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About Stirgen HargCurrent Notes: 13/13 HP, 3/3 1st level spells
Male Human Occultist 2 DEFENSE
OFFENSE
Feats:
Traits:
Racial Traits:
Skills: (4 +2 Int +1 Skilled) (+1 Karl)
Class Abilities:
Implements (Su):
two at 1st, third at 2nd, then +1 every 4 levels thereafter. Each implement school adds one spell per spell level of that school of magic to the occultist’s spell list. No spells from any other school are considered to be on the occultist’s spell list until he selects the associated implement school. He can’t use spell trigger or spell completion magic items from unknown schools without succeeding at the appropriate Use Magic Device check. An occultist can select an implement school more than once in order to learn additional spells from the associated school.
Each implement school is represented by a small list of objects. Implements don’t need to be magic items, and nonmagical implements don’t take up a magic item slot even if they’re worn. Implements that are not magic items are often of some historical value or of personal significance to the occultist. Whenever an occultist casts a spell, he must have the corresponding implement in his possession and present the implement to the target or toward the area of effect. This act is part of casting the spell and doesn’t require any additional action. If the occultist lacks the corresponding implement, must succeed at a concentration check (DC = 20 + the spell’s level) to do so. Mental Focus (Su):
pool = level + Int mod. Can divide this mental focus between his implements in any way he desires. Once mental focus is invested inside an implement, the implement gains the resonant power of its implement school, and can expend the mental focus stored in the implement to activate the associated focus powers he knows. If a resonant power grants a bonus that varies based on the amount of mental focus invested in the implement, the bonus is determined when the focus is invested, and is not reduced or altered by expending the mental focus invested in the item. Once all of the mental focus in an implement has been expended, it loses its resonant power until mental focus is once again invested in the implement.
The implement grants its resonant power to whoever possesses it; the occultist can lend the implement to an ally to assist that ally, but if he does so, he has difficulty casting that implement’s spells and can’t expend that implement’s focus on focus powers until he retrieves the implement or refreshes his focus. The occultist refreshes his mental focus once each day after receiving at least 8 hours of sleep. After refreshing his mental focus, the occultist must spend 1 hour preparing his implements and investing them with this power. Mental focus that is not used before the next time the occultist refreshes his focus is lost. Magic Item Skill (Ex): bonus on all Use Magic Device checks equal to 1/2 his occultist level. Object Reading (Su): Examining an item in this way requires him to spend 1 minute handling the item. If the item is a magic item, the occultist learns its properties and command word as if he had successfully examined the item using detect magic and succeeded at a Spellcraft check. This ability does not reveal whether the item is cursed unless the occultist’s class level is equal to or greater than the caster level of the item. If the item has any historical significance, the occultist learns one piece of information about its past (as determined by the GM). Finally, if the item was last used no longer than 1 day ago per the occultist’s class level, the occultist learns one piece of information about the last creature to use the item. This information might be a glimpse of the creature’s appearance, a brief vision of what it saw while using the item, or perhaps its emotional state when it last used the item. The GM determines what information is gained in this way. This functions like the psychometry occult skill unlock (see page 196), but doesn’t require a skill check and can be used at will. Abjuration Implement: Pendant
Divination Implement: Pouch of Runestones
Transmutation Implement: Crossbow
Spells Known: (Int based spontaneous) – 1 ea Abj, Div and Trans
Gear: 1,000 gp
Chain Shirt - +4 AC, +4 Max Dex, -2 Armor check = 100gp |