Kingmaker (Inactive)

Game Master Dreaming Warforged

Bold and just adventurers exploring and settling the Stolen Lands.
Now at the start of vol. 5 - War of the River Kings
Map of Frieland.


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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Sweeeeet.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Levelled up, I've left some spell slots open as I don't really know what to expect.


Christmas time coming up... Please note I'll be away from a computer from Friday until Monday night. after that, I'll have a hard time posting regularly until the new year starts.


Add level of paladin.
Add one feat: Weapon Focus (longbow)
+1 BAB.
+8 hit points.
Smite Evil 3 day.
Add 1 2nd level spell per day. Eagle’s Splendor.
Add 4 skill points: Diplomacy, K: Religion, Ride, Sense Motive.


(AC 18, hp 15 of 77) Summoner 9

Servayn
+1 level of Summoner (Summoner 7)
+1d8 HD (+5/+8 hit points)
+1 BAB
Summon Monster IV 8/day (3+Cha/day)
+1 3rd level spell / day (+1 bonus for high Cha)
2 3rd level Spells Known (black tentacles, wall of fire)
+1 feat (Toughness)
+2 skill points, +1 human bonus, +1 FC bonus (Diplomacy, Knowledge (planes), Perception, Use Magic Device)

Ember
+1 HD of Eidolon (6 HD)
+1 d8 HD (+5/+8 hit points)
+1 BAB
+1 Fort, Ref, Will saves
+4 skill points (+1 Fly, Intimidate, +2 Perception)
+2 natural armor bonus
+1 Str/Dex bonus
Evolution Pool 10 (+Scent)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Kriger's done.

Feat: Vital Strike
Skills: Intimidate, Dungeoneering, Nature, Perception, Stealth, Survival and one more that I've forgotten. :P

2nd level spell: Versatile Weapon *APG

@Set: Summon Monster IV. That's just cool. Can't wait to see that in action.


Merry Christmas everyone. Thanks for the great gaming and may 2013 be filled with happiness IRL and great drama in PbP!


And a belated Merry Christmas to you as well!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Merry Christmas, fellas! And a not to far off Happy New Year as well!


Knowing that we are facing undead and having reason to suspect we are facing someone with necromantic abilities, would it be too meta-gamy to have Kalsgrim take a quiver of blunt arrows out of his handy haversack and get them ready? Any opinions?


Did you already have them in your equipment? If yes, you're in what looks like a tomb and fought two undead, so why not.

If you had not bought them first, then I'd say no.

Also, Kalsgrim saw that his arrow did its normal damage. These creatures did not seem protected from piercing weapons.


Yeah, I bought them back here. But they just weren't something he kept out on a regular basis because of how situational they were.

I'll hold off for now. If we start seeing more variety of undead as we go through, then Kalsgrim will probably grow wary and get them at the ready. If this is the only type of undead we seem to encounter, then he'll stay that way. If they start seeing a wider variety, he will suggest in character that they prepare themselves for any type of undead, including the skeletal and the incorporeal.


Sounds good.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, that's just too cool. Leave a spell slot open and get a spell later. You know, I had absolutely no idea you could do that. That's just soooo freaking handy.

Can you do this with all spellcasting classes? Or is it just for clerics?

Dark Archive

Some dude

While the cleric and wizard write ups state multiple times that spells are prepared post rest only, and all at once, and that clerics in particular have to prepare their spells only during a specific hour of the day (pages 39-40 and 78), pages 218 and 220 go right on and contradict that, and mention that wizards and clerics can leave some slots open and fill them later with a 15 minute study break. (I suspect someone's mind got changed between the writing of those two sections...) :)

Druids (and other prepared casters, like paladins, rangers and adepts, plus later additions like inquisitors and witches, obviously) are not mentioned as being able to do this in the section on pages 218 and 220, but most GMs allow them to leave slots open as well.


Yes, very handy! Perhaps this should be changed as a way to align their power with other classes? I think it just helps with many situations and keeps things moving (as now for example!).


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Interesting info on that, Set, thanks.

And as far as keeping things moving in certain situations, you ain't kiddin'! It definitely does that.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

The alternative, waiting a day, is much less appealing. It's great.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

It's definitely awesome. Good call, dude. :)


Yeah, I was thrilled at the quick solution. I was not savoring the thought of spending a night here for spells.


I will be mostly out of touch this weekend.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Other Mastermind,

would you untick the aliases Geraint Elberion and Aelessaer from the character box (available only to you on the Campaign Info tab)?

It's easier to keep track if I only have Malaswyn Tyddewi popping up for this game.

Ta!


Done!

Done? Let me know if it worked...


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages
Other Mastermind wrote:

Done!

Done? Let me know if it worked...

I owe you another beer.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Malaswyn Tyddewi wrote:
Kriger will not drown just yet, he has several hours of magical water-breathing left.

Well THAT'S a relief.

You know, I was wondering about that. I was thinking that it might expire once I went unconscious. I'm glad I was wrong about that one!


You all gain a level (now level 8)!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool! Didn't see that coming.

Got a favored terrain to choose. Was thinking of going with underground but I'm not so positive about it.

You fellas think I should go with something different? Plains maybe? While we seem to be underground a lot here lately(I'm not sure what a tower is considered, though) but we may need something more like mountains or plains or something. Just thinking of the terrain of the kingdom and which of the many options might prove more useful.

Thoughts?


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”Eighth level!?! This, this is so unexpected! I didn’t have anything prepared!”

He clears his throat.

”I would like to thank my peers: Servayn, Kriger, Malaswyn and so many others. I’d like to thank all the foes throughout the levels: the Stag Lord, the trolls, and yes, the many, many mooks over the years; without their experience points value contributions, big and small, this level wouldn’t be possible. You know who you are!"

With a somber expression, Kalsgrim finishes ”Finally, I’d like to thank Erastil, without whom none of this would have been possible. Old Deadeye, Stag God, Estig the Hunter… You may be a cantankerous, misogynistic deity, but you are MY cantankerous, misogynistic deity!” He presses two fingers to his lips before raising his gaze up and pointing to the heavens.

He starts to move away, but then rushes back. ”Oh! Ember! How could I forget! Ember, you arrogant, extra dimensional killing machine! Good times, good times.” He holds up his level for all to see and, with that, Kalsgrim heads back, posing for portraits and collecting his swag bag.

Later, as he is rummaging through the swag bag, Kalsgrim can be overhead mumbling “BAB, Fort… hey, Aura of Resolve! Cool!”


The player's guide suggests for favored terrains: forest, mountain, plains, swamp and water. It doesn't necessarily mean in that order. I'm not sure what of those are still ahead of us, for what its worth.


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

LOL! Rolling on that one, Kalsgrim! I gotta say, that's one of the best leveling up posts I believe I've ever seen. ;)

Kriger raises his mug in a toasting fashion, "Here! Here! Preach it, Kals! Three cheers for mooks! Not the Stag Lord though, he nearly killed me dead. Like, um, twice. But cheers for the rest!!! And Ember truly is an arrogant killing machine! I knew there was a reason I liked him! HA-HA!" He drinks heartily.

"Alright, go get yourself leveled up, break's over. That goes for the rest of ya as well. And don't dilly dally on your skills! We gotta get back to that tower! Oh, and just so you know... wait 'til the baddies feel the pain of Power Attack now. They'll never know what hit 'em, HA-HA!!!" He finishes off the rest of his drink and slams the mug down on the table, grinning wildly as he pops his neck one way and then the other, sounding as if he might've actually snapped several bones.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Thanks for the list, bud. That'll help. I had forgotten there was a list.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

I've forgotten how we're doing hit points. Little help?


HP are half +1.

Also, please think of knowledges...


Other Mastermind wrote:
Also, please think of knowledges...

Thanks for the tip. Guys, I'll keep building my K: Religion and start putting points into K: Nobility, but that's all I have for class knowledge skills and, with a 10 intelligence and 4 skill points per level, it wouldn't do much good to start putting points into others. Just FYI.


Good speech by the way! The crowd went wild!


Let me know the main changes to your sheet when they're ready.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Favored terrain: Plains

Know(Geography) +2; +1 to Perc/Surv/Stealth/Craft(Weapons)/Nature(I think)

+1 Strength

Swift tracker

I've got him all finished up.


Add level of paladin.
Add one point to Charisma
+1 BAB, +1 Fort, +1 Will.
+8 hit points.
Add Aura of Resolve.
Add 1 2nd level spell per day.
Add 4 skill points: Diplomacy, Knowledge religion, Knowledge Nobility, Sense Motive.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

My knowledge (religion) is through the roof.

I have put points in history, nobility and planes... only got +6 though.

Stat went in Wisdom.

If I pray now, can I fill some of my newly-received spell slots?


Yes, if you take the time to do it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I took 1 rank from Geography and added to Dungeon. Didn't realize I was the only one with Know(Dungeon). Figure I might oughta add something to it.


(AC 18, hp 15 of 77) Summoner 9

Servayn adds +1 Charisma at 8th level, which adds more spells / day, and ups some skills.

He also gets +1 BAB, +1 to Will saves, the Transposition class ability, +1 2nd level spell slot and +1 3rd level spell slot.

His new spell known is displacement and he swaps out the never-used summon eidolon for slow.

He continues putting his favored class bonus into skills and adds 2 ranks to Diplomacy, 1 rank to Knowledge (planes) and 1 rank to Use Magic Device.

Ember gains 1 evolution point, and loses the 1 pt. Scent to add the 2 pt. Gore. (Gore adds another attack, with horns, as a primary attack for 1d6+Str mod, so he's finally gotten around to having the four attacks per round I should have given him back at 4th level, if I hadn't been farting around with non-combat stuff like Skilled and Scent and Swim.)


Great! All set and ready to go then.


I'll be mostly away from a computer until Monday, so posting will be accidental.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay, this is gonna be tricky.

I've got the same question as Kalsgrim. Maybe holing up here in the tower isn't so good, but going all the way back out is probably not wise either.

We have the water to contend with still.

Or, we can take a chance and keep going, gambling on the fact that there is absolutely no more forms of Wis damage the rest of the way. If there isn't then we're good!

Of course, on the other hand...

Anyway, the good thing is he wouldn't be dead. I'm afraid that's all the good news, though. The bad news is, we would have 1 of us out of commission(which would be really bad given the fact there are only 4 of us) and not only that, Set gets to sit around and not take part in anything. Which we all know is zero fun.

I'm on the side of hanging out in the tower. I really don't want to go all the way back out. Of course, hanging out in the tower might = suicide. *Shrugs*

Having said that, if the rest of y'all want to leave the tower, it's all good to me. Hanging out in the tower is just my first preference. Probably more along the lines of convenience more than anything else. So probably not a good reason. :P


Keep in mind that what attacked Servayn wasn't killed.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Well that's just great. I can't remember, for the life of me, where/what the creature was that gave him all the damage.

I know Set mentioned it was an Allip, but I can't remember it at all.

Wait a minute(It just came to me like 5 seconds after I typed the previous sentence): Was it that spider looking thing?


Javell DeLeon wrote:

Well that's just great. I can't remember, for the life of me, where/what the creature was that gave him all the damage.

I know Set mentioned it was an Allip, but I can't remember it at all.

Wait a minute(It just came to me like 5 seconds after I typed the previous sentence): Was it that spider looking thing?

It was the Soul Eater. We encountered it when we came into sight of the tower, before we crossed the moat/lake to the tower proper.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah okay. For some reason I was thinking it was spider looking. I think the image I had of it resembled a phase spider. But I know a phase spider doesn't do that!

Yeah I remember that thing now. We damaged it pretty well and it went flying off or something.

Which means that thing is still outside. Or possibly it's lair is in here.

Man what a dilemma!

I will stick with my first preference of remaining within the tower.

What do the rest of y'all think? We gotta decide something.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Well, maybe we could go downstairs then, hide out near where we killed those zombies. We could destry the corpses so they can't be re-animated.

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