Kicking It In Kaer Maga (Inactive)

Game Master GM Idyll

A city of outcasts. A city of strangers. Welcome to Kaer Maga.


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Male Human Admixture Wizard1/Crossblooded Tatooed Sorcerer

Kenji with his Quarterstaff in hand steps up to help surround the remaining spider next to the one he killed. Fighting Defensively, AC.16 he attacks with his Quarterstaff.

Attack1d20 - 5 ⇒ (13) - 5 = 8


Female Half-Orc Battle Oracle 2

Infuriated that such a small creature could so long evade death, Lilley snaps at it again but badly mistimes a lunge, the force of which would no doubt have torn the arachnid apart. "Bloedige jou byl, en die dood van die verdoemdes ongedierte!" she growls at Stirgen.

Orc:
"Bloody your axe, and kill the damned vermin!" It is noteable that while she has slight speech impediment in Taldane, Lilley's diction in Orcish is flawless. It is obviously a language designed to flow around protruding tusks.

Bite attack on spider in AU 23 1d20 + 3 ⇒ (2) + 3 = 5 damage 1d4 + 4 ⇒ (4) + 4 = 8


Lilley again misses with her tusks. Bastarger manages to kill another spider with his sword and Rhen pins another spider to the ground with his pick.

Updated Map


Male Human (Ulfen) Occultist

Hands slicking with sweat at the continued verbal assault from the half-orc that scares Stirgen now that she's perfectly happy chowing down on spider meat... the Inquisitor takes a few moments to measure out the distance with his oversized ground-gouging axe and swings with more hope than gusto...

Greataxe: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18 for 1d12 + 3 ⇒ (10) + 3 = 13


Once again, Stirgen's axe clings noisily against the stone floor. This time, however, it passes through the body of his intended target, cleaving it clean in half.

You each earn another 100XP for dispatching the spiders. Again, quickly.

You move forward warily, checking the alcoves for any treasures or enemies. But there are neither. As you approach the end of the narrow hallway, you again are greeted by double doors. This time, however, the doors open with a push. You emerge from the hallway into a much larger room.

The ceiling of this cavernous chamber vaults to a height of sixty feet, forming an architectural wonder unsupported by any visible columns or buttresses. You enter on a wide stone bridge with an elaborately carved railing. It arches over the chamber from north to south, joining two sets of massive bronze doors at either end. The central portion of the chamber, 40' below the bridge, contains an inlaid spiral symbol and is recessed into the floor, with eight staircases leading up to a wide ledge that encircles the room. On this ledge stand bronze doors to the east and west. Eight larger-than-life statues stand upon the ledge as well, evenly spaced around the room’s circumference—seven carved from white stone, and the eighth carved from black stone.

Chamber Map

The only way to proceed is north across the bridge, but I'll let you take in this room and do some perception/knowledge checks.


Male Human (Ulfen) Occultist

Stirgen smiles widely as he finally hits something, before bringing his enthusiasm somewhat into order and turning to Lilley to give a wink. He then idly wipes the ichor of his blade onto the spider's corpse.

Entering the chamber Stirgen looks about wide eyed and thoughtul...
Perception: 1d20 + 9 ⇒ (14) + 9 = 23
...but without any targeted insights to add to the discussion. Musing out loud "We are watched as we promenade... by seven pure and one who stands apart"


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

"Well done!" He congratulates the half-orc. "You know, I must learn your language. It's quite fascinating."

As they make their way into the chamber, "My, my, I must say. This place is fantastic!" Rajah looks around, admiring what he's able.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Knowledge: (Religion) 1d20 + 5 ⇒ (8) + 5 = 13


Female Half-Orc Battle Oracle 2

Lilley catches Stirgen's wink with a flash of approval in her eyes after the half-orc has cleaved the spider in twain; then she looks down at the crushed vermin with its spilt viscera and she seems suddenly to realize how close she came to ripping the thing open with her teeth. Her already-green skin gains a sickly pallor as she turns away and leans weakly against the wall, her face pillowed in her arm, while the others search the alcove. When they are ready to move on and Rhen pushes open the doors, she once again hefts her glaive and follows grimly onto the bridge.

Perception 1d20 + 4 ⇒ (2) + 4 = 6 Which of the statues is the black one, GM?


Male Human Admixture Wizard1/Crossblooded Tatooed Sorcerer

Kenji is quite amazed at the size of this room, it's layout beautiful.
He speaks to Stirgen in Orc-

Orc:
This place. The architecture is amazing

He replaces his Quarterstaff, after renewing it's light, on his back and retrieves his crossbow.
Chatterbeak flits to the cieling.

Perception1d20 + 1 ⇒ (4) + 1 = 5
Knowledge: Dundeoneering1d20 + 8 ⇒ (1) + 8 = 9


Chatterbeak flaps around the cieling.
This room is much nicer master. Room to fly in here there is. Next time master we should travel with better warriors. The big green one throws his weapon everywhere. Careful master. Better stand next to the Gnome. He's good.

The smart alec bird remains airborne for now, enjoying the room and looking about
Chatterbeak Perception1d20 + 6 ⇒ (7) + 6 = 13


Male Human (Ulfen) Occultist

Not showing any surprise that Kenji know Orcish, Stirgen responds "Ja, maar die misdaad weg te steek waar dit se skoonheid kan nie gesien word nie."

Orcish:
"Aye, but the crime is hiding it where it's beauty cannot be seen."


Rajah:

Though the architectural style of this room is much different from the gothic Pharasmin cathedrals of the modern day, you recognize that the large, spiral symbol inlaid on the floor in the middle of the chamber is an ancient representation of The Lady of Graves. It dates from the Thassilonian period.

The lone black statue is immediately to your right, below you, in the south, southeastern portion of the chamber. You are unable to discern any unique features about the statues from your current height, however.

Let me know if you'd like to move through the doors to the north or do something crazy to get to the floor below. Not that I'm trying to direct your decisions, or anything.


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

Bastarger stifled a chuckle at the raven's criticism of Stirgen, before frowning as he pointed out- Hey! You don't see me chatting in private to Rhen here in Dwarven!

Not that I can speak Dwarven... but that's beside the point!

Excitedly taking in the large room with wide, eager eyes, Bastarger gauged the distance from the bridge to the ledge with all the statues, as he noted it could be reached on either end of the bridge.

Bastargers looking at dropping to the ledge rather than the floor below, once he's gauged the distance. The statues could do with a thorough inspection.

We should get a thorough look at these statues! he added as he produced a folded, 50 foot length of rope from his belt pouch and seeking something to secure it to.


The ledge is 30' below - the bottom of the chamber is 40'. The ledge is only elevated 10' from the bottom of the chamber.

The railing has multiple points where the rope could be secured.


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

Bastarger began to tie the rope into a secure knot on the bridge near the ledge itself and stowed his tower shield, sheathing his Falcata.

Who wants to come with me?


Male Dwarf Daring Champion Cavalier 6; HP: 52/52; AC:23 Touch: 17 FF: 16; CMB: +6; CMD: 23 (27) Fort: +7; Ref: +8; Will: +3; Initiative: +7; Perception: +10; Speed: 20; Darkvision 60' Panache: 2/2

Rhen picks up his bow and puts his pick back on his belt.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Female Half-Orc Battle Oracle 2

"The doors on the sides," Lilley offers softly, looking down over the railing of the bridge, "they probably lead to the sealed doors on the left and right from the antechamber." If we can reach the same destination by climbing down, though, it will preserve uses of the magic chime, she thinks.


Male Human (Ulfen) Occultist

Stirgen is woken from his slight reverie by Bastarger's mild reproach. By way of apology "I am sorry good gnome, I will endeavor to limit my reverie to languages where you all may enjoy my banality" smiling earnestly but his face is a somewhat frightening rictus. "If you wish below I would not stop you... though I would hesitate to follow."


Chatterbeak flaps down to the gnome.
Chatterbeak can look for you Mister Gnome. Chatterbeak is great at spotting things.


Who ever is going needs to make one Climb or one Dex check.


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

Bastarger smiled merrily at Chatterbeak.

Then you should accompany me Chatterbeak, I could use a good pair of eyes. I don't know much about history or religion, statues and the like. But I wouldn't feel right about you going on your own.

After he had secured the rope, Bastarger attempted to descend to the ledge below using the rope...

1d20 - 3 ⇒ (13) - 3 = 10 Climb


Female Half-Orc Battle Oracle 2

Lilley leans against the bridge's railing to watch the gnome's descent without displaying any inclination to follow.


Bastarger lands on the stone floor with a loud clank - falling the last five feet. Fortunately, only his pride is dinged.

I'm going to assume you have some lighting implement.

Looking around him, he sees the statues closer up - each of the seven white ones are distinct from each other. The steps going down into the middle of the room are still in fantastic condition.

Perception Check:

Bastarger - 1d20 + 3 ⇒ (16) + 3 = 19
Chatterbeak - 1d20 + 6 ⇒ (8) + 6 = 14

Updated Map


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

Bastarger had a torch in his shield sconce before he stowed it, he'll just be using that now after tossing it down.

Not truly knowing what he is looking for but curious to see all the statues close up, Bastargers intention is to inspect all of them, in particular the out of place dark one. He replaces his torch in his shield sconce and keeps a hand free.


Male Dwarf Daring Champion Cavalier 6; HP: 52/52; AC:23 Touch: 17 FF: 16; CMB: +6; CMD: 23 (27) Fort: +7; Ref: +8; Will: +3; Initiative: +7; Perception: +10; Speed: 20; Darkvision 60' Panache: 2/2

Rhen yells down to the gnome, "So we're tomb raiders, now? I thought we were looking for missing corpses, not looting."


Chatterbeak, Knowledge: Arcana1d20 + 2 ⇒ (1) + 2 = 3

Chatterbeak, Knowledge: Religion1d20 + 2 ⇒ (17) + 2 = 19

Chatterbeak, Knowledge: Dungeoneering1d20 + 2 ⇒ (11) + 2 = 13

Chatterbeak, Knowledge: Planes1d20 + 2 ⇒ (12) + 2 = 14

Chatterbeak looks at the statues and surrounds. The bird was a manifestation of his masters will, the link established via an emphatic connection. It allowed Chatterbeak to talk and reason and even possess.some knowledeg beyond the birds experience.


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)
Rhen StoneHeart wrote:

Rhen yells down to the gnome, "So we're tomb raiders, now? I thought we were looking for missing corpses, not

looting."

Bastarger raised an eyebrow, a gesture unfortunately completely obscured by his helmet.

I'm not looting, i'm exploring! he yelled back up to the bridge happily. We know almost nothing about this place. It doesn't hurt to leave no stone unturned!


Chatterbeak, despite flying around and trying its hardest to remember something, is unable to glean any further information from the room.

Bastarger:

You take a circuit of the room. You have no idea who the statues represent, but you note the following about each.

Clockwise around the cathedral, starting with the southwestern statue, the white statues depict: a tall man with gems set in his forehead, wielding a flaming glaive; a beautiful woman with wild hair, holding a ranseur; a voluptuous, nude woman wielding a two-headed guisarme; a short, smiling man holding a longspear; an obese man with rotting flesh, wielding a scythe; a handsome, bearded man in extravagant clothes, wielding a lucerne hammer; and an imperious, heavyset woman holding a mirror and a halberd.

The eighth statue (in the south-southeast part of the room) is carved from dark stone and is threefold in form, portraying a tall woman with three faces looking in three different directions. One side has a kind face and cradles a baby in its arms, while a second side displays a more stern expression and holds an hourglass. The third face has a crazed look; its hands are empty, but thornless roses twine up both arms.

Perception checks for the seven previously unstudied statues:
AD,17 1d20 + 6 ⇒ (12) + 6 = 18
V,16 1d20 + 6 ⇒ (20) + 6 = 26
S,19 1d20 + 6 ⇒ (16) + 6 = 22
S, 27 1d20 + 6 ⇒ (7) + 6 = 13
V, 31 1d20 + 6 ⇒ (10) + 6 = 16
AD, 31 1d20 + 6 ⇒ (16) + 6 = 22

White Statue (AG,27) 1d20 + 6 ⇒ (17) + 6 = 23

For the statues at V,16; S,19; AD,31 and AG,27 you spot what appears to be a door hidden behind each statue. The doors are all inaccessible with the statues in the way.


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

About to turn in for the night, will get a reply up asap tomorrow morning for everyone else.


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

"Fantastic!" Rajah repeats as he notices the image upon the floor. "If you notice the spiral symbol there," he points toward the floor, "that is actually an ancient depiction of Pharasma herself. Which actually dates back to the Thassilonian era. Highly interesting, don't you think? It's too bad I've never discovered such a place dedicated to the Dawnflower."


Male Human (Ulfen) Occultist

While the others ponder the room, Stirgen seems to be mouthing something off and on while shaking his head occasionally.


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

Rajah turns to Stirgen, curious as to his actions. "Pardon me, my good half-orc, did you say something?"


Male Human (Ulfen) Occultist

A slight flush as though embarassed before responding "Not out loud Mr Rajah, merely rotating a turn of phrase within my head."


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

"Please, call me Rajah. No need for formalities, good sir. If I may ask, a 'turn of phrase'? Of course, if it is of a personal nature, forgive me. I'll gladly withdraw my question of curiosity."


Male Human (Ulfen) Occultist

"A way to arrange language in an order that conjures emotions unrestrained within oneself or another. Poetry." a dreamy look in the ugly half-orc's eyes "It is what I was studying at the Lyceum before I was blessed with this most important charge in the bowels of Pharasmite tombs."


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

"So you are a poet? Truly fantastic! You'll have to regale us with a bit sometime. At least," he looks around at their current situation, "when we have the ability to enjoy it properly." He smiles as he gives him a pat on the shoulder. "And now you've piqued my curiosity once again. Lyceum?"


Male Human (Ulfen) Occultist

"I am a poet in training only, the Lyceum is the finest college of the arts in all Varisia if not beyond as well. But surely we digress?" moving to the lip of the walkway to peer at Bastarger below.


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

After having taken a good look at all the statues alone, Bastarger shouted up towards the bridge-

There are doors hidden behind several of these statues. Maybe all of them, my eyes are not particularly sharp. Perhaps a hidden opening mechanism is tied to the statues in some way. I could really use a hand down here!

Bastarger pointed to the statues he had noted doors behind.

V,16; S,19; AD,31 and AG,27 on the last map update.


Female Half-Orc Battle Oracle 2

"Unless they show signs of recent use," Lilley growls, "they are none of our concern. The dwarf is right: we are here to find out who is stealing bodies, not explore every nook and cranny of these crypts. If we find a trail that indicates the doors are being used by the thief, then we can try to force them open; until then, I see no reason to risk further damage to the Lady's domain."

Lilley has no skills that would be of any use down there, anyway, and I don't care to risk a Climb check with a -1 penalty if I don't have to.


None of the doors show sign of recent use, but now that you're noticing that, it appears that nothing in the Ossuary shows sign of recent use. It's as if you're the first people to disturb the crypt in ages. Dust lies in thick layers everywhere, and ancient cobwebs hang from the ceilings in gossamer curtains. Nevertheless, everything within has been preserved extraordinarily well - even wooden objects that would normally have succumbed to age thousands of years ago.


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

Rajah breaks into a big grin, "Oh come now... um... madam." Rajah reminds himself to ask her her name eventually. "This place is absolutely fantastic! Who knows what every nook and cranny might entail! Wonders beyond imagination! I'll attempt my way down to aid our small gnome friend. I like his enthusiasm." Rajah winks as he climbs over the edge and makes his way down the rope. "ON THE WAY, MY GOOD GNOME!"

Climb: 1d20 - 1 ⇒ (14) - 1 = 13


Male Human (Ulfen) Occultist

Stirgen looks to Lilley, speaking quietly "I am of the same mind... but it would appear that the others are intent on this line of inquiry. Shall we below so as to ensure that the beauty of the room remains untarnished and Pharasma herself would approve of our conduct?"

Assuming Lilley agrees, Stirgen will move by rope...
Climb: Take 10 for 8

That assumes a meta-knowledge of the DCs and that an 8 is sufficient. If GM Idyll would prefer a free roll - Stirgen would first remove his breastplate.


Female Half-Orc Battle Oracle 2

By my count, that's two down the rope and four up here; I don't think "the others" have ruled en masse just yet. If everyone else follows Bastarger, she'll be the last down the rope, but as of right now Kenji and Rhen haven't yet agreed to climb down.

"I am neither clever nor perceptive," she replies to him blandly, "and my words will not sway anyone's behavior. What can I do down there other than get in the way?"


Male Dwarf Daring Champion Cavalier 6; HP: 52/52; AC:23 Touch: 17 FF: 16; CMB: +6; CMD: 23 (27) Fort: +7; Ref: +8; Will: +3; Initiative: +7; Perception: +10; Speed: 20; Darkvision 60' Panache: 2/2

Rhen speaks aloud, to no one in particular, though he does stare down at the people who climbed the rope, "So you're thinking that someone stole some corpses and instead of going north (or south) to those bronze doors over there, they instead climbed 40' down to another level to hide them? That doesn't make any sense to me. We should check the doors on this level, staring at us in the face."


Male Human Admixture Wizard1/Crossblooded Tatooed Sorcerer

Agreed.


Male Human (Ulfen) Occultist

Stirgen freezes half-way - clearly not invested wholly in either decision, and neither wanting to be one to rock the boat.


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

You seem to be suffering from a distinct lack of imagination, good Dwarf. Your statement has little credence unless we imagine each door leads to a dead end, when it has good odds of being an alternate route to somewhere else. Whoever took the bodies may have taken them downstairs by another route which one of these doors also happens to lead to. Nevermind Rajah, we can always return here later. My curiosity weeps but the others are clearly set upon crossing yonder bridge. I am sure we are in for some interesting experiences either way.

Bastarger made his way back up to the bridge, still enthusiastic.


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

"Very well. I would agree that it's best we do not divide." He looks toward the hidden doors. "But the wonders those doors might lead to could prove quite fascinating. Hopefully it is something we may return to, good gnome." Rajah then makes his way back to the others.


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

I agree, Rajah. This place clearly serves no purpose to the Pharasmites any more. Perhaps later... Bastarger said wistfully.


The group, once again united on the bridge, makes its way north to the double doors. Much like the ones into the grand chamber, these too push open easily. You move down another narrow hallway - this one, however, has no alcoves for skeletons or spiders. It is also pitch black. Only the light from Kenji's staff and Bastarger's torch light the way (unless someone else has a light source that I forgot about). After about 40', you come to a fork in the hallway. You can go either left or right. You are able to see nothing in the pitch black darkness in either direction.

Updated Map

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