Death Initiate

Faore's page

28 posts. Alias of Mekura.


Full Name

Faore

Race

Human

Classes/Levels

Hungry Ghost Monk/1 | AC: 14/10/14 | HP: 16/16 | F: +4 | R: +5 | W: +5 | Init: +3 | Perc: +7 | SM: +7(8)

Gender

Female

Size

Medium

Age

18

Special Abilities

Punishing Kick 2x per day (DC 13 Fort), Deflect Arrows once per round, Evasion

Alignment

Lawful Evil

Deity

Power

Location

River Kingdoms

Languages

Common

Occupation

Former Slave, Ex-Bandit, Mercenary

Strength 18
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 14
Charisma 8

About Faore

Faore
Female Hungry Ghost Monk
LE Medium Humanoid (Human)
Init +3; Perception +6

DEFENSE
HP 16 (8+1(9), 4+1(5)+Favored(2))
AC: 14, Flat-footed: 10, Touch AC: 14,
Fort +4; Ref +5; Will +5 (-2 when offered power/wealth)

OFFENSE
Speed 30 ft. Space 5 ft. Reach 5 ft.
BAB +0, CMB +5 (+7 on trip) CMD 19 (21 on trip)
Attacks of Opportunity per round: 3 (Combat Reflexes)

Unarmed Attack +5(+1 on aoo) to hit 1d6+4(x2), Masterwork Temple Sword +6 to hit, 1d8+4 (19-20/x2), Shuriken +3, 1d2+4, +1 to all damage during surprise round.

Flurry +4/+4 (+5 with sword), Ranged Flurry +2/+2

Skills (10 Points): Acrobatics: 6 (1 Rank), Intimidate 3 (1 Rank) Knowledge(History) 4 (1 Rank) Stealth 7 (2 Ranks), Sense Motive 7 (2 Rank), Climb 8 (1 Rank), Perception 7 (2 Ranks)

Traits: Bandit: +100 GP, +1 trait bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks when dealing with brigands, thieves, bandits, and their ilk.
Bullied: (+1 trait bonus on attack of opportunity attack rolls made with unarmed strikes.)
Ambush Training (+1 to initiative and +1 to weapon damage in surprise rounds)

Power Hungry: You take a –2 penalty on Will saving throws against charm and compulsion effects if the creature creating the effect promises wealth or power.

Class Features: Flurry, Evasion, Unarmed Strike

Feats: Unarmed Strike (Monk Feature), Punishing Kick (Replacing Stunning Fist), Combat Reflexes (Monk Bonus feat), Improved Trip (Human Bonus), Vicious Stomp, Deflect Arrows (2nd Bonus Feat)

Racial Features: +1 Skill per level and bonus feat

Equipment: Masterwork Temple Sword, Temple Sword, Dagger, 30x Shuriken
Traveler's Outfit, Medium Tent, Bedroll with blanket, Compass, Silk Rope (50 ft), Two Weeks worth of trails rations, Waterskin, Potion of Cure Light Wounds (1d8+1)

26 gold pieces, 8 silver pieces, 20 copper pieces