Lucendar's Bastards of Erebus (CoT) PbP Thread

Game Master Lucendar

Map of Westcrown


251 to 300 of 686 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

The blonde man in black leather is quite nimble and dodges Shel's swipe. "You face Kinto Anderhoff, prepare to face a gruesome death, little one!"


Callandor, Kaliana, and Tauni are up.


Female ( HP 13/1) AC:17 FF:12 T:15 F: +5 R: +2 W: +0 Initiative +3 Perception +3

As she speaks her hand quickly moves to her mouth, ....my jaw, pharasma damn these corpses.


HP 12/13 - AC 14/8T/12FF - SV F+3, R+1, W+5 Percep +6, Init +2, blind

With a grunt of exhaustion, Callandor pulls his sword free from the corpse of the dog and comes to assist Tauni.

move to L19 and attack

1d20 + 5 ⇒ (2) + 5 = 7
dmg 1d8 + 4 ⇒ (4) + 4 = 8


Female ( HP 13/1) AC:17 FF:12 T:15 F: +5 R: +2 W: +0 Initiative +3 Perception +3

Kaliana will rise, and if she can, reclaim her weapon. If it is not handy, she will look for one for any wepaon she can find.

Rising, slowly, still not looking great, Kaliana begins searching about for her blade, or any other she can find. "Give me a sec boys, and I'lls ee what I can do to help......argh, not sure how much help that will be though"


Tauni will drop her morning star and slap at the flames, calling on the power of Milani to help her endure the fire.

Reflex save 1d20 + 1 ⇒ (12) + 1 = 13

Channel energy, omitting the fallen dogs (I believe neither of these men have been hurt yet, and I don't see fallen foes on the map to know who is left. If there is another obvious choice to omit, can you please apply the selective channeling to them instead?)

Damage healed 1d6 ⇒ 6

Well, she is still on fire, but healed. Darn, with that roll, had she dropped it would have hit the DC to put out the flames exactly. Oh well.


HP 7/10 - AC 16.13.13 - F+2.R+6.W+2 - Init. +4 - Perc. +6 (+2 stone, +1traps) . GP 25.63

Loco feels so much better from the healing, but you can't tell by looking at him as he lies there drenched in a pool of blood.


Everyone who was wounded, please discount for now the 6 points of damage healed. Trying the Reflex save is a full-round action so no chance to Channel this Round.

Enemies' Turn Round 9:
Tauni takes 1d6 ⇒ 4 of fire damage from the fire before it burns itself out. Tauni currently at 4/12 hps.

Kinto, the blonde in the black leather, steps forward, drawing his rapier, and attacks Callandor, while Parne, the butcher, also attacks Callandor, but the Inquisitor parries away both attacks!
Kinto's rapier: 1d20 + 4 ⇒ (10) + 4 = 14
Parne's Cleaver: 1d20 + 4 ⇒ (12) + 4 = 16

Updated Map

Loco, Shel, and Callandor to finish the Round.


HP 7/10 - AC 16.13.13 - F+2.R+6.W+2 - Init. +4 - Perc. +6 (+2 stone, +1traps) . GP 25.63

Loco winces as he picks up the hand axe and rises. He looks like a grinning ghoul after a bloody feeding. Dagger and axe are dripping gore in each hand.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Shel nimbly ducks to L 15, trying to use her assailants distraction against him. She tries to skewer him with her dagger.

Attack 1d20 + 7 ⇒ (10) + 7 = 17
Damage 1d3 + 1 + 1d6 ⇒ (2) + 1 + (6) = 9

Bless, Flank


Shel's blow staggers the rogue in black leather, leaving him groggy from the blood loss, but he still stands, for now. Callandor, Kaliana (with sword), and Tauni are up!


Female ( HP 13/1) AC:17 FF:12 T:15 F: +5 R: +2 W: +0 Initiative +3 Perception +3

move to k19 alongside callandor and shel, attack
attack: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d10 + 4 ⇒ (9) + 4 = 13

Weapon in hand, Kaliana rejoins her companions, sending a vicious slice towards her opponent . "Sorry for taking a nap, Let's see if I can help."


Kaliana's swing takes out the staggered Anderhoff brother garbed in black leather, spraying is blood everywhere. Callandor and then Tauni's channel, presumably.


HP 12/13 - AC 14/8T/12FF - SV F+3, R+1, W+5 Percep +6, Init +2, blind

sorry guys, I'm on the road and will be on vacation for the next week. Please DMPC my character an don't die. ;) I'll check in sporadically. Happy hunting!


Callandor attacks the butcher, wounding him in the shoulder.
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Tauni channels energy healing all for 6 points.

Parne Anderhoff, outnumbered 5 to 1, wounded with 2 dead brothers on the ground, drops his weapon, drops to his knees, and raises his hands in surrender.

Combat over.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

"Ok, Parne, let's do this the easy way. All we want is information. What happened at the funeral the other day? Why did you all disrupt things? Where is the body? And why did you decide to later stealt the corpse?"


HP 7/10 - AC 16.13.13 - F+2.R+6.W+2 - Init. +4 - Perc. +6 (+2 stone, +1traps) . GP 25.63

As Shel begins to interrogate Parne, Loco spits and gets to work. He gathers and wipes down his weapons.

Let's see. We'll do a quick examination of the room. Then we can search the bodies...let's cut up their clothing to create bindings for this dirty louse here. Do they have all have the tatoos?

When the time comes to search and bind up Parne, Loco will be rough about it and the bindings will be most uncomfortable.


Don't forget the 6 points of healing from Tauni's channel.


Shel Whispertongue wrote:
"Ok, Parne, let's do this the easy way. All we want is information. What happened at the funeral the other day? Why did you all disrupt things? Where is the body? And why did you decide to later stealt the corpse?"

Parne looks at Shel indignantly, as his voice starts getting louder, his eyes all mad. "Why? WHY???? Because of PAZUZU, my god! To teach those devil-worshiping maggots that our demonic god was supreme, that they will tremble before the power of the Abyss! That Velbottis will rise again in Pazuzu's image and seek vengeance! It was his wish after all, in case of his death. PRAISE PAZUZU and death to all the infidels!" Parne spits on the floor, as he looks at all of you in disgust.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

"But what does the corpse have to do with your boy, Pazuzu? Where is the body now? Why Velbottis in particular?"


Female ( HP 13/1) AC:17 FF:12 T:15 F: +5 R: +2 W: +0 Initiative +3 Perception +3

" I know little of the gods, btu I don't liek the sound of Velbottis rising again...."

moving to stand behind their captive, kaliana looks to the rest of the group."Perhaps we should continue this discussion elsewhere, there could be more of them about or on their way."


HP 7/10 - AC 16.13.13 - F+2.R+6.W+2 - Init. +4 - Perc. +6 (+2 stone, +1traps) . GP 25.63

Loco (mockingly): "Pazoo - tzoo? Zooby doo?. What kind of ridiculous name is that?! These loosers are seriously f~%$ed in the head! Shel, finish this loon off will you? The world is better off without nutjobs like this. Kaliana. Where are we supposed to go with such a screwball? Quick! Let's clear out the room and be off. Here - takes these rags I stripped off the other bozo. Hog-tie him and take him home to play if you want...but any hint of inconvenience from him...I'll lobotomize him with my axe!"

Searching the bodies and the room. Looking out the exits. Glancing at those magazines on the blood-spattered floor by the upturned table. Perhaps Tauni and I can do that while the others interrogate/deal with Parne.


Shel Whispertongue wrote:
"But what does the corpse have to do with your boy, Pazuzu? Where is the body now? Why Velbottis in particular?"

Parne again looks indignant, shouting at Shel, "Because he is our founder, the first to recognize the greatness of Pazuzu! He is being prepared and will soon rise to take vengeance on all of you!"

DM rolls:

Loco: 1d20 + 6 ⇒ (18) + 6 = 24
Kaliana: 1d20 + 3 ⇒ (20) + 3 = 23
Shel: 1d20 + 7 ⇒ (19) + 7 = 26
Wow...what amazing set of rolls!

Loco, Kaliana, and Shel notice that as Parne's voice raises as he shouts at Shel, his eyes subtly keep shifting to the western passage.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

"You are riht, Kaliana. Looks like there is probably more company that way," Shel says pointing to the west.


HP 7/10 - AC 16.13.13 - F+2.R+6.W+2 - Init. +4 - Perc. +6 (+2 stone, +1traps) . GP 25.63

Loco shuts his mouth and stops short with his room search, scowling. Then - with axes in hand - he quietly shuffles to the West side of the room, hoping to get a better glance up the corridor.

move to F17 and peer up the corridor. Did he have time to find anything interesting yet?


On the three dead Anderhoff boys and the cultist, you find:
*Vial with red liquid
*Potion
MW rapier
7 daggers
Leather armor (3)
Keys (3)
29 gp, 15 sp
Cow Hammer (treat as warhammer)
18 gp, 10 sp
18 gp, 10 sp
Club
20 gp, 15 sp

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Loco looks up corridor and sees no figures but the corridor turns east and he hears faint spellcasting in the distance.


Female ( HP 13/1) AC:17 FF:12 T:15 F: +5 R: +2 W: +0 Initiative +3 Perception +3

Unless anyone stops her, Kaliana will attempt to deal nonleathal damage and knock him unconcious. I'll leave it to you to apply bonus for him being subdued and penalty for trying to do nonleathal.attack: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d10 + 4 ⇒ (8) + 4 = 12

"Right, time to go." pointing at their prisoner and raising he pommel "I think it's nap time for you"


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Shel grabs, the potion, the vial and the set of keys before advancing to follow Loco. "There's a really good rapier back here. We can collect the rest later," she says, as she gets in position.


HP 7/10 - AC 16.13.13 - F+2.R+6.W+2 - Init. +4 - Perc. +6 (+2 stone, +1traps) . GP 25.63

Loco returns to exchange his hand-axe for the rapier. He shakes his head at Kaliana in shock. He whispers hoarsley. "Must I do the dirty work? We can't let him live now! He will awaken and come back to screw us as sure as I'm a bloody dwarf! This is no time for mercy. Quickly...there are fell voices ahead! Someone is casting some terrible magic. Lets get 'em before they pull it off and then we're really in deep!

Loco will attempt to perform a coup de grace from behind on the prone Anderhoff brother. (!) A precision stroke deep into the heart with the rapier should suffice. Then he will get in position with Rapier and throwing axe and proceed up the corridor.

Do I need to roll? Sorry Kaliana...that's just his way.


Female ( HP 13/1) AC:17 FF:12 T:15 F: +5 R: +2 W: +0 Initiative +3 Perception +3

No apology needed,


Hey guys, sorry I've been absent since yesterday. Been trying to teach myself Maptools, think I got the hang of it.

Kaliana, no need to roll to hit. Parne is bound and is auto-hit.

Kaliana knocks out Parne with the blunt of her blade in one swing. He won't be getting up anytime soon. Loco, if you coup de grace him now, I would consider that an evil act as he currently represents no danger to any of you.

As Loco went west to the corridor to get a glance, he passed a large stack of animal hides and bones in the NE corner. As he looks up the corridor, this is his view: View of Map

If you are proceeding up the corridor, need marching order and space apart. Scouting, all together, etc..?


HP 7/10 - AC 16.13.13 - F+2.R+6.W+2 - Init. +4 - Perc. +6 (+2 stone, +1traps) . GP 25.63

I agree that its an evil act. Especially if this guy presents no danger to the party. But the circumstances are bringing this out in the dwarf. He is not evil. He has no desire to kill anyone. But after the harrowing encounter he just experienced he is understandably distraught and he feels that Parne actually does present a danger. (He thinks the man is an evil lunatic, who will awaken from the concussion and take revenge in the near future). Perhaps one of the other characters can intervene, show that the man presents no danger and stop Billcragg from committing an act which he may later regret.


Understandable. Anyone with ranks in healing or who can make a DC 10 healing check knows that Parne will be unconscious for hours not minutes, so that may be an argument to use with Loco.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

"Walk away, Loco we aren't murderers. We are here to stop people who have committed murders, remember? If you stoop to their level, you are no better than they are. This one is bound tightly, and knocked out. Hes no threat. That person casting a spell just might be however."


Heal check 1d20 + 7 ⇒ (9) + 7 = 16

He will survive. It will be some hours before he comes around without help, but he will likely pull through.

I agree we shouldn't just murder someone who isn't a threat. A couple of you seem to know a lot of folks in this part of town. Do you think we could get one to drop a note with the authorities letting them know where the demon worshippers are once we are done here?

Tauni will make sure they collect the coins from them as well. Blood money we can use for the good of the city. she mutters. She’ll take a set of keys as well, and the rapier Shel points out if no one else takes it.

That leaves a set of keys, leather armors, daggers, a cow hammer and club. I wouldn’t want to take the time to collect the armor before checking out the spell casting going on.


HP 7/10 - AC 16.13.13 - F+2.R+6.W+2 - Init. +4 - Perc. +6 (+2 stone, +1traps) . GP 25.63

Billo stops just in time with the point of the rapier wavering over the man's back. His face is the picture of dismay and shock. He lowers his head and turns from the scene. He marches to the corridor - ahead of the rest as he was before and punctuates his departure from the room by spitting at the wall.

Start sneaking up the corridor toward the sound of the spellcasting. Loco took the Rapier, Tauni. I hope that's ok. We'll take the keys too.


No problem with Loco taking the rapier; I just wanted to make sure it wasn't left behind.


Female ( HP 13/1) AC:17 FF:12 T:15 F: +5 R: +2 W: +0 Initiative +3 Perception +3

"I'm sure we can arrange for him to wake up in custody, but right now, we need to get ourselves moving"" Wiping her sword off as bets she can, Kaliana will move after Loco. quitly she says to no one in particular, "don't expect me to go charging in again, that hurt too much last time."


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Tauni, Shel already grabbed the keys as well as the potion and vial. As far as marching order goes, Loco should be first, giving him probably 15' to scout. Then perhaps Callindor, then Kaliana in the middle, and Shel, then Tauni, following fairly closely behind. I'd say other than the 15' given for Loco to scout, the rest of us should be in regular single file marching order.

"Okay, give Loco a little room, then let's get behind and cover him, in case that spellcaster is prepared for us."


Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Stealth: 1d20 + 6 ⇒ (2) + 6 = 8

Loco sneaks up the corridor to get a better view of the eastern room. As he gets closer, a foul smell pervades this area, which has many blood stains on the floor. Loco catches a glimpse of the side of an unlit metal furnace, as well as the side of a pit of vile liquid, from which the smell emanates. As he strains to get closer, Loco's acute ears pick up, very faintly from behind the furnace three voices, "Be ready, they'll be here soon" and "Ok" twice. However, in his haste, Loco fails to notice his new found rapier scraping the wall and giving away his position! Loco senses movement from behind the furnace!

DM rolls:
Initiative:
Callandor: 1d20 + 2 ⇒ (3) + 2 = 5
Kaliana: 1d20 + 3 ⇒ (7) + 3 = 10
Loco: 1d20 + 4 ⇒ (18) + 4 = 22
Shel: 1d20 + 3 ⇒ (3) + 3 = 6
Tauni: 1d20 + 1 ⇒ (9) + 1 = 10
Vander: 1d20 + 7 ⇒ (12) + 7 = 19
Cultists: 1d20 ⇒ 17

Initiative Order:
Loco
Vander
Cultists
Kaliana
Tauni
Shel
Callandor

Combat Map

Round 1:
Loco is up, no targets currently visible from his vantage point.


Invoking 24 hr rule so Loco delays..

Round 1 Enemies:
A human blonde man comes out of the shadows, resembling the three other Anderhoff brothers, dressed in a fancy noble's outfit over his leather armor. He carries a crossbow in hand and lets fire at Loco, grazing the dwarf on the cheek. The party hears casting from around the corner and someone yell "Pazuzu shall have your soul!" Then, the dwarf screams in terror and races past them at top speed, eyes bulging, "It's coming for me!"

Attack: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage: 1d8 ⇒ 1
Cultist SR roll: 1d20 + 2 ⇒ (20) + 2 = 22...success
Loco Will save: 1d20 + 2 ⇒ (4) + 2 = 6...fails!

Updated Map

Loco is now fleeing, he stopped delaying and used double move to run toward exit. Rest of party is up!


Female ( HP 13/1) AC:17 FF:12 T:15 F: +5 R: +2 W: +0 Initiative +3 Perception +3

ready action to attack first "thing" that comes around the corner not Callandor :)

As Loco goes running by, screaming about some unknown nightmare, Kaliana presses her back to the stone and raises her blade, waiting for whatever Loco saw to come for them. She attempts to remain silent, hoping it wont see her unntil too late.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Shel slips to -D, 2, hoping to evade the sight of the oncoming bad guys. They will never see me coming...hopefully


Callandor and Tauni move and delay...

Round 2:
A bolt bounces off the side of the wall where Kaliana waits. She looks around to see the last remaining blonde Anderhoff brother, cursing that he missed.
Attack: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3...miss!

Updated Map

Loco keeps running and is now out of sight. Rest of party is up. No charging around wall.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

DM, did the original Anderhoff brother we saw in Round 1 vanish, or is he the guy that is now shooting at Kaliana? I'm a bit confused about which baddies are where. I might be missing something obvious, lol.


Ok, to avoid confusion. Loco saw him (Vander) around the corner but then he was hit by spell and fled and he is now the one shooting at Kaliana. You killed the other 2 brothers and have one (Parne) bound and unconscious.


23/23 HP | AC 18/16/14 | F+3,R+5, W+3 | Perc +10/+11 (vTraps), Init. +5, DisDev+12 | CMD 14 | Female Halfling Unchained Rogue 3 | Evasion & Twist Away | 1 HeroPoint

Awesome. Thanks, DM.

"Alright, no time like the present, I suppose. Hopefully he is reloading," Shel whispers to the closest two of her group. Like s blur, the little halfling, dagger in hand, tears around the corner and double moves 40' to -H, -3, hoping to corner the butcher.


Female ( HP 13/1) AC:17 FF:12 T:15 F: +5 R: +2 W: +0 Initiative +3 Perception +3

move to -h, -2 attack attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d10 + 4 ⇒ (4) + 4 = 8

"That's what I thought last time shel, but I'm with you..."
Kalian says, right before she follows shel around the corner. Kaliana quickly moves past Shel, Curved blade held high. Reaching her foe, she brings the balde down, hard and fast.


As Shel passes G3, a cultist (with a readied action) casts a spell at her, invoking a terrifying image in Shel's mind of a demonic bird, but she resists and completes her move!
Will save: 1d20 + 2 ⇒ (15) + 2 = 17
Shel is shaken for 1 round.
Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.


Kaliana wrote:

move to -h, -2 attack [dice=attack] 1d20+4

[dice=damage] 1d10+4

"That's what I thought last time shel, but I'm with you..."
Kalian says, right before she follows shel around the corner. Kaliana quickly moves past Shel, Curved blade held high. Reaching her foe, she brings the balde down, hard and fast.

Kaliana has 20' of movement and no diagonal from D1 to E2 so she cannot reach H2 in 20', only H3. I double moved you.

1 to 50 of 686 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Lucendar's Bastards of Erebus (CoT) PbP Thread All Messageboards

Want to post a reply? Sign in.