KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Battle at the Rift, The Isle of Last Resort

Astraden is given the powers of flight while Eben conjures up an illusion to confound the sea beast.

Round 6: Tanith, Farrukh and Carina are up!


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh just goes around the sea monster (and/or carries somebody that needs carrying).

"You okay there Eben?"


Battle at the Rift, The Isle of Last Resort

By the way, while the beast has a lot of cover against Carina and Farrukh, the underwater rules don't award them any cover or concealment from being above water. Farrukh is pretty sure he's right above the creature.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

"Thanks Rodrigo", Tanith says after allowing himself a second to get accustomed again to the unnatural sensation of being weightless.

Born on unseen wings, the big man zips down and scoops up Astraden. "Going down!"


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"Wouldn't say no to a lift... if this thing breaks out it's way faster than me in the water."


Battle at the Rift, The Isle of Last Resort

Tanith, Rodrigo didn't give flight to you—he gave it to Astraden. He only edited it for you when he thought Astraden already had air walk.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh hauls Eben out of the water and stumbles away.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Thanks Rodrigo!" Astraden calls, air-stepping a little ways backwards.

Round 5 Addendum: Five-foot step (no action).


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Bah!

Tanith continues monkey-barsing.

Climb (strength surge, hope): 1d20 + 11 + 2 + 3 ⇒ (8) + 11 + 2 + 3 = 24


Battle at the Rift, The Isle of Last Resort

Farrukh moves, heedless of the serpent beneath him. Strangely, it does not take advantage of his reckless movement. Perhaps its senses do not extend above water.

You just tried to exchange phone numbers with death, Rynjin.

Carina is up.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Did I? I figured I could grab Eben from the square to the left of him since he's just at the edge of its Reach.


Battle at the Rift, The Isle of Last Resort

Yes, but you started out well within the serpent's reach.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Round 6: Actions
Full-Round Action: Withdraw from above the water-snake monster, moving closer to Tanith

Carina flies away from the water snake, not willing to take a chance on it leaping out of the water to try and eat her.


Battle at the Rift, The Isle of Last Resort

Round 6: Crimson Serpent

[dice=Tail @ "Wind Warrior"]1d20+18[/dice] Will Save: 1d20 + 7 ⇒ (7) + 7 = 14

There is a rapid swell in the waters as Eben leaves. Then nothing. The waves of the lake slowly shift. The serpent beneath seems to be confused down there, going this way and that. Searching, maybe.

A moment goes by, silent save for the constant soft roar from the waterfall echoing on wide cavern walls.

1d100 ⇒ 49

With a roar, the great lake monster surges out of the lake. Foam and salty waters spray in every direction. The crimson's serpent jaws lunge forth and snap down, closing like a steel vice upon—

—thin air some feet above Farrukh's head. The serpent has chosen a random location to assault. It shakes its vast primeval head, looking disoriented. Water and saliva drips onto Farrukh's and Eben's silent forms as the beast's head cocks back and forth, appearing to listen.

After a moment, the serpent snorts and pulls back, lowering its head back beneath the surface of the lake.

Round 6: Astraden, Eben and Rodrigo are up.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Rodrigo finishes s#@%ting his breeches, and then flies over to Tanith. "Hey, bub. Sorry to leave you hangin'." He chants a spell, and then touches the brawler. "Should be able to fly now."

'Nother AP fly, this time on the big guy.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden folds her knees and flies up between the two groups, switchbacking along the way by spinning in midair. She shouts downward, "Farrukh, bring him up here!"

Would Eben be able to stand anywhere in this crevice?

Round 6: Half speed 45 degree upward movement (move action) and the same with 5' deducted for turning (move action). Magic circle against evil lasts 867 rounds, magic circle against law lasts 868 rounds, shield of faith on Farrukh lasts 68 rounds, air walk lasts 883 rounds, copycat lasts 3 rounds, shield of faith on Eben lasts 88 rounds, and shield of faith on Astraden lasts 89 rounds.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben sweats a bit as he furrows his brow (or maybe that's just the water spray), and concentrates on his wind warrior illusion. With a roar of wind, the image comes soaring out of the lake, hovering some distance above the serpents last known position. It begins repeatedly- and noisily- clanging its swords together, like it's a clock tower gone wrong.
"Just hustle to the next waterfall, and you can let me drop from there if you have to..." he says, as quietly as he can.

AC is 26/19/20 while haste & shield of faith are active.

Dancing lights lasts 3 rounds, moment of greatness lasts 15 rounds, good hope lasts 16 rounds, cat's grace lasts 17 rounds.


Battle at the Rift, The Isle of Last Resort

The waters slowly settle back down as the serpent's prey eludes its grasp by a hair.

We can exit Initiative for now. What's the plan?


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Descend!

Farrukh blinks as the serpent leaps right over his head.

"All right, that's our cue to leave. Down!"


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina promptly does so. "Yep. Yep. Before giant water monster comes back."


Battle at the Rift, The Isle of Last Resort

Sorry, this took longer than it should've.

The party descends—this time apparently with Eben being carried along by Farrukh—and in time they arrive at a deep basin fed by a second underground river (this one also possessing the same red-tinting minerals). There is nothing here, save a large population of small white crabs, and Spiny's Six continues down.

Hundreds of feet further down, the waterfall hits a series of projections, creating lots of mist, cascading water, and difficult climbing. It is impossible to stay dry in here, especially for those flying in the middle of the shaft.

Perceptions: 1d20 + 24 ⇒ (9) + 24 = 331d20 + 2 ⇒ (11) + 2 = 131d20 + 13 ⇒ (10) + 13 = 231d20 + 15 ⇒ (3) + 15 = 181d20 + 10 ⇒ (19) + 10 = 291d20 + 1 ⇒ (3) + 1 = 41d20 + 20 ⇒ (4) + 20 = 24

As they journey down, in spite of the roaring waves, Astraden and Farrukh hear the faint clinking of metal armor from down below.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"I hear clinking and clunking. Maybe it's that Inevitable again."


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"Or maybe it's those wind warrior things again." Carina starts fumbling with another extract, gulping it down.

Using an extract of shield.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

On the way down, Astraden mutters, "Bala," and grips her shield a little tighter. She releases a couple healing bursts while the party is grouped together.

Channel positive energy (healing): 6d6 ⇒ (3, 3, 2, 3, 6, 3) = 20
Channel positive energy (healing): 6d6 ⇒ (6, 3, 2, 2, 1, 3) = 17 [4/6] [73/73]

"I think it's the wind warriors," she whispers in response to Farrukh. "Too bad we have no way to parley with them. Or sneak past, for that matter."

Bull's strength on myself.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"At least they fight fair, no tricks."

"Makes them so much easier to kill."


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

While journeying down the shaft nestled securely in Farrukh's manly arms, Eben freshens up his spells, bringing a resurgent wave of reassurance to the party and nimbleness to himself. He finishes by summoning another batch of floating light balls. "You can just drop me if you need to grab your sword and shield. I'll... try and land somewhere I can stand and shoot arrows."

KC, would I be able to stand on that shelf of rock before the next waterfall, or is the current too strong?

Recasting good hope and cat's grace, then recasting dancing lights.

Good hope lasts 78 rounds, cat's grace lasts 79 rounds, dancing lights lasts 10 rounds.

ETA: Using an AP to cast good hope & save the 3rd level slot.


Battle at the Rift, The Isle of Last Resort

Can you mark it? The current's pretty strong everywhere, and the river itself fills pretty much all of the cave floors down here. But I'm not sure where you mean.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Put an arrow on the map for it. The water looked shallower and non-pooling there.

Failing that, could I stand on a solid note?


Battle at the Rift, The Isle of Last Resort

It may be shallower, but it's moving faster.

I'll allow the solid note. That spell has got to be good for something.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1
Dungeon Kobold wrote:
I'll allow the solid note. That spell has got to be good for something.

Hey, Athelstan used it for the grappling hook! Totally useful. Even though he could have just hooked it to the wall.

Since everyone's geared up for hostilities, Astraden shouts, "Hey, windy things! Gonna run away again?"


Battle at the Rift, The Isle of Last Resort

There is no response.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Right, let's keep moving."

Astraden flies down another hundred feet.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina makes sure Tanith is close by before following.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Ditto Farrukh.


Battle at the Rift, The Isle of Last Resort

The group descends down towards the falls.

The wind warriors streak down to greet them.

Inits: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 91d20 + 3 + 2 ⇒ (7) + 3 + 2 = 121d20 + 4 + 4 + 2 ⇒ (3) + 4 + 4 + 2 = 131d20 + 3 + 2 ⇒ (15) + 3 + 2 = 201d20 + 0 + 2 ⇒ (14) + 0 + 2 = 161d20 + 2 + 2 ⇒ (5) + 2 + 2 = 91d20 + 6 ⇒ (11) + 6 = 17

Init Order:

Eben
Wind Warriors
Everyone Else

Round 1: Eben is up!


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*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"Okay, this is my stop." Eben says as the group rounds the vertical bend. He flicks his hand as though throwing a playing card and a faintly glowing card materializes in the air near where his feet are dangling. With a very, very cautious step he plants a foot on the precarious surface and transfers his weight to it while disentangling from Farrukh's embrace. "We'll always have this flight to remember, Farrukh..." He sends his lights ahead up the shaft and looks straight up at the oncoming warriors, fingers dancing on his bowstring in anticipation.

Standard action: casting solid note, move action: separating from Farrukh and stepping onto the solid note. Moving the dancing lights to float about halfway between us and the wind warriors.

Good hope lasts 77 rounds, cat's grace lasts 78 rounds, dancing lights lasts 9 rounds.


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Battle at the Rift, The Isle of Last Resort

We all know Eben, with no ranks in Perform (sing), cannot hold a note.

The question is...


Battle at the Rift, The Isle of Last Resort

Round 1: Wind Warriors

The wind warriors descend down, rapidly surrounding the party from above and below.

Flat-footed ACs.
Longswords @ Farrukh: 1d20 + 18 ⇒ (2) + 18 = 201d20 + 18 ⇒ (13) + 18 = 311d20 + 18 + 1 ⇒ (16) + 18 + 1 = 35 Damage (on 31; 35): 1d8 + 6 ⇒ (7) + 6 = 131d8 + 6 ⇒ (1) + 6 = 7
Longsword @ Tanith: 1d20 + 18 ⇒ (4) + 18 = 22 Damage (on 22): 1d8 + 6 ⇒ (2) + 6 = 8
Longsword @ Astraden: 1d20 + 18 ⇒ (7) + 18 = 25 Damage (on 25): 1d8 + 6 ⇒ (2) + 6 = 8

Round 1: Everyone but Eben is up!


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

"S+&%.." Rodrigo mutters, seeing the group surrounded by the nimble warriors. "Glad we rested before coming down here..."

He weaves another spell of haste around his companions, burning through his arcane reserves like wildfire through dry brush.

Haste on everyone.


Battle at the Rift, The Isle of Last Resort

Oh, I should note that you're getting Magic Circle Against Law against these things.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden grimaces as one of the sprightly warriors manages to cut a gash under her arm. She ducks under the assailant and draws her rapier before summoning a double.

Fly to move less than half speed and remain aloft (fly, good hope): 1d20 - 3 + 4 + 1 ⇒ (10) - 3 + 4 + 1 = 12
Concentration to defensively cast copycat: 1d20 + 10 ⇒ (17) + 10 = 27

Round 1: Five-foot step (no action), draw rapier (move action), and attempt to cast spell (standard action). Magic circle against evil lasts 860 rounds, magic circle against law lasts 861 rounds, shield of faith on Farrukh lasts 61 rounds, air walk lasts 876 rounds, shield of faith on Eben lasts 81 rounds, shield of faith on Astraden lasts 82 rounds, and copycat lasts 7 rounds.


Battle at the Rift, The Isle of Last Resort

Tanith, Farrukh and Carina are up.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Despite being caught off guard again, Tanith's iron-like hide and force armor protects him from the sneak attack.

"You know, I was doing you guys a favor when I let you go before. You're not getting a second chance", he growls before smashing his fists into the nearest wind warrior.

Flurry (hope): 1d20 + 15 + 2 - 3 ⇒ (10) + 15 + 2 - 3 = 24
Damage: 1d8 + 8 + 2 + 6 ⇒ (1) + 8 + 2 + 6 = 17

Flurry: 1d20 + 15 + 2 - 3 ⇒ (18) + 15 + 2 - 3 = 32
Damage: 1d8 + 8 + 2 + 6 ⇒ (7) + 8 + 2 + 6 = 23

Iterative: 1d20 + 10 + 2 - 3 ⇒ (5) + 10 + 2 - 3 = 14
Damage: 1d8 + 8 + 2 + 6 ⇒ (1) + 8 + 2 + 6 = 17


Battle at the Rift, The Isle of Last Resort

Tanith delivers two crushing blows to the chestplate of the wind warrior before him. It hisses in response.

Farrukh and Carina are up.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Completely forgot I have Shield of Faith. Put my proper AC in brackets (and +2 to FF and Touch as well). Doesn't change anything because I was Flatfooted though.

Farrukh lays into a Wind Warrior.

"Getting real tired of you guys, honestly."

Slash: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d6 + 17 ⇒ (6) + 17 = 23

Bash: 1d20 + 17 ⇒ (5) + 17 = 22
Damage: 1d6 + 18 ⇒ (5) + 18 = 23

Bash Iterative: 1d20 + 15 ⇒ (6) + 15 = 21
Damage: 1d6 + 18 ⇒ (1) + 18 = 19


Battle at the Rift, The Isle of Last Resort

So, are you and Tanith aware that you have Haste?

Farrukh's last slashing bash is absorbed by a certain anti-law spell surrounding him, but his first two connect, brutally scraping across the wind warrior's armored arm.

Carina.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

I was not.

Haste Bash: 1d20 + 18 ⇒ (4) + 18 = 22


Battle at the Rift, The Isle of Last Resort

That Hits: 1d6 + 18 ⇒ (3) + 18 = 21


Battle at the Rift, The Isle of Last Resort

If Eben wants to post his action in advance (as it will directly follow Carina's), he can feel free.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I assumed it missed. The "Bash Iterative" should have hit too then.

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