Kingmaker: The Lordless Lands (Inactive)

Game Master P33J

Exploration Map

Thorn River Camp


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Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

Good Luck P33J

Sorry to see you go, Fren. I hope things settle out for you soon.


Human Paladin/2 | AC: 19/12/17 | HP: 17/17 | F: +5 | R: +4 | W: +5 | Init: +2 | Perc: +0 | SM: +0

Fren, I am sorry to see you go as well, and I hope things in real life turn out very good for you.

Grand Lodge

Male Half Elf Fighter (Dragoon) 1 | HP: 12/12 | AC: 16/11/15 | Fort: +4 | Ref: +1 | Will: +2 | Init: +1 | Perc: +6 | SM: +2 | Longbow+2;1d8| Bardiche+3;1d10+3| Morningstar+3;1d8+2|
Skills:
Acrobatics - 3| Appraise +0| Bluff +2| Climb -2| Diplomacy +2| Disable Device -3| Intimidate: +6| Heal +2| Ride +0| Sense Motive: +2| Stealth: -3| Survival: +10|

Sad to hear that Fren, I hope things get better for you soon.

Silver Crusade

Male Human Scribe/0

Fren is welcome back when real life settles down. Thanks for being straight up with us, I appreciate it.

I've sent out notices to the short-listed people. If they aren't willing to join now, do you want me to recruit a cleric or just play as is and use the Paladin as your healer when the time comes?

I will GMPC Fren in your upcoming combat vs. Kessel.


Male Human (Dual Talented) | HP: 23/23 | AC: 20/14/14 | Fort: +4 | Ref: +7 | Will: +0 | Init: +6 | Perc: +5 |
Rolls:
[dice=Perception]1d20+5[/dice] [dice=Sense Motive]1d20+4[/dice]
Slayer 2

Probably going to need a cleric. Really hard to get along without full divine casting.


Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

My preference would be for a cleric, but I won't be too upset if one doesn't appear....we'll just have to deal with it (and order up a Cure Light Wounds wand when we have the cash :) )

Silver Crusade

Male Human Scribe/0

So you'll have an Urban Druid who's going to build into a Mystery Cultist or Empyreal worshiper if I remember right, so that would get you some decent divine.

Grand Lodge

Male Half Elf Fighter (Dragoon) 1 | HP: 12/12 | AC: 16/11/15 | Fort: +4 | Ref: +1 | Will: +2 | Init: +1 | Perc: +6 | SM: +2 | Longbow+2;1d8| Bardiche+3;1d10+3| Morningstar+3;1d8+2|
Skills:
Acrobatics - 3| Appraise +0| Bluff +2| Climb -2| Diplomacy +2| Disable Device -3| Intimidate: +6| Heal +2| Ride +0| Sense Motive: +2| Stealth: -3| Survival: +10|

I'm fine with either though I agree a full divine caster would be mighty useful. If there isn't I'm fine.


Human Paladin/2 | AC: 19/12/17 | HP: 17/17 | F: +5 | R: +4 | W: +5 | Init: +2 | Perc: +0 | SM: +0

I'm okay with either ^^

Grand Lodge

Male Half Elf Fighter (Dragoon) 1 | HP: 12/12 | AC: 16/11/15 | Fort: +4 | Ref: +1 | Will: +2 | Init: +1 | Perc: +6 | SM: +2 | Longbow+2;1d8| Bardiche+3;1d10+3| Morningstar+3;1d8+2|
Skills:
Acrobatics - 3| Appraise +0| Bluff +2| Climb -2| Diplomacy +2| Disable Device -3| Intimidate: +6| Heal +2| Ride +0| Sense Motive: +2| Stealth: -3| Survival: +10|
Darvan Jullies wrote:

Darvan will volunteer for first watch. He intends to sit about 20ft outside of camp and cover himself with some leaves. He also makes sure that Fren will be awake at all times when Spike Tail is.

Stealth: 1d20 + 8 + 20 ⇒ (13) + 8 + 20 = 41
Perception: 1d20 + 4 ⇒ (2) + 4 = 6

+20?? How did you get that? Is there something the slayer gives? I would like to have that stealth bonus....


Male Human (Dual Talented) | HP: 23/23 | AC: 20/14/14 | Fort: +4 | Ref: +7 | Will: +0 | Init: +6 | Perc: +5 |
Rolls:
[dice=Perception]1d20+5[/dice] [dice=Sense Motive]1d20+4[/dice]
Slayer 2

When you're not moving you get a +20 to stealth.

Edit: I actually just went to double check that, and I'm not so sure it carried over to Pathfinder, I might be wrong on that.

Grand Lodge

Male Half Elf Fighter (Dragoon) 1 | HP: 12/12 | AC: 16/11/15 | Fort: +4 | Ref: +1 | Will: +2 | Init: +1 | Perc: +6 | SM: +2 | Longbow+2;1d8| Bardiche+3;1d10+3| Morningstar+3;1d8+2|
Skills:
Acrobatics - 3| Appraise +0| Bluff +2| Climb -2| Diplomacy +2| Disable Device -3| Intimidate: +6| Heal +2| Ride +0| Sense Motive: +2| Stealth: -3| Survival: +10|

I only found a reference to that but for invisible creatureshere


Male Human (Dual Talented) | HP: 23/23 | AC: 20/14/14 | Fort: +4 | Ref: +7 | Will: +0 | Init: +6 | Perc: +5 |
Rolls:
[dice=Perception]1d20+5[/dice] [dice=Sense Motive]1d20+4[/dice]
Slayer 2

Yeah, when I played a few years ago it was "if you're not moving at all you get a +20, if you're invisible you get a +20, both of these circumstances stack."

Still, you'd think there is some kind of bonus for not moving.

Grand Lodge

Male Half Elf Fighter (Dragoon) 1 | HP: 12/12 | AC: 16/11/15 | Fort: +4 | Ref: +1 | Will: +2 | Init: +1 | Perc: +6 | SM: +2 | Longbow+2;1d8| Bardiche+3;1d10+3| Morningstar+3;1d8+2|
Skills:
Acrobatics - 3| Appraise +0| Bluff +2| Climb -2| Diplomacy +2| Disable Device -3| Intimidate: +6| Heal +2| Ride +0| Sense Motive: +2| Stealth: -3| Survival: +10|

That sounds like the 3.5 rules. Used to love it for snipers.


Female Human Hungry Ghost Monk/1 | AC: 14/10/14 | HP: 16/16 | F: +4 | R: +5 | W: +5 | Init: +3 | Perc: +7 | SM: +7(8)

-Pops into metaphysical existence in a poof of smoke. Cus. Why not?-

Hello folks. P33J has apparently chosen me to replace the Dwarf Cleric. I'm Jake, I live in the Mid-West, where its currently freezing, occasionally colder than the N and S poles. This'll be one of my first PBPs for Pathfinder, been trying to get into some for a while and at last, being on the shortlist pays off.

Sadly, not quite as useful as a Cleric. I'm fond of Faore, so I'd love to play her, which P33J is fine with, but I can pull out another character if you guys feel it necessary. I try to roll with the flow, unlike Faore~

Silver Crusade

Male Human Scribe/0

I've got 2 others joining us as well.

An Urban Druid with some healing and a Divine Hunter who has ranged Lay on hands.


The urban druid would be my PC, based loosely on Yuuka Kazami. Still trying to find just the right avatar picture, though.

And don't worry about lacking support, druids have heals and buffs too.


Human Paladin/2 | AC: 19/12/17 | HP: 17/17 | F: +5 | R: +4 | W: +5 | Init: +2 | Perc: +0 | SM: +0

Eek! Ranged lay on hands! Now my paladin won't be as unique!

Kidding :P


Male Human (Dual Talented) | HP: 23/23 | AC: 20/14/14 | Fort: +4 | Ref: +7 | Will: +0 | Init: +6 | Perc: +5 |
Rolls:
[dice=Perception]1d20+5[/dice] [dice=Sense Motive]1d20+4[/dice]
Slayer 2

Well, that got us crowded rather quickly. And oh joy, another paladin! >.>

Welcome guys, glad to have some more healers on board. Although looking at the current situation there's a pretty good chance I might go back to the drawing board soon.


Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

Welcome, all

Grand Lodge

Male Half Elf Fighter (Dragoon) 1 | HP: 12/12 | AC: 16/11/15 | Fort: +4 | Ref: +1 | Will: +2 | Init: +1 | Perc: +6 | SM: +2 | Longbow+2;1d8| Bardiche+3;1d10+3| Morningstar+3;1d8+2|
Skills:
Acrobatics - 3| Appraise +0| Bluff +2| Climb -2| Diplomacy +2| Disable Device -3| Intimidate: +6| Heal +2| Ride +0| Sense Motive: +2| Stealth: -3| Survival: +10|

Welcome all. Like Darvan said, I might need to go back to updating my char with 2 paladins. :P


Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

I think the LE Hungry Ghost Monk will have more difficulty than either of you...around about 6th level there's going to be some 'splainin' to do...


Female Human Hungry Ghost Monk/1 | AC: 14/10/14 | HP: 16/16 | F: +4 | R: +5 | W: +5 | Init: +3 | Perc: +7 | SM: +7(8)

Well, I'm always ready to distract a Paladin with some lovely but rustic architecture.

TWO on the otherhand? I might wanna dip into assassin...

More so curious on how you're gonna introduce us folks.

Grand Lodge

Male Half Elf Fighter (Dragoon) 1 | HP: 12/12 | AC: 16/11/15 | Fort: +4 | Ref: +1 | Will: +2 | Init: +1 | Perc: +6 | SM: +2 | Longbow+2;1d8| Bardiche+3;1d10+3| Morningstar+3;1d8+2|
Skills:
Acrobatics - 3| Appraise +0| Bluff +2| Climb -2| Diplomacy +2| Disable Device -3| Intimidate: +6| Heal +2| Ride +0| Sense Motive: +2| Stealth: -3| Survival: +10|

lol Evil? I didn't notice that.


Human Paladin/2 | AC: 19/12/17 | HP: 17/17 | F: +5 | R: +4 | W: +5 | Init: +2 | Perc: +0 | SM: +0

I can see it now...

"Huh. Did you know you're evil? Have you ever tried not being evil? I've got some literature for you on the subject if you're interested..."


Male Human (Dual Talented) | HP: 23/23 | AC: 20/14/14 | Fort: +4 | Ref: +7 | Will: +0 | Init: +6 | Perc: +5 |
Rolls:
[dice=Perception]1d20+5[/dice] [dice=Sense Motive]1d20+4[/dice]
Slayer 2

And I'm just like "Lol how does this chakram taste?"


Male Human (Dual Talented) | HP: 23/23 | AC: 20/14/14 | Fort: +4 | Ref: +7 | Will: +0 | Init: +6 | Perc: +5 |
Rolls:
[dice=Perception]1d20+5[/dice] [dice=Sense Motive]1d20+4[/dice]
Slayer 2

Damn, does Darvan do it with style.

"Oh man, I should probably get outta here...but maybe one more."

Silver Crusade

Male Human Scribe/0

There will not be a 2nd Paladin, she politely declined. So we stay with 6. No ranged healing :D


Human Paladin/2 | AC: 19/12/17 | HP: 17/17 | F: +5 | R: +4 | W: +5 | Init: +2 | Perc: +0 | SM: +0

Aw! I was hoping they could team up!


Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

Presuming Kern does end up using Enlarge Person (in part for extra damage and reach), at an increased size would he be able to cross the water as part of his normal stride?

Silver Crusade

Male Human Scribe/0

Rules say no. Logic says yes. I side with logic. If you use Enlarge, you can cross as a step.


Male Human (Dual Talented) | HP: 23/23 | AC: 20/14/14 | Fort: +4 | Ref: +7 | Will: +0 | Init: +6 | Perc: +5 |
Rolls:
[dice=Perception]1d20+5[/dice] [dice=Sense Motive]1d20+4[/dice]
Slayer 2

Not to tell the wizard how to do his job, but wouldn't either the fighter or the paladin benefit more from being enlarged?

Grand Lodge

Male Half Elf Fighter (Dragoon) 1 | HP: 12/12 | AC: 16/11/15 | Fort: +4 | Ref: +1 | Will: +2 | Init: +1 | Perc: +6 | SM: +2 | Longbow+2;1d8| Bardiche+3;1d10+3| Morningstar+3;1d8+2|
Skills:
Acrobatics - 3| Appraise +0| Bluff +2| Climb -2| Diplomacy +2| Disable Device -3| Intimidate: +6| Heal +2| Ride +0| Sense Motive: +2| Stealth: -3| Survival: +10|

Enlarge might get him shot at more often since It's a full round action to cast. I'm not doing too well in the shooting department too.

On the bright side, Darvan slew the lady boss. The not so bright side has the others screaming for his blood.

Also is Darvan leading the bandits away from the party by himself into the forest?


Male Human (Dual Talented) | HP: 23/23 | AC: 20/14/14 | Fort: +4 | Ref: +7 | Will: +0 | Init: +6 | Perc: +5 |
Rolls:
[dice=Perception]1d20+5[/dice] [dice=Sense Motive]1d20+4[/dice]
Slayer 2

I don't want to add getting shot at on top of being outnumbered by melee. I'd rather face three men by myself then face three men and have two archers firing on me.

Grand Lodge

Male Half Elf Fighter (Dragoon) 1 | HP: 12/12 | AC: 16/11/15 | Fort: +4 | Ref: +1 | Will: +2 | Init: +1 | Perc: +6 | SM: +2 | Longbow+2;1d8| Bardiche+3;1d10+3| Morningstar+3;1d8+2|
Skills:
Acrobatics - 3| Appraise +0| Bluff +2| Climb -2| Diplomacy +2| Disable Device -3| Intimidate: +6| Heal +2| Ride +0| Sense Motive: +2| Stealth: -3| Survival: +10|

Makes sense. You are better in melee than I am. Archers would make life difficult.....
1 archer down..


Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

It's a cost-benefit analysis. Kyra is already fighting defensively...enlarge would up her damage (really not needed) but damage her AC.

Brok is currently using a bow, Enlarge Person would have no benefit whatsoever...and Darvan is haring off far across the battlefield.

Kern loses a bit of AC (he's in good shape due to other spells), and gains damage, reach and mobility, all of which will benefit him. At first level, there are limited spell options, so expect to see Kern in melee (or ranged) combat or a regular basis until the BAB discrepancy begins to build up.

Silver Crusade

Male Human Scribe/0

Enlarge is a wash on AC, unless you count heavily on DEX. You get a +2 to Natural Armor while taking a -1 from DEX and Size. It's really just +1 Damage and the extra damage die and reach.


Human Paladin/2 | AC: 19/12/17 | HP: 17/17 | F: +5 | R: +4 | W: +5 | Init: +2 | Perc: +0 | SM: +0

Tactically, the bandits may soon have a much bigger problem in the form of a paladin right on top of them...


Human Paladin/2 | AC: 19/12/17 | HP: 17/17 | F: +5 | R: +4 | W: +5 | Init: +2 | Perc: +0 | SM: +0

Also, I am not ignoring that she got hit by arrows ^^ Someone is going to be in a lot of pain once the adrenaline wears off :D


Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0
P33J wrote:
Enlarge is a wash on AC, unless you count heavily on DEX. You get a +2 to Natural Armor while taking a -1 from DEX and Size. It's really just +1 Damage and the extra damage die and reach.

Unless you've houseruled it, the *spell* doesn't actually give you the extra +2 Natural...you only get it as part of creature progression/templates.


Human Paladin/2 | AC: 19/12/17 | HP: 17/17 | F: +5 | R: +4 | W: +5 | Init: +2 | Perc: +0 | SM: +0

Okay, I need to remember to alter those stats underneath my name...

Writing that down for the future.

And, it looks like the bandit boss gets a warning from his people. This could be bad.

Silver Crusade

Male Human Scribe/0

You have mounts, they do not, you have survival tracking. Go nuts.

Grand Lodge

Male Half Elf Fighter (Dragoon) 1 | HP: 12/12 | AC: 16/11/15 | Fort: +4 | Ref: +1 | Will: +2 | Init: +1 | Perc: +6 | SM: +2 | Longbow+2;1d8| Bardiche+3;1d10+3| Morningstar+3;1d8+2|
Skills:
Acrobatics - 3| Appraise +0| Bluff +2| Climb -2| Diplomacy +2| Disable Device -3| Intimidate: +6| Heal +2| Ride +0| Sense Motive: +2| Stealth: -3| Survival: +10|

Poor guys... They never stood a chance with Kyra and Darvan around did they?


Human Paladin/2 | AC: 19/12/17 | HP: 17/17 | F: +5 | R: +4 | W: +5 | Init: +2 | Perc: +0 | SM: +0

Don't you mean Kern and Darvan? :P

Grand Lodge

Male Half Elf Fighter (Dragoon) 1 | HP: 12/12 | AC: 16/11/15 | Fort: +4 | Ref: +1 | Will: +2 | Init: +1 | Perc: +6 | SM: +2 | Longbow+2;1d8| Bardiche+3;1d10+3| Morningstar+3;1d8+2|
Skills:
Acrobatics - 3| Appraise +0| Bluff +2| Climb -2| Diplomacy +2| Disable Device -3| Intimidate: +6| Heal +2| Ride +0| Sense Motive: +2| Stealth: -3| Survival: +10|

Nah it's Kyra and Darvan. Both killers. :P
One for Might, the other for Right.

Silver Crusade

Male Human Scribe/0

You can make survival checks to find the runners


Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

BTW, I am paying attention, just not posting because Kern's not there. With luck, Kern will have all the loot catalogued (good thing he's an honorable guy) by the time you pick him up.


So...is my PC waiting at the trading post?

Silver Crusade

Male Human Scribe/0

Yeah, they'll be there after one quick meeting.


Female Human Hungry Ghost Monk/1 | AC: 14/10/14 | HP: 16/16 | F: +4 | R: +5 | W: +5 | Init: +3 | Perc: +7 | SM: +7(8)

I've been popping in every day, awaiting the chance to trip mobs.

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