Friendly Fighter

Darvan Jullies's page

174 posts. Alias of CampinCarl9127.


Full Name

Darvan Jullies

Race

Human (Dual Talented) | HP: 23/23 | AC: 20/14/14 | Fort: +4 | Ref: +7 | Will: +0 | Init: +6 | Perc: +5 |

Rolls:
[dice=Perception]1d20+5[/dice] [dice=Sense Motive]1d20+4[/dice]

Classes/Levels

Slayer 2

Gender

Male

Size

Medium

Age

21

Alignment

CG

Languages

Common

Strength 18
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 10
Charisma 8

About Darvan Jullies

Stats:

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Human Slayer
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CG Medium humanoid (Human)
Init +6; Senses Perception +5
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DEFENSE
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AC 20, touch 14, flat-footed 14 (+4 armor, +4 dex, +2 shield)
HP 23
Fort +4, Ref +7, Will +0
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OFFENSE
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Speed 30ft
Melee: Greatsword +6 (2d6+6)
Longsword +6 (1d8+4)
Combat Scabbard +6 (1d6+4)
Dagger +6 (1d4+4)
Ranged: Chakram +6 (1d8+4)
Composite Longbow +6 (1d8+4)
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STATISTICS
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Str 18, Dex 18, Con 12, Int 10, Wis 10, Cha 8
Base Atk +2; CMB +5; CMD 19
Feats: Opening Volley, Power Attack, Furious Focus
Traits: Reactionary, Vagabond Child
Skills: Acrobatics +8, Bluff +3, Climb +7, Disable Device +9, Heal +4, Perception +5, Ride +8, Sense Motive +4, Stealth +9, Survival +5 (+6 tracking), Swim +8

Special Abilities:

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SPECIAL ABILITIES
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Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.

Favored Target: At 1st level, a slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against that opponent, a +1 bonus on weapon attack and damage rolls against it, and a +1 bonus to DCs of slayer class abilities against that opponent. These bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

Track: A slayer adds half his level to Survival skill checks made to follow tracks.

Slayer Talent: Combat Feat.


Equipment:

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Equipment
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Greatsword (50gp)
Longsword (15gp)
Combat Scabbard (10gp)
Dagger x2 (4gp)
Chakram x6 (6gp)
Composite Longbow (Rating 4)
Hide (15gp)
Heavy Wooden Shield (7gp)
Backpack (2gp)
Fishhook x10 (1gp)
Block and Tackle (5gp)
Grappling Hook x2 (2gp)
Mirror, Small Steel (10gp)
Pot, Iron (8sp)
Rope, Hemp 100ft (2gp)
Waterskin (1gp)
Torch x5 (5cp)
Flint and Steel (1gp)
Bedroll (1sp)
18gp
5cp

Background:

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Background
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Appearance:

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Appearance
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XP:

Everybody: 1000