Durkon Thundershield

Allvis's page

26 posts. Alias of Glod.


Full Name

Allvis

Race

Dwarf

Classes/Levels

Warden 3

Gender

M

Strength 20
Dexterity 10
Constitution 16
Intelligence 9
Wisdom 10
Charisma 10

About Allvis

2250 xp

Init 1

51 HP 25 bloodied 12 Value 12 a day

Def

Spoiler:

20 AC
18 Fort
14 Ref
13 Will

5 Speed

11 passive insight
16 passive perception

Melee Basic

Spoiler:
10 vs AC 1d10+8
Craghammer
Range Basic
Spoiler:
9 vs AC 1d6+7
Throwing Hammer

Dwarf Info:

Spoiler:

+5 bonus to saving throws against poison
Armor or heavy load doesn't reduce your speed
Can move 1 less when forced to move(Stand your ground)

Skills:

Spoiler:
-2 Acro 8 athl 1 bluff 1 diplomacy 3 dungeoneering 8 endurance 1 heal 1 insight 1 intimidate 6 nature 6 perception -2 stealth 1 streetwise -2 thievery

Class Info:

Spoiler:
Font of Life- Saving throw at the start of your turns +1 (equipment)

Earthstrength- Add con mod to AC instead of Dex When you use second wind add your con mod to AC

Nature's Wrath- On your turn you can mark each adj enemy as a free action until the end of your next turn

Languages:
Common, Dwarven

Auspicious Birth Background

Second Wind:

Spoiler:
minor action due to dwarf regain 12 hps and gain +2 fort,will, ref and +5 AC

At Will:

Warden's Fury

Spoiler:
10 vs Fort Imm Interrupt
An enemy marked by you makes an attack that does not include you as a target. 1d10+8 and the target grants combat adv to you and your allies until the end of your next turn.

Warden's Grasp

Spoiler:
imm Reaction Close burst 5 An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target effect: you slide the target 1 square. The target is slowed and cannot shift until the end of its turn

Thorn Strike

Spoiler:
10 vs AC Melee 2 Standard 1d10+8 and you pull the target 1 square 2 squares(1 ability 1 feat)

Weight of Earth

Spoiler:
10 vs AC Standard 1d10+8 and the target is slowed until the end of your next turn

CragHammer Throw

Spoiler:
12 vs AC (2 abi+2 weapon exp+5str+1 hammer+1 feat +1 level) 6/12 range 2d6+8 (1 hammer 2 feat)

Encounter:

Roots of Stone

Spoiler:
10 vs AC Standard Close burst 1 Effect: The burst creates a zone of rippling earth that lasts until the end of your next turn. Make the following attack

Target: Each enemy in burst
1d10+11 the target is knocked prone when it laves the zone. Earthstrength add +3 to dmg when leaving zone.(added previously)

Earthgrasp Strike

Spoiler:
Standard 10 vs AC 1d10+8 and you knock the target prone. The target can't stand up until the end of your next turn, and the first time it stands up before the end of the encounter it takes 1d10+5 dmg

Daily:

Form of Winter's Hearld

Spoiler:
minor effect: You assume the guardian form of winter's hearld until the end of the encounter. While you are in this form you can a +1 bonus to AC and resist cold 5. In adddition each square within 2 squares of you wherever you move is difficult terrain for your enemies. Special:Once during this encounter you can use Winter's Herald Attack
10 vs AC Close burst 1 Standard each enemy in burst
1d10+8 cold damage and the target is immobilzed SE Miss Half dmg and the target is immoblized untilt he end of your next turn

Utility:

Erupting Font

Spoiler:
Close burst 5 encounter You success on the saving throw granted by your Font of Life each enemy in burst is marked until the end of your next turn

Equipment:
1 pp 50 gp
Throwing Hammer x2
Adventurer's Kit
Foe Maker Craghammer +1

Spoiler:
1d6 on crit +2 attack prof +1 attack and dmg versatile/brutal 2 (reroll 1 and 2) Daily:standard each enemy within 5 squares that you can see is marked until the end of your next turn

Lifefont Hide Armor +1
Spoiler:
3 ac -1 check +1 ac enhance When you make saving throws at the start of your turn you gain a +1 item bonus to each saving throw daily no action effect you make a saving throw against each effect that a save can end instead of just one

Amulet of Mental Resolve +1
Spoiler:
+1 fort/ref/will gain a +2 item bonus to saving throws against charm/illusion/sleep keywords

Floating Shield Heavy Shield
Spoiler:
-2 check 2 ac You do not sink beneath the surface of any liquid unless you choose to do so. Also gain a +3 item bonus to athletics checks to swim and endurance checks to swim for an hour or more. Also you can swim as your speed on the surface of the water only

Giantkind Gloves
Spoiler:
At will throw any object 30 lb or less at will 6/12 standard action str +2 vs ac 2d6+(str) encounter - free action use this power when you hit with a melee attack add a +2 power bonus to the damage roll

Feats:
Dwarven weapon training: +2 dmg with axes/hammers
Bludgeon Expertise: +1 attack with bludgeon and gain +1 when push or slide with hammer