
Ikari Chanbara |

Ikari just nods during the first paragraph and on the second he replies, "Perhaps your Karma was catching up with you. Instead of you being the cheat, they cheated you. The karma spirits work in mysterious ways."
Further conversation is cut short by the Hare (trap) in order to not have two conversations during combat. We can pick it back up after combat.

DM Hovis |

Obviously most of the nobles look quite offended but the guards all laughed heartily with (except the Captain) and one might even hear the Seventh Prince snicker quietly from the back of the cart behind you.
Your arrow strikes true for 22 damage. I assumed you were aiming at one of the bandits not engaged with Ikari, but that's of course your choice.
As Jhal flings an arrow into the nearby tree, a bandit falls backward in the throes of death. He is caught on his length of rope and jerks viciously, blood spraying from the fatal wound the arrow has left in his throat.
Jai, the Hengeyokai in the road, raises his blade and a smile crosses his lips. Suddenly he lunges forward, reaching one hand out and grasp Tetsushinzo's heavy armored plates. He cries out, "Eagle tosses Rabbit!" As his leg swipes under Tetsushinzo's guard he attempts to lift you over his head. You find his attack predictable and quickly sidestep his forceful foot, leaping over the sweep and narrowly avoiding his attack.
Touch attack, Jai1d20 + 9 ⇒ (1) + 9 = 10
Opposed Dex 1d20 + 10 ⇒ (12) + 10 = 22
Opposed Dex T.K. 1d20 + 2 ⇒ (14) + 2 = 16
If I ever get one of your bonuses wrong, let me know.

DM Hovis |

The samurai presses the flat of his blade against your fist and pushes off into the air with a flip.
The remaining Bandits continue firing their crossbows, two at Jhal, and four at the remaining guards.
Jhal 1d20 + 4 ⇒ (2) + 4 = 6 1d8 ⇒ 7
Jhal 1d20 + 4 ⇒ (7) + 4 = 11 1d8 ⇒ 8
Guard 1d20 + 4 ⇒ (19) + 4 = 23 1d8 ⇒ 1
Guard 1d20 + 4 ⇒ (14) + 4 = 18 1d8 ⇒ 1
Guard 1d20 + 4 ⇒ (18) + 4 = 22 1d8 ⇒ 2
Guard 1d20 + 4 ⇒ (13) + 4 = 17 1d8 ⇒ 4
Crit Confirm 1d20 + 4 ⇒ (9) + 4 = 13 1d8 ⇒ 5
As bolts fly, the one cornered by Ikari quick draws a hidden blade and lunges out at you.
Sleight of Hand 1d20 + 8 ⇒ (9) + 8 = 17
Ikari's Spot check 1d20 + 10 ⇒ (2) + 10 = 12
Attack Roll 1d20 + 4 ⇒ (20) + 4 = 24
At this juncture all of the guards are injured. They pull out crossbows and take cover behind their horses, firing back at the bandits.
1d20 + 3 ⇒ (2) + 3 = 5 1d8 ⇒ 1
1d20 + 3 ⇒ (9) + 3 = 12 1d8 ⇒ 3
1d20 + 3 ⇒ (11) + 3 = 14 1d8 ⇒ 6
1d20 + 3 ⇒ (8) + 3 = 11 1d8 ⇒ 7

DM Hovis |

The numbers changed during the edits I tried to perform. On the rolls above he would have caught you flat-footed and hit but on the original he missed. I decided to keep the original rolls as it seemed under-handed. I'll post Jugo's turn later tonight when work slows down.

Saika Jugo |

First turn Crusader maneuvers, Crusader Strike, Shield Block, Douse the Flames
Jugo steps forward, raises his blade high and swings down, a shield covering his right side.
1d20 + 10 ⇒ (4) + 10 = 14
1d10 + 4 ⇒ (9) + 4 = 13
The swordsmen Hengeyokai swerves in mid air and parries away Jugo's blade.
Sorry, crazy weekend but I'm back

Ikari Chanbara |

Ikari ducks out of the way of the surprising strike and almost caught him off guard. In return, Ikari strikes back with a primary and off hand triple strike.
His first strikes ends with a kiai...
Primary hand attack1: 1d20 + 11 ⇒ (7) + 11 = 18
Damage-Magic Slash1: 1d6 + 5 ⇒ (3) + 5 = 8
Damage-Magic Fire1: 1d6 ⇒ 2
Then his offhand attack follows...
Offhand hand attack2: 1d20 + 11 ⇒ (18) + 11 = 29
Damage-Magic Slash2: 1d6 + 5 ⇒ (3) + 5 = 8
Damage-Magic Fire2: 1d6 ⇒ 5
Then his returning primary hand attacks and he ends the attack with a kiai...
Primary second attack3: 1d20 + 6 ⇒ (10) + 6 = 16
Damage-Magic Slash3: 1d6 + 5 ⇒ (6) + 5 = 11
Damage-Magic Fire3: 1d6 ⇒ 6

Jhal Kim |

Seeing Ikari flying and setting bandits on fire, Jhal turns his attention to the Hengeyokai, grunting as he draws the heavy bow and looses an arrow that whistles viciously through the air.
Adding in the +2 str blessing I forgot about earlier
ToHit:1d20 + 11 ⇒ (12) + 11 = 23
Damage:1d8 + 8 + 1d8 ⇒ (5) + 8 + (8) = 21

DM Hovis |

As you loose your arrow and devastating scream breaks from the Hengeyokai's voice. He raises his blade and as he swings it through the air he creates a pillar of flame around himself. He'll then arc out his blade and bring it crashing down onto Jugo.
1d20 + 12 ⇒ (9) + 12 = 21
1d10 + 6 ⇒ (1) + 6 = 7
Suddenly there is an eruption of flames. Saika, T.K. and the horse for the cart as well as one guard standing to Saika's left are all caught in an explosion. Each gets a reflex save for half.
5d6 ⇒ (3, 1, 6, 2, 4) = 16
Jugo 1d20 + 6 ⇒ (10) + 6 = 16
T.K. 1d20 + 5 ⇒ (15) + 5 = 20
Horse 1d20 + 2 ⇒ (7) + 2 = 9
Guard 1d20 + 1 ⇒ (2) + 1 = 3
Suddenly, in the ensuing smoke and flames the rabbit has glided away, 50 ft. back and into the trees around for cover. Jugo and Tetsushinzo both gets AoO as he leaves.

DM Hovis |

Your fist launches out like a steel piston, however the Hengeyokai is already too far to reach.
Ikari you did indeed see him bolt away, he didn't poof or anything he just ran extremely fast on air away (like a spirit rabbit might) before turning sharply and making his way into the bushes. From your position up high you can still see him, about 60 ft. away in a straight, diagonal line.
Tetsushinzo's turn next

Saika Jugo |

AoO1d20 + 10 ⇒ (16) + 10 = 26
1d10 + 5 ⇒ (8) + 5 = 13
Jugo brings his blade to bear in an arcing slash, catching the back of the warrior as he flees. Even as Jugo manages this, the extreme heat of the flames around the warrior scorch his hands and he pulls back his blade. On the behind you one of the guards recovers slightly, sitting up and looking out with fire in his eyes.

DM Hovis |

They are each about fifteen feet in the air. You can either strike the tree (and thus try to shake them out on a balance check) or attempt a running jump but you currently can't reach them from the ground without doing one of the two. Of course it's not like your arm's a gun or anything haha

Ikari Chanbara |

Using the same tactic in minimizing becoming a pin cushion, Ikari flies to the next tree containing a bandit and makes the attempt to trip him out of the tree to cause him to dangle him by his rope.
Trip Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Strength Check: 1d20 + 8 ⇒ (7) + 8 = 15

Jhal Kim |

Standing on the wagon and drawing another arrow, Jhal aims at the Hengeyokai's back as he retreats, aiming slightly ahead of him between a gap in the trees.
To-Hit: 1d20 + 11 ⇒ (1) + 11 = 12
Cursing as the arrow thunks into the tree, Jhal climbs down from the wagon, looking for a better shot.

DM Hovis |

Your bullet strikes true into the bandit and he is pushed back for a moment before recovering his footing.
Ikari, as you soar across to the nearest foe your spade swirls out and connects.
Opposed check 1d20 + 4 ⇒ (9) + 4 = 13
With a swift motion you toss the bandit from his tree and as he falls you hear a sudden crack as the rope around his leg goes taunt. You have a follow-up attack as he falls if you'd like.
The remaining bandits begin firing back, two at Jhal, two at T.K. and the remaining fellow at the Jugo.
T.K. 1d20 + 4 ⇒ (15) + 4 = 19 1d8 ⇒ 6
T.K. 1d20 + 4 ⇒ (1) + 4 = 5 1d8 ⇒ 8
Jhal 1d20 + 4 ⇒ (13) + 4 = 17 1d8 ⇒ 7
Jhal 1d20 + 4 ⇒ (8) + 4 = 12 1d8 ⇒ 2
Jugo 1d20 + 4 ⇒ (12) + 4 = 16 1d8 ⇒ 4

DM Hovis |

That's fine, I will still ask for an attack roll as the rope is rather thin, but as long as you don't roll a 1 I'm sure you'll do more then enough damage and he'll fall.
The remaining four guards and the captain reload their crossbows and return fire.
1d20 + 3 ⇒ (14) + 3 = 17 1d8 ⇒ 6
1d20 + 3 ⇒ (12) + 3 = 15 1d8 ⇒ 5
1d20 + 3 ⇒ (16) + 3 = 19 1d8 ⇒ 6
1d20 + 3 ⇒ (1) + 3 = 4 1d8 ⇒ 2
Captain 1d20 + 4 ⇒ (1) + 4 = 5 1d8 ⇒ 4
Two more bandits fall from their theaters, one who had already been shot by T.K. is obviously unconscious while the other is knocked back by the force (and a lack of balance) and screams out painfully. The three bandits left standing drop their crossbows nearly at once and raise their hands.

Saika Jugo |

"Victory is ours! However the head of the beast may still bite. Stay vigilant." He rushes to the closest guard and casts cure light wounds on him.
1d8 + 5 ⇒ (7) + 5 = 12
The man's eyes open and he stares wide eyed before letting out a scream. Of the 8 initial guards, two have already died and the third is still unconscious, ahead of the caravan but still in the saddle. The horse fled a ways out, and now the two of them are about 80 ft. away. Jugo begins making his way there after healing the man, but he only moves 20 ft. a round.

Jhal Kim |

Jhal steps behind the wagon to avoid one of the bolts, then deflects the other expertly with his buckler before drawing back the heavy horn-and-wood bow, grunting with exertion. As the bandits drop their weapons and raise their hands, Jhal smirks and looses the arrow anyway.
To-Hit: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d8 + 8 + 1d8 ⇒ (7) + 8 + (4) = 19

DM Hovis |

The rope is cleanly cut, singed fibers give way and the bandit drops immediately, disabled on the ground and screaming in pain.
Jhal as your arrow is loosed the bandit plummets like a rock, the rope pulling taunt around his mid section and in a moment his body hangs lifelessly like a broken marionette. Jugo turns around and scowls for a moment and the Captain raises his voice quickly, "Hold your fire! It is unbefitting of these men to be killed without the Seventh Son's judgement." He points to the last bandits (both on the left side of the caravan), "Cut yourselves down and come forward to face your judgment. If you have any gods left to favor you, I suggest you pray to them now. Metal monk, your friend has run ahead alone like a fool, but there is some wisdom in what he said. Their leader yet lives and he must be slain before we grow to be any fewer."
The bandits will each comply and the remaining guards keep watch over them. The Prince leaves his cart and, with the Ryukyan slave girl behind his each step, approaches the bandits.
For the time being, assume that all bandits and guards have left initiative order, however it is currently Tetsushinzo's turn as Jai is still considered hostile (though no one can see him at this time).

DM Hovis |

The young prince scowls at Jhal for a moment before turning to face Ikari, "Old Master, you are blinded by kindness. You see serendipity as fate and chance as the will of the Gods. Captain, none threaten the royal family. These men are traitors and will suffer a traitor's death." The young boy speaks with surprising cruelty, glee in his eyes. He shouts and each of the bandits looks low, fear in their eyes.
The Captain opens up his pack and pulls out two flasks, "As you wish, Seventh Prince." His voice is somber and you can hear a hint of depression as he opens one and begins to douse one of the bandits, the stench of lantern oil pervading each of your senses. He opens a second flask and begins to coat the next man, each groveling before him. The nobles avert their eyes and even a few of the remaining guards turn away as he continues.
Tetsushinzo, you catch up with Jugo rather quickly however he has begun to run (you'll need to do so to keep up) in an attempt to catch the horse still carrying one of the guards. The horse trots leisurely, but it has made it quite some way out. Make a Listen check for me.
Ikari, how high up do you go? The trees in the area are each about 25 ft. tall and not much else can be seen beneath them.Also from that height you would hear very little of the scene below.

Ikari Chanbara |

Since Ikari took off before hearing the Prince's response, he did not reply nor will Ikari be happy to hear that his bandit was crispy crittered. Ikari goes as high as he can to get the best view below the canopy. If he does not see anything below the canopy, he goes above the canopy just in case "The Rabbit" is sitting on top kicking back taking in the rays."

Jhal Kim |

Cont'd, since the edit button expired.
"If you don't make it to Tien Bae, you really wanna be dying on the side of some road with that on your conscience?" Jhal asks as he pulls an arrow out of the dangling bandit's throat, leaving the corpse swinging. "The little prince should get used to things not going his way on this journey."
Jhal wipes the bloody arrow on the guard captain, and starts to climb back up onto the wagon, but stops.
"Not my decision though, I'm just a hired hand!" He laughs then resumes climbing up into his seat, causing the wagon to sink on that side due to his significant weight.
Diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27

Tetsushinzo Kikai |

Assuming T.K. finds nothing, with his less than stellar listen score he returns to the camp, looking on the scene of bloody and charred corpses with a cold, mechanical face that displays no emotion.
"This does not bode well," T.K. thinks to himself.