Lord of Destruction PBP

Game Master detritus


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Male Human Necromancer

G23

1d20 + 6 ⇒ (19) + 6 = 25 initiative


M Dwarf Warden 3

I 22
1d20 + 1 ⇒ (18) + 1 = 19Init


H 23
1d20 + 1 ⇒ (8) + 1 = 9Init


Male Human Avenger/3

Start @ H22
1d20 + 1 ⇒ (16) + 1 = 17


Map

Coal
Allvis
Vikktor
G
Will
H
GA

Coal is Up


Male Human Necromancer

Summon Ghoul at E21 to attack g5
Summon Ravenous Ghoul:
conjuration, death, standard, ranged 10, Effect: You conjure a medium ghoul that occupies one square within range and make it attack. You can move the ghoul up to 6 squares as a move action. The ghoul has hit points equal to twice your healing surge value (18). It has defenses equal to 10+1/2 level+int+implement bonus (16). It makes saving throws as if it were you. It has whatever senses you have. The ghoul lasts until the end of your next turn. Target: 1 creature adjacent to ghoul, 6 vs fort, Hit: 1d6+5 and the target is slowed until the end of your next turn, if it is already slowed it is immobilized until the end of your next turn. Sustain minor and make another attack.

G5
1d20 + 6 ⇒ (14) + 6 = 20vs fort
1d6 + 5 ⇒ (1) + 5 = 6damage


M Dwarf Warden 3

Move to I19 without provoking AOO.

MArk both G3 and G2.

Allivs lashes out with the weight of the earth.
1d20 + 10 ⇒ (3) + 10 = 13vs AC on G2
1d10 + 8 ⇒ (10) + 8 = 18 on hit slow eont


A ghoul errupts out of the and promptly destroys the closest goblin as the stoic dwarf misses with a vicious swing of his hammer, but he does manage to get the attention of the two goblins.

Vikktor
G1
G2 (marked by allvis)
G3 (marked by allvis)
G4
G6
G7
G8
Will
H
GA1
GA2
Coal
Allvis

Map

Vikktor is up


Male Human Avenger/3

Oath of Enmity GL
Angelic ALacrity
Standard/one creature (+11 vs AC 2d12+6) Effect: BEFORE the attack, you shift 2 squares.
avoiding OA, move to F21
1d20 + 11 ⇒ (19) + 11 = 30 vs AC
2d12 + 6 ⇒ (6, 4) + 6 = 16 damage


Coal reacts in astonishment as Vikktor viciously attacks his ghoul and sends it screaming back to its grave.

Will updated later with the monster stuff


All of the goblins let loose with spears and sword strikes at various targets. They do not seem to be making a concentrated effort just striking out at anyone they see.

G1 vs V 1d20 + 6 ⇒ (13) + 6 = 19 vs ac, 4 damage
G6 vs A 1d20 + 6 ⇒ (13) + 6 = 19 vs ac, 4 damage
G4 vs A 1d20 + 6 ⇒ (9) + 6 = 15 vs ac, 4 damage
G8 vs A 1d20 + 6 ⇒ (3) + 6 = 9 vs ac, 4 damage
G7 vs V 1d20 + 6 ⇒ (13) + 6 = 19 vs ac, 4 damage
G3 vs A 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 vs ac, 5 damage on hit
G2 vs A 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 vs ac, 5 damage on hit
Vikktor takes 8 damage
Allvis takes 10 damage

Map

Will
H
GA1
GA2
Coal
Allvis
Vikktor
G1
G2 (marked by allvis)
G3 (marked by allvis)
G4
G6
G7
G8

Will is up.


Will tries to make a vicious mockery of G4 pointing out several of his many flaws...

1d20 + 8 ⇒ (6) + 8 = 14vs Will
1d6 + 5 ⇒ (3) + 5 = 8 on hit -2 to attack until eont


The goblin shaman on the rise casts a spell of icy particles that coat the ground.

This is difficult terrain and gives the goblins concealment, blue squares

The acolyte on the rise targets the dwarf and necromancer with a stunning hex.

1d20 + 5 ⇒ (20) + 5 = 25 vs will against Allvis, 1d6 + 5 ⇒ (3) + 5 = 8, crit 11 damage and the target is immobilized until the end of its next turn
1d20 + 5 ⇒ (8) + 5 = 13 vs will against Coal, 1d6 + 5 ⇒ (6) + 5 = 11 and the target is slid to G20, missed

The second acolyte focuses his attacks on Vikktor and Will.

1d20 + 5 ⇒ (12) + 5 = 17 vs will against Vikktor, 1d6 + 5 ⇒ (6) + 5 = 11 and immobilized until the end of its next turn, missed
1d20 + 5 ⇒ (13) + 5 = 18 vs will against Will, 1d6 + 5 ⇒ (3) + 5 = 8, immobilized until the end of its next turn, missed

Coal
Allvis
Vikktor
G1
G2 (marked by allvis)
G3 (marked by allvis)
G4
G6
G7
G8
Will
H
GA1
GA2

Coal is up


Male Human Necromancer

Move to G22. Attacking GA1
Scare:
death, fear, illusion, psychic, standard action, burst 1 within 10, each enemy in burst, 6 vs will Hit:1d4+5 psychic damage. If target moves nearer to you on its next turn, it takes psychic damage equal to your cha mod (+3).

GA1
1d20 + 6 ⇒ (17) + 6 = 23vs will
1d4 + 5 ⇒ (4) + 5 = 9psychic damage

Is G6 considered hit in the blast? If so,
1d20 + 6 ⇒ (6) + 6 = 12vs will


I would say no, because of the 10 foot rise, which is higher than the range of the attack. Anyone else's thoughts on it, i am up for feedback, but I will let you move the burst over and up one to get all three people on the rise if you want, since you can target the square ni the middle of the three and get them all, because of the way you would have to shoot at him it woudl be -2 to hit on the guy in the back though for partial cover, but no penalty to the guys in the front


M Dwarf Warden 3

agree I thought about attacking one but realized I'd have to use my 2 square ability and it woudl be through cover due to the rim or whatever


Male Human Necromancer

Ok so I will take your advice and focus the Scare on H12. Since I have already rolled for GA1 and I would think G8. I will now roll for the attack on H.

h
1d20 + 6 - 2 ⇒ (9) + 6 - 2 = 13vs will


Coal scares two of the goblins and one immeditatly drops dead.

Battle Map

Allvis
Vikktor
G1
G2 (marked by allvis)
G3 (marked by allvis)
G4
G6
G7
Will
H
GA1 (scared)
GA2
Coal

Allvis is up


M Dwarf Warden 3

Allvis takes a moment to focus himselfsecond wind

Mark g2 and g3

1d20 + 10 ⇒ (2) + 10 = 12vs AC vs g3
1d10 + 8 ⇒ (9) + 8 = 17


Allvis's wild swing misses the little goblin.

Vikktor
G1
G2 (marked by allvis)
G3 (marked by allvis)
G4
G6
G7
Will
H
GA1 (scared)
GA2
Coal
Allvis


Vikktor hesitates and the goblins take advantage, launching attacks at random once again.

G1 attacks Vikktor1d20 + 6 ⇒ (15) + 6 = 21 vs ac, 4 damage
G2 attacks Allvis1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20 vs ac, 5 damage
G3 attacks Allvis1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 vs ac, 5 damage
G4 moves to J16 and attacks Vikktor1d20 + 6 ⇒ (14) + 6 = 20 vs ac, 4 damage
G6 moves to C19 and attacks Vikktor1d20 + 6 ⇒ (5) + 6 = 11 vs ac, 4 damage
G7 attacks Coal1d20 + 6 ⇒ (20) + 6 = 26 vs ac, 4 damage
Allvis takes 10 damage
Vikktor takes 8 damage
Coal takes 4 damage

Will
H
GA1 (scared)
GA2
Coal
Allvis
Vikktor
G1
G2 (marked by allvis)
G3 (marked by allvis)
G4
G6
G7

Map

Will is up


Will tries to strengthen Vikktor's resolve through his words.

Majestic Word Vikktor can spend a healing surge and add +6 hps to it and agains an additional +5 temp hps

Will then begins to mock G1 from a distance.
1d20 + 8 ⇒ (10) + 8 = 18vs Will
1d6 + 6 ⇒ (3) + 6 = 9 -2 penalty eont

@DM

Spoiler:
Did I miss g4 before I never saw it say in the body, I assume so since he's still on the map


I apologize, G4 is dead 4 less damage to Vikktor

Will demoralizes the goblin and it drops dead.

H
GA1 (scared)
GA2
Coal
Allvis
Vikktor
G2 (marked by allvis)
G3 (marked by allvis)
G6
G7
Will

I will update later with the monsters actions


Male Human Avenger/3

HP: 46/46 Surges: 7(4) Surge Value: 11

thanks Will !!


Hexer Icebound Hex against Allvis 1d20 + 7 ⇒ (9) + 7 = 16 vs will, 3d6 + 1 ⇒ (3, 6, 6) + 1 = 16 cold damage if he moves (save ends)
AP used, Freezing Hex on Coal 1d20 + 7 ⇒ (16) + 7 = 23 vs fort, 2d6 ⇒ (2, 2) = 4 cold damage and you are slowed (save ends)

The goblin shaman unleashes two cold blasts towards the two heroes.

GA1 1d6 ⇒ 2 recharge, 1d20 + 5 ⇒ (3) + 5 = 8 vs fort, against Coal 1d6 + 5 ⇒ (4) + 5 = 9 force damage and slides Coal to D23
GA2 1d6 ⇒ 4 recharge, 1d20 + 5 ⇒ (1) + 5 = 6 vs fort, against Vikktor 1d6 + 5 ⇒ (4) + 5 = 9 force damage and he is immobilized until the end of his next turn

The two goblin acolytes fire of stunning hexes but miss their marks badly.

Map

Coal
Allvis
Vikktor
G2 (marked by allvis)
G3 (marked by allvis)
G6
G7
Will
H
GA1 (scared)
GA2

Coal is up


Male Human Avenger/3

which one is the Shaman ?


H


attack centered on I19
Scare:
death, fear, illusion, psychic, standard action, burst 1 within 10, each enemy in burst, 6 vs will Hit:1d4+5 psychic damage. If target moves nearer to you on its next turn, it takes psychic damage equal to your cha mod (+3).

G3
1d20 + 6 ⇒ (16) + 6 = 22vs will
G2
1d20 + 6 ⇒ (17) + 6 = 23vs will

1d4 + 5 ⇒ (1) + 5 = 6damage

1d20 ⇒ 12slowed save


Coal scares the two goblins to death.

Map

Allvis
Vikktor
G6
G7
Will
H
GA1 (scared)
GA2
Coal

Allvis is up


M Dwarf Warden 3

Allvis whips out a throwing hammer and flings it at G7 in one smooth motion.

1d20 + 9 ⇒ (18) + 9 = 27vs AC
1d6 + 7 ⇒ (5) + 7 = 12

re: Saves
1d20 ⇒ 12
1d20 ⇒ 19


Male Human Avenger/3

Move to D19
Oath of Emnity on G6 (like a g6, like a g6)
Overwhelming strike
standard/one creature (+11 vs AC 1d12+6) On a hit: You shift 1 square and slide the target 1 square into the space you occupied.
1d20 + 11 ⇒ (14) + 11 = 25 vs AC
1d20 + 11 ⇒ (11) + 11 = 22 vs AC
attacking G6
1d12 + 6 ⇒ (8) + 6 = 14 damage
ME to E18
G6 to D19


Allvis blasts the life from one goblin, while Vikktor slashes the other in half.

Will
H
GA1 (scared)
GA2
Coal
Allvis
Vikktor

Will is up


Will tries to stagger GA2 with the power of his voice.

Staggering Note
1d20 + 8 ⇒ (16) + 8 = 24vs will
5 dmg on hit and push GA2 to K16 off the side of the pillar.


save to keep from falling 1d20 ⇒ 19, falls prone before going off the edge

The acolyte catches himself before he skids off the edge of the platform, but is knocked prone.

Shaman recharge 1d6 ⇒ 4, Freezing Hex on Allvis 1d20 + 7 ⇒ (3) + 7 = 10 vs will, 2d6 ⇒ (3, 1) = 4 and the target is slowed (SE)

The shaman takes an opportunity to cast a freezing charm at the dwarf but misses his mark badly, but moves his zone of cold.

Recharge on both acolytes 1d6 ⇒ 2, 1d6 ⇒ 4
GA1 Hand of Maglubiyet at Allvis 1d20 + 5 ⇒ (4) + 5 = 9 vs fort, 1d6 + 5 ⇒ (4) + 5 = 9 force damage, immobilized until the end of the acolytes next turn
GA2 Hand of Maglubiyet at Coal 1d20 + 5 ⇒ (12) + 5 = 17 vs fort, 1d6 + 5 ⇒ (3) + 5 = 8 force damage, pushed to D23

The two acolytes fire off two hexes, but only one of them connects.

Coal
Allvis
Vikktor
Will
H
GA1
GA2

Map

Coal is up


Male Human Necromancer

Ga2
Paralytic Field:
death, necrotic, psychic, zone, standard, area burst 1, within 20, 6 vs will, Hit: 1d10+5 psychic and necrotic damage. The target is immobilized until the end of your next turn. If you roll a critical, the target is restrained until the end of your next turn instead. Effect: you create a zone in the area of the burst. Any creature that enters the zone is immobilized until the end of its next turn. The zone lasts until the end of your next turn

1d20 + 6 ⇒ (13) + 6 = 19vs will
1d10 + 5 ⇒ (10) + 5 = 15psychic and necrotic damage


M Dwarf Warden 3

Allvis whips out his remaining throwing hammer and flings it at GA2 in one smooth motion.

1d20 + 9 ⇒ (8) + 9 = 17vs AC
1d6 + 7 ⇒ (5) + 7 = 12

Move to G15


The goblin staggers under the combined strikes of the two allies.

Vikktor
Will
H
GA1
GA2 (bloodied)
Coal
Allvis

Vikktor is up

Map


Male Human Avenger/3

Move to J13
Basic Ranged Attack
+3 vs AC Javelin 1d6
1d20 + 3 ⇒ (5) + 3 = 8 vs AC
attacking GA2
1d6 ⇒ 6 damage


Vikktor's throw is wide.

Will is up


Will smirks at GA2 and says let's see if you can be so lucky this time...

staggering note
1d20 + 8 ⇒ (4) + 8 = 12 vs will
5 dmg on hit and pushed 2 squares off the side.


Will's discordent note does not seem to have any effect on the acolyte.

Hexer recharge 1d6 ⇒ 5
jumps to E121d20 + 7 ⇒ (18) + 7 = 25 and moves the zone of cold
Icebound Hex 1d20 + 7 ⇒ (8) + 7 = 15 vs will against Allvis, if the target moves on his turn he takes 3d6 + 1 ⇒ (6, 6, 2) + 1 = 15 cold damage (SE)

The shaman jumps to another stalagymite and fires off a hex at the dwarf.

Acolyte 1 recharge 1d6 ⇒ 5
Hand of Maglubiyet against Allvis1d20 + 5 ⇒ (8) + 5 = 13 vs fort, 1d6 + 5 ⇒ (5) + 5 = 10 and the target is immobilized, miss
Hand of Maglubiyet against Will1d20 + 5 ⇒ (10) + 5 = 15 vs fort, 1d6 + 5 ⇒ (2) + 5 = 7 and the target is immobilized, hit

Acolyte 2 recharge 1d6 ⇒ 2
Hand of Maglubiyet against Vikktor1d20 + 5 ⇒ (13) + 5 = 18 vs fort, 1d6 + 5 ⇒ (4) + 5 = 9 and the target is immobilized, hit
Hand of Maglubiyet against Coal1d20 + 5 ⇒ (3) + 5 = 8 vs fort, 1d6 + 5 ⇒ (1) + 5 = 6 and the target is immobilized, miss

The two acolytes smile and fire off twin blasts of freezing energy at the party.

Coal
Allvis
Vikktor
Will
H
GA1
GA2 (bloodied)

Map

Coal is up


Male Human Necromancer

move to f21 attacking GA2
Baneblast:
death, necrotic, standard, close blast 3, each enemy in blast, 6 vs will, Hit: 2d4+5 necrotic damage. You and each enemy in the blast gain an aura 2 until the end of your next turn. Each of your enemies that begins its turn in your aura or the aura of any of its allies, or moves into an aura, takes necrotic damage equal to your int mod (+4). A foe can take this damage from multiple auras, though only once from the same aura.

1d20 + 6 ⇒ (10) + 6 = 16vs will
2d4 + 5 ⇒ (4, 3) + 5 = 12 necrotic damage


That ability is a close blast, so unfortunately it would not be able to hit him, however you can use that same attack roll for another ability, it does hit if that helps.


M Dwarf Warden 3

Allvis looks around annoyed wishing he had something else he could throw...

1d20 + 1 ⇒ (15) + 1 = 16 Save vs cold effect Success I <3 font of life...

move to e13.

Mark H

Thron Strikeif able on H 2 reach
1d20 + 10 ⇒ (18) + 10 = 28vs AC.
1d10 + 8 ⇒ (1) + 8 = 9 and pull H off the pillar if succeeds

reroll 1 for hammer 1d10 ⇒ 8 would be 16 dmg


1d20 ⇒ 4, damage 1d10 ⇒ 6, Allvis slowed until the end of his next turn, just noticed the hps on the guy you were attacking Coal he is dead no matter what you throw at him

Allvis manages to pull the shaman off his pillar but feels cold seep into his body slowing him.

Vikktor
Will
H (prone)
GA1
Coal
Allvis

Vikktor is up


Male Human Avenger/3

HP: 37/46 Surges: 7(4) Surge Value: 11
as i am immobilized, i can do nothing. . .

Vikktor curses the day the shaman was born


Will moves to E18 and tries to make a mockery of H.

1d20 + 8 ⇒ (5) + 8 = 13vs Will
1d6 + 5 ⇒ (4) + 5 = 9on hit -2 to attack eont.

"You call that an ice hex? More like a sleet hex!"


Will's wit falls on deaf ears.

Hexer stand up, recharge 1d6 ⇒ 3
move the ice field
Rod attack 1d20 + 7 ⇒ (20) + 7 = 27 vs will against Allvis, 1d6 ⇒ 2, 2 damage
Acolyte recharge 1d6 ⇒ 4
Hand of Maglubiyet 1d20 + 5 ⇒ (7) + 5 = 12 vs fort against Allvis, 1d6 + 5 ⇒ (3) + 5 = 8 moved to H16 on hit, missed

The shaman lashes out at Allvis with his rod and moves the ice cloud to surround him and the dwarf, but the acolytes hex flies wide.

Coal
Allvis
Vikktor
Will
H
GA1

Map

Coal is up


Male Human Necromancer

Move to E17. Attacking H.
Scare:
death, fear, illusion, psychic, standard action, burst 1 within 10, each enemy in burst, 6 vs will Hit:1d4+5 psychic damage. If target moves nearer to you on its next turn, it takes psychic damage equal to your cha mod (+3).

1d20 + 6 ⇒ (15) + 6 = 21vs will
1d4 + 5 ⇒ (3) + 5 = 8 psychic damage


Coal puts the fear of the goblin gods into the Shaman.

Allvis is up

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