
DM Hovis |

And it's up, for everyone's knowledge we are starting when Ikari arrives. At this point Jhal has been at the temple a total of 9 hours (mostly spent sleeping) and Kikai has been there several weeks. If you want to discuss objects out of character (such as rules questions, being unavailable for an extend period of time, etc.) do so here and we'll handle it in accord. Thanks for everyone's excitement and I think we're going to have a great game.

Tenro |

not true. the homunculus is a construct and not a golem.
warforged are pretty wonky, since theyre affected by things that affect constructs and things that affect humans to varying degrees.
personally i would argue that golems (constructs) and warforged (living constructs) are separate. same for homunculi, which are constructs but not golems. golems have very specific traits, such as magic immunity, and usually some kind of weird effect (like fire healing brass golems, electricity slowing iron golems, etc).

DM Hovis |

It does state Golem, which is no longer a synonymous with construct as a Shield Guardian (random example I know) it not a golem, nor are homunculus as listed above. Golems are very specific and there are many kinds of them, it's like saying if something affects Demons it affects all Evil outsiders. If the text had said construct I'd be fine with it, however it says Golem. Regardless, you don't have to stand by that though I will say I am fond of Golems as enemies so it won't be an altogether waste of resources but it may take some time to shine.

Tenro |

does anyone else in the party have ranks in Use Magic Device?
T.K. is fully updated.
I kept the Mithril Body feat, instead of picking up Armor Proficiency: Heavy, i took Etch Schema (from Magic of Eberron). I can't afford to make any schema yet, nor do I really have any infusions I want to make schema of (except repair infusions), but it might come in handy later.
As for wealth/equipment, i built the tesselation armor. i left it as +2 as we discussed, and i decided to leave the +2 enhancement on my Mithril Body armor as well. Obviously they won't stack, but I figure at least I will be slightly more protected in my least-armored state.
I also made the masterwork gun component of my gun-fist. I didn't have enough spare money to enchant it, but I can do that later when i get more money. So the fist part of it is +2, but the gun part is just masterwork.

DM Hovis |

Cool, great updates T.K. (it's kind of suckish you don't get any new maneuvers and stances for 6th warblade lol). The Tesselation armor is still heavy so are you going to simple take the penalties until you can get the feat? I know it counts as medium for movement but it would still be worn like heavy in my mind (mithril fullplate for example is still heavy armor but it moves like mithril). If you'd like a medium armor version of the same thing for cheaper I don't oppose that (say a breastplate tesselation armor) and of course if you're okay with the lack of proficiency armor check penalty to hit that's fine I just wanted to be sure you had thought that part through. Regardless, let me know

Tenro |

according to the 3.5 rules for mithral that isnt the case (pathfinder changed the rule, adding the line "This decrease does not apply to proficiency in wearing the armor"). if you are changing that, let me know and i will change the feat back to Armor Proficiency: Heavy.
also in the gamelay thread you asked for perception, which in 3.5 would likely be Spot (unless you are using PF skills)

Saika Jugo |

Hey guys, so at this point I'd like everyone to set-up the gender bar as I've set up but in a spoiler for the stat information. I'll do that on this alias once everyone else has it, so I can make spot checks and divulge information for saves and what not. The parenthesis around the second AC is my hypothetical AC. In may case it's a shield, but if you have dodge and any other situation bonuses to AC through equipment or feats or infusions/powers etc. list their total with possible stacking in the second section. Obviously only consider things immediately optional to you. Thanks everybody.

DM Hovis |

Also, I need to address a question about Ikari's character. Monk's do not have uncanny dodge, thus he does have a flat-footed AC, it's just his monk AC, right? He still loses his Dex in various situations though since he has no way to acquire Uncanny dodge. Is there RAW 3.5 against this that I'm not aware of?

Ikari Chanbara |

Also, I need to address a question about Ikari's character. Monk's do not have uncanny dodge, thus he does have a flat-footed AC, it's just his monk AC, right? He still loses his Dex in various situations though since he has no way to acquire Uncanny dodge. Is there RAW 3.5 against this that I'm not aware of?
It states, his AC is the same no matter what. I think it is from muscle twitch from years of training as to why it remains the same for all.
From the d20SRD -
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.

DM Hovis |

Okay see I disagree with that reading however, it says she keeps her wisdom and class bonuses to AC when flat-footed, but the monk is still able to be caught flat-footed (by that statement) and it never states they always get their dex bonus to AC. I accept that you are always base AC 16 unarmored but you do still lose your dex bonus. T.K. chime in if I'm crazy but I feel like that's how it should be read.

Ikari Chanbara |

I guess it does make sense since Dex is not stated it is a bonus. Only Wis and the level bonus is stated.
However, it contradicts itself by stating this ... "She loses these bonuses when she is immobilized or helpless." Which means loosely, the monk can still move and indirectly applies to dexterity.
I call it muscle twitch and muscle memory without too many minds.

DM Hovis |

Right, that's how I've read it, it even avoids calling the Dex a "dodge bonus" as it's an untyped stat bonus that always applies. I have no issue with that, but since your dex is almost half your AC it's important someone confirms I'm not being strange about this. From how I read it you can be flat-footed which means you do lose your dex bonus (I actually made an ex-barbarian/monk one game just to get around that so if I didn't have to bother I may feel a bit silly for that build haha). Go ahead and take your turn though, you and Jhal had dex poison thrown at you so it'll have minimal effect on your actions once you enter close combat.
EDIT: I can see the confusion however I think that the Wisdom bonus is simply the monk's natural fluid motions allowing her to dodge, which obviously no longer exists if you are paralyzed, but could react before she was fully aware of the situation. I also think it's simply meant to avoid all flat-footed monks being AC 10 as that would suck, especially at low levels.

Tenro |

in my opinion, the wisdom is supposed to represent the monk's inherent "6th sense" and is separate from the ability to reflexively act on it, represented by dexterity.
the fact that the AC bonus class feature specifically calls out the fact that it works when flat-footed (a point at which dexterity does not apply) tells me that such a situation can exist (that situation being "flat-footedness") where a monk could receive the AC bonus class feature benefit while simultaneously not receiving the dexterity bonus to AC.

DM Hovis |

Well if you pass your reflex save I'll let you trade spaces with Jhal, putting you five feet away. He was ten feet away with Jhal between you but reach threw Jhal into your square with his trip weapon. And that's fair, I debated trying to give it a bigger part, I just wasn't sure if T.K. took it or if I could avoid putting the check for each maneuver used.

DM Hovis |

Well my reasoning is thusly. When you see Jhal coming to occupy your square, because you have evasion the only way to completely avoid damage is to no longer be in that square (in my opinion). Allowing you to choose the square you move to is a personal choice, normally it would be whichever square was closest to the end of the effect, but the effect only hits your square so all squares are closest.
Describe the general motion of the attacks as one post for future reference and I'll post responses they make based on AC and other things. I've revealed this particular opponent is AC22 so you will know if you hit after setting up the initial post and can go back and edit for effects if you'd like.

DM Hovis |

So as best I can tell T.K. is on a 13 hour time delay from myself (I'm in the U.S.). Thus in cases like this where it's his turn, then the immobilized monk then Jhal before the villains, if you get on Jhal and would like to take your turn feel free.
You're in mostly separate engagements and I don't think T.K. will mind since his action will still occur first in game, we'll just know what follows it directly after. If you have an issue with this T.K. let me know and I'll retract the statement, but for now I think it won't hurt

Tenro |

yes, i am in south korea for the next three weeks or so, so i am on quite the delay from the US. it is 9:07am on 3/21/2013 here
i didnt take martial lore, i should have asked if we were using it but i had assumed from my previous experiences that we wouldnt (most GMs i have encountered are hesitant to add yet another skill like that, but they were sorta lazy in that regard. i can switch some skills around if its cool)

DM Hovis |

I don't mind either way, originally I wanted to use it for a "sizing up" mechanic where you could get a circumstance bonus against an opponent for studying their style but I didn't propose it before the game so I scraped the idea. Regardless, if you'd like to take it feel free but it won't be super necessary (much like spellcraft). I will be using a LOT of ToB though, so be forewarned for that. Yeah, I had that in mind and like I said this is supposed to be a relaxed pace game. It's 8:23 PM 3/20 here haha, that's neat :)

Tenro |

yeah, i didnt take it because there isnt really a need for the skill in my mind.
you cant "counter-maneuver" so i dont see much of a point.
if the skill was required to learn maneuvers, such as perhaps a single warblade in a foreign land is your only tutor and only shot to learn moves, then the skill would make sense.
i'm not going to go around scribing martial scrolls, either.

DM Hovis |

I thought martial scrolls were the single silliest idea ever. I know there is some precedent for it but as an item it just seemed silly. No worries as I said though, I'll just stop putting the spoilers in, I may even give up and just say the names of the techniques as they are used like in Naruto lol