
DM Detritus |

"I once believed.
Others looked up to me for strength, for my faith was a pillar in the house of
the Elders. I once believed in something greater than myself;
I believed that the faithful would be rewarded and the evil would be punished.
I believed the Prophecies of the Final Day to be mere superstitions - and that
even if they had any credence at all, as our ancestors believed, the events
they spoke of would never come to fruition in our time.
I was a fool.
The gods have not revealed their divine plan to me, nor have they blessed me
with their countenance. But I am certain of one terrible fact - At long last,
the prophecies have begun to fulfill themselves.
First, there was Tristram...
Diablo, Lord of Terror, cast his shadow over the quiet hamlet and set his
demonic minions loose across the countryside. A number of valiant heroes rose
up to challenge Diablo's wrath and hunted the demonlord into the bowels of the
earth itself. Only by the grace of the Light did they vanquish Diablo's mortal
host and put an end to his nefarious schemes.
It seemed that the Lord of Terror had been defeated, and my heart took solace
in this affirmation of my faith...but alas, the nightmare was only beginning.
Somehow, Diablo's terrible spirit survived and took root within the very hero
who struck him down. Wearing the guise of the mysterious Wanderer, Diablo set
out to free his brothers, Baal and Mephisto, from their imprisonment in the
East.
Just as before, a new band of heroes arose to put a halt to Diablo's dark
quest. Though the Lord of Terror succeeded in freeing his brothers from
bondage, their reunion would be short-lived. The mortal heroes managed to
vanquish Mephisto and even hunted Diablo into the depths of hell. Only Baal,
the Lord of Destruction, was left unaccounted for.
Once again, it seemed justice had been served. Blind as I was, I clung to the
path of the righteous - believing that perhaps, finally, all was well...that
the nightmare had given way to a dream of peace.
But the plague of evil persists, and I...grow weary.
For now, the nightmare has started once again.
Baal has resurfaced, and behind him marches the vast Army of
Destruction. He has gathered a legion of demons that revel in mayhem and
wanton chaos - and they are headed right towards us...right toward the holy
mountain our ancestors swore to protect. It is obvious Baal comes to assail
Arreat, seeking the Heart of the World. And my faith, once unwavering, is now
shaken to the very core.
The prophecies that spoke of this day have at last come true. Doom has come to
our world.
As I have said, my brothers, I grow weary. I have no doubt that evil exists.
I have seen it with my own eyes; I have seen its cruelty. But it is not cruel
for the gods to give hope, only to dash that hope again and again?
In my youth, I tried as best I could to prepare for such an event. It was, at
one time, the very reason for my existence. But now that the moment is in
hand, I feel old. I fell afraid. I fell that I have lost my strength.
I confess that my faith no longer guides my path. It is with a heavy heart
that I take my leave of you my brothers. I would say that I will pray for you,
but I fear my prayers would fall on deaf ears.
May you someday find the truth, and may truth finally give you freedom.
Yours in sorrow,
Ord Rekar
Elder of Harrogath"

DM Detritus |

The Dark Wanderer was the man who defeated Diablo and took his soul stone jaming into his own body thinking he could prevent the foul demon from resurfacing. Little did he know that was what Diablo had planned all along in the event of his demise. With his final breath he unleashed his siblings into the world until which time he can take full control over the Wanderer. Now he just has an overwhelming need to travel to the places of evil, not to do battle but to be tainted thereby making Diablo stronger.
You have followed the Dark Wanderer to the Rogue Encampment.
You quickly find out from Akara the leader of the camp that the Wanderer entered the Monastary and Diablo's sister the dark lady known as Andariel the Demon Queen came forth blocking the road to the east which the Wanderer was reported to be heading. The best hopes for you is to help the sisters liberate their stronghold.
Akara has asked you to venture furth into the Blood Moor in search of a cave they have called the Den of Evil. Monsters are streaming forth from this dark maw and the sisters fear they will overrun the camp soon if someone does not stop them at their heart.
The following people of interest are about the camp.
Akara - Leader of the Rogue Camp -
Kashya - The leader of the warriors of the camp
Warriv- A traveling merchant (magical equipment) he can get you want you need but it may take time
Charsi- Charsi is the resident Blacksmith
Gheed - resident merchant of the camp (mundane equipment)

DM Detritus |

DM Detritus |

Coal add these to your equipment: executioners braces: when you score a critical hit, the attack deals 1d6 extra damage, +1 cloth armor (add +1 to your AC), +1 amulet of physical resolve (add +1 to your fort, ref, will) not sure what exactly else the amulet does, but Vikktor knows, he will also know if the cloth armor has any other abilities

DM Detritus |

Init GA 1d20 + 5 ⇒ (12) + 5 = 17
Init GB 1d20 + 7 ⇒ (7) + 7 = 14
Will
Allvis
Coal
Vikktor
GA
GB
Vikktor place yourself on the map within 3 squares of the bottom, you will go last right before the monsters go again
GA1 attack Will and then move to G8 1d20 + 6 ⇒ (3) + 6 = 9 vs ac; 1d6 + 2 ⇒ (6) + 2 = 8
GA2 attack Will and then move to H7 1d20 + 6 ⇒ (13) + 6 = 19 vs ac; 1d6 + 2 ⇒ (1) + 2 = 3
The archers shoot at the bard and only one strikes its target before fleeing back into the cabin.
GB2 to I19
GB1 to H18
The two goblins try and surround on the hurt bard, but he is to quick for them and acts before they can get to him.

DM Detritus |

Coal Mortífero |

Coal smiles and moves forward to H21
Baneblast:
death, necrotic, standard, close blast 3, each enemy in blast, 6 vs will, Hit: 2d4+5 necrotic damage. You and each enemy in the blast gain an aura 2 until the end of your next turn. Each of your enemies that begins its turn in your aura or the aura of any of its allies, or moves into an aura, takes necrotic damage equal to your int mod (+4). A foe can take this damage from multiple auras, though only once from the same aura.
1d20 + 6 ⇒ (19) + 6 = 25 vs will
2d4 + 5 ⇒ (4, 1) + 5 = 10 necrotic damage

DM Detritus |

The blast of pain and suffering that shoots forth from Coal blasts the goblin off his feet.
Coal roll attack against GB2 as well, on an Area effect attack you have to roll to hit on all targets
Vikktor
GA1
GA2
GB2 (marked by Allvis)
Will
Allvis
Coal (aura 2 that does 4 necrotic damage, eont)
Vikktor is up

Vikktor |

[ooc] I22
1d20 + 1 ⇒ (18) + 1 = 19
Oath of Enmity GB2
minor, one enemy in close burst 10 you can see. When you make a melee attack against the targer and the target is the only enemy adjacent to you, you make 2 attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 HP, at which point you regain the use of this poiwer. If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.
STD (encounter)
Angelic Alacrity
Standard/one creature (+11 vs AC 2d12+6) Effect: BEFORE the attack, you shift 2 squares.
SHIFT to I20
1d20 + 11 ⇒ (4) + 11 = 15 vs AC 2d12 + 6 ⇒ (12, 11) + 6 = 29 damage

DM Detritus |

The goblin sidesteps the mistimed attack from Vikktor.
The two goblin archers step out just long enough to attack the dwarf.
1d20 + 6 ⇒ (15) + 6 = 21 vs ac; 1d8 + 2 ⇒ (7) + 2 = 9
1d20 + 6 ⇒ (3) + 6 = 9 vs ac; 1d8 + 2 ⇒ (7) + 2 = 9
While the dwarf is distracted the goblin in front of him takes a swing at the dwarf before shifting back towards the safety of the house.
1d20 + 5 ⇒ (12) + 5 = 17 vs ac; 1d6 + 2 ⇒ (3) + 2 = 5
Will
Allvis
Coal (aura 2 that does 4 necrotic damage, eont)
Vikktor
GA1
GA2
GB2 (marked by Allvis)
Will is up

DM Detritus |

Coal Mortífero |

Move to I15, avoiding OA, Attacking GA2
Paralytic Field:
death, necrotic, psychic, zone, standard, area burst 1, within 20, 6 vs will, Hit: 1d10+5 psychic and necrotic damage. The target is immobilized until the end of your next turn. If you roll a critical, the target is restrained until the end of your next turn instead. Effect: you create a zone in the area of the burst. Any creature that enters the zone is immobilized until the end of its next turn. The zone lasts until the end of your next turn.
1d20 + 6 ⇒ (4) + 6 = 10vs will
1d10 + 5 ⇒ (1) + 5 = 6 psychic and necrotic damage

DM Detritus |

Vikktor |

I love a re-do !!
Move to H15, avoiding OA
Fury's Advance
MINOR/melee/one creature. (+11 vs AC 1d12+1 damage). You push the target 1 square, and it takes 3 damage for each of your allies adjacent to it after the push. You then shift 1 square to a square adjacent to the target. CENSURE OF UNITY: The number of squares you push and shift = INT mod (+2). You must still end the shift adjacent to the target.
attacking GB2, moving it only 1 square to H16
1d20 + 11 ⇒ (8) + 11 = 19 vs AC
1d20 + 11 ⇒ (9) + 11 = 20 vs AC (take the better of the 2, since this is my Oath of Emnity target
1d12 + 1 ⇒ (12) + 1 = 13 damage
standard
Leading Strike
standard/one creature(+11 vs AC 1d12+6) One ally adjacent to you or to the target gains a bonus to his next damage roll agains the targer= INT Mod (+2)
attacking GB2
1d20 + 11 ⇒ (4) + 11 = 15 vs AC
1d20 + 11 ⇒ (3) + 11 = 14 vs AC take the better of the 2, since this is my Oath of Emnity target
1d12 + 6 ⇒ (6) + 6 = 12 damage
bonus to Allvis.

DM Detritus |

Vikktor slashes into the goblin bringing about its demise.
Will
Allvis
Coal (paralytic field, eont)
Vikktor
GA1
GA2
The two goblins try and take pot shots at the necromancer that has immobilized their lower halves.
1d20 + 6 ⇒ (7) + 6 = 13 vs ac, 1d8 + 2 ⇒ (3) + 2 = 5
1d20 + 6 ⇒ (7) + 6 = 13 vs ac, 1d8 + 2 ⇒ (7) + 2 = 9
Will is up

Coal Mortífero |

Attacking GA2 and GA1
Scare:
death, fear, illusion, psychic, standard action, burst 1 within 10, each enemy in burst, 6 vs will Hit:1d4+5 psychic damage. If target moves nearer to you on its next turn, it takes psychic damage equal to your cha mod (+3).
GA2
1d20 + 6 ⇒ (10) + 6 = 16 vs will
1d4 + 5 ⇒ (2) + 5 = 7 damage
GA1
1d20 + 6 ⇒ (9) + 6 = 15 vs will
1d4 + 5 ⇒ (1) + 5 = 6 damage
Move to I20

DM Detritus |

The vicious mockery loses something in the translation and as the Dwarf inches closer to the house.
Coal puts the fear of dark death on goblin in the rear but could not quite make his spell stick on the goblin in the front.
Both goblins struggle and finally break free of the immobilization but too late to take any action with the withdraw of the necromancer.
Vikktor
GA1
GA2
Will
Allvis
Coal
Vikktor is up.

Vikktor |

Move to H9
Oath of Enmity on GA1
minor, one enemy in close burst 10 you can see. When you make a melee attack against the targer and the target is the only enemy adjacent to you, you make 2 attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 HP, at which point you regain the use of this poiwer. If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.
thunder & Echo
Standard/one creature. Primary: (+11 vs AC 1d12+1d10(thunder)+6 damage). Miss:1/2 damage Effect: Make a secondary attack that is a close burst 2. (+11 vs FORT) (each creature in burst) Hit: (1d6+5 damage), and you push the secondary target 2 squares.
GA1
1d20 + 11 ⇒ (11) + 11 = 22 vs FORT
1d20 + 11 ⇒ (13) + 11 = 24 vs FORT (take the best)
1d12 + 1d10 + 6 ⇒ (10) + (3) + 6 = 19 vs GA1 (1/2 damage on miss)
SECONDARY-CLOSE BURST 2
1d20 + 11 ⇒ (3) + 11 = 14 vs FORT GA2
1d6 + 5 ⇒ (4) + 5 = 9 damage, push him to H7

DM Detritus |

With a resounding thunderclap from Vikktor both goblins are put in pretty bad shape. The goblins look at each other with a grin and line up their shots on the Avenger and both arrows slam into him with a meaty thunk.
1d20 + 6 ⇒ (18) + 6 = 24 vs ac, 1d8 + 2 ⇒ (3) + 2 = 5
1d20 + 6 ⇒ (18) + 6 = 24 vs ac, 1d8 + 2 ⇒ (6) + 2 = 8
Will
Allvis
Coal
Vikktor
GA1 (bloodied)
GA2 (bloodied)
Will is up.

Coal Mortífero |

Move to G14, attacking GA2
Death Ray:
death, necrotic, standard, ranged 20, 6 vs fort, 1d8+5 necrotic damage, and the target takes a -2 penalty on saving throws until the end of your next turn. Ranged basic attack
1d20 + 6 ⇒ (10) + 6 = 16vs fort
1d8 + 5 ⇒ (4) + 5 = 9necrotic damage

DM Detritus |

Vikktor unearingly leads the party to the mouth of the cave that the rogue leader described to you.
The smell of your life attracts a small group of zombies that come charging out of the cave.
Place yourself anywhere on the map from row 17 down and roll init
z1 z2 1d20 + 2 ⇒ (9) + 2 = 11
z3 z4 1d20 - 1 ⇒ (14) - 1 = 13