KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

"Well, the unworked metal is toxic, but this should be safe. In and if itself, anyway. It could be enchanted with a death curse or something."


1 person marked this as a favorite.
*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3
Astraden Limhaare wrote:
"Huh. So it's safe to touch? We can check if Allustan recognizes the symbol," Astraden asks.

"Old man. We want to know something. Tell us. Now." Eben says, doing a fair approximation of Astraden's voice.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"Maybe you could let me ask him, then?" Carina offers, brushing off some dust from her chain shirt.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Hmm. Maybe Allustan can check that for us," Astraden says as she withdraws her hands.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"Well, if it's not magic, we don't even need to touch it..." Eben ruminates a bit further, then extends his hand towards the metal.

Casting mage hand. If it's nonmagic and weighs less than 5 pounds, I float it into my backpack. If it's magic (or heavier), then it just sits there mocking me. Just realized this means I have ghetto detect magic!


Battle at the Rift, The Isle of Last Resort

Astraden detects magic.

Astraden:
She determines that one inserts one's hands into the loops, this item turns into a set of bracers with incredible protective powers. An Auran inscription on the inside of the bands reads (once Astraden casts Comprehend Languages):

Shield me from harm through harsh lessons.

After seeing this, she discovers one major catch in the bracers: Although they prevent any physical damage, the wearer still feels the pain of every almost-hit. On the bright side, she believes they have the power to offer a small moment of enhanced clarity when this happens.

Bracers of armor +5. Once per day, when an attacker misses your AC by 5 or less, you can choose to reroll any single d20 roll made in the next round. You can choose not to take the reroll if you want to wait and hope for a better opportunity.


Battle at the Rift, The Isle of Last Resort

Gark just went to bed, so assume the characteristically honest Astraden conveys everything up there.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"Ooh!" Carina eyes the bracers with interest when Astraden describes them. "That sounds pretty cool, actually. Who'd like 'em?"


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

"I have enough magic left for three more fly spells today, Astraden."


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

"We can probably figure that out later, in the place with ale and cushions", the big Kordite offers before shoving the ancient magical bracers in his pack with the same care he does the rest of the relics the party comes across.

"Let's check out that opening near the river and get out of here. I feel like we've been exploring these caverns for weeks."


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

"Yeah, we've spent way too much time here. But I mean, a sparkly waterfall passage is too interesting to just bypass."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"By the way, Robin - I'm really glad to see you're unharmed. Dunno if we remembered to say that," Astraden says, proffering a hand to help the dazed hunter up. "You can feel free to tag along, or else we can leave you with Eben's arrow and you can just get the heck out of here. Bermintrude's in Diamond Lake's only surviving stable, back in town."

After casting her spells and explaining the loops' function, Astraden starts heading back towards the waterfall. "I don't need 'em, Carina. I think you and Rodrigo will have to fight over them."

As the group walks and climbs back down to the falling river, Astraden lays out some ideas. "Sounds good, Rodrigo. You cast the spell on Carina, Farrukh, and yourself, and Tanith and Eben can climb. Eben's got the ring so if he loses grip he'll be fine."

When she sees the strange section of cavern again, Astraden points it out to Farrukh so he can get to work.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben looks down the shaft. "Actually, if I fall back into the lake with the hungry sea serpent again, I doubt I'll be fine. Maybe I can fall-float and one of the fliers can just... push me along in midair."


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"Actually, I still have an extract of fly if you'd like it, Eben."


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"Will drink!" Eben says, practically snatching it out of Carina's hands and snarfing the extract down. "Thanks. Er... Tanith, you're good monkey-barring it down again right? good workout and all that. You can wear my ring as backup."


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

"Not a problem at all. My lats could use the workout."


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

As it turns out, I checked my inventory and I have two potions of fly that I had lying around. I'm not sure if I brewed them or if I found them somewhere.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Well, you fall slowly enough that if you slip, one of us can catch you. That's all I meant," Astraden says after a few moments, apparently transfixed by the rushing water.


Battle at the Rift, The Isle of Last Resort

The party returns to the Falling River. The caverns are quiet this time, and they reach the location Astraden and Farrukh found without incident. Further down, they can just make out the pale greenish glow of Moreto's strange lantern.

Farrukh flies beneath the pounding mist. His vision and hearing are both obscured, and for a moment he's reduced to grasping around the wet stone. Then he finds the levers. It takes both hands to pull each one—they are immense rocky protrusions, and as Farrukh pulls them into plain view, the others can see wind-like curly inscriptions all over.

A bright glow illuminates the outline of the vast gates as the stone swings inward, inviting the adventurers within. Beyond is a long, steep staircase leading upwards for about seventy-five feet. The staircase ends in a blank stone wall.

It looks like this is the end of the line. There's nothing left.

Dead end.

That's all.

No point in searching this. This is clearly everything there is to see.

After searching it, Farrukh finds a secret door.

The walls and floor of this cave have obviously been partially finished by stoneworkers. More impressive by far are the massive, fifty-foot-tall doors to the north. These dull black doors are carved with both gigantic and tiny runes, some at eye level and others much larger. The metal of the door seems pristine and freshly forged.

Astraden:
Astraden's long-lasting spell instantly deciphers the script for her. On this door, Icosiol's personal glyph is joined by a series of runic curses against Chaos. Onephrase in particular is inscribed in a place of prominence just over the massive handles.

"Unworthy ones, dare not enter the tomb of Icosiol, Duke of Aaqa, Wandering Duke, and Bearer of the Rod of Law. What lies within is not meant for this Age of Mortals that has now begun. His righteous peace and glorious memory are best left to the ages, and his enemies are best left forever slumbering."

Many of the party feel extremely uncomfortable around the doors. The urge to leave at once appears unbidden in their minds.

If anyone but Farrukh (or Robin, on the off-chance he's with you) goes near the doors, make a Will save.

After Rolling:
If you rolled less than 21, you cannot approach within twenty feet of the doors. If you succeed, your Dexterity score takes a -4 penalty, but you can approach the doors.

Map updated.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith waits for Farrukh to do his thing to the doors before venturing any closer.

"How many secret doors deep are we at this point?" he asks aloud. "After a certain point they had to think it was enough."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"There's a bunch of runes against chaos here. And Icosiol's symbol . . ." Astraden says. "This here says, 'Unworthy ones, dare not enter the tomb of Icosiol, Duke of Aaqa, Wandering Duke, and Bearer of the Rod of Law. What lies within is not meant for this Age of Mortals that has now begun. His righteous peace and glorious memory are best left to the ages, and his enemies are best left forever slumbering.'" The priestess shifts from one foot to the other in midair, clearly uncomfortable.

"Not sure I trust a bunch of oligarchs to have the best judgement on who uses their weapons. Go ahead and open it, Farrukh - we'll stay back here."


Male Human Hunter

Robin listens to Astraden's translation carefully, his eyes widening as he turns back to look at the rest of the group. "You fellows really have gotten into some mischief, haven't you?"


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Sounds valuable...

"Holding off on the cushions and hooch was a good idea after all. Yes, Farrukh, please go open it."

Rodrigo stands ready to summon a bevy of lantern archons should the inevitable tomb guardian deign to show itself.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"I don't know, we're all flying, so it wouldn't be too hard to just leave here and grab a couple of pints..." Eben says, staring trepidatiously at the door.


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina nervously fingers her bombs, glancing all around in case something leaps out and tries to kill them.

"That's assuming Diamond Lake will have open taverns by the time we come back..."


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

"I've been looking for a secret door in this place the whole time, and I'll be damned if I'll just leave before opening this one." Farrukh says, and opens it.


Battle at the Rift, The Isle of Last Resort

The doors with the inscription aren't secret, for the record. Just huge and made of dark metal.

Farrukh tugs on the doors. They don't open it. Come to think of it, there's no lock or handle on them. He's not sure how this opens.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

"Push harder!", Tanith shouts from a distance. "Did you try sticking the Seal in it?"


1 person marked this as a favorite.
HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

"Good idea!"

Farruk then turns to the door and grabs the Seal from whoever had it.

"Open up in the name of the Law!" he orders it.


Battle at the Rift, The Isle of Last Resort

Nothing happens when Farrukh speaks the words. However, as he holds the Seal aloft, he hears a voice in his head.

Um, I don't speak that language, Master. I've never even heard it before. Do you want me to open up, though?


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Whoops, I had this written for like three hours and forgot to post it.

Astraden begins to examine the structure with one of the few senses Farrukh lacks. "Ilmestys."

Detect magic on doors. Spellcraft: 1d20 + 11 ⇒ (5) + 11 = 16


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic
Dungeon Kobold wrote:

Nothing happens when Farrukh speaks the words. However, as he holds the Seal aloft, he hears a voice in his head.

Um, I don't speak that language, Master. I've never even heard it before. Do you want me to open up, though?

Farrukh thinks hard back at it.

Yes. Can you hear me?


Battle at the Rift, The Isle of Last Resort

Of course, Master. You bear the Seal. If you want me to open, you just have to speak the passwords to lower the defenses.

Astraden:
Magic. Strong magic.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"It's super magical," Astraden tells Farrukh. "You gonna do something with that seal, or . . . ?"


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

"I'm talking to the Seal. Or the door, not entirely sure which. It says I just need to speak the password and it'll open right up. So, uh, what's the password?"


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"Did you try saying 'password'?"


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

"That's a good suggestion, and we'll table that one for later, but for now I think we'll explore other options, just in case getting it wrong is very, very bad."


Temp Acid Resist: 30|Action Points: 8/13|Bombs: 11/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 108/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

"And if it actually works, I don't think it'll reflect well on the Wind Dukes..."


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"Well, there's the passwords we know you have to say to pick up the seal. Which you obviously said before taking it from Astraden, otherwise genies would be trying to kill you. (Again.) And since you just said, them I'm sure I don't need to remind you they're Pesh, Aaqa, Icosiol."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Or maybe it's the reverse. Loisoci, Aqaa, Hsep? Rolls off the tongue about as easily," Astraden says.

"I'll see if the seal could be doing it." She listens to the seal with her magic-detecting spell, as well.

Spellcraft if the seal is magical: 1d20 + 11 ⇒ (15) + 11 = 26


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

Farrukh mentally replies with the magic words.

Is it Pesh, Aaqa, Icosiol?


Battle at the Rift, The Isle of Last Resort
Eben MacTeague wrote:
"Well, there's the passwords we know you have to say to pick up the seal. Which you obviously said before taking it from Astraden, otherwise genies would be trying to kill you. (Again.) And since you just said, them I'm sure I don't need to remind you they're Pesh, Aaqa, Icosiol."

As the others mumble to themselves, the doors swing open.

Welcome, Master, to the Rising Path.

The chamber ahead contains seven stone columns, each slightly taller than the next, rising slowly from the entrance to a small platform at the far end of the room before a second set of enormous doors.

No floor is visible—in its place is a pit filled at a depth of eighty feet with glowing blue fog. Swirling patterns of wind and lightning dance and howl along the walls and ceiling of the chamber, filling the room with a tumultuous roar.

Each of the seven columns appears slightly different.

The closest column's top is level with the ground in the entrance room.

The next column's top is two feet higher.

The third rises up to the ceiling forty feet above.

The fourth is three feet higher than the first one, but rotates slowly in place.

The fifth column's upper surface seems to be covered in a strange blue tar- or gel-like substance, and is about one foot higher than the third column. To Astraden's eyes, it seems to be glowing very faintly.

The sixth column, to the left of the main row, is nearly twice the diameter of the rest. To Astraden's eyes, it seems to be glowing very faintly.

The seventh column is two feet higher than the previous one but is made of a lighter colored stone.

This chamber was built to impress upon both visitors and tomb robbers alike the true power and strength of the wind and lightning at the Wind Dukes' command. Take care that your companions know not to cheat, Master!

Map updated.


Battle at the Rift, The Isle of Last Resort
Astraden Limhaare wrote:

"Or maybe it's the reverse. Loisoci, Aqaa, Hsep? Rolls off the tongue about as easily," Astraden says.

"I'll see if the seal could be doing it." She listens to the seal with her magic-detecting spell, as well.

[dice=Spellcraft if the seal is magical]1d20+11

The seal is most definitely magical, but not magical enough to contain sentience. It's just a key with some pretty symbols.


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

"The voice is telling me to tell you guys to be very, very careful not to 'cheat' while you're in here. Stand still while I ask him what that means."

What do you mean by 'cheat'? I'm guessing we have to traverse these platforms on our own? Without the aid of magical flight or something?


Battle at the Rift, The Isle of Last Resort

Oh, yes, you simply mustn't fly. It would completely defeat the purpose of the room otherwise.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Now that Farrukh has 'properly' opened the doors, do the rest of us still need to make saving throws to approach?


Battle at the Rift, The Isle of Last Resort

As the doors open, the others feel a pressure on their minds lift. Suddenly, they can approach again.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Suddenly less filled with the urge to go back to Diamond Lake and have a few pints, Eben edges forward to check out the new room. "So... hopscotch across the first two, jump and climb up the side of the third one, then more hopscotching across? And that gel might be slippery to jump on. Would using the magic rope to climb number three be 'cheating'?"


Battle at the Rift, The Isle of Last Resort

You can tell him it wouldn't.


HP: 123/125| AC: 34 (38) FF: 32 (36) Touch: 16 (20) CMD: 29 (33)| Init: +5|Fort +14, Ref +12, Will +12| Action Points 2/11| Perception +21 (+23 Underground, +25 vs traps)|Aura: +3 AC/Will, 30 ft.|Current Stance: Riven Hourglass|20% miss vs magic

"Yeah, like I thought. Basically: No flying. We need to hop on these platforms to get to the other side. So...don't break the rules, or else. He mentioned 'the true power of wind and lightning'."

"Rope is fine, he says."

With that explained, Farrukh starts hopping platforms.

I can take 10 on the first two easily. Does the third look like it has handholds or something?

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