Full Name |
Perblentious |
Race |
Aasimar |
Classes/Levels |
|
About Perblentious
An orphan was left at the temple of Desna in Oparra. One of the acolytes found him, and noticed a prominent birthmark shaped like a mug of ale right on the palm. Deciding that was auspicious, he delivered the child to the bar/temple of Cayden Calean (and he really didn't want the job of changing diapers and the like).
The priests of Cayden Calean agreed that the birthmark made him their business, and they took him in and raised him. Perblentious grew up to be a charming, if not overly bright boy. He had a knack for doing the right thing, if not for picking up book learning. He was devoted to his good works (which often involved mixology) and became a truly devout follower of his god, preaching both the word of Caylean as well as the beneficial aspects of alcohol consumption.
In fact, as time went on, he became one of the masters of the pulpit, spreading the holy message even better than priests greatly his senior. Not to mention he was a terribly popular bartender, always saying just the right thing to the unhappy drunks to alleviate their troubles.
Eventually the hierarchy of the church (such as it is in a chaotic church of drunks like this) decided that his gifts should not be kept to one place, and Perblentious was convinced to go out and spread the good word. He took up this avocation with great enthusiasm. This led him on a series of adventures all over Golarian, much of the time being spent as an associate of the Pathfinder society.
Upon one mission he actually pilfered a secret elven spice wine recipe (all drink mixes should be free!), only to be caught. He was a preacher, not a burglar after all. The elves forgave this trespass upon their secrets, but only on the condition that he would owe them a favor. He gladly submitted since he memorized the recipe anyway.
So now it seems an indiscretion of his youth has come back to haunt him, but then it's for a good cause, so he doesn't find it terribly onerous.
Perblentious is quite the convivial sort. Always happy to listen to another's troubles and offer solace in talk and spirits. He dresses in good quality clothing and is always well groomed.
Perblentious
Aasimar cleric (evangelist) of Cayden Cailean 9 (Pathfinder RPG Advanced Race Guide 84; Pathfinder RPG Ultimate Combat 40)
CG Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +24
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 66 (9d8+18)
Fort +11, Ref +7, Will +14; +2 trait bonus vs. charm and compulson
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 40 ft.
Melee +1 mithral rapier +7/+2 (1d6+1/18-20)
Special Attacks fascinate, inspire courage +2, inspire greatness, channel positive energy 6/day (DC 17, 5d6), sermonic performance, countersong
Domain Spell-Like Abilities (CL 9th; concentration +14)
. . 18 5-ft inc/day—dimensional hop
Aasimar Spell-Like Abilities (CL 9th; concentration +12)
. . 1/day—daylight
Cleric (Evangelist) Spells Prepared (CL 9th; concentration +14):
. . 5th—breath of life (2, DC 20), teleport{super}D{/super}
. . 4th—cure critical wounds, dimension door{super}D{/super}, dimensional anchor, freedom of movement
. . 3rd—daylight, daylight, fly{super}D{/super}, invisibility purge, invisibility purge
. . 2nd—cure moderate wounds (2), locate object{super}D{/super}, resist energy (2), shield other
. . 1st—bless, cure light wounds (2), endure elements, liberating command{super}UC{/super}, longstrider{super}D{/super}, protection from evil
. . 0 (at will)—create water, detect magic, purify food and drink (DC 15), stabilize
. . D Domain spell; Domain Travel
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Statistics
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Str 10, Dex 12, Con 14, Int 10, Wis 20, Cha 16
Base Atk +6; CMB +6; CMD 17
Feats Combat Casting, Improved Initiative, Lingering Performance[APG], Selective Channeling, Warrior Priest[UM]
Traits birthmark, seeker
Skills Diplomacy +16, Heal +9, Knowledge (religion) +4, Perception +24, Perform (oratory) +15; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common
SQ agile feet (8/day), aura, public speaker, spontaneous casting
Combat Gear scroll of aboleth's lung, invisibility purge, invisibility purge, scroll of air bubble, air bubble, scroll of break enchantment, scroll of breath of life, scroll of remove disease, resist energy, communal, resist energy, communal, wand of cure light wounds, wand of lesser restoration (50 charges); Other Gear +2 chain shirt, +1 mithral rapier, belt of incredible dexterity +2, cloak of resistance +3, eyes of the eagle, handy haversack, phylactery of positive channeling, dungeoneering kit, deluxe, 1,900 gp
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Special Abilities
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Agile Feet (8/day) (Su) For 1 rd, you ignore difficult terrain.
Aura (Ex) The character has a strong aura corresponding to his deity's alignment.
Bardic Performance: Fascinate (3 targets, DC 17) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Inspire Greatness (1 allies) (Su) Grants allies 2 bonus hit dice, +2 to attacks and +1 to fort saves.
Birthmark +2 save vs. charm & compulsion
Cleric (Evangelist) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Cleric Channel Positive Energy 5d6 (6/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dimensional Hop (18 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Public Speaker (-12 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (
Scroll of aboleth's lung, invisibility purge, invisibility purge Add this item to create a scroll with spells on it.
Scroll of air bubble, air bubble Add this item to create a scroll with spells on it.
Scroll of break enchantment Add this item to create a scroll with spells on it.
Scroll of breath of life Add this item to create a scroll with spells on it.
Scroll of remove disease, resist energy, communal, resist energy, communal Add this item to create a scroll with spells on it.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sermonic Performance (move action, 23 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as us
Sermonic Performance: Counterspell (Su) Counter magical effects that depend on sound.
Spontaneous Casting An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:
Warrior Priest +2 on concentration checks when casting defensively or grappling.