Lord of Destruction PBP

Game Master detritus


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"I once believed.

Others looked up to me for strength, for my faith was a pillar in the house of
the Elders. I once believed in something greater than myself;
I believed that the faithful would be rewarded and the evil would be punished.

I believed the Prophecies of the Final Day to be mere superstitions - and that
even if they had any credence at all, as our ancestors believed, the events
they spoke of would never come to fruition in our time.

I was a fool.

The gods have not revealed their divine plan to me, nor have they blessed me
with their countenance. But I am certain of one terrible fact - At long last,
the prophecies have begun to fulfill themselves.

First, there was Tristram...

Diablo, Lord of Terror, cast his shadow over the quiet hamlet and set his
demonic minions loose across the countryside. A number of valiant heroes rose
up to challenge Diablo's wrath and hunted the demonlord into the bowels of the
earth itself. Only by the grace of the Light did they vanquish Diablo's mortal
host and put an end to his nefarious schemes.

It seemed that the Lord of Terror had been defeated, and my heart took solace
in this affirmation of my faith...but alas, the nightmare was only beginning.

Somehow, Diablo's terrible spirit survived and took root within the very hero
who struck him down. Wearing the guise of the mysterious Wanderer, Diablo set
out to free his brothers, Baal and Mephisto, from their imprisonment in the
East.

Just as before, a new band of heroes arose to put a halt to Diablo's dark
quest. Though the Lord of Terror succeeded in freeing his brothers from
bondage, their reunion would be short-lived. The mortal heroes managed to
vanquish Mephisto and even hunted Diablo into the depths of hell. Only Baal,
the Lord of Destruction, was left unaccounted for.

Once again, it seemed justice had been served. Blind as I was, I clung to the
path of the righteous - believing that perhaps, finally, all was well...that
the nightmare had given way to a dream of peace.

But the plague of evil persists, and I...grow weary.

For now, the nightmare has started once again.

Baal has resurfaced, and behind him marches the vast Army of
Destruction. He has gathered a legion of demons that revel in mayhem and
wanton chaos - and they are headed right towards us...right toward the holy
mountain our ancestors swore to protect. It is obvious Baal comes to assail
Arreat, seeking the Heart of the World. And my faith, once unwavering, is now
shaken to the very core.

The prophecies that spoke of this day have at last come true. Doom has come to
our world.

As I have said, my brothers, I grow weary. I have no doubt that evil exists.
I have seen it with my own eyes; I have seen its cruelty. But it is not cruel
for the gods to give hope, only to dash that hope again and again?

In my youth, I tried as best I could to prepare for such an event. It was, at
one time, the very reason for my existence. But now that the moment is in
hand, I feel old. I fell afraid. I fell that I have lost my strength.

I confess that my faith no longer guides my path. It is with a heavy heart
that I take my leave of you my brothers. I would say that I will pray for you,
but I fear my prayers would fall on deaf ears.

May you someday find the truth, and may truth finally give you freedom.

Yours in sorrow,
Ord Rekar
Elder of Harrogath"


The Dark Wanderer was the man who defeated Diablo and took his soul stone jaming into his own body thinking he could prevent the foul demon from resurfacing. Little did he know that was what Diablo had planned all along in the event of his demise. With his final breath he unleashed his siblings into the world until which time he can take full control over the Wanderer. Now he just has an overwhelming need to travel to the places of evil, not to do battle but to be tainted thereby making Diablo stronger.

You have followed the Dark Wanderer to the Rogue Encampment.

You quickly find out from Akara the leader of the camp that the Wanderer entered the Monastary and Diablo's sister the dark lady known as Andariel the Demon Queen came forth blocking the road to the east which the Wanderer was reported to be heading. The best hopes for you is to help the sisters liberate their stronghold.

Akara has asked you to venture furth into the Blood Moor in search of a cave they have called the Den of Evil. Monsters are streaming forth from this dark maw and the sisters fear they will overrun the camp soon if someone does not stop them at their heart.

The following people of interest are about the camp.

Akara - Leader of the Rogue Camp -
Kashya - The leader of the warriors of the camp
Warriv- A traveling merchant (magical equipment) he can get you want you need but it may take time
Charsi- Charsi is the resident Blacksmith
Gheed - resident merchant of the camp (mundane equipment)


Since this is going to be more of a hack/slash and dungeon crawl, the first person who posts decides if you just head out or if you want to jaw with the people


M Dwarf Warden 3

Make like a baby and Head out!


Battle Map

You head out into the marsh lands surrounding the camp following the direction given to you by Akara. Off in the distance you see a house, and decide to investigate as you get closer you see some goblins milling about.

Place your selves within 3 squares of the bottom


M Dwarf Warden 3

Allvis G22

1d20 + 1 ⇒ (8) + 1 = 9init


Will H21
1d20 + 1 ⇒ (11) + 1 = 12


Male Human Necromancer

H22
1d20 + 6 ⇒ (1) + 6 = 7 initiative


Coal add these to your equipment: executioners braces: when you score a critical hit, the attack deals 1d6 extra damage, +1 cloth armor (add +1 to your AC), +1 amulet of physical resolve (add +1 to your fort, ref, will) not sure what exactly else the amulet does, but Vikktor knows, he will also know if the cloth armor has any other abilities


Male Human Necromancer

Thanks! I have updated what I can. Probably need to see a character sheet before I can finish the rest.


Init GA 1d20 + 5 ⇒ (12) + 5 = 17
Init GB 1d20 + 7 ⇒ (7) + 7 = 14

Will
Allvis
Coal
Vikktor
GA
GB

Vikktor place yourself on the map within 3 squares of the bottom, you will go last right before the monsters go again

Battle Map

GA1 attack Will and then move to G8 1d20 + 6 ⇒ (3) + 6 = 9 vs ac; 1d6 + 2 ⇒ (6) + 2 = 8
GA2 attack Will and then move to H7 1d20 + 6 ⇒ (13) + 6 = 19 vs ac; 1d6 + 2 ⇒ (1) + 2 = 3

The archers shoot at the bard and only one strikes its target before fleeing back into the cabin.

GB2 to I19
GB1 to H18

The two goblins try and surround on the hurt bard, but he is to quick for them and acts before they can get to him.


Will takes 2 steps back to H23, and uses Misdirected Mark on GB1

1d20 + 8 ⇒ (20) + 8 = 28vs Ref
1d8 + 6 ⇒ (2) + 6 = 8DMG
Crit Dmg=14
1d6 ⇒ 2extra dmg
Total dmg 16.
On hit GB1 will be marked by Allvis until eont.


M Dwarf Warden 3

Allvis moves up to h19 to engage both GB1 and GB2, using Nature's Wraith to mark both of them.

Using Weight of Earth on GB1

1d20 + 10 ⇒ (1) + 10 = 11vs AC
1d10 + 8 ⇒ (8) + 8 = 16dmg on hit slowed until eont


Will's discordant song strikes fear into the heart of the Goblin and it looks in very bad shape, but not quite enough to sidestep Allvis attack and he and his friend now surround the hapless dwarf.

Coal
Vikktor
GA1
GA2
GB1 (bloodied, marked by Allvis)
GB2
Will
Allvis

Battle Map

Coal is up.


Male Human Necromancer

Coal smiles and moves forward to H21
Baneblast:
death, necrotic, standard, close blast 3, each enemy in blast, 6 vs will, Hit: 2d4+5 necrotic damage. You and each enemy in the blast gain an aura 2 until the end of your next turn. Each of your enemies that begins its turn in your aura or the aura of any of its allies, or moves into an aura, takes necrotic damage equal to your int mod (+4). A foe can take this damage from multiple auras, though only once from the same aura.

1d20 + 6 ⇒ (19) + 6 = 25 vs will
2d4 + 5 ⇒ (4, 1) + 5 = 10 necrotic damage


The blast of pain and suffering that shoots forth from Coal blasts the goblin off his feet.

Coal roll attack against GB2 as well, on an Area effect attack you have to roll to hit on all targets

Vikktor
GA1
GA2
GB2 (marked by Allvis)
Will
Allvis
Coal (aura 2 that does 4 necrotic damage, eont)

Battle Map

Vikktor is up


Male Human Necromancer

Oops! Sorry wasn't paying attention. 2nd attack
1d20 + 6 ⇒ (7) + 6 = 13 vs will
2d4 + 5 ⇒ (2, 4) + 5 = 11 necrotic damage


Male Human Avenger/3

[ooc] I22
1d20 + 1 ⇒ (18) + 1 = 19
Oath of Enmity GB2
minor, one enemy in close burst 10 you can see. When you make a melee attack against the targer and the target is the only enemy adjacent to you, you make 2 attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 HP, at which point you regain the use of this poiwer. If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.
STD (encounter)
Angelic Alacrity
Standard/one creature (+11 vs AC 2d12+6) Effect: BEFORE the attack, you shift 2 squares.
SHIFT to I20
1d20 + 11 ⇒ (4) + 11 = 15 vs AC 2d12 + 6 ⇒ (12, 11) + 6 = 29 damage


The goblin sidesteps the mistimed attack from Vikktor.

The two goblin archers step out just long enough to attack the dwarf.
1d20 + 6 ⇒ (15) + 6 = 21 vs ac; 1d8 + 2 ⇒ (7) + 2 = 9
1d20 + 6 ⇒ (3) + 6 = 9 vs ac; 1d8 + 2 ⇒ (7) + 2 = 9

While the dwarf is distracted the goblin in front of him takes a swing at the dwarf before shifting back towards the safety of the house.
1d20 + 5 ⇒ (12) + 5 = 17 vs ac; 1d6 + 2 ⇒ (3) + 2 = 5

Will
Allvis
Coal (aura 2 that does 4 necrotic damage, eont)
Vikktor
GA1
GA2
GB2 (marked by Allvis)

Battle Map

Will is up


39/42 HP

Will moves up to G20

Uses misdirected Mark on GB2 on hit marks for Alvis until eont

1d20 + 8 ⇒ (4) + 8 = 12 vs. ref
1d8 + 6 ⇒ (6) + 6 = 12


M Dwarf Warden 3

42/51 hp

Move go G16 without provoking OOA

Use Nature's wraith to mark gb2.

Allvis strikes at Gb2 with all the weight of the earth.

1d20 + 10 ⇒ (3) + 10 = 13vs AC
1d10 + 8 ⇒ (3) + 8 = 11on hit target slowed until eont


The crafty goblin elludes both attacks and shifts with the swing of the dwarf's hammer to get a better position.

Coal (aura 2 that does 4 necrotic damage, eont)
Vikktor
GA1
GA2
GB2 (marked by Allvis)
Will
Allvis

Battle Map

Coal is up.


Male Human Necromancer

Move to I15, avoiding OA, Attacking GA2
Paralytic Field:
death, necrotic, psychic, zone, standard, area burst 1, within 20, 6 vs will, Hit: 1d10+5 psychic and necrotic damage. The target is immobilized until the end of your next turn. If you roll a critical, the target is restrained until the end of your next turn instead. Effect: you create a zone in the area of the burst. Any creature that enters the zone is immobilized until the end of its next turn. The zone lasts until the end of your next turn.

1d20 + 6 ⇒ (4) + 6 = 10vs will
1d10 + 5 ⇒ (1) + 5 = 6 psychic and necrotic damage


Coal's aura lances into the goblin and then he lays down a crippling field inside the cabin.

Vikktor
GA1
GA2
GB2 (marked by Allvis, bloodied)
Will
Allvis
Coal (paralytic field, eont)

The aura around the goblin immobilizes anyone who steps into it until the end of its next turn.

Battle Map

Vikktor is up


Male Human Avenger/3

move to I14
basic ranged attack
+3 vs AC Javelin 1d6
1d20 + 3 ⇒ (12) + 3 = 15 vs AC
1d6 ⇒ 1 damage


Male Human Necromancer

at dm

Spoiler:
I was attacking GA2


I apologize you are correct Coal, you can redo your move Vikktor.


Male Human Avenger/3

I love a re-do !!
Move to H15, avoiding OA
Fury's Advance
MINOR/melee/one creature. (+11 vs AC 1d12+1 damage). You push the target 1 square, and it takes 3 damage for each of your allies adjacent to it after the push. You then shift 1 square to a square adjacent to the target. CENSURE OF UNITY: The number of squares you push and shift = INT mod (+2). You must still end the shift adjacent to the target.
attacking GB2, moving it only 1 square to H16
1d20 + 11 ⇒ (8) + 11 = 19 vs AC
1d20 + 11 ⇒ (9) + 11 = 20 vs AC (take the better of the 2, since this is my Oath of Emnity target
1d12 + 1 ⇒ (12) + 1 = 13 damage
standard
Leading Strike
standard/one creature(+11 vs AC 1d12+6) One ally adjacent to you or to the target gains a bonus to his next damage roll agains the targer= INT Mod (+2)
attacking GB2
1d20 + 11 ⇒ (4) + 11 = 15 vs AC
1d20 + 11 ⇒ (3) + 11 = 14 vs AC take the better of the 2, since this is my Oath of Emnity target
1d12 + 6 ⇒ (6) + 6 = 12 damage
bonus to Allvis.


Vikktor slashes into the goblin bringing about its demise.

Will
Allvis
Coal (paralytic field, eont)
Vikktor
GA1
GA2

Battle Map

The two goblins try and take pot shots at the necromancer that has immobilized their lower halves.

1d20 + 6 ⇒ (7) + 6 = 13 vs ac, 1d8 + 2 ⇒ (3) + 2 = 5
1d20 + 6 ⇒ (7) + 6 = 13 vs ac, 1d8 + 2 ⇒ (7) + 2 = 9

Will is up


Will moves to G16

Will beings to taunt GA1 making a mockery of him.

Vicious Mockery
1d20 + 8 ⇒ (4) + 8 = 12vs Will
1d6 + 6 ⇒ (6) + 6 = 12 on hit takes -2 to attack


M Dwarf Warden 3

Allvis moves up to G12


Male Human Necromancer

Attacking GA2 and GA1
Scare:
death, fear, illusion, psychic, standard action, burst 1 within 10, each enemy in burst, 6 vs will Hit:1d4+5 psychic damage. If target moves nearer to you on its next turn, it takes psychic damage equal to your cha mod (+3).

GA2
1d20 + 6 ⇒ (10) + 6 = 16 vs will
1d4 + 5 ⇒ (2) + 5 = 7 damage

GA1
1d20 + 6 ⇒ (9) + 6 = 15 vs will
1d4 + 5 ⇒ (1) + 5 = 6 damage

Move to I20


The vicious mockery loses something in the translation and as the Dwarf inches closer to the house.

Coal puts the fear of dark death on goblin in the rear but could not quite make his spell stick on the goblin in the front.

Both goblins struggle and finally break free of the immobilization but too late to take any action with the withdraw of the necromancer.

Vikktor
GA1
GA2
Will
Allvis
Coal

Battle Map

Vikktor is up.


Male Human Avenger/3

Move to H9
Oath of Enmity on GA1
minor, one enemy in close burst 10 you can see. When you make a melee attack against the targer and the target is the only enemy adjacent to you, you make 2 attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 HP, at which point you regain the use of this poiwer. If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.
thunder & Echo
Standard/one creature. Primary: (+11 vs AC 1d12+1d10(thunder)+6 damage). Miss:1/2 damage Effect: Make a secondary attack that is a close burst 2. (+11 vs FORT) (each creature in burst) Hit: (1d6+5 damage), and you push the secondary target 2 squares.
GA1
1d20 + 11 ⇒ (11) + 11 = 22 vs FORT
1d20 + 11 ⇒ (13) + 11 = 24 vs FORT (take the best)
1d12 + 1d10 + 6 ⇒ (10) + (3) + 6 = 19 vs GA1 (1/2 damage on miss)
SECONDARY-CLOSE BURST 2
1d20 + 11 ⇒ (3) + 11 = 14 vs FORT GA2
1d6 + 5 ⇒ (4) + 5 = 9 damage, push him to H7


With a resounding thunderclap from Vikktor both goblins are put in pretty bad shape. The goblins look at each other with a grin and line up their shots on the Avenger and both arrows slam into him with a meaty thunk.

1d20 + 6 ⇒ (18) + 6 = 24 vs ac, 1d8 + 2 ⇒ (3) + 2 = 5
1d20 + 6 ⇒ (18) + 6 = 24 vs ac, 1d8 + 2 ⇒ (6) + 2 = 8

Will
Allvis
Coal
Vikktor
GA1 (bloodied)
GA2 (bloodied)

Battle Map

Will is up.


Will steps to H16.

Will continues his taunting trying another slur he learned when he was in boarding school at GA1
1d20 + 8 ⇒ (7) + 8 = 15vs will
1d6 + 6 ⇒ (6) + 6 = 12 if hit -2 to attack eont


M Dwarf Warden 3

Allvis moves to H8 and uses Nature's Wrath to mark both archers.

He thing brings his hammer to bear striking with the power of the earth at GA1. [ooc]assuming he's still alive if not I'm in range of GA2[ooc]

1d20 + 10 ⇒ (5) + 10 = 15vs AC
1d10 + 8 ⇒ (10) + 8 = 18on hit slowed eont


Will blasts the life out of the goblin with his wit, but Allis misses his target.

Coal
Vikktor
GA1 (bloodied, marked)
Will
Allvis

[url=https://spreadsheets.google.com/ccc?key=tXByu3Ub-T-Aw-yoNK0KY6Q&hl=en#gid=0]BAttle Map[/ooc]

Coal is up


BAttle Map


Male Human Necromancer

Move to G14, attacking GA2
Death Ray:
death, necrotic, standard, ranged 20, 6 vs fort, 1d8+5 necrotic damage, and the target takes a -2 penalty on saving throws until the end of your next turn. Ranged basic attack

1d20 + 6 ⇒ (10) + 6 = 16vs fort
1d8 + 5 ⇒ (4) + 5 = 9necrotic damage


Coal blasts the last goblin off it's feat.

Congrats Battle 1 is over


Male Human Necromancer

Yay!

Coal searches/loots the goblins and house for any valuables.


Male Human Avenger/3

Healing surge
also searching the house, and scanning for additional clues/enemies.
Perception
1d20 + 11 ⇒ (19) + 11 = 30


You find a sack of gold containing 50 gp, 4 suits of leather armor, 4 shortswords, 2 short bows, and 40 arrows. You notice that the equipment is all dirty and in poor condition.


Male Human Avenger/3


Short rest
Perception check, to see if i can discern the directions to the cave from here
Perception
1d20 + 11 ⇒ (19) + 11 = 30


Vikktor unearingly leads the party to the mouth of the cave that the rogue leader described to you.

The smell of your life attracts a small group of zombies that come charging out of the cave.

Place yourself anywhere on the map from row 17 down and roll init

Battle Map

z1 z2 1d20 + 2 ⇒ (9) + 2 = 11
z3 z4 1d20 - 1 ⇒ (14) - 1 = 13


Male Human Necromancer

J20

1d20 + 6 ⇒ (18) + 6 = 24 initiative


Sorry I used a healing surge on each of mine too, been busy

1d20 + 1 ⇒ (15) + 1 = 16init
at
H21


M Dwarf Warden 3

1d20 + 1 ⇒ (2) + 1 = 3init
at g17


Male Human Avenger/3

G18

Inititative
1d20 + 1 ⇒ (11) + 1 = 12

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