Brehna |
I would like to submit a slyph specific trait.
Born flyer : +1 trait bonus to fly and fly is always a class skill.
It seems appropriate and I can't find a trait anywhere that makes fly a class skill.
If this is cool I'll keep it and if not I'll replace it with somethign else.
For my planescape specific trait Canter seemed appropriate. It adds to my ability to decipher secret messages delivered and understood via bluff and sense motive respectively.
Brehna |
Brehna's mostly done. I need to pick gear and make adjustments based on the above questions.
Most gear is done. got a few gold left over, so may add something. Also will work on the below questions ASAP. Feel free to look her over and let me know what you think.
One contact name - who - and what are they
One enemy - who and why
Some thing you care about, what and why
Brehna |
poison swop out fine and the trait Berhan, in fact both a good idea
Thank you. *curtsie*
One contact name - Jarvis. A "fallen" Mercane. Considered lowly by his own race and as such he's forced to work as a fence. He's happy to still be a merchant, but does dream of bigger things.
One enemy - Sarah Brighstone - Tiefling thief. Competition.
Some thing you care about, what and why - Freedom. She's a creature of air. The idea of being restricted in movement or not being able to feel the wind on her face frightens and angers her.
Brehna |
Spent all my gold. I wanted to point this item out. It's a mundane item in the APG that's specific to Sylph's. I added the +1 resistance and constant mending effects to it. Just want to make sure the Lady of Pain see's it and it's alright to have.
WIng cloak of resistance +1(Constant mending effect)-fine silk travelers cloak secretely reinfirced with wooden struts. Move action to make it a "wing" DC15 fly check to fall safely from any height as if using FFall. Additional Fly check DC 15 to glide 5' laterally for every 20' fallen. Requires two hands and provokes AOO. hardness 0 5 HP. if wing is broken fly DC=+10
Grune the Scarred |
HP roll:5d10 ⇒ (5, 6, 3, 9, 9) = 32
Woot,10(1st) +32+ 12 = 54 HP
@Brehna: Take two weapon fighting. My whole build is based on trip attacks, so there should be plenty of opportunity for flanking and sneak attacks. TWF will help to maximize your sneak damage.
Personally, I would have dumped str in a weapon finesse build, but I can get a bit min/maxy.
Revial The Architect |
Guys, I am going to be dropping from the campaign. I enjoy Planescape, and I am active on the boards. But I am having a really hard time keeping myself involved in this particular group. I think part of it, is that spelling, grammar and pbp emphasis using italics and bold words are important to me. Also, I am having a hard time aligning the story with Pain's philosophy towards pathfinder rules, so I don't think that makes me a very good match for this group. For instance a bow has a crit range of 20, not 19-20. Its a minor thing, but a good example of something that drives me crazy. Really I am sorry, because I wanted to really like this campaign. I was really excited when we started. I though about this for a few days, trying to figure out if I could stick it out, but I decided that I was not a good fit, and wanted to let you all know in the open, rather then PM Pain.
The Lady of Pain |
No worrys, Revial its not always a perfect match of Game, PC, player and GM, I have pulled from games for the same so I know how you feel. I know my Spelling Grammer is bad, life as a dyslexic im sorry to say, I do try my best :). But Rules that down to me slacking and I know thats me 100% bad.
Thank you for letting us know, that shows respect and I have a lot of time for players old and new that show that to other players and the GM of games, All the best and have a grate other games on here and it was fun to have you.
@Grune: Yep was thinking the same myself, Ill open up Will open up recruitment again.
Bastille Targarian |
So with next level being my first level of Arcane Heirophant a couple of things have occurred to me. First, My familiar is my spellbook. Second My familiar will also be my animal companion soon. I kind of like Koda and Bassandra as separate entities. However I also feel like the idea of having them together is grand. I'm most concerned with loosing my spellbook. Is there a way we could treat Bassandra as a sort of driver of Koda. That way, in the unfortunate event that Koda kicks it, I can still remove Bassandra from him and not loose my entire Spellbook. This is something I hadn't considered as I didn't fully think out using witch instead of wizard for the Arcane side. Thanks for the consideration, I'll respect whatever decision you make.
Runt the Troll |
GM, looking at the Rope Dart like you mentioned, it's listed as a Ranged weapon, meaning that it does not Threaten (same as the whip), and cannot be Finessed because it's not for melee.
Are you house-ruling it to be a melee weapon, or were you thinking of another finesse-able reach weapon?
Runt the Troll |
Also, in the recruitment thread you said
Crunch
20 Points
4 Traits (one planescape-ish) (I like em)
16000gp
and then a little later in the thread you said
Spend wise all new PCs also get 7th level gold + 10k
Which should I go with?
HP Rolls: 4d8 + 3d10 ⇒ (6, 8, 1, 5) + (8, 10, 9) = 47
Runt the Troll |
Being the new guy and having never seen how combat works in this game before, I have a few questions-
My character is built around the use of combat reflexes to make extra attacks and to redirect attacks against allies to himself.
How do I know when I'm allowed to take Attacks of Opportunity?
How do I know who's adjacent to me and who isn't?
The Lady of Pain |