs again into the darkness of its body.
"Lets send this shade back to hell it came from."

Attack Roll w/flanking 1d20 + 6 ⇒ (18) + 6 = 24
Damage Roll 1d4 ⇒ 3

Thanks for clarifying the Incorporeal sub-type. I looked in the glossary and it didn't say that. I found it, I learn something new everyday. :)


Your magical weapons seems to be hurting the creature, as you see your weapons make tiny sparks as you hit the Shadow's essence. However, you do get a chill up your weapon arms, as your skin touches his wisps. However, for now, the creature seems completely focused on slaying Dumah.


Jarva again steps to the monster and swings yet another time.

Attack 1d20 + 2 ⇒ (20) + 2 = 22
Damage 1d6 + 1 ⇒ (3) + 1 = 4


A perfect strike, Jarva, but your non-magical scimitar passes right through the creature's torso, as if swinging at the wind. Sorry!

Round 4

20- Dumah
16- Shadow
6- Quzman
5- Eli
4- Jarva


No matter what Dumah does, he won't kill the creature, so I'll get his action out of the way

The Shadow follows after Dumah, sure that this time his touch will drain the wizard's vitality and will make the coldness go away for a little while. But again, the Shadow misses his target.

Attack: 1d20 + 4 ⇒ (3) + 4 = 7


Round 4 - another force missile. Damage 1d4 + 1 ⇒ (1) + 1 = 2

Hopefully this thing will run out of hit points before I run out of daily uses!


I am out this afternoon, so please have Jarva take another swing, if you don't mind. Thanks.


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Emboldened by his successful strike against the monstrosity, Quzman follows after the fiend to strike again. "Begone from here!

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

"Jarva work some magic upon it." Eli stabs at the shadow again, "Leave Dumah alone shade!"

Attack Roll w/flank 1d20 + 6 ⇒ (14) + 6 = 20
Damage Roll 1d4 ⇒ 3


Summary of Round 4

20- Dumah - moved and shot force missile
16- Shadow - moved and missed
6- Quzman - Swung and struck
5- Eli - Swung and struck
4- Jarva - Delays, to try and aid another to Quzman's attack roll next round

With the pounding the Shadow is taking from force missiles and magic dagger and mace, a lot of its essence has dispersed and it has slowed down in its attack but it still goes forward.

Dumah moves and shoots another force missile and the creature screams "Noooooooooooooo, the waaaaaaaaarmth....", as its body disperses into nothingness and the wisps of darkness disappear. It had 1 hp left. 200 xp each! Don't forget Strength damage to those who were hit.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

Eli glances around the crypt nervously, "Jarva, I think we should leave that bell alone from now on. Everyone okay, anyone hurt? Do you think that was the spirit of Caroden?" Eli offers the dagger back to Dumah, "Here, that was quick thinking."

Knowledge Check(religion)-Dose Eli know anything about how Shadows are formed? 1d20 + 2 ⇒ (19) + 2 = 21


Jarva carefully puts the bell in his pack. He still felt discombobulated from the attack the undead had hit him with. "What was that thing? Did it, uh, get anyone else? I feel really strange and weak after that."


The creature was a shadow, a vile sort of undead that saps the very strength from men with a chill touch. We are fortunate that there were not more, and I am very glad that we dispatched it before any of the caravan members came into the monastery. I'm not sure what we can do to reverse the effects of its touch; perhaps our holy man or our potion fabricator can offer some aid.


"Eli Wynnstock wrote:

Everyone okay, anyone hurt? Do you think that was the spirit of Caroden?" Eli offers the dagger back to Dumah, "Here, that was quick thinking."

[ooc]Knowledge Check(religion)-Dose Eli know anything about how Shadows are formed?

For Eli:
You know most shadows are spawn of other shadows, created when a shadows drains all the strength from a victim

Dumah wrote:
I'm not sure what we can do to reverse the effects of its touch; perhaps our holy man or our potion fabricator can offer some aid.

I think Eli has a potion of lesser restoration


You finish the exploration of the crypt, but after that harrowing experience, you feel fortunate that no other undead disturb you and other than the bell, nothing else radiates magic. One more place left to explore

RPG Superstar 2008 Top 16

The_Gnoll_DM wrote:
Dumah wrote:
I'm not sure what we can do to reverse the effects of its touch; perhaps our holy man or our potion fabricator can offer some aid.
I think Eli has a potion of lesser restoration

Jarva has that one.


I don't want to waste the potion yet. I'll chug it later if something else happens.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9
The_Gnoll_DM wrote:
You finish the exploration of the crypt, but after that harrowing experience, you feel fortunate that no other undead disturb you and other than the bell, nothing else radiates magic. One more place left to explore

Are you referring to the mold area or are those stairs at the end of the tunnel in the crypt?


Then we will go to the stairs going up and see where they lead.


Eli Wynnstock wrote:
Are you referring to the mold area or are those stairs at the end of the tunnel in the crypt?

I think the sarcophagus was on a landing, there are no stairs leading further down. I double-checked the module. I was referring to the mold area.


Unless anyone else has a reason to delay, Dumah will go with the others to the mold patch. He'll cast some spells.

Start with Detect Magic; is the mold magical or does it conceal anything magical?

Then try Mage Hand to see if he can move some of it from a distance.

Then try Presdigitation to see if he can "clean" the mold up.

If none of that works, he'll step back and make sure everyone else is clear as well before casting Burning Hands on the area.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9
The_Gnoll_DM wrote:
Eli Wynnstock wrote:
Are you referring to the mold area or are those stairs at the end of the tunnel in the crypt?
I think the sarcophagus was on a landing, there are no stairs leading further down. I double-checked the module. I was referring to the mold area.

That is what I thought, but on my laptop the map image looks like the very end of the crypt has another set of stairs.

"Well, it seems we have released the crypt from the presence of Evil. Where did Bebork run off to, I wouldn't call him a coward so that shade must have magicked his mind. Dumah, Jarva, how do you think we should proceed in clearing up the mold upstairs? Eli speaks as he heads back towards the surface.


"I say we try to get a scraping of the mold and take to the potion maker to see if he can identify it. No reason to burn something that could possibly be helpful to us," Jarva says, again going into his "desert scavenger" mode.


Dumah wrote:

Unless anyone else has a reason to delay, Dumah will go with the others to the mold patch. He'll cast some spells.

Start with Detect Magic; is the mold magical or does it conceal anything magical?

No, the mold does not emanate magic.

Dumah wrote:
Then try Mage Hand to see if he can move some of it from a distance.

Ok, the hand picks it up.

Dumah wrote:
Then try Presdigitation to see if he can "clean" the mold up.

The spell cleans some of it.

Do you go up the stairs?


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

"Looks like you have found a way to clear up the mold, Dumah. We should be able to clean this mess up in no time. Before we get started lets go up and see if we can find the source of it, or at least be sure nothing is living in it that might eat us while were cleaning." Eli will move up the stairs, alert with his rapier at the ready. "Quzman, watch my back."

Perception Check 1d20 + 6 ⇒ (19) + 6 = 25


Eli leads the party up the stairs to the second floor. Much of the floor here is unstable and broken and does not look like it could support much weight without collapsing. He notices the spread of the mold follows the wall on the right down to a hallway and a room in the middle of the hallway about 20' away. At the end of the hallway, he sees a flight of stairs leading up. Eli's keen senses do not detect any noise or movement other than the noise caused by the party. He seems secure that the hallway on the right is safe and stable.


There is a limit to how many times in a day I can use that particular magic to clean up the mold, but I will gladly do so if it means no one will risk an illness by handling it. Once we finish our scouting, I'll set about to the task. That is something I can continue to do while the caravan settles in other parts of the quarters here.


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Quzman will follow Eli up the stairs trying to avoid contact with the mold. "I've got you covered Eli."

Quzman will look to see if he can see any tracks in the dust and dirt on the floor, or any signs of passage. And he will try and point out any oddities he may see to Eli while he searches the area.

Survival: 1d20 + 6 ⇒ (3) + 6 = 9
Perception (aid another): 1d20 + 6 ⇒ (5) + 6 = 11


Quzman does not spot any tracks up here. All he sees is grime and mold; it certainly does not appear as if anyone has been up here in awhile.


Following behind the group, Jarva uses his scimitar and scrapes off a bit of the strange mold. Making sure the mold doesn't effect the weapon in any way, he places the sample in the empty vial that used to contain the healing potion Jarva quaffed in the battle versus the Boss. "I still hope the potion maker could identify the properties of this mold."


Jarva scrapes some mold off wall and stores some in his vial. Waiting for party to proceed down hallway and enter room so I can describe it


Whoever leads down the hallway, Dumah will stay within 30' behind them; no further away than that.


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Quzman will sidle past Eli, whispering"Let me go first, in case there's someone in the room."

He will try and move as quietly as possible forward and takes a peek into the room at the end of the hallway.

Stealth: 1d20 + 6 ⇒ (14) + 6 = 20
Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Dumah will put a hand on the shoulders of Eli and Quzman, hopefully causing them both to pause. He will whisper The floor doesn't look very sound. Eli, why don't you lend him your ring in case he falls through?

Can Dumah tell if parts of the floor are safer to walk on than others?

Knowledge Engineering 1d20 + 8 ⇒ (15) + 8 = 23


Dumah can tell the floor of this section is sound, so there's no risk of falling through in this section of the floor.


For Quzman:
This chamber seems to be an enormous laboratory. Against the north and south walls are 2 identical daises raised about 5 feet from the lab floor. Atop each dais is a workbench covered in a glass beakers, tubes, alembics, and other alchemical tools. Some of these containers are filled with a murky green substance.

A massive mold-encrusted basalt table dominates the entrance of the room, flanked by by 2 small tables to the east and west containing surgical tools and sheaves of old parchment.

If you look into the room, you can read the spoiler as well


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Quzman looks around the room from the hallway. Looking back at Dumah, "Wizard, this maybe more your specialty than mine. It's a laboratory of some sort."

Do I see any other exits from the room? Also, I will try and look, from my current vantage point, to see if I can see any signs of life or hidden danger.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12


Jarva follows his compatriots into the room. He searches the room to see if anything appears magical. Detect Magic. Orison #4 for the day.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

Eli waits for Quzman to signal the all clear and then enters the room. His first goal is to see if he can discover the source of the mold. "Do you think the mold is a result of some ancient experiment gone awry?

Perception Check [dice]1d20+6/dice]


Quzman Garhani wrote:

Do I see any other exits from the room? Also, I will try and look, from my current vantage point, to see if I can see any signs of life or hidden danger.

Quzman does not see any exits from this room. You do not see any danger.


Jarva bin-Stavain wrote:
He searches the room to see if anything appears magical. Detect Magic. Orison #4 for the day.

Jarva detects a magical aura on the eastern most table.

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