Legendary Planet - an Adventure beyond this World

Game Master Zesdead

The 'Legendary Planet' Adventure Path from Legendary Games.

Book 2, 'The Scavenged Codex'

...in which our heroes, seeking an ancient artefact, arrive upon Rythes...

Party Health
Zoreck the Unclean: 63/63HP (nil Temp HP), 3 Hero Points
Rikkan Anardi: 47/47 HP, 3 Hero Points
Drancis Mordaron: 50/54 HP, 6NL, 3 Hero Points
Ravboom: 22/50HP, 3 Hero Points
Palomia Kasic: 48/48HP, 3 Hero Points
Relas: 42/42HP

List of technological, phantasmagorical and arcane wonders... plus some junk.

Maps
Rythes
St. Albats - the Underneath


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Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Opps! Forgot Locke's +1 morale bonus to hit and damage last round!

Zoreck shouts in pain and anger. "Ow! You f**ker!!" With a roar of fury, the Kellid draws his sword and attacks in fury.

RAGE!!! Gains 2 temporary hp.

Longsword attack (raging): 1d20 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15
Damage: 1d8 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9


Oh my, Zoreck is a little potty mouth!!!

The moss troll, dangling from it's tree, is very quickly surrounded... and, with a brutal swing from Zoreck's sword, one of Rikkan's flaming bombs and a flung rock from Drancis, the creature has little chance. Locke's blade, swung with venom, ends the combat almost as quickly as it started...

...the crows which had flown from the tree return as peace returns - looking down atthe friends within the ruins of the great hall, they caw disinterestedly...

There are two doors to the west, one in the northern end of the western wall and one at the southern end... both are heavy doors yet they hang slightly loose from rusted hinges...


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis takes a ragged breath as the combat noises subside. He looks over at the doors and says softly, "I'll bet that staircase is where we need to go. But we should check the south door just to be sure it is clear."

He waits for the others to heal Zoreck before taking his place behind the others.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Female Android Mythic (Guardian) Paladin 3 - 11/33 HP - 17 AC; 9 T; 18 FF - Fort +8; Ref +3; Will +5 - Initiative +2 - Perception +4

Illonna uses her new found powers to heal both herself and Zoreck while the others search.

Lay on Hands Illonna: 1d6 ⇒ 2
Lay on Hands Zoreck: 1d6 ⇒ 6


Male Half-Elf Mythic (Marshal) Skald (Fated Champion) 6 - 52/52 HP - 18/17 AC; 12/11 T; 16/15 FF - Fort +8; Ref +4; Will +6/+8 - Initiative +5 - Perception +11 - Low-light Vision - RS 24/24 - Surge 1d6 - MP 5/5 - 1st 4/4, 2nd 2/2

Locke's chanting falls as the beast falls in turn. He takes a deep breath and cleans his blade methodically. I am usually not this hot headed but... what has happened in this town has made my blade heavy with rage.

"I agree that it is best we check all possible avenues. We do not want to be attacked from behind as we try to deal with Vuelib after all." Locke inspects the southern room with the others.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


The room towards the south western corner of the manor proves to be the remnants of a kitchen. Empty except for a few scattered bits of rubble and a large fireplace in the southwest corner, the room shows no sign of having been occupied in recent years. Broken windows in the walls, as well as a handful of small cracks in the mortar, emit a chill breeze, creating an eerie whistle. A single wooden door leads to the north...


Male Half-Elf Mythic (Marshal) Skald (Fated Champion) 6 - 52/52 HP - 18/17 AC; 12/11 T; 16/15 FF - Fort +8; Ref +4; Will +6/+8 - Initiative +5 - Perception +11 - Low-light Vision - RS 24/24 - Surge 1d6 - MP 5/5 - 1st 4/4, 2nd 2/2

Locke cautiously moves to the northern door in the kitchen and opens it slowly, peaking inside.


F Aasimar Oracle (Stargazer) 3 | Hierophant Tier 1 | hp 26 | AC 14/t11/ff13 | F+3, R+3, W+6 | Init.+3 | Perception+10, Darkvision 30ft.

...aaaand I missed a whole troll fight. Glad that, uh, went well!

Startled by the sudden appearance of the troll, Astraea had wracked her brain for a way to meaningfully contribute to the fight, but then... it was over. She sighes in relief as the creature stops moving, and wonders if it was somehow different from the ferocious trolls she has always heard stories about.

Following Locke into the kitchen, Astraea grimaces at the state of the place and takes a moment to poke around, muttering a quick prayer to herself as she goes.

Perception, +1 from Guidance: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan helps scan the area for any traps he might find.

Perception 1d20 + 8 ⇒ (19) + 8 = 27


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Yeah, Zoreck swears like a sailor! It just seems to fit.

* * *
After troll fight...

Zoreck ponders what he knows of trolls...

Knowledge (local): 1d20 + 4 ⇒ (5) + 4 = 9

Calming after the fight, he also takes a moment to clean his blade and reload his pistol.

* * *
Inn the kitchen...

The Kellid looks around the room cautiously, pistol drawn.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7


The ruined kitchen proves to have nothing of value within it – it seems that, over the many years since the decline of the noble family that once resided here, the manor has been repeatedly ransacked. When Locke pushes the door to the north open, he sees a half-eroded, wooden rack tracing the edge of a large room’s north eastern wall and, next to the open door a small, cobweb-filled storage closet. Near the middle of the south wall – as previously seen from outside the building, a set of stairs spirals upwards… and down…

Again, this room – partially reclaimed by nature with moss thriving near the windows - tells of faded glory…

A map update will follow.


Map updated... Actions?


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

"This room seems clear. There was that other door in the room where we killed the troll. Let's make sure there's nothing nasty in there before we head downstairs. I don't want any surprises if we have to run out of here quick."


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis looks behind the others towards the great hall. "Yeah we can peek in that one door we passed by."


Retracing their steps, the friends move back into the Great Hall... past the corpse of the moss troll and to the door that they haven't yet explored. Pulling it open, Drancis dislodges a blanket of webbing and, with it, a skeletal hand reaches out...


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

"AAAHHHHH...!" With a yelp Drancis jerks his hand back in surprise.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan jumps back when the hand jumps out at the group. "watch out," he screams.


Male Half-Elf Mythic (Marshal) Skald (Fated Champion) 6 - 52/52 HP - 18/17 AC; 12/11 T; 16/15 FF - Fort +8; Ref +4; Will +6/+8 - Initiative +5 - Perception +11 - Low-light Vision - RS 24/24 - Surge 1d6 - MP 5/5 - 1st 4/4, 2nd 2/2

Locke's blade is in his hand within moments of hearing Drancis scream.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Zorek draws and points his pistol at whatever's in the closet.


With the friends immediately alert to possible danger, the skeletal hand is aimed at by pistol… and also by blade. Moments pass like aeons, the friends ready to strike… yet, when the door creaks open further, the bony hand simply falls from the webs - falling apart as it strikes the flagstones.

Reassured that they are not about to encounter more undead, the door is opened and the remains of three skeletons, draped in rotting leather armour, are discovered within the web-filled room – a further examination finds that one of the skeletons is still gripping a dagger (masterwork quality) and is resting against a near-decayed leather satchel. The satchel, upon investigation, turns out to contain 58gp, an onyx statuette of the Arvarenhode raven and a single stoppered vial, (a potion of invisibility).


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis uses his telekinetic abilities to remove the valuables from the room. "No need to risk any spider bites right?" Once the items have been divvied out he motions to the kitchen. "We need to find the Sheriff now."

I forgot who is maintaining the loot list but Drancis is not interested in any of the items.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

"Back to the stairs then, click? Nothing else to sneak up behind us?". If the group agrees, Rikkan will lead them back and head downstairs.

Perception 1d20 + 8 ⇒ (13) + 8 = 21


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Loot List updated. Zed: Would you mind linking the loot list on the campaign page?

With a sigh of relief, Zoreck lowers and then holsters his pistol. Looking through the itemd in the dead men's satchel, he says, "Well, let's keep this stuff. This dagger looks very well-made. I could certainly put it to use as a holdout weapon, but I prefer to fight with Bessie," he pats the pistol at his hip, "And Sally." He then pats the hilt of his sword.

When the others look at him questioningly, he snaps, "What? You don't name your weapons?"


Male Half-Elf Mythic (Marshal) Skald (Fated Champion) 6 - 52/52 HP - 18/17 AC; 12/11 T; 16/15 FF - Fort +8; Ref +4; Will +6/+8 - Initiative +5 - Perception +11 - Low-light Vision - RS 24/24 - Surge 1d6 - MP 5/5 - 1st 4/4, 2nd 2/2

Locke lowers his blade and pats Drancis on the shoulder, "Nice scream kid," his tone obviously joking. "Split the gold?" he asks, while motioning that he would like to take the statuette for safe keeping.

"I have named this blade Avenger." Locke motions to the sword they found in the Sheriff's office, his tone entirely flat, leaving the others to question whether he is joking or not this time.


Returning to the room with the spiral staircase, an examination upwards discovers that the stairs soon reach the rubble and debris of the upper storey’s collapse - completely blocking the way after a 15-foot climb.

...The spiraling descent, however, continues downward into the dark...

Also, whilst you folks are sorting out Marching Order... What are you doing re: Light Sources?


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

It would appear that Zoreck neglected to purchase any torches or lanterns...


Zoreck the Unclean wrote:
It would appear that Zoreck neglected to purchase any torches or lanterns...

My... That is unfortunate!!! ;)


Male Half-Elf Mythic (Marshal) Skald (Fated Champion) 6 - 52/52 HP - 18/17 AC; 12/11 T; 16/15 FF - Fort +8; Ref +4; Will +6/+8 - Initiative +5 - Perception +11 - Low-light Vision - RS 24/24 - Surge 1d6 - MP 5/5 - 1st 4/4, 2nd 2/2

With a word and a gesture Locke summons torch like lights to follow Zoreck and Drancis.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis smiles weakly at Locke. "I guess I need to practice this adventuring stuff more right?" He sighs in relief as Locke summons his light to illuminate the way ahead.

I don't like being lit up like this, but what choice do we have?


Female Android Mythic (Guardian) Paladin 3 - 11/33 HP - 17 AC; 9 T; 18 FF - Fort +8; Ref +3; Will +5 - Initiative +2 - Perception +4

Illonna goes to take a torch out of her own bag but stops short once Locke casts his spell

"Steel yourself friends, we are entering the creatures domain. It, along with anything else down there, will know better the terrain. Watch your steps - no doubt it has been down here for some time."


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Rikkan didn't need a torch, but he'd been with humans enough to realize their eyes weren't as trained as his. He climbed in line behind Zoreck, wordlessly looking around.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

In the light of Locke's magical torches, Zoreck keeps his eyes sharp for anything unusual as he leads the group down the stairs.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11


F Aasimar Oracle (Stargazer) 3 | Hierophant Tier 1 | hp 26 | AC 14/t11/ff13 | F+3, R+3, W+6 | Init.+3 | Perception+10, Darkvision 30ft.

Astraea giggles nervously at Drancis' girly scream, but she only barely managed to avoid doing so herself.

"Y'know... if nobody else wants that dagger... I could probably hang onto it. I know I'm not much of a fighter, but having a quality weapon might take a bit of the stress off of it..." She shrugs. "Of course, I'd be happy to hand it off to someone else if they have need of it..."

Heading into the darkness, Astraea finds some relief- one of the many quirks of her peculiar sight was that her vision was actually somewhat better in the dark- or perhaps the "cracks" in her eyes simply were not as evident in the absence of light.

"All right... Steeling," she says quietly to herself in response to Illonna's warning.

Doing a bit of detect magic before we get to the bottom of the stairs.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

Perception as we head down the stairs 1d20 + 8 ⇒ (6) + 8 = 14


Descending the first few steps into the depths below the manor, the air immediately feels musty and still – and, somewhere deep below, the sound of gently dripping can be heard echoing up the staircase. The staircase, where sunlight still touches it, is covered with moss – the walls, the steps and even the ceiling is liberally smeared with virulent green growth… and, nestled within the moss, a particularly crimson, oozing growth… as Zoreck leads the way down the stairs, the crimson blobs seem to retract into the moss…

Astraea – there is no evidence of any arcane aura.


It would seem that only Zoreck has Knowledge (Dungeoneering) in his skill set!!!

Knowledge DC11:
This is no normal ooze... Purulent wounds that crawl out from piles of diseased dead and areas of massive contagion, boilborn slop about thoughtlessly, quivering and ready to burst and infect anything that moves. The creatures manifest in areas wracked by plagues, where rot and ruin run rampant. Crawling from the afflicted areas, boilborn spread out in all directions to disperse their infection.

Though carefully studied by healers and naturalists focusing on oozes, living boilborn are dangerous to experiment upon. This is because their death throes can sometimes be triggered accidentally, even when the creatures are handled gently and no harm has been done to them. Some posit that boilborn have only a limited lifespan, and self-destruct when that period ends. Others have labored for years under the hope that the infectious fluids contained within boilborn might somehow be used to find both cures and immunities to any number of diseases that plague the world. Though this experimentation has resulted in certain indicators that boilborn might indeed be put to such positive use, a reliable concoction has yet to be developed.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Takes 10 on Knowledge (dungeoneering): 10 + 6 = 16!

Zoreck looks at the pulsating red blobs, then puts up his hand to halt the party.

"Look out! I've seen that gross red gunk before: It's an ooze creature the Technic League calls a 'boilborn!' They can burst open voilently and spread disease to any living thing that the goo lands on! The League has been experimenting on that crap for years... and left a long trail of diseased victims in thier wake!"

He looks around at the moss to try to tell how many of the things are there.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Zoreck / Perception DC10 - there seem to be two areas of ooze that are actually moving... both on the ceiling whete the stairs start to descend.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis pales at the description of the disgusting ooze. "Could that be what is causing the Holver's Ferry people to get diseased? Did you want me to try to...move it out of the way?"

Drancis would use his Telekinesis here to push the ooze out of the way, if the party gives their OK.


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

"Or I could try to burn it..."


F Aasimar Oracle (Stargazer) 3 | Hierophant Tier 1 | hp 26 | AC 14/t11/ff13 | F+3, R+3, W+6 | Init.+3 | Perception+10, Darkvision 30ft.

"Either way, let's just get it out of the way," Astraea says. "Maybe we should let Drancis try to, uh, do his 'thing' on them first. Don't want to start a fire if we don't have to, right...?"


Male Half-Elf Mythic (Marshal) Skald (Fated Champion) 6 - 52/52 HP - 18/17 AC; 12/11 T; 16/15 FF - Fort +8; Ref +4; Will +6/+8 - Initiative +5 - Perception +11 - Low-light Vision - RS 24/24 - Surge 1d6 - MP 5/5 - 1st 4/4, 2nd 2/2

"Where do you plan on moving it Drancis?" Locke asks, eyeing the ooze with disgust.

For some reason I haven't been able to post on the forum lately, all my posts wouldn't submit.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

"I am not quite sure WHERE to move it too...why I have not done so yet!" Drancis replies with a touch of irritation in his voice. "Also, I don't like the idea of burning it either. No telling what the fumes will do to you!"

He looks around the passage for any alcove or other area to deposit the boilborn ooze.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18


1 person marked this as a favorite.

Drancis - there don't really appear to be any alcoves as such... You could try and push the ooze back into the cracks fom which it appears to be seeping from or maybe bring it out into the room at the top of the stairs...

Not sure what the rules are for telekinesis of living things are... The ooze(s) is / are tiny so I have no problem with the idea of you having the ability to lift them weight / size wise... Will quickly read up on it! Edit, it looks to me that telekinesis as a Combat Manouevre Is something that a kineticist gets a little later on... But, as the ooze is so small (and not really doing anything right now), I will let Drancis have a go!!! Make a Grapple Check....


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Ohhh OK! That is good to know. I guess I need to read up on the later abilities more, he he.

Drancis shrugs helplessly, "I don't see a place to move it too so I will try to force it back into the cracks. Stand back." He then stretches his mind out to gently squeeze the bubble surrounding the ooze trying to keep it from bursting and then pushing it back into the wall...

Grapple check: 1d20 + 4 ⇒ (8) + 4 = 12


The ooze bubbles and pulsates as, concentrating hard, Drancis forces the grotesque pustule into the fissures that are spread across the ceiling... Moving his attention to the other active ooze, he telekinetically grabs it and forces it away... Leaving hideous red patches of mucus where the ooze was but, for now, it doesn't seem to be moving back out into view...


Male Ratfolk Mythic (Trickster 1) Preservationist 5 | AC (22)18/15/15 | HP 47/47 | F+7,R+8,W+3 | (+2 on saves vs. poison) | Init. +3 | Perc. + 11 | 20' Movement | Darkvision | 5/5 Hero points | 10 bombs a day | 5 Mythic power uses per day

"Quickly, while Drancis has it held back, click, we need to move through!". Rikkan skitters by the nasty creature, hoping Drancis's mental powers keep it contained.


Male Half-Elf Mythic (Marshal) Skald (Fated Champion) 6 - 52/52 HP - 18/17 AC; 12/11 T; 16/15 FF - Fort +8; Ref +4; Will +6/+8 - Initiative +5 - Perception +11 - Low-light Vision - RS 24/24 - Surge 1d6 - MP 5/5 - 1st 4/4, 2nd 2/2

"Thanks kid! This power of yours sure is useful." Locke rushes down the stairs after the others.


Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Zoreck nods at Drancis' handiwork. "Huh. Good job, kid." With his pistol in hand, he continues to lead the adventurers down the stairs.


Status: NONE Male Human Mythic (Trickster) Kineticist 6; hp 54/54 +6 temp hp; AC 17, T 12, FF 15 ; Init +1; F+9, R +7, W +4; Perc +10
Resources:
Burn 0/6; Buffer 1/1; Surge 5/5; Hero Point: 3

Drancis blushes slightly at the praise heaped upon him by the others. "It was nothing, really." As he follows along behind the others he mutters quietly, "I just hope Vuelib is that easy to deal with!"

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