Seelah

Kyra Lightstep's page

135 posts. Alias of MagusJanus.


Full Name

Kyra Lightstep

Race

Human

Classes/Levels

Paladin/2 | AC: 19/12/17 | HP: 17/17 | F: +5 | R: +4 | W: +5 | Init: +2 | Perc: +0 | SM: +0

Size

Medium

Age

18

Alignment

LG

Deity

Law and Good (concepts)

Strength 18
Dexterity 14
Constitution 10
Intelligence 10
Wisdom 10
Charisma 14

About Kyra Lightstep

Kyra is five foot six in height and has a head topped with black hair. Her blue eyes stare with determination out over a sharp nose, though the eyes often soften with mercy or mirth. She has a minor scar on her cheek, as well as scars normally kept covered by clothes, and has a tattoo of the sun on her back.

Kyra Lightstep
Female human paladin
LG Medium humanoid (human)
Init +2; Senses Normal human; Perception +0
Experience: 1000

Spoiler:
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DEFENSE
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AC 19, touch 12, flat-footed 17 (+5 armor, +2 shield, +2 Dex)
hp 17 Current: 17/17
Fort +5, Ref +5, Will +4
Defensive Abilities
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OFFENSE
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Speed 30 ft.
Melee Longsword +6 (1d8+4)
Heavy steel shield +6 (1d4+4)
Ranged Light crossbow +4 (1d8)
Special Attacks Smite Evil (once per day, works against evil targets, charisma bonus to attack and damage rolls, bonus increases by +2 against evil outsiders and undead and dragons, deflection bonus to armor against target equal to charisma modifier)

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STATISTICS
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Spoiler:
Str 18 (+4), Dex 14 (+2), Con 10 (+0), Int 10 (+0), Wis 10 (+0), Cha 14 (+2)
Base Attack +2; CMB +6; CMD +18
Feats Combat Reflexes, Persuasive
Traits Anatomist, Armor Expert
Skills Diplomacy +9, Heal +5, Knowledge (religion) +5, Sense Motive +5
Languages Common

Combat Gear Scale mail (Armor +5, Max Dex +3, ACP -3 (-4, +1 trait), Max Speed 20ft) (worn), heavy steel shield (Armor +2, ACP -2) (worn), longsword (Attack +6, 1d8+5) (worn), light crossbow (Attack +4, 1d8) (worn), crossbow bolts (10) (worn)
Other Gear Backpack (worn), bedroll (in backpack), belt pouch (worn), cheap holy text (backpack), a flint and steel (belt pouch), an iron pot (backpack), a mess kit (backpack), rope (50 feet) (backpack), soap (backpack), torches (10) (backpack), trail rations (10 days) (backpack), a waterskin (worn), wooden holy symbol (belt pouch), explorer's outfit (worn), cold weather outfit (backpack), Aldori dueling blade (backpack)
Weight 100/200/300 current: 99
GP: 10

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SPECIAL ABILITIES
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Spoiler:
Aura of Good (Ex): The power of a paladin’s aura of good is equal to her paladin level.
Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Smite Evil (Su): Once per day, works against evil targets, charisma bonus to attack and damage rolls, bonus increases by +2 against evil outsiders and undead and dragons, deflection bonus to armor against target equal to charisma modifier.
Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
Lay On Hands (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.

Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.

Race

Spoiler:
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

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BACKGROUND
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Spoiler:
Kyra Lightstep grew up in a small town, and it was there that she eventually learned how to be a paladin. Her life started with her parents murdered by brigands, which in turn led to her both having an interest in justice and toward having a bit of a temper. She temper boiled over one day when she ended up in a fight with a neighbor boy, one she had been long-feuding with for reasons she's long-since forgotten. When the fight ended, she decided to pursue martial training.

Surprisingly, she was accepted by a paladin who lived in town, who trained her under his other apprentices. Though the others mocked her for not following a single god and her instructor was not happy with it, Kyra did not feel any particular compulsion to choose. Instead, she devoted herself to the concepts of law and good. And, over time, that temper she had as a youth became mild, though it still flared on occasion.

Soon, Kyra was a full paladin, and was hearing about an offer to settle the Greenbelt. Despite the fact her instructor was still not happy with her not having chosen a deity, he gave her his blessing.