Journey to Tien Bae (Inactive)

Game Master Theinyore


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Stats:
HP:50 AC:18 Spot:10 Listen:9 Fort:7 Ref:4 Will:5 Fighter/Rogue/BowInit

Maybe he threw this desktop computer out the window :D Also Jhal was attempting to talk him down, so we'll see how that goes


RE-IMAGINED SAMURAI WIP

LOL, I think so Jhal.


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

Sorry all, my excuse is now in the discussion feed, you made me laugh Jhal so thank you for that :)

Ikari, as you float back down you notice the third of the bandits being doused in lantern oil, none have been burned yet.

The Captain turns to Jhal, a strange look in his eye, "The Prince speaks the will of the Heavens, no man should disobey him." Following your comment about his conscience he stops for a moment, peering down. "If you wish to save these men you should speak with the Prince, convince him this is not right. I will do as my lord commands." He gives a pained look back to the Prince.

"Archer, you seem to think these traitors of the crown deserve mercy, but tell me. When do I draw this line? What manner of man is too dangerous to live. Three of my guards are dead, one being carried away with no chance of being returned to us, and you ask me to provide mercy?!" The Prince sounds furious, indignant and disbelieving that anyone would speak to him as you have.

Tetsushinzo, as you turn back to watch the bandits you hear a rustle only moments before a flash a steel strikes out at you. A figure, cloaked in shadows reaches out to grab your arm and misbalance you. At this juncture you are about 30 ft. from the group, Jugo is twenty feet past you, still chasing the horse with the near dead guard on it

Touch attack 1d20 + 10 ⇒ (9) + 10 = 19

Opposed Trip T.K. 1d20 + 4 ⇒ (2) + 4 = 6
Jai 1d20 + 9 ⇒ (17) + 9 = 26

With a quick flick of his wrist, the Hengeyokai lifts you over his head and with a flourish tosses you 40 feet back into the woods behind him.

You take 4d6 ⇒ (1, 2, 1, 1) = 5 and are now in difficult terrain.


RE-IMAGINED SAMURAI WIP

Ikari responds calmly, respectively, and with a royal bow, "Your Highness, if you respect all of your people, they will respect you. Great power is both a gift and it must be earned like everything else. Sure, you can lead by fear but you will never have the support like you would if you were a leader of good heart and brought prosperity to everyone. Sure you will have to deal with the 10% but at least it will not be greater than 10%. Lastly, your highness, karma was on the side of the bandit I recovered and those that surrendered, do you want to test karma and fate? ... Your Highness" Ikari bows in respect.

Do any of us hear the commotion with TK?


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

The Prince frowns and looks at you for a moment. He shakes his head to one side before turning to you, "You are right I suppose, old monk. We must teach them to respect me. Release the karma blessed one. He will leave his possessions here, save the clothes on his back, and left to the wilderness. If the gods and fate truly favor him, he shall survive. Burn the others." As the young prince finishes you hear the sound of creaking steel, and far ahead of you, you can see Tetsushinzo being lifted up by a figure draped in shadows and thrown into the woods beside him.

Initiative order will remain the same, starting with Ikari and traveling down accordingly except the guards and the bandits aren't going to be joining this fight. After seeing Jugo burst into flames and nearly kill the horse and actually kill one of their fellows they want nothing to do with the Hengeyokai. If Tetsushinzo doesn't respond by tomorrow I'll DMPC him for a while, though I'd of course prefer not to.


RE-IMAGINED SAMURAI WIP

Ikari shakes his head and then hears the commotion. Seeing TK in trouble and as a free action, Ikari spawns his Flaming Monk Mind Spade and flies normally at 70 towards the Rabbit. While moving, he yells out, "The "Rabbit" is still here! and attacks the Rabbit upon contact with a loud kiai...

Full Attack/move round: 1d20 + 11 ⇒ (3) + 11 = 14
Magic Slash Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Magical Flame: 1d6 ⇒ 1

But the "Rabbit" was too quick for the monk.


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

Indeed, as you thrust your Monk spade forward into the shadows you hear the clash of steel against your weapon and feel it forced back to you. From the darkness around him his head emerges for a moment, "The Rabbit never left my friend, and now you shall fall to the blade of Jai!"

For Jhal's sake, when doing hits against this opponent for now also add miss Chance, which is 1d100 + 20 ⇒ (8) + 20 = 28. If this number is higher then 100 you miss because of the shadows cloaking and concealing his true position.


RETIRED HP: 65/65 AC: 23(26); Spot:+0 Listen: +0; Fort: +8* Ref: +5* Will: +5* Warforged (Gestalt) Artificer / Warblade 6

how does a 6 trip me? a 19 touch definitely hits me, but then i believe he has to make a a STR check opposed by my choice of my DEX or STR.

trip rules here

could you tell me the name of the maneuver that is a trip that also allows him to throw someone 40ft?


Stats:
HP:50 AC:18 Spot:10 Listen:9 Fort:7 Ref:4 Will:5 Fighter/Rogue/BowInit

Jhal snorts and chuckles at the guard's response from atop the wagon, "I ain't stoppin' ya." Then ignores the prince.

His grin fades as he sees TK lifted in the air, "Hell..." drawing his bow and notching an arrow.

MissChance: 1d100 + 20 ⇒ (41) + 20 = 61
To-Hit: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d8 + 8 + 1d8 ⇒ (2) + 8 + (2) = 12

I'm not sure if this counts as a sneak attack, Jhal isn't "hidden" but the 'rabbit' might not see it coming, so I'll add the sneak attack damage separately and your call if it applies or not, I'm a newb :)

SneakAttack: 3d6 ⇒ (1, 4, 1) = 6


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

T.K your roll is the top one where it says Opposed Check T.K. It's a Comet throw, 10 feet plus the difference between your checks so I did mess that part up but he can use either his dex or str plus 4 against whichever of yours is higher. Jai (the rabbit) got a 26, you got a 6, therefore the difference of 20 plus the 10 foot base is 30 feet. Sorry for the confusion. If you read Mighty Throw (the rules for which Comet throw works off of) Thank you for checking and if your Str. or Dex is higher then 18 let me know as I did this from work in a bit of a rush.

Jhal your arrow does hit however it is not a sneak attack, the strike bites deeply into his shoulder and he falls back a step before regaining his ground. As the shadows around him fade, Ikari you notice he is wearing the same suit of translucent purple armor. He draws his blade back and strikes out in an arc at you

1d20 + 11 ⇒ (10) + 11 = 21
1d10 + 7 ⇒ (10) + 7 = 17

Then, he bounds forward, past you 50 feet (you get an attack of opportunity but you notice he's rather deft at dodging around you) placing him directly in front of Jhal and the cart, the shadows again enveloping him.


RETIRED HP: 65/65 AC: 23(26); Spot:+0 Listen: +0; Fort: +8* Ref: +5* Will: +5* Warforged (Gestalt) Artificer / Warblade 6

Well, then after he throws me, i should go after him in the initiative. I will get up (move action) and move towards him. Then when he bounds forward (i assume he cant strike me, move, then strike someone else again in the same turn) i will move towards him again or charge him if i am in charging range.


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

You are correct, but due to you being in difficult terrain it will take you a run action on your second turn to get out of the woods (though after which you will be flanking him with Jhal. Jugo manages to catch the horse and guard and begins to pull it around on his turn, Ikari, it is your turn.


RE-IMAGINED SAMURAI WIP

Ikari replies to the rabbit, "Hence the reason why I stated you were still here." ... Ikari focuses in striking the "Rabbit".

Ikari attacks the rabbit with his triple combo...

Attack1: 1d20 + 11 ⇒ (20) + 11 = 31
Cloak1: 1d100 + 20 ⇒ (86) + 20 = 106
Magical Slash1: 1d6 + 5 ⇒ (3) + 5 = 8
Magical Flame1: 1d6 ⇒ 3

Although it was a normal miss, it is a natural 20

CriticalCheck1: 1d20 + 11 ⇒ (15) + 11 = 26
Magical Critical Slash1: 1d6 + 5 ⇒ (2) + 5 = 7

The bottom two were a miss and changed after the crit check.

"ShaAA

Attack2: 1d20 + 6 ⇒ (1) + 6 = 7
Cloak2: 1d100 + 20 ⇒ (14) + 20 = 34
Magical Slash2: 1d6 + 5 ⇒ (4) + 5 = 9
Magical Flame2: 1d6 ⇒ 5

Attack3: 1d20 + 11 ⇒ (18) + 11 = 29
Cloak3: 1d100 + 20 ⇒ (30) + 20 = 50
Magical Slash3: 1d6 + 5 ⇒ (2) + 5 = 7
Magical Flame3: 1d6 ⇒ 6

"SiAHH"


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

It is, however you would have had to move at least 40 feet to get to him so the auto hit should have been the only attack. I'll let you keep it, but he did strike you and then move around you to threaten the archer. Your Crit was confirmed however so with a mighty swing you slash across the Hengeyokai's back leaving a great rending blow. Blood splashes back unto your face and a howl of pain can be heard by all.

Jhal, the Rabbit is directly in front of you so firing your bow or drawing your axe will provoke an attack. He has you pinned by the cart, so the only option to fire your bow would be to move more then 5 feet away (which also provokes an attack of opportunity.


RE-IMAGINED SAMURAI WIP

I am still at AC 29, FF 24, Touch 29 the bubble lasts 6 hours and I didn't drop the bubble because The Rabbit may have still be present (which he was) and it lasts 6 hours! However since I didn't change my stats to show that, I'll take the damage and notate my real AC.

EDIT: Ok, everything is adjusted.


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

No, I didn't mean you had to take the damage, I realize he missed I was just pointing out he move past you either way as he is a spring attack build. He doesn't do that "full attack, stand and fight" thing, but you haven't taken the damage I realize.


Stats:
HP:50 AC:18 Spot:10 Listen:9 Fort:7 Ref:4 Will:5 Fighter/Rogue/BowInit

Does drawing the axe really provoke? This site: http://www.d20srd.org/srd/combat/actionsInCombat.htm says drawing weapon does not provoke, so does the player's handbook (pg 141 on attacks of opportunity). Maybe I'm looking at the wrong versions. In any case, he takes the hits and attacks anyway:

Jhal draws his battleaxe and yells as he hacks downward at the Rabbit, brutal and simple, throwing his weight towards his opponent aggressively.

"Stand still and die, Rabbit!"

To-Hit: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

To-Hit: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 5 ⇒ (8) + 5 = 13


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

No you're right, sorry guys I've been overworked and underpaid of late. Does he drop his bow or sheath it? That difference does make a difference, and either way you'll only get one attack as it takes a move action to draw your axe (unless you have quick draw, I didn't think you did.

Jhal's axe rises and falls in a furious commotion, each blow meeting steel and being turned aside from within the shadows before him. Then the Rabbit makes a furious swipe which seems to ignite the shadows around him. The shadows become a tangible cloak of flame, twisting behind his each swing. He then raises his blade and lets loose two swings at Jhal, each arcing above his head with flames trailing behind them, lingering in the air like a web.

1d20 + 9 ⇒ (5) + 9 = 14
1d10 + 6 ⇒ (7) + 6 = 13
1d20 + 4 ⇒ (1) + 4 = 5
1d10 + 6 ⇒ (2) + 6 = 8

Ikari, you and Tetsushinzo notice that he is making what appear to be obviously defensive maneuvers, blocking side strikes with his blade but reducing his effectiveness when attacking.


RETIRED HP: 65/65 AC: 23(26); Spot:+0 Listen: +0; Fort: +8* Ref: +5* Will: +5* Warforged (Gestalt) Artificer / Warblade 6

TK charges into a flanking position and attacks the rabbit

1d20 + 13 + 2 + 2 ⇒ (5) + 13 + 2 + 2 = 22
1d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

Your fist flies forward but makes contact with the strange energy armor surrounding the warrior and is pushed to one side.


Stats:
HP: 22/26 (41 total) AC: 18(21) Spot:+6 Listen: +6 Saves Fort: +6 Ref: +4 Will: +8
Rishi Crusader/Disciple of the Bureaucracy

Jugo heals the rider and, with the horse no longer retreating, turns to watch the commotion. He then moves his full 20 feet back.

He won't arrive at the combat for another round if he runs, the woes of medium armor


Stats:
HP:50 AC:18 Spot:10 Listen:9 Fort:7 Ref:4 Will:5 Fighter/Rogue/BowInit

Ah my mistake, just the first attack there then.

As he's right handed, his bow would be held in his left (and the arrow notched in his right). So to fire it he needs two hands obviously, but just holding it only requires one, I assume. His axe is one-handed, and it would be in his main hand, with the bow essentially becoming any old item like a torch etc. Not sure if that's how it works rules-wise. If not, he'll sheath the bow and take the AoO hit, which I guess would be 2 move actions (sheath, draw) and thereby not allow the attack action... if so, disregard the attack?


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

Fair enough, I just wanted to be sure how he was standing and what he had out, but as long as you acknowledge that you'll have to sheath or drop the axe before going back to firing that's fine.


RE-IMAGINED SAMURAI WIP

Ikari continues his flurry of blows assault against "The Rabbit" with his Mind Blade Monk Spade.

Attack1: 1d20 + 13 ⇒ (14) + 13 = 27
Cloak Check1: 1d100 + 20 ⇒ (20) + 20 = 40
Magical Slash1: 1d6 + 5 ⇒ (5) + 5 = 10
Magical Flame1: 1d6 ⇒ 3

ICEEE!

Attack2: 1d20 + 8 ⇒ (6) + 8 = 14
Cloak Check2: 1d100 + 20 ⇒ (54) + 20 = 74
Magical Slash2: 1d6 + 5 ⇒ (3) + 5 = 8
Magical Flame2: 1d6 ⇒ 6

ICEEE!

Attack3: 1d20 + 13 ⇒ (19) + 13 = 32
Cloak Check3: 1d100 + 20 ⇒ (47) + 20 = 67
Magical Slash3: 1d6 + 5 ⇒ (6) + 5 = 11
Magical Flame3: 1d6 ⇒ 6

SHAAA!


RE-IMAGINED SAMURAI WIP

Confirm Critical for Attack #3

CC3: 1d20 + 13 ⇒ (16) + 13 = 29
CCDamage3: 1d6 + 5 ⇒ (3) + 5 = 8


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

Your crushing crit lands however your other two attacks are deflected by flames and steel. You take 5 points of fire damage for striking him, but he is greatly weakened. Jhal, it's your turn next and you are flanking which means you'll receive sneak attack damage but note that any hits against him cause 5 points of fire damage.


RETIRED HP: 65/65 AC: 23(26); Spot:+0 Listen: +0; Fort: +8* Ref: +5* Will: +5* Warforged (Gestalt) Artificer / Warblade 6

are those melee hits or ranged hits as well?


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

The Flames are contained around him so you suspect melee, but as no one has fired at him while wreathed in flame no one is sure.


Stats:
HP:50 AC:18 Spot:10 Listen:9 Fort:7 Ref:4 Will:5 Fighter/Rogue/BowInit

To-Hit: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Sneak: 3d6 ⇒ (1, 3, 2) = 6

To-Hit: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Sneak: 3d6 ⇒ (2, 3, 2) = 7


RE-IMAGINED SAMURAI WIP

**Bump**


RETIRED HP: 65/65 AC: 23(26); Spot:+0 Listen: +0; Fort: +8* Ref: +5* Will: +5* Warforged (Gestalt) Artificer / Warblade 6

Bump

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