Journey to Tien Bae (Inactive)

Game Master Theinyore


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Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

And it's up, for everyone's knowledge we are starting when Ikari arrives. At this point Jhal has been at the temple a total of 9 hours (mostly spent sleeping) and Kikai has been there several weeks. If you want to discuss objects out of character (such as rules questions, being unavailable for an extend period of time, etc.) do so here and we'll handle it in accord. Thanks for everyone's excitement and I think we're going to have a great game.


M Humanborn

DM Hovis i am sending you a PM. i'd post it here but it will contain non-OGL content i want to inquire about.


M Humanborn

once that PM is answered, i will know whether i want to spend the extra 4000gp on my armor or a weapon. other than the money (and perhaps a feat choice, also hinging on the outcome of that PM), T.K. is updated.


RE-IMAGINED SAMURAI WIP

4000 spent on Scarab of Golembade (sorry Tenro Tetsushinzo, no offense) (2,500 gps), (1) Cure Serious Wounds Potion (750 gps), and (1) Neutralize Poison Potion.


M Humanborn

i dont think a golembane scarab affects warforged since they arent golems. the scarab specifies "golem" rather than any "constructs"


RE-IMAGINED SAMURAI WIP

http://www.d20srd.org/srd/epic/monsters/golem.htm

Type states Construct.

Actually before Warforged and PF, all constructs were Golems - DM's call though.


M Humanborn

not true. the homunculus is a construct and not a golem.

warforged are pretty wonky, since theyre affected by things that affect constructs and things that affect humans to varying degrees.

personally i would argue that golems (constructs) and warforged (living constructs) are separate. same for homunculi, which are constructs but not golems. golems have very specific traits, such as magic immunity, and usually some kind of weird effect (like fire healing brass golems, electricity slowing iron golems, etc).


RE-IMAGINED SAMURAI WIP

I think it comes down how the are powered. Golems are powered by elementals while I can not really find what powers Warforged, perhaps essence transfer?


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

It does state Golem, which is no longer a synonymous with construct as a Shield Guardian (random example I know) it not a golem, nor are homunculus as listed above. Golems are very specific and there are many kinds of them, it's like saying if something affects Demons it affects all Evil outsiders. If the text had said construct I'd be fine with it, however it says Golem. Regardless, you don't have to stand by that though I will say I am fond of Golems as enemies so it won't be an altogether waste of resources but it may take some time to shine.


RE-IMAGINED SAMURAI WIP

He he, that's good to know ... :-)


M Humanborn

ok gotta go to work now but i will purchase materials after work (or on a dinner break)


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

Gotcha, like I intially said if you can get in once a day it's cool. I have the next three days off so I'll be responding whenever someone declares an action if I can, unless multiple actions can coexist comfortably.


M Humanborn

does anyone else in the party have ranks in Use Magic Device?

T.K. is fully updated.

I kept the Mithril Body feat, instead of picking up Armor Proficiency: Heavy, i took Etch Schema (from Magic of Eberron). I can't afford to make any schema yet, nor do I really have any infusions I want to make schema of (except repair infusions), but it might come in handy later.

As for wealth/equipment, i built the tesselation armor. i left it as +2 as we discussed, and i decided to leave the +2 enhancement on my Mithril Body armor as well. Obviously they won't stack, but I figure at least I will be slightly more protected in my least-armored state.

I also made the masterwork gun component of my gun-fist. I didn't have enough spare money to enchant it, but I can do that later when i get more money. So the fist part of it is +2, but the gun part is just masterwork.


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

Cool, great updates T.K. (it's kind of suckish you don't get any new maneuvers and stances for 6th warblade lol). The Tesselation armor is still heavy so are you going to simple take the penalties until you can get the feat? I know it counts as medium for movement but it would still be worn like heavy in my mind (mithril fullplate for example is still heavy armor but it moves like mithril). If you'd like a medium armor version of the same thing for cheaper I don't oppose that (say a breastplate tesselation armor) and of course if you're okay with the lack of proficiency armor check penalty to hit that's fine I just wanted to be sure you had thought that part through. Regardless, let me know


M Humanborn

according to the 3.5 rules for mithral that isnt the case (pathfinder changed the rule, adding the line "This decrease does not apply to proficiency in wearing the armor"). if you are changing that, let me know and i will change the feat back to Armor Proficiency: Heavy.

also in the gamelay thread you asked for perception, which in 3.5 would likely be Spot (unless you are using PF skills)


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

You are correct, I'm in two pathfinder games so I probably got mixed up. Spot and I suppose that's fine for mithral, you're supposed to be a tank.


Stats:
HP: 22/26 (41 total) AC: 18(21) Spot:+6 Listen: +6 Saves Fort: +6 Ref: +4 Will: +8
Rishi Crusader/Disciple of the Bureaucracy

Hey guys, so at this point I'd like everyone to set-up the gender bar as I've set up but in a spoiler for the stat information. I'll do that on this alias once everyone else has it, so I can make spot checks and divulge information for saves and what not. The parenthesis around the second AC is my hypothetical AC. In may case it's a shield, but if you have dodge and any other situation bonuses to AC through equipment or feats or infusions/powers etc. list their total with possible stacking in the second section. Obviously only consider things immediately optional to you. Thanks everybody.


RE-IMAGINED SAMURAI WIP

I will set up a gender bar and post on Monday. I'am been pretty busy this weekend.


M Humanborn

oh snap speaking of mixing up spot and perception i just realized i did skills as if my max ranks were 6 instead of 9. gotta change those.


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

Sounds good Ikari, thanks for the update.


M Humanborn

Kikai should speak common celestial and oni


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

Also, I need to address a question about Ikari's character. Monk's do not have uncanny dodge, thus he does have a flat-footed AC, it's just his monk AC, right? He still loses his Dex in various situations though since he has no way to acquire Uncanny dodge. Is there RAW 3.5 against this that I'm not aware of?


RE-IMAGINED SAMURAI WIP
DM Hovis wrote:
Also, I need to address a question about Ikari's character. Monk's do not have uncanny dodge, thus he does have a flat-footed AC, it's just his monk AC, right? He still loses his Dex in various situations though since he has no way to acquire Uncanny dodge. Is there RAW 3.5 against this that I'm not aware of?

It states, his AC is the same no matter what. I think it is from muscle twitch from years of training as to why it remains the same for all.

From the d20SRD -

Quote:
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

Okay see I disagree with that reading however, it says she keeps her wisdom and class bonuses to AC when flat-footed, but the monk is still able to be caught flat-footed (by that statement) and it never states they always get their dex bonus to AC. I accept that you are always base AC 16 unarmored but you do still lose your dex bonus. T.K. chime in if I'm crazy but I feel like that's how it should be read.


RE-IMAGINED SAMURAI WIP

I guess it does make sense since Dex is not stated it is a bonus. Only Wis and the level bonus is stated.

However, it contradicts itself by stating this ... "She loses these bonuses when she is immobilized or helpless." Which means loosely, the monk can still move and indirectly applies to dexterity.

I call it muscle twitch and muscle memory without too many minds.


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

Right, that's how I've read it, it even avoids calling the Dex a "dodge bonus" as it's an untyped stat bonus that always applies. I have no issue with that, but since your dex is almost half your AC it's important someone confirms I'm not being strange about this. From how I read it you can be flat-footed which means you do lose your dex bonus (I actually made an ex-barbarian/monk one game just to get around that so if I didn't have to bother I may feel a bit silly for that build haha). Go ahead and take your turn though, you and Jhal had dex poison thrown at you so it'll have minimal effect on your actions once you enter close combat.

EDIT: I can see the confusion however I think that the Wisdom bonus is simply the monk's natural fluid motions allowing her to dodge, which obviously no longer exists if you are paralyzed, but could react before she was fully aware of the situation. I also think it's simply meant to avoid all flat-footed monks being AC 10 as that would suck, especially at low levels.


M Humanborn

in my opinion, the wisdom is supposed to represent the monk's inherent "6th sense" and is separate from the ability to reflexively act on it, represented by dexterity.

the fact that the AC bonus class feature specifically calls out the fact that it works when flat-footed (a point at which dexterity does not apply) tells me that such a situation can exist (that situation being "flat-footedness") where a monk could receive the AC bonus class feature benefit while simultaneously not receiving the dexterity bonus to AC.


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

Thanks Tenro, I went ahead and ruled on the gameplay page, I'll start recording damage and what not and Ikari passed his fort save anyway so he's still okay and now is AC 21.


M Humanborn

yeah that was a weird situation that is sorta up for interpretation. when you all said that monks dont get uncanny dodge i actually had to go back and double check, i thought they all got it (for some reason)


RE-IMAGINED SAMURAI WIP

1. I do not have martial lore. I did not see it as an option, out of sight, out of mind.

2. Is my assassin within melee now?


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

Well if you pass your reflex save I'll let you trade spaces with Jhal, putting you five feet away. He was ten feet away with Jhal between you but reach threw Jhal into your square with his trip weapon. And that's fair, I debated trying to give it a bigger part, I just wasn't sure if T.K. took it or if I could avoid putting the check for each maneuver used.


RE-IMAGINED SAMURAI WIP

Reflex SV: 1d20 + 10 ⇒ (7) + 10 = 17

I hate my dice ... :-)


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

Cool, you passed, post your turn in Gameplay we'll use that ref save


RE-IMAGINED SAMURAI WIP

For effect, can I tumble in and should I roll for it. I mean there really isn't any tactical reason right now due to where the enemies are set or is there?

EDIT: In addition, do you want me to post all of my attacks or just 1 at a time?


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

Well my reasoning is thusly. When you see Jhal coming to occupy your square, because you have evasion the only way to completely avoid damage is to no longer be in that square (in my opinion). Allowing you to choose the square you move to is a personal choice, normally it would be whichever square was closest to the end of the effect, but the effect only hits your square so all squares are closest.

Describe the general motion of the attacks as one post for future reference and I'll post responses they make based on AC and other things. I've revealed this particular opponent is AC22 so you will know if you hit after setting up the initial post and can go back and edit for effects if you'd like.


RE-IMAGINED SAMURAI WIP

Sorry for the confusion, each GM is different how they want me to post multiple attacks.


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

No worries, I definitely understand.


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

So as best I can tell T.K. is on a 13 hour time delay from myself (I'm in the U.S.). Thus in cases like this where it's his turn, then the immobilized monk then Jhal before the villains, if you get on Jhal and would like to take your turn feel free.

You're in mostly separate engagements and I don't think T.K. will mind since his action will still occur first in game, we'll just know what follows it directly after. If you have an issue with this T.K. let me know and I'll retract the statement, but for now I think it won't hurt


M Humanborn

yes, i am in south korea for the next three weeks or so, so i am on quite the delay from the US. it is 9:07am on 3/21/2013 here

i didnt take martial lore, i should have asked if we were using it but i had assumed from my previous experiences that we wouldnt (most GMs i have encountered are hesitant to add yet another skill like that, but they were sorta lazy in that regard. i can switch some skills around if its cool)


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

I don't mind either way, originally I wanted to use it for a "sizing up" mechanic where you could get a circumstance bonus against an opponent for studying their style but I didn't propose it before the game so I scraped the idea. Regardless, if you'd like to take it feel free but it won't be super necessary (much like spellcraft). I will be using a LOT of ToB though, so be forewarned for that. Yeah, I had that in mind and like I said this is supposed to be a relaxed pace game. It's 8:23 PM 3/20 here haha, that's neat :)


M Humanborn

yeah, i didnt take it because there isnt really a need for the skill in my mind.

you cant "counter-maneuver" so i dont see much of a point.

if the skill was required to learn maneuvers, such as perhaps a single warblade in a foreign land is your only tutor and only shot to learn moves, then the skill would make sense.

i'm not going to go around scribing martial scrolls, either.


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

I thought martial scrolls were the single silliest idea ever. I know there is some precedent for it but as an item it just seemed silly. No worries as I said though, I'll just stop putting the spoilers in, I may even give up and just say the names of the techniques as they are used like in Naruto lol


M Humanborn

i liked in jackie chan adventures, the red haired guy would yell out the names of all his moves as he did them


M Humanborn

also, was that molten copper loogie fire damage? i'm not resistant to fire or anything but i could do an infusion that would give me some resistance.


M Humanborn

also, as far as i can tell, Ikari is next.

DM if you could put the name of who is next at the end of each of your posts, that would help. And/or post init order in part of your profile that would display on your posts, similar to how we have posted our HP/AC/etc.


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

It's half fire yes, and that's actuallly a wonderful idea, I'll get on that in a few, it is Ikari's turn now yes


RE-IMAGINED SAMURAI WIP

Sorry, I was posting this morning but had to go before posting it. I will post tonight.


Init:
Currently goes Ikari, Jhal, Jai, T.K., Bandits, Guards, Jugo

Non issue, Ikari, it's 6 in the morning Tetsushinzo time so you've got awhile, I just assumed you would go in when summoned since you've been pretty respectful so far.


RE-IMAGINED SAMURAI WIP
DM Hovis wrote:
Non issue, Ikari, it's 6 in the morning Tetsushinzo time so you've got awhile, I just assumed you would go in when summoned since you've been pretty respectful so far.

That sounds good and you are correct. I just wanted to make sure I was not slacking... ;)


M Humanborn

Who is this kid? The prince or a different kid?

Also TK can't watch all night every night, sometimes he uses that time to craft.

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