| mdt |
My 2 cents as a GM, is, play whatever you want. But remember, background will affect how your character is perceived, and given it's coming in late in the game, most of the 'power spots' are all taken up.
| mdt |
Write her up, and give some back ground so people can look it over and make comments? Character creation rules are in the recruitment thread. Make her 6th level, but only 12,000 gp, not 16,000. I think we're all about 12,000gp.
| Fhârn |
Just a note, Vors is/was a barbarian - but I haven't seen him around much lately.
(And Dareon is right, I qualified with my school power. Bej is taking a similar but different route, and if I recall correctly, will also be picking up an level of EK next level :) )
| Fhârn |
No, his last post was a bit over two weeks ago.
But poking around a bit. it looks like he has hit a bit of a snag somewhere I guess. However, we should probably shouldn't write him off just yet : )
| Wilhelm Orlovsky |
I somehow missed Holbrecht leaving. I'll be sorry to see you go. I loved the character concept and execution.
@Corsario: I think either of the concepts you gave could work out. If you wanted to play the survivalist, having him have some ties to the Centaurs (casual? Traded with them somewhat?) could be interesting. After some negative run-ins with the Varnlings (the xenophobic murderers), he/she could have decided to flee to the relative safety of the Greenlands. Maybe he/she finds out about our settlement and decides to enlist. Having ties to the centuars and some insight into the Varnlings would be reason enough to join our council, I think.
As far as WBL goes, I checked for Wilhelm and once we have a long enough downtime to craft my new items (Belt of Giant's Strength +2, Cracked Magenta Ioun Stone, +1 enhancement for armor), my WBL total will be around 18k gold. Just thought I'd provide a reference for our new GMs. :)
As far as laws and such go, I've generally liked what I've heard as the 'common consensus'. I'll take a look at Dante's codex in a bit (after lunch/errands) and add my thoughts.
One last thing, I think it would be helpful if EVERYONE sounded off to show that they're still here. So we have an idea what our party looks like right now.
Anastacia
Bej
Dante
Dareon
Felix
Fharn
Lanya
Roan
Rowan
Sanita
Vors
Wilhelm
| Fhârn |
Anastacia
Bej
Dante
Dareon
Felix
Fharn
Lanya
Roan
Rowan
Sanita
Vors
Wilhelm
Here : )
| mdt |
On the WBL front, if everyone could, when they have time, go through their character and count up their WBL and post it, that would be appreciated.
We'll total it up and see where everyone is.
| Dareon Lebeda |
I've got about 8,400 plus the talking stick and however much my spellbook is worth (somewhere around 2,100gp, if I remember right).
| Anastacia Stormwing |
I'm at 2,461 gp as far as WBL. Haven't added anything in since before the fight at the Staglord's fort.
Obviously, I need to catch up. The +1 wooden shield from the druid, is included in the amount. We got that item at the Staglord's.
Other than that, I've added nothing.
Using Herolab.
I do need to update my char to my profile. Used a spell to make the breastplate, and my crossbow, into masterwork items.
| Fhârn |
@Anastacia - You are probably a bit behind since (it seems as if) you haven't added the cash portions of your share. In addition to the shield, you were given 3322gp at the Stag lord distribution and an additional 2925gp when Sanita & Fhârn returned. (Total 6247gp if you haven't spent any :) )
@WBL for Fhârn:
Weapons & Armour ~600gp
Mundane Gear (inc horse & mule) ~200gp
Consumables (2 wands, 1 potion & some scrolls) ~1900gp
Amulet of Natural Armour +1 2000gp
Spellbooks ~1000gp (shot in the dark, I assumed I have less spells then Dareon :P)
Total gear: 5700gp
I also have 7796.82 gp which, at the planned 'long' downtime, I plan to turn into 6200gp worth of magic and then into a Celestial Platemail. This will significantly inflate my WBL again and probably bring it up to speed, assuming Fhârn actually have time to do this.
@WBL in general:
Since the Stag lord fight, people have been given either ~6000 raw gp or 12000 gp gear (usually a mix) so, when all is crafted and done, the net addition should be +12000 to WBL. Excluding Magic related shenanigans which can stretch this number further : )
| Wilhelm Orlovsky |
Updating my list:
Anastacia
Bej
Dante
Dareon
Felix
Fhârn
Lanya
Roan
Rowan
Sanita
Vors
Wilhelm
As far as WBL goes, I'm wondering if it wouldn't make sense to just play out this next adventure and then sync all of our gold to a single value (the expected WBL for whatever level we are after our adventures, which I'd guess would be 7.) Our GMs could simply drop whatever magic items are appropriate and then say we find a cache of gold of size X, which is enough to bring everyone up to WBL. That would provide an easier starting point for them. :)
| mdt |
I've been reading the AP, and it seems we're pretty much between 1st and 2nd books right now. My suggestion is that we take a year to build the kingdom. I haven't had a chance to talk to Leinathan about this yet, but I think it might be worth it to basically take the year, do a years worth of kingdom building, and then basically let everyone redo their equipment/etc to be at WBL. They could keep whatever they already had if they wanted it, but basically 'reset' everyone for book 2 to be at starting WBL. The group is already a bit ahead on actual level (6 vs 4 for book 2), but that's not all that big a deal honestly.
I'm also wondering if we shouldn't just move to 'level at the speed of plot' to make things easier, so we don't have to keep track of xp across multiple groups?
Thoughts?
| Wilhelm Orlovsky |
I ended up doing that in my game and it worked out a lot better. It let me throw in random encounters that were challenging and interesting to help break up the kingdom building without having my PCs level too quickly. I'd be fine with it. The only caveat is that playing too long without new toys is kinda boring. :)
I think your idea for a year's downtime sounds fine, though I think we should keep with our plan to finish the next round of exploration first.
| Fhârn |
Exp tied to plot is usually nice : )
Given a year's downtime - and the gold he has now, Fhârn will end up slightly above WBL without any adjustments. Will this be a problem : )?
| mdt |
Well, per the FAQ, 25% above WBL for Crafters is 'reasonable'. What do you think Leinathan? If we do the downtime and let them reset equipment/WBL, the crafters at 125% WBL, everyone else WBL?
| leinathan |
I don't think we need everyone to be at equal cash. Everyone's gonna get a few hundred gold from the downtime cash and the crafters can craft for everyone over the course of the year, so we can turn that 5k cash for everyone into 10k items.
Also, again, not everyone needs to have the same amount of money. I'm all for distributing items to those that can/will use them. Getting a +2 lance and selling it is great and all, but I'd rather give that s++$ to Wilhelm.
Plus, Kingmaker is known to be a low-loot campaign anyway.
| Fhârn |
I don't think we need everyone to be at equal cash. Everyone's gonna get a few hundred gold from the downtime cash and the crafters can craft for everyone over the course of the year, so we can turn that 5k cash for everyone into 10k items.
Also, again, not everyone needs to have the same amount of money. I'm all for distributing items to those that can/will use them. Getting a +2 lance and selling it is great and all, but I'd rather give that s*$@ to Wilhelm.
Plus, Kingmaker is known to be a low-loot campaign anyway.
Just a quick pointer - with the Gold -> Magic -> Finished Item the ratio is 1:4, so 5000gp in gold would turn into 20000gp of item. This conversion only really works when there is plenty of time - like a whole year's downtime... : )
| mdt |
Oh, I know, but we have some rather significant WBL inconsistencies right now. Anastacia's at the lowest (even with cash to buy), and Dante's a close second, while Wilhelm's over.
I just feel like it's a good time (with a year break to explain it) for everyone to kind of even out. I realize the AP is notoriously stingy, but that doesn't mean it has to be.
If you don't agree, that's fine. I just thought I'd suggest it. I can adjust adventures/loot appropriately. I had just hoped to take one more variable out of taking over a game mid stream and co-gm'ing.
| Bej Vanskian |
I'm here, but I'm having a few issues finding time to post.
I'm going to ask the new GMs if I can just drop my downtime investments altogether, won't have time to keep up with that.
I hope I'll be able to calculate my wealth soon, but I'm in no hurry to gain anything even if it turns out I'm below.
I like low wealth campaigns anyway, less clutter on my sheet. Also, there's friggin' 10 or 12 of us.
| Wilhelm Orlovsky |
Anastacia
Bej
Dante
Dareon
Felix
Fhârn
Lanya
Roan
Rowan (last post was last Thursday or so)
Sanita
Vors (it's been a couple weeks)
Wilhelm
The main reason I had suggested to sync our WBL was just to make life easier if we end up adding a new player. It gives a clean starting point for our new GM's as well. I have no complaints with how we've been doing things so far, just wanted to raise the possibility. I'm flexible about what we do. :) Sorry for lack of commentary on the laws, I ended up having errands and other stuff going on last night.
| Anastacia Stormwing |
I didn't remember getting a share of gold. Thought it was all tied up in the useless items that Sanita took off and pawned.
I like leveling where it's appropriate for the adventure, very much. It just seems easier for everybody.
On WBL, it seems that if you just have a pile of gold, it's a liability, not an asset. It encumbers you if nothing else. I guess if there are people crafting magic, or Ye Olde Magic Shoppe around, then you just spend it on level appropriate items. I haven't really wanted to put in orders with Fhârn and Co, though, because it seems like a bit of a catch 22 situation. Can't expect them to craft all the time while I go off adventuring. Wouldn't be fair. So that means downtime for everybody, but currently my char is ill suited for down time. No good mechanism for earning gp, which the whole downtime system revolves around.
Now in a level, I could make some adjustments. I'm thinking about a wizard cohort, with the Leadership feat. It would be a great way to knab a lot of the item creation feats my char doesn't have, and she would have some of the spell casting that the wizard wouldn't have.
It helps if the Ultimate Campaign rules are followed as written, then you can work on gaining capital, while gold still trickles in.
Anyway, how I need to invest my coin is dependent on these questions. mdt seems to be suggesting that we just buy magic items with our gold during downtime, and I favor this plan. It would be nice to have a mithral breastplate with some pluses on it.
| Fhârn |
//
On WBL, it seems that if you just have a pile of gold, it's a liability, not an asset. It encumbers you if nothing else. I guess if there are people crafting magic, or Ye Olde Magic Shoppe around, then you just spend it on level appropriate items. I haven't really wanted to put in orders with Fhârn and Co, though, because it seems like a bit of a catch 22 situation. Can't expect them to craft all the time while I go off adventuring. Wouldn't be fair. So that means downtime for everybody, but currently my char is ill suited for down time. No good mechanism for earning gp, which the whole downtime system revolves around.
//
Yeah, this is sort of the main little hump : ) Crafting takes a while, especially when we will be starting to move up in the price ranges.
In a similar vein - we crafters can't really expect everyone else to sit around and twiddle their thumbs either.
If we take longer periods of IC downtime, they still shouldn't take more then a few days OOC. Unless something noteworthy happens, like everyone wanting to introduce cohorts ^^
| mdt |
Well, as Leinathan stated, the AP itself suggests a year of downtime at this specific point to build up the kingdom itself and get it stable.
I've read the AP now at least through book 2, and given what Leinathan and I have discussed, I really do think it's a good idea. Right now, the kingdom is basically a couple of buildings and a hex. A year of down time would allow you to basically expand it to a strip of hexes leading from say Olegs to the Stag Fort that are stable and occupied. You'll lose something in that some of the previously explored hexes will have to be cleared of monsters again, but that's going to happen no matter what until you have them civilized.
Also, from a GM perspective, and I know Leinathan doesn't find this difficult, but I do to some extent, at mid levels, WBL begins to affect the party's ability to fight effectively. CR on a monster assumes WBL. It's not as big a deal when there are only 4 people, but when a party has 6 or 7 people, that's a lot of juggling to keep the encounter threatening but not overwhelming. Let me show as an example.
Assuming WBL is on par, a 7 person team of hero's have an Effective Party Level of APL + 2. That is to say, a group of 7 level 6 characters is equivalent of 4 8th level characters. That means that an average fight should be against a CR 8 encounter. The problem is, as you hit middle levels, not all CR's are equal. Sending all 6 up against, say, a Nabasu is going to get one or more killed. Probably 2 or 3. By the same token, sending the same 6 up against two Iguanadon's (CR6 each) they are going to have to have some bad dice rolls to get anyone killed, but it's also a CR 8. Now imagine the same scenario trying to do a challenging encounter of CR 10 (EPL + 2). And the way kingmaker is set up is a lot like how I run my games, in that there's no 'work day' of four encounters per day, it's usually one big encounter every few days or weeks. That's where it's easier to run into a TPK by accident.
As a GM, I have to balance the encounter against the party, and larger parties make that more complicated. It's doable, and I've done it before, but one of the ways I do it is to make sure they are all on par WBL wise. Everyone can be below WBL, that's fine, but what throws me off is when people are mixed, some way ahead and some way behind (which is what we have currently, judging from the entries). Add onto that taking over a game I didn't start to throw in further complications, and I'd much rather basically do a 'reset' so that everyone is basically on the same level so that it's easier for me to get everything in my head and plan out encounters, etc. That's why I'm kind of lobbying for the year down and WBL reset.
| Fhârn |
Sounds very reasonable mdt.
@CR & appropriate encounters:
I have to say, the way the Stag lord fight - or the one with the pirates worked pretty good. Ie - one scarier foe and lots of mooks/underlings of various power level. It lets everyone contribute without all twelve of us kicking the same guy and he is just squashing one person each round. (It also lets the GM's use fun little things such as Outflank and AoE buffs to make the mooks scary too ^^)
When we introduce cohorts this might be good - so there are smaller bites for them to chew on, should they end up in battle. The only hurdle being running and creating multiple NPCs/monsters are harder and takes more energy than a single one - so it is more work for the GMs ... : )
@Cohorts & Downtime timing
My personal preference would be that we attain level 7 before the downtime - so we can start introducing all the cohorts and stuff. A long period of downtime is the perfect excuse for people to get acquainted to them and each other.
However - we kinda just got to level 6, so that would mean holding it off a bit longer. And thus ending up exactly how mdt felt we shouldn't (semi-unbalanced party dropped in the hands of GM's whom havn't run anything for those characters yet. Tuning encounters is going to be hard). Perhaps the solution would be to let the cohort material come and hang around a bit - but with a gentleman's agreement to not have them do/contribute much before we are level 7 ?
On a similar topic as the previous part - I made a alias with stats and backstory for my cohort already. Kertuffle looked into it and approved, but it I thought it would be courteous to invite you to take a look also ^^
Please note she is bonded to an amulet instead of a weapon, and a member of an uncommon race. Both these adaptations were deemed okay by Kertuffle - but can be changed if necessary : )
Comments, critique and/or approval appreciated. At your time, of course (no rush ^^)
| mdt |
Honestly, I think the down time would be timed very well for cohorts. Not sure about Leinathan, but I hate it when cohorts just 'show up' at level 7. I prefer them to be around, but not cohorts, for at least a level. That way the PCs can meet them in character, get to know each other, and then they end up becoming cohorts.
I'm playing in a Jade Regent campaign, and I had planned on taking a cohort. One of the goblins ended up coming with us because my character (a tiefling paladin) treated him better than anyone ever had ever.
6 levels later, he became a sanctified rogue cohort (took 6 levels to change his alignment from CN to LG). So he was there the entire time with the group.
So offhand, I'd rather have the cohorts (for those planning on taking them) show up now, and be RP'd a bit as independent NPCs, and then at 7 become full on cohorts.
| Dareon Lebeda |
Yeah, I was planning on taking a cohort - it's probably gonna be a cavalier or a witchguard ranger or some other martial bodyguard for me. A housecarl, so to speak.
I also don't want to level up anytime soon - we're already two level ahead, and we'll have to slow down leveling a lot to keep it even one level ahead by the end of book two.
Although given mdt's arguments, I'd agree to the WBL re-set. Does that mean simply re-purchasing items so that we're all at a certain WBL?
| mdt |
That's my suggestion. Basically, during the year of down time, future cohorts get brought in so people know them now (without them being actual cohorts, so no putting them in positions yet, or assigning them to do things beyond normal NPC stuff (meaning you pay for them to enchant items, etc, if that's what they do).
You keep any of your equipment that you have that you like, you just take it out of a WBL pool. Those with crafting feats get a 25% bonus to WBL, per the FAQ posting.
I don't think most people will have a lot of changes, but those with low WBL (Like Anastacia) will come up to the right level. And, I'd say people could use some of their WBL to do downtime activities (like building buildings etc) for their personal use (like, for example, Anastacia building a church using downtime rules, or Sanita building an alchemy lab, or Dareon and Fharn building a mage college).
| mdt |
Just to note, we're also ahead of the curve for the AP, by 2 levels. Given how long PBP takes, I don't think that's avoidable. But it adds into the difficulty of running the AP, as Leinathan and I are going to have to boost every single AP encounter no matter what. :)
| leinathan |
I have another suggestion.
Anyone that wants to request a building (or any other kingdom-building feature), I'd suggest you send your request to Wilhelm. Because he is the Ruler, he ought to have final say on what things get built.
mdt, I hope you don't mind, but I'll be administrating the kingdom-building sections of the game. I'll have a kingdom stat-sheet template up and I will have revised the campaign tab in just a day or two.
We'll run it month-by-month, with the rolls month-by-month and Wilhelm making the decisions on what gets built and such. I think we'll start two months in, with the pre-set buildings that Kerfuffle set down (which I will find and make sure to record).
I'll have Dareon's adjusted item/gold amounts up soon. I'm assuming we're just setting to the standard of 6th-level WBL, yes? That was your plan, mdt? Additionally, Dareon is traveling to Brevoy for a week or two during the downtime to re-train his arcane bond.
Also, Fharn (I'm just asking him because I don't want to clutter up my inbox and he seems to understand it), can you send me a little explanation of the income-gathering portion of the downtime rules? How does one calculate what one earns week-by-week? I'll do that for everyone too, over the year.
| Wilhelm Orlovsky |
Here's a link to the breakdown of the first three month's of kingdom building as Kertuffle outlined them. I'm ok with our plan. I do think we should do the exploration I outlined before fast forwarding through a year of downtime.
@Anastacia: I think having a lot of downtime is pretty much going to be inevitable. In the Kingmaker game I'm running, my party just finished book 3 by end of year 4 in game time and have barely taken up 2/3 of the area they've explored. There is quite a bit of downtime attached to the game and most of us are in the same boat as far as making money is concerned.
@mdt/leinathan: I'm flexible about what we decide to do as far as WBL reset is concerned. I do think we should start moving things along if you guys are ready, but I understand completely if you need more time.
| mdt |
Ah, I think there was some confusion about my suggestion on buildings. I'm not talking about Kingdom Buildings which require kingdom resources.
I was referring to the PC Downtime stuff. For example, there is a Kingdom Alchemist building that does specific things for the Kingdom.
There is also an Alchemist's Lab in the Downtime rules that only gives the person who built it a bonus to Alchemy.
ALCHEMIST
Cost to Build : 18 BP, 1 LOT
Kingdom Economy +1
Limit Adjacent to 1 House
Special Base value +1,000 gp
Magic Items 1 minor potion or wondrous item
The laboratory and home of a crafter of poisons, potions, or alchemical items.
ALCHEMY LAB
Earnings gp, Goods, or Magic +10
Benefit counts as an alchemist's lab (equipment)
Create 8 Goods, 1 Influence, 5 Labor, 1 Magic (390 gp); Time 16 days
Size 8—16 squares
This room aids you when you're attempting Craft (alchemy) checks, researching new alchemist formulae, and performing similar alchemical tasks. Up to three people can use the room at a time.
As you can see, the one that Wilhelm would have control of would be the one that is the Kingdom building. That one affects the kingdom, and uses BP's, Lot Size, etc.
The downtime room (which is basically people building their private houses and such) would not affect the kingdom at all, would only affect the PC itself, and be paid for by the PC using the downtime rules.
Does that clear things up? :)
Basically, Bej's request earlier was for us to ignore his previous request about his downtime stuff because he wasn't going to have time to manage it.
Sanita will be using the downtime rules to build up the spy network, because the kingdom rules don't cover building up spy networks. It doesn't cost BP to the kingdom, just gold and time.
| mdt |
Yeah Dareon, just resetting to Level 6 WBL. If someone's already over, I don't mind them just keeping what they have (like Wilhelm) but for those under it brings them up to within shouting distance.
| Fhârn |
Reference: Wealth-by-Level @6 = 16000gp
Reference: Wealth-by-Level @6, crafter markup = 20000gp
Situation: Fhârn has enough stored gold (with a bit of downtime to turn it into Magic) to craft the armour of his dreams - a Celestial Plate Armour.
Result, unadjusted: Fhârn walks around with a really nice armour (won't need upgrades anytime soon!). Sadly, this armour is worth 25000gp (way out of WBL) and gives +12 AC (combined with Shield, this puts him at 28 - a bit higher then others I suspect) which may skewer things a bit out of whack.
Proposal: I threat the Celestial part of the armour (lower Spell Failure, Fly) as a separate +2 enchantment and instead of the full monstrosity only makes a +1 version (worth 9000gp + masterwork armour). Then Fhârn spends his remaining magic and gold buying/crafting stuff and teams until he reaches the 20000gp line. The rest of the money will spend on ale and wenches.
Result, proposal: Fhârn still has the armour of his dreams. But he is more in line with WBL and the others regarding AC. He can, however, fly. And we unleashed the demonic beast that is 'custom items'.
Question: Is my proposal acceptable? Do you prefer if he kept his resources and bought the real deal? Or just adjust to WBL and ignore his precious armour? Thoughts?
Bonus question: @leinathan - is the first letter of your name a capital "i" or a lower-case "L"?
| mdt |
I think I'd personally be ok with it, with the understanding that it would likely be quite a few levels before it becomes the full thing. Mainly I don't like people spending more than 50% of their WBL on any one type of thing. At +1(+3 Effective) that's 9,000gp, which is about half your WBL at 6, which I can live with. You'd need to have 50K wbl to have the full blown version (level 9).
Of course, Leinathan also has to be comfortable with it.
| Fhârn |
If Fhârn gets the cheaper version, it might be longer then until level 9 until he upgrades it to the original : )
| leinathan |
Fharn, my name is spelled with a lower-case "L". It's supposed to be "Nathaniel" backwards, but I messed up the t-h order. I've been using it for like eight years, so I dared not change it.
Alrighty then, thanks for the notice - I'll have Dareon's new items made up, with the crafter's mark-up of 20,000gp (for Scribe Scroll and Craft Wands).
| Sanita Malvanna Or'Fana Kalnath |
Leinathan, since you're doing the building bits, I assume that includes the downtime bits as well? The stuff that doesn't come under the Kingdom stuff?
Sanita would like to spend her down time (when not doing her spymaster duties) doing the following over the course of the year :
Building up Resources (using the DT rules, so not kingdom resources, private resources). Would you be ok with that? It'd come out of her 16K WBL.
ALCHEMY LAB
Earnings gp, Goods, or Magic +10
Benefit counts as an alchemist's lab (equipment)
Create 8 Goods, 1 Influence, 5 Labor, 1 Magic (390 gp);
Time 16 days
Size 8—16 squares (5ft squares)
BATH
Earnings gp or Influence +3
Benefit bonus on Fortitude saves against disease
Create 3 Goods, 1 Influence, 2 Labor (130 gp); Time 8 days
Size 3—6 squares
Upgrade From Sauna
A Bath contains a single large bathtub or multiple smaller basins, along with a stove for heating water. After spending 1 hour in this room, you gain a +2 bonus on your next ongoing Fortitude save against disease.
BEDROOM
Earnings gp or Influence +3
Create 8 Goods, 7 Labor (300 gp); Time 20 days
Size 4—8 squares
A Bedroom provides comfort and privacy for one to two people, and typically features one large bed or two smaller beds. Many also have furnishings or features, such as chairs, wardrobes, chests, tables, or small fireplaces. A Bedroom might be the sleeping place of a building's owner or a comfortable room for rent.
BOOK REPOSITORY
Earnings gp or Influence +8
Benefit bonus on Knowledge checks of one type
Create 8 Goods, 2 Influence, 7 Labor, 1 Magic (460 gp); Time 16 days
Size 4—12 squares
Upgrades To Magical Repository
A Book Repository contains shelves upon shelves of books, in addition to chairs, desks, and tables for reading and studying. Most repositories contain books on a wide array of topics providing a general wealth of information, but some contain books focused on a specific topic. When you construct a Book Repository, select one Knowledge skill. If someone has a question relating to that Knowledge skill and is able to spend 1 hour researching in the Book Repository, she gains a +3 bonus on the Knowledge check to answer the question.
COMMON ROOM
Earnings gp or Influence +7
Create 7 Goods, 8 Labor (300 gp); Time 16 days
Size 10—30 squares
Upgrade To Ballroom, Ceremonial Room, Throne Room
This versatile open area has enough space for many people to use at once. A Common Room is typically furnished with benches, chairs, cushions, mats, pews, or stools, and might have tables.
GARDEN
Earnings gp or Goods +8
Create 5 Goods, 4 Labor (180 gp); Time 12 days
Size 10—20 squares
Upgrades To Greenhouse
This area of carefully tended soil is fit for growing plants that require greater attention than crops, though you can use it to grow food crops if you choose.
INFIRMARY
Earnings gp or Influence +8
Benefit counts as a healer's kit (see below)
Create 6 Goods, 1 Influence, 6 Labor, 1 Magic (370 gp); Time 16 days
Size 4—12 squares
An Infirmary is used for treating injured and sick people. It contains beds or cots, a wash basin, and medical supplies. This counts as having a healer's kit for up to two healers at a time. As long as the building doesn't have the broken condition, you don't need to track individual uses of these healer's kits.
KITCHEN
Earnings gp or Goods +4
Create 4 Goods, 4 Labor (160 gp); Time 12 days
Size 2—6 squares
A Kitchen is used to prepare food. It contains a stove, sink, and small pantry with basic cooking tools and supplies. A Kitchen for a business that serves food, such as an Inn, probably also has Storage just for foodstuffs.
LAUNDRY
Earnings gp or Goods +3
Benefit bonus on Fortitude saves against contracting disease
Create 3 Goods, 3 Labor (120 gp); Time 8 days
Size 2—6 squares
A Laundry contains a large vat for soaking clothes, a cauldron to heat water, washboards, drying lines, and racks and bins for dry clothes. This might be an outside area adjacent to a building. Employees and regular users of a Laundry gain a +1 bonus on Fortitude saves to resist contracting a disease while they're in the settlement.
LAVATORY
Benefit Bonus on Fortitude saves against contracting disease
Create 3 Goods, 3 Labor (120 gp); Time 4 days
Size 1—4 squares
Upgrade From Shack
A Lavatory includes up to four 5-foot-by-5-foot private rooms for dealing with biological functions. If a building doesn't have a Lavatory, people in it must go elsewhere for this sort of activity. Depending on the building and settlement, a Lavatory might be an outhouse, a closet with a chamber pot, or a stool connected to an external system such as a cesspit or pig trough. If the building has a Sewer Access, you can automatically connect all Lavatories in the building to the settlement's sewer system (see page 101). The sanitation improvement from having a Lavatory mean residents, guests, employees, and others who frequent the building gain a +2 bonus on Fortitude saves to resist contracting a disease while in the settlement.
OFFICE
Create 3 Goods, 3 Labor (120 gp); Time 8 days
Size 2—5 squares
Upgrades From Storage
This simple room includes a door with a simple lock, a chair, and a large desk that has two drawers with simple locks. An Office affords its user privacy and a refuge from other activity in the building.
SECRET ROOM
Create 5 Goods, 6 Labor (220 gp); Time 16 days
Size 6—10 squares
Upgrades From Vault; Upgrades To Escape Route
This is either a room or a passage connecting two rooms in the building. The access to this space is controlled by a secret a (DC 20). A passage can have secret doors at both ends or a normal door at one end and a secret door at the other. If it's a room, it is typically used to hide someone or something you don't want discovered. If it's a passage, it's typically used for clandestine travel within the building, often for the purpose of smuggling or spying. For every 500 extra gp you spend, you can improve one secret door in the building to a well-hidden secret door (DC 30).