Kingmaker AP - Into the Stolen Lands! (Inactive)

Game Master Haldhin

Running the Kingmaker Adventure Path
(Shared Resources Link)


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V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

That works. We'll just turn the animals loose and tell Yiv to try not to hunt them.


Got it, you guys left the animals, and Yiv accompanied you to the Fey Court

Anything else you want to ask Tyg?


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

none come to mind at the moment for me.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

"Deer that drink there?" Bydar looks alarmed, "Baron, have you seen any signs of sickness or plague in that area? We have seen two gnomes wandering about we wonder if they might be involved in spreading of such."


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

"Or kobolds not of the Sootscale Clan, their hide is purple." Arumil adds.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar nods and shoots Arumil a grateful look for the catch.


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

"Or trolls or hobgoblins?" Arianna adds.


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

or Tatzlwyrms? Bridgette adds


Male (Oni-Spawn) Tiefling Inquisitor 3

Temerith merely shrugs, not having anything to add.


Tyg squints his eyes and frowns, obviously deep in thought. "I don't know about any sickness, but I have seen some gnomes to the south. None of those others though. The gnomes were wandering around, following the river, but one had a Royal Signet of the First World. Their business didn't involve us, we we left them alone - no sense interrupting people on royal business."

He looks at Bridgette, "The only tatzlwyrms in the area are those down to the southwest. There was an ugly lady headed that way a week or so ago. She was carrying a large sack over her shoulder. Really large. Kept talking to the sack, saying things like, "You deserve better than her!" and "We'll be together soon, my love!".

Tyg shakes his little head, "She was really weird, so we hid until she passed. Pervalish is crazy enough, we don't need more of that around here."


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

"Correct me if I am wrong but is it normal for First Worlders, much less a royal court to trust a gnome with a task. Gnomes are not fey after all, you would not happen to know of the royal court in question?"

Let me know if any knowledge rolls are needed.


"It wouldn't be strange if the gnome was sworn to service. And it's The Royal Court. There's only one, despite what people might think."

Tyg coughs into his hand, "Of course, there are thousands of members of that court, so it's impossible to know where he got it. But as members ourselves, we couldn't risk interfering. If we caused problems, and the gnome's patron was influential enough, it could have cost us our Barony!"

Not really anything applicable at this time. If you could see the signet, there might be some information to share.

Since we're getting into the fey courts now, I'll post something about them asap in the shared folder.


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

"Oh boy, I think that might have been Gunda, and Soloman might have been in the sack."

after a few moments of though

"How many days ago and exactly where was did you see her?"


Tyg thinks hard again before answering, "I'm sorry, she didn't say any names. But I know it wasn't yesterday, and it wasn't the day before that. That day Pervalish and I went to the stream and played in the water, and before that we had a visit from our friend the red fox. Before that, we played games, then we had the rain... So seven days ago!"

"She was carrying that sack down by the oak tree that looks like a man bending over to pick flowers. It's by the flowers." Tyg hops up and down and points vaguely southwest. "Just go that way, you can't miss it!"

"Oh, and there were two human women following her. At least, I think they were women, they didn't have any hair, but they seemed to have... um..." Tyg moves his hands to indicate a female chest. "They wore grey robes, and didn't have on any shoes!"

Sense Motive DC 15:
This is good general information, and probably about the best that can be expected, but it's not exact. It's probably close though.


Male (Oni-Spawn) Tiefling Inquisitor 3

Sense Motive: 1d20 + 9 ⇒ (4) + 9 = 13

Temerith looks at the fey Baron with a curious eye, but can't glean anything of importance from Tyg's words. He shrugs noncommittally, before crossing his arms across his chest and leaning against a tree.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Sense Motive: 1d20 + 8 ⇒ (10) + 8 = 18

"Thank you for this information, Baron" He looks to the others, "It seems we have a lot more direction than we did before. I would suggest we head after Howls. He could be drinking contaminated water for all we know."


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Sense Motive: 1d20 + 7 ⇒ (20) + 7 = 27 Darn it, I wish this nat 20 would pop up in a fight.

"She was with two others?"

has Howl been fed monthly meal?


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

DC 15 Sense Motive check: 1d20 + 7 ⇒ (14) + 7 = 21

"Our thanks for this information, Baron Tyg. It is most enlightening. Please give our regards to Baron Perlivash when you see him again," Arianna says, bowing respectfully to the grig as the group takes its leave.


"Indeed, yes, yes! Two others were following the woman with the sack, never more than a few paces behind her. They seemed like servants, or students."

The animals for Howl were delivered to the rock then set free when the pack did not appear. The group then ventured into the woods to find Barons Tyg and Pervalish.

I am assuming the group is leaving, but Bridgette, please continue asking questions as desired.

The group begins preparing to leave when a sharp whistle draws your attention upward. Pervalish comes flying down, spinning and twirling. He makes several loops around you, then comes to land right in front of Tyg. Bowing low, he grins back at his companion. "Hello, friends, hello! 'Tis good to see you this fine day! I was just..."

He pauses a moment, then sniffs the air. His eyes widen, "Treats! Where are they?!" He lifts off and begins circling the area, quickly darting in and out of the trees. "Where are the sweets? Where are they, Tyg!?"

As quickly as he lifted off, he dives down to land on the stump facing Tyg. "Baron Tyg, where are the sweets?!" The little dragon shrieks.

Tyg has the grace to look slightly ashamed, before leaping down from the stump, gathering as many treats as his tiny arms can hold, and jumping away. Pervalish screams again when he sees his friend's arms carrying so many delicious candies, "Come back here, you thief! We share everything here, that's the deal!"

The dragon lifts off and flies into the forest, chasing after the sweet treasures in Tyg's arms. After only a few seconds, the sounds of the fey disappear, and you are alone in the woods.

Traveling to the region where the gnomes were seen takes approximately 6 hours. It is mid-afternoon now, so if you travel directly, you will end up there after dark. Alternatively, you can arrive early in the morning. Please let me know which time you would like to arrive.


Male (Oni-Spawn) Tiefling Inquisitor 3

I'd prefer to be rested when we arrive, just in case. So one vote for Morning.


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

Before Tyg and Perlivash depart...

"Baron Perlivash! I brought a gift for you as well!" Arianna calls out, trying to catch the faerie dragon's attention as she retrieves a flask of honey mead from her pack. As the fey leave the clearing, Arianna places the flask in the same hiding spot in the stump as she placed the candy and bells earlier. "It'll be right here when you get back!" she calls loudly.

I'm good with arriving in the morning as well.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar looks at Arianna "You thought ahead," He's clearly impressed at her diplomatic acumen.

I think Bydar is worried about Howls, but he'll go with the flow on this one.


Howls was seen heading toward the location where the gnomes were seen.

The group rests through the night with minimal interruption. The morning dawns bright and early and everyone is mildly surprised to see the flowers surrounding the camp area have grown and blossomed literally overnight. Obviously, your fey friends were watching over you during your rest.

Finding the river is relatively easy, though dealing with the challenges it presents won't be solved very quickly. The river itself is roughly thirty feet wide on average, and can get to be almost twenty feet deep in places. The current is placid in places, but swift in others, so the speed of the river may be a concern, but the real challenge will be the smooth rocks under the surface causing anyone moving through the water to be extremely cautious on the slippery stones.

A few hours pass before the first signs of others are found. Worg and wolf tracks are found that appear to be moving toward the bandit camp that was once used by Happs, Miles, and the other captured men.

-----

The bandit camp, and its ford crossing, is about a half mile ahead of you, and appears to be where the wolf tracks are leading you.

I need a couple of things from everyone:
1. You have rested, so please give me a list of prepared spells as necessary.

2. Please give me two Perception checks.

3. Please let me know what, if anything, your character is doing. Also, the characters begin on the south side of the river, so let me know if any characters move to the north side. (Doing so is automatic since you can take your time crossing the river; doing so in combat is another issue, and will require several skills checks to successfully accomplish).


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

My spell list has been updated. Arumil will likely be making a note here and there in his journal while looking around. He will remain close to the group.
Perception 1: 1d20 + 2 ⇒ (12) + 2 = 14
Perception 2: 1d20 + 2 ⇒ (19) + 2 = 21


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Perception: 1d20 - 1 ⇒ (18) - 1 = 17
Perception: 1d20 - 1 ⇒ (18) - 1 = 17


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1

Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Perception: 1d20 + 8 ⇒ (2) + 8 = 10


HP 13/13, AC 15, CMD 15/19, Fort +5, Ref +5, Will +1, Perception +8

Assuming the dogs are allowed...
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Perception: 1d20 + 8 ⇒ (18) + 8 = 26


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Updated my spell list on the alias. Bydar will hang close to the party, taking the lead of the more woodwise members of the group.
Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Perception: 1d20 + 3 ⇒ (11) + 3 = 14


Male (Oni-Spawn) Tiefling Inquisitor 3

Perception 1: 1d20 + 8 ⇒ (1) + 8 = 9
Perception 2: 1d20 + 8 ⇒ (2) + 8 = 10


Both Dawn and Dusk begin acting strangely as the group continues toward the ford. They begin sniffing the air, and Dawn even growls at one point. Despite their behavior, nothing is revealed and the forest around you remains peaceful.

Before you reach the ford, Dawn stops again and bares her teeth, obviously disturbed.

Raxus and Bydar:
You see the area where you fought the bandits several months ago up ahead. It seems other creatures are using the site as a shelter of sorts. The creatures in question include two gnomes speaking with what appears to be a pair of purple kobolds. The gnomes appear to be wearing traveling clothes, while the kobolds carry an assortment of weapons.

They do not appear to have spotted you.

I will leave it to you guys to inform the others. Once you have a plan in place to deal with the gnomes and kobolds, I'll post a map as necessary. You are currently several hundred feet away from the ford.


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

Perception #1: 1d20 + 6 ⇒ (9) + 6 = 15
Perception #2: 1d20 + 6 ⇒ (4) + 6 = 10

Since Arianna is trained in Survival, she'll be near the lead with Raxus searching for tracks.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus raises a closed fist and crouches low, not moving. He points and waits for the others to see what he's seen.

Can the others check the spoiler or make a new check?


Sure, everyone would get a bonus to Perception with Raxus pointing, and since they don't know they're being watched, I'll give it to you. Everyone can read the spoiler.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar nods at Raxus, seeing it and frowning. He found himself wishing he had prepared a spell for detecting the fell and evil, but one doesn't need that to suspect these are up to no good. A glance to Arumil, and then another to the purple Kobolds before looking back to her for silent confirmation.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

I think you meant Arianna and not me.

Arumil whispers to the others.

"I think we should split into two groups. One will try to speak with them while the other remains hidden ready to deal with them should things prove hostile. We should try to gain information first and foremost."


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

You're right. I did.
Apologies to all for the mix up


Male (Oni-Spawn) Tiefling Inquisitor 3

Temerith stays low and out of sight, but draws his weapon at Arumil's suggestion. His choice between the two groups is immediately obvious.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus shrugs, knowing full well that they will probably scatter as soon as someone tries to make contact. He follows Temerith, slowly, keeping a grip on Dawn and Dusk's harnesses.

Take 20 on stealth (for a 20), moving as close as possible, until Temerith motions to stop.


As the group begins to move, Dusk and Dawn crouch down and look to the side of the path. From the forest, a gray worg emerges. It looks at the group, then down the path toward the gnomes and kobolds.

It approaches Raxus and quietly speaks, "Honors to your pack, Red Eyes. Might this one accompany you on your hunt?"

You might have seen this worg before, but you cannot be sure. The rest of Howl's pack has remained relatively out of sight the few times you've been around them.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus carefully let Dawn and Dusk go through the usual canine greeting rituals as the newcomer arrived. They were nervous, but Raxus calmed them with soft words and gestures. As the sniffing and shuffling happened, Raxus said "Today my pack is yours, friend. We hunt to capture, not to kill. The gnomes can vanish to the eyes, and may run when we come upon them."

"What do we call you?"


The worg sniffs both Dusk and Dawn, but it's obvious that it isn't really interested in getting to know the dogs.

Moving up to Raxus, the worg softly replies, "This One thanks you. Red Eyes should call this One ... Mist."

"This One will try to capture the prey. It is an interesting hunt you lead, Red Eyes."

The worg waits beside Raxus until the group begins sneaking up to the gnomes/kobolds.

So far, Raxus, the dogs, and Teremith are planning to sneak ahead. What is everyone else doing - sneaking with the group, or approaching in the open to parlay?


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Did you just steal my horses name and use it on a worg? xD

Arumil will not be sneaking but will remain in the back of the group that goes to talk.


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}
Bydar wrote:
Bydar nods at Raxus, seeing it and frowning. He found himself wishing he had prepared a spell for detecting the fell and evil, but one doesn't need that to suspect these are up to no good. A glance to Arianna, and then another to the purple Kobolds before looking back to her for silent confirmation.

Arianna's eyes narrow in barely suppressed rage as she spies the purple-scaled kobolds. Catching Bydar's eye, she nods tersely in response to the priest's questioning glance.

While Arianna would prefer to join the sneaking group and kill the purple kobolds quickly, she will accompany the talking group (Bydar and Arumil?) and follow Bydar's lead.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

"This could go badly, but let's see how it goes," Bydar leads the speaking group back slowly, then circles them around so they can then approach from a different angle and be less likely to betray their fellows who are hiding.

"Your pardon, have you a moment?" The cleric says as he comes into their sight.


The gnomes and kobolds both stop their discussion and watch as the group moves closer. While the gnomes maintain their composure, the kobolds reach for their weapons - they do not draw them, but they certainly indicate a more hostile disposition.

One of the kobolds looks at the gnomes and speaks:

Draconic:
"They are from the fort, get rid of them."

The other one curses in another language, then replies:

Draconic:
"There are more in the woods."

A gnome glances at the kobold that spoke, then back to the characters. Smiling, he waves and holds his hand up when the party gets thirty feet away, "Thats close enough. Time is precious, even a single moment. What do you want?"

-----

Sense Motive DC 15:
The gnomes and kobolds were calm before you arrived, but all of them are now nervous about your presence.

Arianna:
Now that you are close to them, you can tell that these kobolds are definitely the same kind you have encountered before.

People who speak Gnome:
The second kobold uttered a particularly vile curse in the language of the gnomes.

Perception DC 20:
Partially hidden by an overturned cart, you see two other gnomes across the clearing sitting around a small table with three more purple kobolds. They are taking an interest in the conversation, but are not moving yet.

DM Screen:

1d20 ⇒ 19
1d20 ⇒ 17
1d20 ⇒ 10
1d20 ⇒ 7
1d20 ⇒ 15
1d20 ⇒ 4
1d20 ⇒ 15
1d20 ⇒ 19
1d20 ⇒ 17


Male (Oni-Spawn) Tiefling Inquisitor 3

Sense Motive DC15: 1d20 + 9 ⇒ (14) + 9 = 23
Perception DC20: 1d20 + 8 ⇒ (6) + 8 = 14

Temerith grips his blade in both hands as he, Raxus, the dogs and the worg prepare to move in to ambush the kobolds and gnomes if things go poorly. Even from this distance, the tiefling can sense how nervous the strange group has become at the other part of his group's appearance. He looks to Raxus, a slightly worried look on his face.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar speaks, "Good gnomes, you have been seen at our outpost , going within, but making no introduction. Waters in the land have been plagued, strange alliances are forged in the shadows. So with that in mind, you understand my concern for a people I have grown to love, and a land I admire. So I ask... who do you serve, and to what purpose?"

Diplomacy: 1d20 + 9 ⇒ (2) + 9 = 11
Sense Motive: 1d20 + 8 ⇒ (18) + 8 = 26


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus clearly does not speak the gnomish tongue, but as the kobolds speak he shrugs and speaks quietly. "They know some of us are here. Probably me. They want us gone. No reason to keep hidden."

He stands and walks out of the tree line, his dogs flanking him.


Male (Oni-Spawn) Tiefling Inquisitor 3

Temerith looks shocked as the half-ogre gives away their position, but quickly regains his composure and follows after the larger man. His weapon rests at his side, still in hand.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

You could have stayed hidden. You actually have a decent stealth score. :)

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