
Callandor the True |

Callandor circles around to m17, taking advantage of his target's attention being divided amongst Shel, Kaliana, and now, him. Looking for an opening, he spots one and slashes his longsword across at the belly of his foe.
Damage 1d8 + 4 ⇒ (2) + 4 = 6

Kaliana |

5' step to o20, attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d10 + 4 ⇒ (1) + 4 = 5
"You boys really need to learn how to work as a team, letting a woman best you both" As she taunts them, Kaliana shifts to the side of the wonded man, aiming for the gap in his armor, right below the shoulder...

Loco Billo Billcragg |

If Billo gets a clear bead on one of these thugs, he will shoot. The Table should be placed on its side so he can stand at S18 (use a 5 foot step if necessary) and gain cover from the entrance of the room where the enemies are. He should still be able to see if any one comes around the corner from the ramp entrance.
Crossbow fire if a clear shot presents itself. Callandor's move to M17 might have cleared a path for some flanking fire. Sneak attack applies if 30' or less.
Shot 1d20 + 3 ⇒ (12) + 3 = 15 Damage 1d8 ⇒ 7 Sneak Attack if applicable 1d6 ⇒ 5

The_Devilish_DM |

I will assume Shel meant N20 since there is no N30 on the map.
Callandor moves around the thug and swings, but his blow is deflected by the rapier. With her thug distracted by the appearance of Shel at his backside, Kaliana's sword blow lands on the shoulder, severing the arm and spraying blood everywhere, as the thug falls to the floor from shock and blood loss!
Tauni is up! One thug left in M18..for now.

The_Devilish_DM |

If Billo gets a clear bead on one of these thugs, he will shoot. The Table should be placed on its side so he can stand at S18 (use a 5 foot step if necessary) and gain cover from the entrance of the room where the enemies are. He should still be able to see if any one comes around the corner from the ramp entrance.
Crossbow fire if a clear shot presents itself. Callandor's move to M17 might have cleared a path for some flanking fire. Sneak attack applies if 30' or less.
Shot 1d20+3 Damage 1d8 Sneak Attack if applicable 1d6
Loco, I saw the move to S18 and the grabbing the table to position it in front of you as your actions for this Round. You may attack in subsequent rounds.

Loco Billo Billcragg |

Loco Billo Billcragg wrote:
Loco, I saw the move to S18 and the grabbing the table to position it in front of you as your actions for this Round. You may attack in subsequent rounds.Yes. I'm getting ahead of myself...

Tauni "Rabbit" Desba |

Hearing the sounds to the west and north, Tauni grimaces. It sounds like more are coming. Milani's blessings on all of you, my friends. I think we will need it!
Move to P19 and cast Bless.
+1 morale bonus on attack rolls and saves vs. fear to all allies. Ten round duration.

The_Devilish_DM |

Initiative Order:
Kaliana
Tauni
Assailants
Shel
Callandor
Loco
Enemies' Turn Round 4:
The thug on Callandor ducks his blow and swings his short sword at the inquisitor and finds nothing but air.
Attack: 1d20 + 3 ⇒ (6) + 3 = 9..miss!
Suddenly, 2 lumbering corpses, their skin seemingly burned off, walk around the corner, dragging their feet and moaning, their arms outstretched. Behind them walks a male human garbed in black robes, tattoos of feathers on his face, commanding the undead, "Kill the intruders..in the name of Mistress Eldara and for the glory of Pazuzu!" He then begins casting magic!
From the NE, Callandor hears dogs barking coming from upstairs and getting closer...
Party is up, don't forget +1 from Bless.

Shel Whispertongue |

Shel deftly steps in behind the attacker, casuing him to split his attention between she and Callandor. She slams forward an attack with her dagger.
Attack 1d20 + 7 ⇒ (7) + 7 = 14
Damage 1d3 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8
Flank
Bless
Move to M 19

Kaliana |

charge to I19 and attack corpse charge: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d10 + 4 ⇒ (2) + 4 = 6
I have no idea what that guy is saying, but It can't be good!
Kaliana charges the corpse closest to the spell caster, hoping to carve a path straight to him.
I hope it isn't too late to start praying, Milani protect me...

Loco Billo Billcragg |

Billo has been crouching behind the table, his breathing low and the crossbow leveled at the thug who, 30 feet away, is distracted with Callandor. Still...like a statue...then a scarcely perceptible nudge of the trigger.
Not sure if I am supposed to roll again. I'll roll anyway. Firing to the opponent at M18. I think Sneak Attack might apply due to the distraction and partial concealment. I'll roll for that too. Firing with bless: 1d20 + 4 ⇒ (19) + 4 = 23 Damage: 1d8 ⇒ 2 Sneak attack if applicable 1d6 ⇒ 1
Then he reloads.
Now where's my throwing axe?

The_Devilish_DM |

Callandor chops off pieces of the zombie's arm, but as before, it continues to attack!
Enemies' Turn Round 5:
The zombie retaliates against Kaliana, curling its hand into a fist before lashing out at the elf, punching her in the face, smashing her nose and mouth, making her spit up blood!
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
The other zombie on Callandor follows suit, but the warrior deflects the blow away!
Attack: 1d20 + 4 ⇒ (9) + 4 = 13..miss
The cultist's spell goes off at the beginning of his turn, as to culminate the ritual, he reaches into his pocket and throws live crickets in the air, which encircle Shel and Tauni. The two of them hear a droning noise in their ears that makes them drowsy and they start to close their eyes, but they realize that magic is at play and they resist the urge to sleep, until the crickets are consumed in puffs of smoke!
Tauni Will save: 1d20 + 5 ⇒ (8) + 5 = 13...success
Frustrated that his spell did not achieve its objective, the cultist looks at Tauni's holy symbol and casts more magic, "Behold the terror of Pazuzu!" Again foul magics invade Tauni's mind, as she beholds the most horrifying demonic image stand where once the cultist was, but she thinks back on her years of meditation and her faith in her goddess is strong and she resists every urge in her body to run for her life, but the experience leaves her tired and drained. Tauni has the Shaken condition for 1 round.
Two black guard dogs, each weighing about 100 pounds of muscle, rush down the stairs to the NE and appear growling! The party hears from above, "Get 'em boys, get 'em!"
The party is up: Shel, Callandor, Loco, Aeronniell, and Tauni.

Shel Whispertongue |

"Well, that's not good. Make'em come to us, Tauni," Shel warns as she moves to I 22. [/b]We've got dogs coming in behind us, Cal. I'll help you if you help me,"[/b] she tells him, as she moves beside him.

Kaliana |

lost track of when Kaliana goes, on her turn she will attack the corpse in front of her. If she drops it, she will move to F18 to base the caster. If she doesn't she will 5' step back to I19
attack: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d10 + 4 ⇒ (4) + 4 = 8
Spitting out blood, Kaliana curses "ghaaa, that thing might have busted my nose."

Loco Billo Billcragg |

Loco surveys the action from his position behind the barrier as he finishes loading the crossbow. He looks back to the corridor as well. Where is that goddamned axe? he grumbles to himself. He is about to set forth into the fray when he hears the baying of hounds. He remains concealed...looking for where they are coming from.
waiting for his turn....

Callandor the True |

Callandor will do his best to dispatch the zombie in front of him before moving to deal with the caster.
If the corpse drops, move to g19 to give Kaliana the flank and threaten the caster. If he does not drop, 5 foot step to h20 to set up flanks for Kaliana and/or Shel (and, conveniently, the zombies. Well, hopefully draw some heat from the wounded fighter and the little halfling).

Loco Billo Billcragg |

Hearing the growls coming from the right side of the room, Loco quietly slips around the table and up against the right wall of the entrance, hoping to catch enemies by surprise when they arrive.
Q18. Crossbow readied.

The_Devilish_DM |

Cultist Will save: 1d20 + 5 ⇒ (19) + 5 = 24..success! The cultist's faith in his demonic god is just as strong, though he is drained and Shaken as well.
Enemies' Turn Round 6:
The zombie curls his fist again and strikes at Kaliana again, landing another heavy blow to her face that breaks her cheek muscles and jaw, spitting blood on Tauni, as her limp form falls, her sword crashing on the floor!
1d20 + 4 ⇒ (19) + 4 = 23..hit
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
The cultist draws his club and attempts to beat Callandor but misses poorly.
1d20 ⇒ 6..miss
The dogs rush out provoking Loco's readied action, one of the dogs headed toward the dwarf, the other to Tauni!
The dog on Tauni runs to her trying to bite her leg but misses!
1d20 + 3 ⇒ (6) + 3 = 9..miss
The dog on Loco (if not dead) runs to him trying to bite his leg, grips on to his boot, but the dwarf is able to pull away with no harm other than the dog's drool!
1d20 + 3 ⇒ (8) + 3 = 11..miss
Need Loco's Readied action for Round 6, then Shel and Callandor to finish the Round, and Kaliana's Stabilization roll (-3) and Tauni and Loco in Round 7.

Shel Whispertongue |

Shel charges ahead to H 20 and swings at the undead with her dagger.
Attack 1d20 + 7 ⇒ (4) + 7 = 11
Damage 1d3 + 1 ⇒ (3) + 1 = 4
Bless
Charge

Loco Billo Billcragg |

The dogs burst into sight - it seems they sniffed Loco out before he could surprise them, but at least he is ready to act quickly - firing at the one who is after Tauni first.
Crossbow fire: 1d20 + 4 ⇒ (7) + 4 = 11 Damage: 1d8 ⇒ 1
......and he hisses something profane and dwarfish under his breath.

Callandor the True |

"Prepare to meet your lord, foul one!"
Damage 1d8 + 4 ⇒ (8) + 4 = 12
if he drops, and that causes the zombie to drop, move to close with nearest dog. Otherwise, 5 ft step to the south of the zombie. Sorry, posting from my phone and can't see the map ATM.

The_Devilish_DM |

The cultist falls, as Callandor's blade cuts him from navel to throat. The zombie, however, continues its rampage!
NP, thank you for posting from your phone. You are killing everything left and right! Actually, I will put you in the N square in order for you to flank with Shel. We can retcon if you do not like, later when you see map.
Summary of Round 6:
Kaliana swung and missed
Tauni cast Cause Fear on cultist, he made save
Zombie dropped Kaliana
Cultist missed Callandor
Loco's bolt missed dog
Dogs missed Tauni and Loco
Shel charged but missed
Callandor dropped the cultist
Initiative Order Round 7:
Kaliana
Tauni
Zombie/Enemies
Loco
Dogs
Shel
Callandor
Kaliana's stabilization and Tauni's action are up!

Tauni "Rabbit" Desba |

Posting from a phone so I can't see the map either.
Tauni strikes at the dog before her, keeping her shield between them and circling to a more advantageous position.
To hit 1d20 + 1 ⇒ (17) + 1 = 18
Damage 1d8 + 1 ⇒ (3) + 1 = 4
If she can take a step that would obviously position her better, please feel free to move her for me.

The_Devilish_DM |

Tauni's morningstar bashes the dog's skull, but it keeps coming at her.
Round 7:
The zombie moans, looks around, and bashes Callandor, its fist breaking the inquisitor's ribs and making him spit blood!
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Then two blonde men, obviously related to Torkan Anderhoff, come down the stairs and yell, when they see the body, "Brother! Intruders, we will stain the walls with your blood, this we swear it!" They look like this
The bloodied dog on Tauni growls in anger and leaps at her, threatening to bring her down with its weight, but the cleric bashes it away with her shield.
Attack: 1d20 + 3 ⇒ (3) + 3 = 6...miss
Need Loco's action then last dog's attack.

Loco Billo Billcragg |

"Friggin' mutt!"
Loco pulls his boot free from the dog's slobbering mouth and then - feeling courageous - stands his ground. Wasting no time he drops the crossbow and pulls out his hand axe. The blade waivers in the air a moment as he times the blow, then he chops it down hard towards the dog's skull.
Move action: Draw Weapon. Standard Action: Chop! Dice, please be good to Loco! 1d20 + 3 ⇒ (18) + 3 = 21 Damage 1d6 + 1 ⇒ (3) + 1 = 4

The_Devilish_DM |

The axe slices a part of the dog's face, which only angers it more! It leaps at the dwarf's neck, biting his collarbone and tearing chunks of it, as Loco falls unconscious to the ground, his axe clattering to the floor.
Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
HP summary:
Kaliana: -3/13 (stable)
Tauni: 11/12
Loco: -4/10
Shel: 10/10
Callandor: 7/13
A channel energy may be helpful, no?
Shel and Callandor are up to finish the Round; then Kaliana (unconscious) and Tauni to start Round 8.

Callandor the True |

With Kaliana down, Callandor knows it falls to hold the front line until the Rabbit can come to our rescue. First things first - fight on only one front. He gathers himself for a hopefully killing blow against the final zombie.
if he drops, move to j19

The_Devilish_DM |

Well, since I am sure Callandor does not want to risk an AoO from the dog as he passes by....
As Shel's dagger rips open the zombie's spine and it falls motionless to the ground, Callandor sees the cleric in trouble fighting a big dog and ends its life with a slash of his sword.
Kaliana rests in her unconscious state and Tauni is up in Round 8!

Tauni "Rabbit" Desba |

With a smile of thanks to Callandor, Tauni releases a pulse of healing power to those around her. It heals 1d6 ⇒ 5 damage. She focuses to minimize the benefit to their foes.

The_Devilish_DM |

Moved Tauni to L20, thereby catching everyone in radius, excluding the dog, who is wounded.
Enemies' Turn:
The Anderhoff brother who most looks like a butcher moves up and tries to cut Tauni with his cleaver but misses poorly!
1d20 + 4 ⇒ (1) + 4 = 5..miss!
The other brother, dressed in black leather armor, screams, "Damn it, Parne, don't miss!" He pulls a flask from his belt and throws it at Tauni, the glass shattering upon contact with the cleric's armor and immediately erupting into flames that scorch her!
1d20 + 5 ⇒ (16) + 5 = 21..miss!
Damage: 1d6 ⇒ 4
Loco stirs to consciousness, as part of his collarbone heals from Tauni's magical energies, only to feel the drool of a pissed off Rottweiler growling next to him, about to attack again! Loco's action followed by the dog. Loco is weaponless right now.

Loco Billo Billcragg |

What a predicament
Loco's smiles at the pain...welcoming it and the adrenalin he hopes it will bring. There is nothing else to to. One way or another he has to get up and give the dog the slip. He sees the axe. He feels his dagger on his belt. The axe would be better...but can he pick it up on time? Well here goes...
"Huhhrgg!"
Loco bolts to his feet, weapon in hand.
Two actions. Get up and draw weapon. Will the dog get a second AoO if Loco picks up the axe? Can he pick up the axe while getting up? He'll draw his dagger rather than give the dog another opportunity.

Loco Billo Billcragg |

..at least he tries to bolt to his feet. But the bloody dog is bearing down on him!...and he stumbles right back to his hands and knees in frustration. Shifting his weight he lunges forward, hoping to slip his dagger up under the dog's ribs while still on the floor.
Tauni's roll to beat Loco's SR6 for Bless(i'll roll for her) 1d20 + 1 ⇒ (1) + 1 = 2. Not strong enough! Roll to hit from the floor 1d20 + 3 ⇒ (20) + 3 = 23. Crit! Roll again !1d20 + 3 ⇒ (10) + 3 = 13. Damage 1d4 + 1 ⇒ (2) + 1 = 3.

The_Devilish_DM |

1d20 ⇒ 16
1d4 + 1 + 1d4 + 1 ⇒ (3) + 1 + (1) + 1 = 6
With the dog's teeth inches away from his throat, Loco thrusts up with his dagger, catching it in the the throat, blood sputtering over his chest and face. The dog whelps, then collapses to the ground.
Updated Initiative Order Round 8:
Kaliana (already acted, conscious now, prone, and weaponless)
Tauni (already acted, on fire)
Enemies (already acted)
Loco (already acted, prone, dagger in hand)
Shel
Callandor
Shel and Callandor to close Round 8, then Kaliana and Tauni to start Round 9.

Shel Whispertongue |

Shel advances to K 18, and squares off with the opponent advancing on the group, takign a swipe with her dagger.
Attack 1d20 + 5 ⇒ (9) + 5 = 14
Damage 1d3 + 1 ⇒ (2) + 1 = 3
Bless