Life on the spike, A Planescape PbP game (Inactive)

Game Master Johnny_Panic

Sit in Sigil at the center of all the planes, borks try and get on with life in a place where any thing gos but gods.


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F Sylph Ninja 7

DM, would it be alright if I swapped Ninja's poison use for the rogue trapfinding ability? I hate poison and have no intention of ever using it and frankly I think it's a travesty that Ninjas dont get trapfinding.

I'm fine with whatever you decide. Just thought I'd ask.


F Sylph Ninja 7

I would like to submit a slyph specific trait.

Born flyer : +1 trait bonus to fly and fly is always a class skill.

It seems appropriate and I can't find a trait anywhere that makes fly a class skill.

If this is cool I'll keep it and if not I'll replace it with somethign else.

For my planescape specific trait Canter seemed appropriate. It adds to my ability to decipher secret messages delivered and understood via bluff and sense motive respectively.


F Sylph Ninja 7

Brehna's mostly done. I need to pick gear and make adjustments based on the above questions.


F Sylph Ninja 7
Brehna wrote:
Brehna's mostly done. I need to pick gear and make adjustments based on the above questions.

Most gear is done. got a few gold left over, so may add something. Also will work on the below questions ASAP. Feel free to look her over and let me know what you think.

One contact name - who - and what are they

One enemy - who and why

Some thing you care about, what and why


poison swop out fine and the trait Berhan, in fact both a good idea


F Sylph Ninja 7
The Lady of Pain wrote:
poison swop out fine and the trait Berhan, in fact both a good idea

Thank you. *curtsie*

One contact name - Jarvis. A "fallen" Mercane. Considered lowly by his own race and as such he's forced to work as a fence. He's happy to still be a merchant, but does dream of bigger things.

One enemy - Sarah Brighstone - Tiefling thief. Competition.

Some thing you care about, what and why - Freedom. She's a creature of air. The idea of being restricted in movement or not being able to feel the wind on her face frightens and angers her.


F Sylph Ninja 7

Spent all my gold. I wanted to point this item out. It's a mundane item in the APG that's specific to Sylph's. I added the +1 resistance and constant mending effects to it. Just want to make sure the Lady of Pain see's it and it's alright to have.

WIng cloak of resistance +1(Constant mending effect)-fine silk travelers cloak secretely reinfirced with wooden struts. Move action to make it a "wing" DC15 fly check to fall safely from any height as if using FFall. Additional Fly check DC 15 to glide 5' laterally for every 20' fallen. Requires two hands and provokes AOO. hardness 0 5 HP. if wing is broken fly DC=+10


F Sylph Ninja 7

So we're supposed to know each other. Anyone want to talk about how?


We can skip that as you all acted that out with the Plant fight
so you do all know each other as of the fight


F Sylph Ninja 7
The Lady of Pain wrote:

We can skip that as you all acted that out with the Plant fight

so you do all know each other as of the fight

gotcha.


Half-orc Inquisitor 1 AC 18/12/16 / HP 10/10 / F +5 R +3 W +5 / Init. +4 / Perc. +6 / Sense Motive +7

I just realized that I still haven't done my hp yet. Are we just rolling, or taking the average? Max per level perhaps? :)


MAx and 1st then roll or take average if higher than roll.


F Sylph Ninja 7

I realized I haven't picked a 5th level feat. Any suggestions? I'd prefer something to make me more combat effective.

Combat expertise so I can take improved feint for my next feat?


Half-orc Inquisitor 1 AC 18/12/16 / HP 10/10 / F +5 R +3 W +5 / Init. +4 / Perc. +6 / Sense Motive +7

HP roll:5d10 ⇒ (5, 6, 3, 9, 9) = 32

Woot,10(1st) +32+ 12 = 54 HP

@Brehna: Take two weapon fighting. My whole build is based on trip attacks, so there should be plenty of opportunity for flanking and sneak attacks. TWF will help to maximize your sneak damage.

Personally, I would have dumped str in a weapon finesse build, but I can get a bit min/maxy.


F Sylph Ninja 7

TWF it is then.


Female Vedalken Wizard (Void) 5 / Pathfinder Savant 1

Quite funny, that it's the evil one that doesn't immediately start butchering people.


In Sigil where there are no gods evil is more a point of view backed up with magic then a solid fact of how the world works as it is on he planes etc


Female Vedalken Wizard (Void) 5 / Pathfinder Savant 1

That doesn't change the fact that the evil one being the least violent so far is rather odd.


Female Aasimar Witch 4/Druid 3

I don't know what you're talking about, Neutrals are the ones you have to look out for. You never know where we stand. Also, you did announce that they were life slaughtering Nihilists. Those guys are even worse than Damn Dirty Neutrals. They're KOS!


F Sylph Ninja 7

Druids are awesome as villains. Frighteningly wonderful. Well done.


Thank you that is most kind


F Sylph Ninja 7

It just occurred to me how much that sounded like sucking up. I assure you it's not. ;-) I always forget about the dark side of nature and how scary druid powers really are.

Incidentally Brehna has a feather token (tree) in her pocket where it will be staying for awhile.


:) good idea


Male Half-Celestial Human (Outsider) Fighter 5

Hey guys! Going on a work trip this week, i'll be on the forums, but using a iPhone. so my actions won't be as in depth as I would like. Should have full access to my computer by Friday.


ok Revial have aa good trip


F Sylph Ninja 7

So undead are not immune to sneak attack, but plants are. Hummm.... I wonder if I can sneak attack this thing or not? If not, good luck, yall. ;-)


You can sneak attack this Brehna it has a controlling mind and weak spots, not a plat as such and not undead, or more like a plant Elemental.


What it says on the tin; Caffiene addict 20
The Lady of Pain wrote:
You can sneak attack this Brehna it has a controlling mind and weak spots, not a plat as such and not undead, or more like a plant Elemental.

Brehna was going to try regardless and find out. ;-)


arr me bad


Male Half-Celestial Human (Outsider) Fighter 5

Sorry, been crazy busy last few days (Fantasy Football starting) Should post tomorrow.


Male Half-Celestial Human (Outsider) Fighter 5

Guys, I am going to be dropping from the campaign. I enjoy Planescape, and I am active on the boards. But I am having a really hard time keeping myself involved in this particular group. I think part of it, is that spelling, grammar and pbp emphasis using italics and bold words are important to me. Also, I am having a hard time aligning the story with Pain's philosophy towards pathfinder rules, so I don't think that makes me a very good match for this group. For instance a bow has a crit range of 20, not 19-20. Its a minor thing, but a good example of something that drives me crazy. Really I am sorry, because I wanted to really like this campaign. I was really excited when we started. I though about this for a few days, trying to figure out if I could stick it out, but I decided that I was not a good fit, and wanted to let you all know in the open, rather then PM Pain.


Half-orc Inquisitor 1 AC 18/12/16 / HP 10/10 / F +5 R +3 W +5 / Init. +4 / Perc. +6 / Sense Motive +7

No worries Revial. Thanks for letting us know.

I think we are going to need a replacement, preferably some sort of martial class.


No worrys, Revial its not always a perfect match of Game, PC, player and GM, I have pulled from games for the same so I know how you feel. I know my Spelling Grammer is bad, life as a dyslexic im sorry to say, I do try my best :). But Rules that down to me slacking and I know thats me 100% bad.

Thank you for letting us know, that shows respect and I have a lot of time for players old and new that show that to other players and the GM of games, All the best and have a grate other games on here and it was fun to have you.

@Grune: Yep was thinking the same myself, Ill open up Will open up recruitment again.


Female Aasimar Witch 4/Druid 3

Good feat choice brehna. I have an obscuring mist wand and will be casting it quite pften.


F Sylph Ninja 7
Bastille Targarian wrote:
Good feat choice brehna. I have an obscuring mist wand and will be casting it quite pften.

If I can get an ever smoking bottle I'll be truly frightening to groups. :-)


Female Aasimar Witch 4/Druid 3

So with next level being my first level of Arcane Heirophant a couple of things have occurred to me. First, My familiar is my spellbook. Second My familiar will also be my animal companion soon. I kind of like Koda and Bassandra as separate entities. However I also feel like the idea of having them together is grand. I'm most concerned with loosing my spellbook. Is there a way we could treat Bassandra as a sort of driver of Koda. That way, in the unfortunate event that Koda kicks it, I can still remove Bassandra from him and not loose my entire Spellbook. This is something I hadn't considered as I didn't fully think out using witch instead of wizard for the Arcane side. Thanks for the consideration, I'll respect whatever decision you make.


Ill have a think about that may have come up with some thing.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

GM, looking at the Rope Dart like you mentioned, it's listed as a Ranged weapon, meaning that it does not Threaten (same as the whip), and cannot be Finessed because it's not for melee.

Are you house-ruling it to be a melee weapon, or were you thinking of another finesse-able reach weapon?


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Also, in the recruitment thread you said

The Lady of Pain wrote:

Crunch

20 Points

4 Traits (one planescape-ish) (I like em)

16000gp

and then a little later in the thread you said

The Lady of Pain wrote:

Spend wise all new PCs also get 7th level gold + 10k

Which should I go with?

HP Rolls: 4d8 + 3d10 ⇒ (6, 8, 1, 5) + (8, 10, 9) = 47


Male Bariaur Cleric 7

I used the 7th level gold + 10k so let's hope that's the answer!
:o


7th is right I made a mistake and posted the wrong this so your all fine sorry guys mixed up my GM games Doooww!"


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

And about the rope dart issue? Did you see that post? (I double posted)


yep beem looking into this sorry, It must have been 3.0 old DnD wish I could find the Chain Dagger I was thinking off.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Feel free to make it up. I'm not picky. I spent the trait to learn an exotic WP, and out there in the planes there's probably a lot of weird stuff.


Yep you have just that a Dagger in a Chain, reach 15' and you can use the dagger close in. Its waited so dos 1d6 DMG. You can trip with it and disarm


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Great, thanks.


Crit same as dagger etc, has to be MW or above


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

got it.


AC 30, HP 96/96, Fort +14, Ref +11, Will +3, AoO 9/9

Being the new guy and having never seen how combat works in this game before, I have a few questions-

My character is built around the use of combat reflexes to make extra attacks and to redirect attacks against allies to himself.

How do I know when I'm allowed to take Attacks of Opportunity?

How do I know who's adjacent to me and who isn't?


yep we need maps and for that I need to be here at home with a VPN :)
working on map now.

MAP HERE

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