Kingmaker- A New Start (Inactive)

Game Master Daniel Stewart

Kingmaker - Stolen Land

Roll20 Maps


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Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Perception: 1d20 + 1 ⇒ (10) + 1 = 11

At least I assisted!

Edit: I assist the search for the secret entrance. Not Kent's spell. That's rather gruesome...


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"Wimp. Can kill them, but can't deal with your own handywork"

Liberty's Edge

Male Historian/Curator

You had better be careful...these are not the actions of a NG character....just a warning


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

It's not an evil spell. And even if it was I would argue that it's less evil then killing the people in the first place. Icky != evil

Liberty's Edge

Male Historian/Curator

Ummm skinning a sentient being to make a map is kinda evil...


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4
Kent Unsaid wrote:
"Wimp. Can kill them, but can't deal with your own handywork"

That was Ooc. I assume I was sneaking out along the hill line looking for the back door. I probably wouldn't be around to see it.

Liberty's Edge

Male Historian/Curator

very true...need a better roll for perception..so keep at it..each roll is about 10 minutes of searching (I think..at work and no book..again :-)


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Svetlana let the warriors go about finding the secret entrance and did not stick around with Kent for the mapmaking. Instead she approached Akiros. You will take a walk with me, yes? Assuming he agrees Now that you see I am not Kressle, you also see that there is much presumed knowledge we don't have. I was hoping you elaborate a little bit more about the inside of the fort and the challenges we might face inside. Are there just the 9 bandits you mentioned, plus the Stag Lord? The Owlbear in the cage, who can let him out? You also mentioned "his nibs daddy in the basement", who is that? As for the Stag Lord himself, is he human or some other race?

Liberty's Edge

Male Historian/Curator

Akiros tells you all about the layout of the fort (removed fog from map and marked important areas). He confirms that it is just the 9 bandits and the Stag Lord. Yes the stag lord is human, but in that weird helmet of his he looks like some sort of monster. Finally he confirms that the Stag Lord's father, who they lovingly refer to as 'The Freak' lives in the cellar and rarely comes out. He supposedly was some sort of druid, but Akiros has never seen him do anything special. Also the cellar is where the bandits store their loot!


Male Human (Brevoyic) Fighter (Polearm Master) / 4

ARRG! I had a really long and detailed post and Paizo swallowed it.

Perception: 1d20 + 1 ⇒ (17) + 1 = 18

Ulryk asked Akiros a question before Svetlana led him away. "What do you know of Nettle?" He did not want to get into too much detail with the man, but he thought it prudent to at least find out more about the tormented spirit. He did not wish to be tricked into aiding something with true malevolence.

He then called upon Damen and Brigid to come look over the dirt drawing of the fortress he had sketched out. On it were three locations marked with X's. "These locations are the most likely for a secret passage if there is one. Let us keep our distance and avoid the South Hill, but see if we can see anything. Remember, the Stag Lord likely has lookouts about at the moment. Bows might be our best recourse.

Sorry fort he lack of quality. Was frustrated.

Liberty's Edge

Male Historian/Curator

Hey no worries Ulryk..post what you can!! I think that might be our motto..lol

Akiros shakes his head sadly.

"That poor man. Thankfully I was not part of that fiasco, but I still feel horrible for what happened. The Stag Lord thought he would take over the ferry and control trade into the area, so he sent out a team to 'persuade' old Nettle to give over 3/4 of his fee to him. Nettle refused and sicked his dogs on the fellow. Later that night the group returned and burned him out, killed his dogs and when he ran burning from his home into the river, they shot him down. After that, the Stag Lord kept away from the area and would never let any of us speak of it again."

Very close...adding a +2 to the next set of rolls...you got the area, just need the exact place!!


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

Damen nodded to Ulryk, eyes scanning the terrain the other man had indicated. "You know, even if we cut off the head of this group and turn the rest, I'm not sure we could trust any of these people again. Might, ah, save us some trouble just to send them back for trial if we have survivors." His voice was low, to keep Akiros from hearing.


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

I guess it helps if I actually roll my perception...

Perception: 1d20 + 9 ⇒ (20) + 9 = 29


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

It helps when you roll like that!

Liberty's Edge

Male Historian/Curator

As the others narrow down the search area, Damen looks over the space and notices a number of half buried rocks that form a narrow hole in the ground.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"Anyone have a shovel? Well at least there is some good new it is likely that the bandits don't know about this passage."

Liberty's Edge

Male Historian/Curator

Akiros looks at the spot the others have gathered about.

"No, we...umm..they had no idea this existed. Perhaps Kessle knew, but no one else."


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"All right then now is the chance to show off your muscles don't let me stop you this is your time to shine."

Can I get the picture of the treasure map?

Liberty's Edge

Male Historian/Curator

Sorry Kent, please remind me again what the treasure map was about...And just a heads up for everyone, I have taken a new job and will be moving in a few weeks...I hope it will not disrupt too much, but I have lots to do in a short time. I will be living in the province of Alberta, near the south border with the US and western border of BC. Just want you to know in case things get slowed down you will know why!!


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

I casted Create Treasure Map on one of the dead bandits that came out of the fort to get a map of the fort. Along with the location of what he felt is greatest treasure in the fort.

Liberty's Edge

Male Historian/Curator

Yes..thats right..sorry...if you go to the roll20 site you should be able to see the entire map of the keep now. The greatest source of treasure seems to be coming from the area marked Stag Lord.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Brigid eyes Kent coolly. You mean you do not have the magic that vould move this earth?

I note that Ulryk has a spade in his cart. Seems like that would be our best tool for this job. We'd probably take turns with it,


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"If I could do everything I wouldn't be dragging you along now would I. As it happens I can only do most everything."


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Brigid gives the wizard a look that almost belies amusement. Then she assists in the digging and moving the stones away.

Strength check, perhaps?: 1d20 + 2 ⇒ (11) + 2 = 13

Liberty's Edge

Male Historian/Curator

No checks needed, just time.

It takes about 1/2 hour to clear away enough of the debris to make it into the cramped, but obviously hand made, tunnel. It runs in a straight line towards the old fort, but the darkness limits your vision to only a few feet in front of the entrance.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Kent casts dancing lights also casts prestidigitation to clean the honest sweat off those who sweated it.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Brigid takes a moment to marvel at the simple magic that removed the accumulated grime of the mite's lair, the kobolds' mine, the days of travel and the labor of clearing the tunnel entrance. It lifts her spirits considerably, and she nods her head in thanks.

Then she turns to Ulryk when looking over the map. Do ve all go in through this tunnel? You did not vant to do this before vith the passvord, but now ve have the surprise. They vill not be expecting us vithin the valls. Or should some of us remain outside to keep their attention. But that splits us up.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"I think we should just go in. They will have to spend some attention on the outside in any case just in case we are faking them out. This gives us the greatest chance of not having to kill them all."


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Though not specifically spoken to, Svetlana nods at Brigid's question to Ulryk. We should all go in. They will be wondering where Akiros and Kressle are quite soon. That will focus some attention outside the walls without splitting our group.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"For the marching order I suggest Ulryk in front followed by Akiros, then Brigid and Damen, then me with Svetlana"

Don't you know? You never split the party cleric's in the back keep those fighters hale and hearty, the wizard in the middle so he can shed some like and you never let that dam thief out of sight


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Given their affinity for bows, I'd put Brigid and Damen in back. They are also better rear guards than Kent and Svetlana.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Well, given that this tunnel seems to be unknown to the bandits, hopefully we won't be doing much fighting in it. We should fan out as soon as possible; Ulryk in the van with the polearm ready, me and Damen on either side, with Svetlana and Kent in between. Where do we want Akiros in all this?


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Not in the back


Male Human (Brevoyic) Fighter (Polearm Master) / 4

Akiros can stand by Ulryk's side. His appearence with us unknown's might also confuse the non-leadership ranked bandits. Ulryk is intimidating.

What are we doing with our horses, mule, etc? Can we bring them into the tunnel with us or is it too short / narrow. I want to move them someplace safe and not easily discovered by any bandit patrol sent out.

GM Daniel for reference Ulryk has the following weapons on him. Guisarme, Ranseur, Flail, Pilums (8)

Survival check to hide animals: 1d20 + 6 ⇒ (12) + 6 = 18

Will accept aid others for this roll.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

aid another: 1d20 ⇒ 8


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Survival(aid another): 1d20 + 8 ⇒ (15) + 8 = 23

Liberty's Edge

Male Historian/Curator

You are correct that the horses and mule cannot fit in the tunnel...but you do locate a secluded glade not too far away that you can hide them in.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"Now that, that is taken care of let us go down the tunnel."

Liberty's Edge

Male Historian/Curator

The tunnel snakes and winds about, making the distance seem much further than it probably is. You finally see a bit of light ahead, and Ulryk comes up against a partial stone and wood wall (the lower 4' is dressed stone blocks, while the upper 5' is wooden studs and shiplap boards). The light seeps through the slightly warped boards. By placing his eye to one of these holes, Ulryk can see what looks like the back of a set of stairs leading up. He also sees what looks like a worn sheet or curtain off to one side...perhaps sheltering this area and acting like a door.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Agreed. Send your light and let us make haste.

As the group begins to descend into the tunnel, Brigid stops Akiros before he heads in. You speak vith conviction. Stay true to your vords now, and in the battle to come. You have this one chance. Her emerald eyes gaze hard at the man, then she hands him his sword. With her bow out, she follows him into the tunnel.

Liberty's Edge

Male Historian/Curator

Akiros nod, keeping eye contact with Brigid.
"I will not betray you. I have made my decision."
With that he accepts the weapon and continues to move into the tunnel.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Light sent down the tunnel
"Follow the light"


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

As the group made their way through the tunnel, Damen let a hand brush against the wall. "God's blood," he swore. "Couldn't whoever made this draw a straight line?"

His eyes didn't leave Akiros for long despite the man's words.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"They wanted it to seem natural otherwise what is the point of a secret passage."


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

@Daniel: Sense Motive Check if needed regarding Akiros' pledge of allegiance. 1d20 + 10 ⇒ (10) + 10 = 20 Pretty sure he is telling the truth, but....

Svetlana carefully headed down the tunnel with the rest of the group, not knowing what exactly they would find. The uncertainty tantalized her; in truth it was what made the adventuring life worth doing despite the hardships. Money might be enough for others, but it that was a primary motivation he could have married the man her family picked for her.

As the tunnel came to an end, the priestess gave the stone and wood wall the same puzzled look as the rest. Shrugging her shoulders she then moved up to the front and examined the walls for secret entrances. 1d20 + 10 ⇒ (18) + 10 = 28 If that fails she adds, Perhaps one of you big strong men would like to remove these boards, yes?


Male Human (Brevoyic) Fighter (Polearm Master) / 4

"It's a wall." Ulryk says quietly stating the obvious. He begins searching about for a way beyond the tunnel and to the area beyond. Noticing that Svetlana had the same idea, he does what he can to assist her in getting out of the tunnel, utilizing his knowledge of engineering where applicable.

He had little love of crowded spaces and musty old tunnels.

Aid other: 1d20 + 6 ⇒ (19) + 6 = 25

Liberty's Edge

Male Historian/Curator

@Svetlana: He seems very sincere in what he has told Brigid.

As Svetlana and Ulryk examine the wall, it become apparent that there is a very old, and rusty mechanism to open this section of wall to gain access. What you are not sure of is if it still works, and can you trip it from this side without making too much noise.

I suppose we do not have anyone with disable device do we...lol


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Kent pushes he way to the front "Don't worry I got this"

Kent repeatedly casts acid splash on the wall burning though it. acid ignores hardness.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

As the acrid smell fills the cramped tunnel, Brigid scowls. Qvickly, she mutters.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

don't worry the acid disappears

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