Lucendar's Expedition to the Demonweb Pits - Hope you enjoy the trip!

Game Master Lucendar

Initiative:
Enemies: [dice]1d20[/dice]
Arial: [dice]1d20+8[/dice]
Jay: [dice]1d20+2[/dice]
Perblentious: [dice]1d20+6[/dice]
Senna: [dice]1d20+6[/dice]
Tark: [dice]1d20+2[/dice]


501 to 550 of 603 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

The warden visibly tenses at the mention of the Lord-of-Three's name. "So you come at that scoundrel's behest? He and his ilk in that den of evil he calls a tavern can have no good plans for the Eye. Perhaps this drow tale you tell is something he concocted! I suggest you leave immediately."

Diplomacy check to salvage the situation if you wish or you can leave.

Grand Lodge

Aasimar
Stats:
AC 17, HP 66/66, Fort +11, Ref +7, Will +14, Init +6, Perception +24

diplomacy: 1d20 + 16 ⇒ (12) + 16 = 28

"No, please we are in urgent need of help to stop a major incursion of Drow into our world, and this contact is merely a source we needed to use to serve the greater good. We will be careful not to be led astray by his honeyed tongue now that you have warned us of his perfidy. "


Perb's silver tongue and the fact that he is an aasimar seems to calm the warden down. "I sense you speak from the heart, aasimar. Perhaps, I was too hasty in judging your intentions. And your dedication to Cayden speaks well of you. Please follow me. I will let the Eye judge the worthiness of your request."


Humbart leads you all toward the Eye and the others currently praying make way for you. The eye that gives this place its name is a strange object, with asegmented, insectlike covering of brass and copper fittings. The light from the glowing altar-tripod hovers around the Eye as well, lighting up every mote of dust near it. A number of levers next to it control its functioning. One of the large bearlike archons stands beside the levers, alert and watching you. Humbart speaks, "Time to be judged! Stay still."

At Humbart's command, the archon pulls some controls and the brass segments of the Eye snap back one by one, releasing aray of light so bright it seems like a solid pillar. It points up at the ceiling, reflecting down to the pillars and making the temple floor as bright as noon. As each segment snaps away from the Eye, the light shines directly at more and more of the temple interior; when the final segment drops beneath the Eye, revealing it completely, the light touches each of you. You can’t see anything around you except as flickering shadows; solid people and pillars look transparent in this light. You feel it as a source of warmth and inquisitiveness—living light that burrows into your body to your soul. Voices echo within the light. Somewhere nearby, you distinctly hear the scratching of a quill on paper, a sound so soft that you don’t understand how you can perceive it in such a large, noisy temple.

The light from the Eye glows stronger and you are all blind now! No save! What do you do if anything?

Grand Lodge

Aasimar
Stats:
AC 17, HP 66/66, Fort +11, Ref +7, Will +14, Init +6, Perception +24

Perblentious will just wait. He has faith that this is all for a purpose.


No Peeking! 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

Senna blinks against the dazzling light and ponders what exactly the scratching quill is scratching out.


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

Braegan wanders down an alley, chewing a bite of what looks like a blue apple but tastes like an under-ripe grape as he idly wonders what his teammates are up to.


Oread Monk 9 | AC 23/22/21 | HP 84/84 | Speed 20' | 7/8 Ki points | 10/10 Stun.Fist | F+10, R+11, W+13 | Init.+3 | Perception+16 | SM+13 | Darkvision 60'

"Eye, Jaydavu is trusting you. Do not abuse the trust, and now let us see again."


Tark grips the handle of his weapon tight, knuckles going white - "I'm not likin' this..." - he grumbles - "We wanna know hot ta blind tha Spider Queen!" - he roars.


Six seconds pass....then another...then another with you in the darkness. Amazingly you maintain your cool and do not freak out...much. The sound of a quill moving over paper stops. You hear the clank of metal, and suddenly you are wrapped in black shadow. The light is gone, but you still see traces of it shining overhead. With a final clunk, even that light is gone. The world seems black, even though you see pillars and walls and creatures around you. A piece of paper in your hands shines with an echo of the vanished light.

You all suddenly hear the voices of archons echoing in your minds. Only Perb understands that the language spoken is Celestial. He hears:

The bow of beasts dissolves the taint of the corrupted,
The bitter ice hides a giant’s sword to crack Abyssal armor.
Search The Lady’s wisdom and the book of flesh,
Bide your time, and flee when the goddess shakes her web.

A pair of keys: a blackened tongue, a golden word,
Pass through three gates: serpent, darkness, stone.
Kill the queen in her black pearl, and find
Near the throne a fourth gate — home.

Afterwards, you all reappear back in the Temple of the Prophet, with a sheet of paper in your hands, upon which are written the two stanzas cited above.

Humbart nods at all of you. "The Eye has deemed you worthy. Go in peace."

Shortly thereafter, you spot Braegan outside. Where to?


Oread Monk 9 | AC 23/22/21 | HP 84/84 | Speed 20' | 7/8 Ki points | 10/10 Stun.Fist | F+10, R+11, W+13 | Init.+3 | Perception+16 | SM+13 | Darkvision 60'

"Well, that was strange. Group visited the Eye and only got dumb poem. Is this what Three was talking about?"


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

Braegan takes a look at the paper, frowning in concentration as he reads the stanzas. ”A few things jump out at me as possibly important. ‘Bow of beasts’ … ‘bitter ice hides a giant’s sword’ … Lady’s Wisdom and ‘book of flesh’.” He pauses, eyes jumping down a few lines. ”Then still, the two keys: ‘blackened tongue’ and ‘golden word’. The three gates.”

He shrugs with a look at the group, ”Any ideas?”

I’m not sure what all to ask about at this point, but does Braegan know any useful bits about any of the references in the poem? I’m gonna toss out a roll for each of his knowledge skills, and feel free to use whichever are appropriate.

If there’s a more specific or better way of making these attempts based on the information you know, DM, let me know and I’ll gladly play along. I’m just at a loss as to where to start, specifically... other than the words or phrases I picked out in Braegan's speech above.

Knowledge rolls:
If any of these apply to Elves, add +2 to the roll. If any apply to Evil Outsiders, add +4.

Knowledge: Dungeoneering: 1d20 + 4 ⇒ (12) + 4 = 16
Knowledge: Geography: 1d20 + 4 ⇒ (10) + 4 = 14
Knowledge: Local: 1d20 + 5 ⇒ (15) + 5 = 20
Knowledge: Nature: 1d20 + 7 ⇒ (10) + 7 = 17
Knowledge: Planes: 1d20 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Aasimar
Stats:
AC 17, HP 66/66, Fort +11, Ref +7, Will +14, Init +6, Perception +24

"This is just too confusing. I need a drink. "


Knowledge Planes is the appropriate skill. Unfortunately, Braegan is lost as to the references in the poem, other than his deductions. Back to the Lord? He is awaiting your return. Something else?

Grand Lodge

Aasimar
Stats:
AC 17, HP 66/66, Fort +11, Ref +7, Will +14, Init +6, Perception +24

Might as well go back to the guy who sent us here. He might no something.


Oread Monk 9 | AC 23/22/21 | HP 84/84 | Speed 20' | 7/8 Ki points | 10/10 Stun.Fist | F+10, R+11, W+13 | Init.+3 | Perception+16 | SM+13 | Darkvision 60'

Yes, back to the Lord.


You all head back to the Styx. When you arrive, the Lord-of-Three has instructions that you be taken to his personal booth in the corner. He dismisses the concubine he is with. "So were you able to get the Prophecy?" He waits and assuming you say yes, he continues.

"Excellent! Well done, and good work! You have the prophecy. Please let me take a look and consider the alternatives, consult the records, and offer counsel.”

When shown the prophecy, the wispy-bearded scholar reads the few words in Celestial script quickly and closes his eyes a moment to think. “This reference to beasts, animals, and creatures is surely a hint, a clue, an omen that you must go to the Beastlands to recover Thaas!”

You are all dumbfounded, but before you can ask, he keeps talking, though his voice drops to a whisper, as he looks around the room. “I hate to lecture, expound, and pontificate, but Thaas is a weapon of power, a demon killing longbow of the elves, a creation of ancient and fearsome magic. You must find it, recover it, and restore it to use.”

He closes his eyes and thinks further and ignores any questions. “You could go directly to the World Ash, the Great Tree that connects the planes, Yggdrasil. I will share with you the location of the portal, the gate, and the planar key. Go to the Hive Ward, seek out the only tree that grows there, and walk on its lowest branch, stem, or limb while humming the chant of the All-Father, a deity crucified on the tree.”

He hums a few bars of a hymn you don’t recognize, until a bone devil one table over clears his throat and his scorpion tail twitches. Lord-of-Three drops silent, then continues: “That will take you there, to Yggdrasil and then the Beastlands, far from here. There, you must seek Thaas yourselves, as a group, a united faction. I wish you good hunting, safe journey, and a quick return.

The scholar smiles at the confused looks on your faces.

Grand Lodge

Aasimar
Stats:
AC 17, HP 66/66, Fort +11, Ref +7, Will +14, Init +6, Perception +24

"Ok, I guess that makes sense. I propose we have a drink first for good luck on our mission. "


Oread Monk 9 | AC 23/22/21 | HP 84/84 | Speed 20' | 7/8 Ki points | 10/10 Stun.Fist | F+10, R+11, W+13 | Init.+3 | Perception+16 | SM+13 | Darkvision 60'

Davu remained silent not sure if he understood the language that the Lord of Three was speaking. He stared at the others for their comment if any.

Grand Lodge

Aasimar
Stats:
AC 17, HP 66/66, Fort +11, Ref +7, Will +14, Init +6, Perception +24

"Jay, we have to go find a bow and he'll show us how to get to where we find it. "


Oread Monk 9 | AC 23/22/21 | HP 84/84 | Speed 20' | 7/8 Ki points | 10/10 Stun.Fist | F+10, R+11, W+13 | Init.+3 | Perception+16 | SM+13 | Darkvision 60'

The oread smiles. "Why Lord not just say that? Let's go get bow then."


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

Braegan listens to the Lord of Three’s words and instructions with a practiced quiet elven reserve, though the bit about recovering a legendary elven bow of power to slay demons brings obvious excitement to his features. ”Sign me up,” he mutters unobtrusively.

Anything seem out of place or deceptive in the Lord of Three’s message? Words or body language?
Sense Motive: 1d20 + 2 ⇒ (1) + 2 = 3; Sigh … wha? who? Braegan eats it up, apparently.

Does Braegan know anything about Thaas? I’ll roll a blank knowledge roll, and you can apply Braegan’s appropriate skill modifier. (And if the Favored Enemy bonus applies, it’s +2 vs. Elves, +4 vs. Evil Outsiders)
Blank Knowledge roll: 1d20 ⇒ 3

Braegan quietly hums the hymn a few times to make sure he’s got it committed to memory, but grins at the exchange between his teammates. ”He did, Jaydavu. He just doesn’t have your gift for brevity. So, go to the Hive Ward, find the tree, hum the song, go to the Beastlands, find the bow, take the bow, and make sure it works. That about it? You leaving anything out that we need to know?”

Does Braegan know anything about the Beastlands? What dangers or challenges we might face?
Know: Planes: 1d20 + 3 ⇒ (7) + 3 = 10

Otherwise, I agree … let’s roll out. :)


Just wanted to make sure Tark and Senna are still around...


No Peeking! 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

Senna listens, ready to get on with the mission and curious as to what the 'Beastlands' might hold.

Definitely still here. Just didn't have anything to contribute to the discussion really.


Thank you Senna...

The party shares a drink with the scholar and leaves the outsider filled bar, walking toward the Hive Ward. About a block down the street from the Styx, a towering bear warden archon, heavily armored, steps out of a store, blocking your path. He holds out a giant paw, palm forward. “You, halt! You were blessed by our prophet and you came to share its sacred knowledge with the scum that dwells in the Styx?! You are charged by the Order of the Prophet’s Eye with consorting with demons. Please come with us quietly and we can avoid unpleasantness.” Behind you, another archon steps out blocking the path as well.

Map forthcoming....

Grand Lodge

Aasimar
Stats:
AC 17, HP 66/66, Fort +11, Ref +7, Will +14, Init +6, Perception +24

"I don't believe you understand the situation. We're on a mission to oppose the Drow and their goddess. We're merely using what tools we need to to accomplish that mission. Nothing at the eye said we were to be exclusive with this information. "

diplomacy: 1d20 + 16 ⇒ (11) + 16 = 27


No Peeking! 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

The small sorceress tries to assess the threat even as she attempts to help the priest defuse the situation... poorly as it turns out. "The Wardens of the Eye know of our situation and our sources and still allowed us to speak with the Eye. Who are you to gainsay their wisdom?"

K: Planes (ID): 1d20 + 4 ⇒ (7) + 4 = 11
Diplomacy AA: 1d20 + 5 ⇒ (4) + 5 = 9

I'm just full of fail today! :D


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

Braegan steps to the side, "Ooooh, you guys are in trouble, now."

<— instigator. :D


I'm here, and Tark would pipe in (as always) - just having a crazy busy week's end - on the way to my youngest Christmas school presentation right now ;)


Oread Monk 9 | AC 23/22/21 | HP 84/84 | Speed 20' | 7/8 Ki points | 10/10 Stun.Fist | F+10, R+11, W+13 | Init.+3 | Perception+16 | SM+13 | Darkvision 60'

"Davu not sure why arkons bother group. Group going to do good thing to help elfs and stop evil drows. Let Davu be. No time to waste."

Diplomacy Aid Another 1d20 - 1 ⇒ (8) - 1 = 7


"Yeah" - Tark adds - "Listen to me boys and girls - they're in da right, and we can be partin' ways without any head crackin"

Diplomacy AA?: 1d20 + 8 ⇒ (20) + 8 = 28


Darn diplomacy...:)

With Perb's excellent verbal skills and Tark backing him up, the bear warden archons realize they may have judged you too hastily. "Perhaps you speak of truth. However, know that we do not approve of consulting demons for your knowledge. If you continue on this path, next time, we will not reconsider." The archons move away and let you pass.

Grand Lodge

Aasimar
Stats:
AC 17, HP 66/66, Fort +11, Ref +7, Will +14, Init +6, Perception +24

Tis a rare thing for me to be running a diplomat rather than a loose cannon.

"The person giving us this information did not appear to be a demon. He just seemed to have the same enemy as we did, so we welcomed the help. We have no intention of invoking your righteous anger. "

We will proceed onto the location where we can hunt down the bow.


You follow the Lord-of-Three's instructions to the tee, find the tree and hum the tune and you wink out of existence.

You reappear and find yourself on an enormous branch that sways slightly and is covered in sun-dappled shadows. The branch must be 50 feet in diameter,if not more. Leaves and branches block your vision in most directions, but you can look along the level surface of the branch you are on toward a gray-brown cliff a few miles away. Slowly it dawns on you that the cliff is the trunk of the tree; the tree must be literally miles tall and wide. This must be the legendary tree, Yggdrasil.

Where to?


"Talk about bein' arrested for havin' a dog, and bein' arrested for NOT havin' a dog" - Tark rumbles after the Archons move away - "I'm startin' to find it will be hard not bashing a few heads in sooner or later"

Grand Lodge

Aasimar
Stats:
AC 17, HP 66/66, Fort +11, Ref +7, Will +14, Init +6, Perception +24

"I'm sure we'll have enough fights in our future with targets worthy of our ire. "

I guess we head towards the trunk. We need to find someone to ask directions.


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

Braegan blinks as his mind reorients itself to this new, strange environment, but he completes the conversation they were having moments before. "I agree. But it does bring up a good point ... we really don't know who we're dealing with in this Lord of Three. He may be our best angle to shut down this drow plan, but we don't really know who we're in bed with."

He pauses to move towards the edge of the huge branch and attempt to look down. His eyes widening at the scale of this place, and he mutters a few elven curses.

"This place is huge."

Can Braegan see anything that indicates the correct path?
Percpetion: 1d20 + 20 ⇒ (7) + 20 = 27


Oread Monk 9 | AC 23/22/21 | HP 84/84 | Speed 20' | 7/8 Ki points | 10/10 Stun.Fist | F+10, R+11, W+13 | Init.+3 | Perception+16 | SM+13 | Darkvision 60'

"Maybe the mice was right. Don't trust bad guys or good guys, either. Everyone seems mad at group. Need to find way to Beastlands now," the monk grumbles as he looks around at the massive tree.


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

As Braegan looks around, he draws out his bow ... glad to be able to openly wield it again.


Braegan sees various sets of tracks on the ground. Knowledge nature and arcane if you have it, please.


No Peeking! 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

Senna pipes up. "I don't trust any of them: not the Divines, not the Infernals, and certainly not a collection of psychic rodents. Before we take on more of Three's errands, maybe we should see what his enemies make of him... assuming we can find a way back to Sigil."

K: Nature: 1d20 + 4 ⇒ (18) + 4 = 22
K: Arcana: 1d20 + 8 ⇒ (3) + 8 = 11


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

Knowledge: Nature: 1d20 + 7 ⇒ (20) + 7 = 27; BOOM

"Sounds good to me."


"Why are we followin' tracks lad? Shouldn't we be lookin' fer that Hive Ward or whatever they callin' it?" - Tark laughs - "Couldn't we be askin' someone?"


Braegan recognizes oddly squirrel tracks on the tree but humanoid ones upright, not walking on all fours, as is normal. You also see large wolf paw prints.


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

Unless I'm mistaken, we've already found and entered the Hive Ward .. it's where the tree was that we found to teleport to our current location. I'm trying to figure out how we get to the Beastlands.

So the wolf prints are on the tree branch? Or is Braegan seeing them on the ground below?

Braegan frowns downward, "Right, we just came from the Hive Ward. The question is 'where to now?'." He points down at the object of his frown, "So those are squirrel tracks, but they're bipedal. What are the chances they also speak Taldan?"


You are on a branch, so the branch and the "ground" are the same. The tracks seems to head SW, toward the base of the tree. Can you climb/fly/other mode of travel down? DC 12 climb check.


No Peeking! 13 :: HP: 83| AC:27 ; T:22 ; FF:24 ; CMD:30/27 | Fort:+11 ; Ref:+11 ; Will:+12 (+19 vs charm/compulsion) | Init:+2 ; SM:+8 ; PER:+11 (Low Light, Darkvision 10’)

"Well, since we don't know the correct direction, any direction will do... Let's find us that squirrel."


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

Braegan shakes his head, following the tracks. "I can hear it now ..." his voice changes in tone, mimicking some other unidentified person. "'Oh, look, it's the brave hunter Braegan ... back with the legendary, demon-slaying bow of his forefathers! Braegan, however did you find it?'" He responds to himself, very matter-of-factly, "Oh, well, you know, normal hero stuff. Slew a demon. Found a magic portal. Then spent an afternoon tracking bipedal, talking hamsters. You know, the stuff of legends."

He pauses at the tree's base, stows his bow, then begins climbing in the direction of the tracks as he shakes his head. "My chapter in the tale of heroes is looking like the comedy chapter."

Climb, DC 12: 1d20 + 6 ⇒ (13) + 6 = 19


"Just tell'em that tha Dwarf smacked the bad guys over the head - it'll make it all that much serious" - Tark continues on a good mood - "Imma not even gonna tell ya what me brethren would think if I told'em I'd been chasing hamsters up... Or is it down a tree?"

Climb: 1d20 + 8 ⇒ (18) + 8 = 26

"Anyone needs a hand with tha climbin' and all o'that?" - the sturdy dwarf offers.


Oread Monk 9 | AC 23/22/21 | HP 84/84 | Speed 20' | 7/8 Ki points | 10/10 Stun.Fist | F+10, R+11, W+13 | Init.+3 | Perception+16 | SM+13 | Darkvision 60'

Davu climbs down as well.

Climb 1d20 + 9 ⇒ (10) + 9 = 19

501 to 550 of 603 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Lucendar's Expedition to the Demonweb Pits - Hope you enjoy the trip! All Messageboards

Want to post a reply? Sign in.