Jimbles' Dead Suns

Game Master Jimbles the Mediocre

Location: Ukulam, Castrovel
Handouts: Moriko's Legacy | Temple of the Twelve


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Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 | EAC 11 KAC 12 EAC 12 KAC 13 | F +5 R +1 W +2 (+1 undead resistances) | Initiative +1 Move 30' | Perception +7, Acrobatics +5, Athletics +9, Culture +4, Intimidate +5, Stealth +6 | STR +3 DEX +1 CON +2 INT +0 WIS -1 CHA +1 | Melee/Thrown: +5 Doshko 1d12+3P, Spear 1d6+3P, Ranged: +3 Laser Pistol 1d4F | Battery 6/20 | CONDITIONS: none BUFFS: none

Have fun!


Game Abandoned

Just to let everyone know, I'll be camping from Friday till next Tuesday and there won't be any signal of any sort to speak of, so I'll be out of touch.


Dead Suns: Moriko's Legacy | Temple of the Twelve

Hey, Entiren - you still with us? You've been quiet for quite a while.


Male Nuar Ace Pilot Mystic (Star Shaman) 4 | SP 24/24 HP 14/30 RP 4/5 | EAC 12 KAC 13 | F +2 R +2 W +7 (immune to the harmful environmental effects of outer space and vacuum) | Init +1 Perc +11 (darkvision 60 ft) | Speed 40 feet Fly 20 feet (space only) | Spells - 1st (3/4), 2nd (3/3) | Temporary Effects: none | Total Effects: none.

Yeah, sorry. Been dealing with some life issues lately, and this was the game to suffer. I will try to post by some point later today.


Dead Suns: Moriko's Legacy | Temple of the Twelve

No problem, my nuar friend. A good time to lean on your teammates, I think. I just wanted to make sure you were still reading.


Male Ryphorian Operative (Detective) Outlaw 3| SP 12/28 HP 28/28 RP 4/4 |EAC 14 KAC 15 | F +2 R +6 W +5 fatigued & Sickened

In RL, I'm starting a new teaching term this week. Also, one of our cats is in the vet hospital with a non-life-threatening health problem, so these issues may slow down my posting for the next few days.


Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 | EAC 11 KAC 12 EAC 12 KAC 13 | F +5 R +1 W +2 (+1 undead resistances) | Initiative +1 Move 30' | Perception +7, Acrobatics +5, Athletics +9, Culture +4, Intimidate +5, Stealth +6 | STR +3 DEX +1 CON +2 INT +0 WIS -1 CHA +1 | Melee/Thrown: +5 Doshko 1d12+3P, Spear 1d6+3P, Ranged: +3 Laser Pistol 1d4F | Battery 6/20 | CONDITIONS: none BUFFS: none

GM Jimbles: how do you feel about a possible house rule:

I never seem to have time to put my solar armor up if I don't have it up before a fight starts. It's not good enough to waste a move action on if I have to move around.

What do you think about the idea of me activating it like drawing a weapon; it's a move action but if I am moving I can do it as I move?


Dead Suns: Moriko's Legacy | Temple of the Twelve

That's not a bad idea, I think. Lemme ponder that and get back to you.


Lashunta (Damaya) Xenoarchaeologist, Operative (Thief) 3 | SP 18/18 HP 22/22 RP 4/4 | EAC 14 KAC 15 | Fort +1 Ref +6 Will +3 | Init +5 Perc +9

Sorry, my power was out from a storm! Catching up on the thread now.


Dead Suns: Moriko's Legacy | Temple of the Twelve

Oh no! I'm glad you got your power back. Perhaps you'll have better luck hitting people with sticks than I.


Male Nuar Ace Pilot Mystic (Star Shaman) 4 | SP 24/24 HP 14/30 RP 4/5 | EAC 12 KAC 13 | F +2 R +2 W +7 (immune to the harmful environmental effects of outer space and vacuum) | Init +1 Perc +11 (darkvision 60 ft) | Speed 40 feet Fly 20 feet (space only) | Spells - 1st (3/4), 2nd (3/3) | Temporary Effects: none | Total Effects: none.

Question: Since my readied action was triggered by Jehir, would my initiative move to be online with the rest of the party? (Block 1)
If not, I would like to Delay in order for that to happen. It is semi-difficult to play while having to not have my character be able to react to what the other characters are doing in the posts around him.


Dead Suns: Moriko's Legacy | Temple of the Twelve

I typically treat the last block of Round n and the first block of Round n + 1 as contiguous, and resolve actions in the order they are posted; effectively, Entiren has been in Block 1 this entire time (I'm sorry I didn't make that more clear). Feel free to act concurrently with the actions of anyone who's name in initiative is bolded with yours (right now, everyone is acting at once).


Male Nuar Ace Pilot Mystic (Star Shaman) 4 | SP 24/24 HP 14/30 RP 4/5 | EAC 12 KAC 13 | F +2 R +2 W +7 (immune to the harmful environmental effects of outer space and vacuum) | Init +1 Perc +11 (darkvision 60 ft) | Speed 40 feet Fly 20 feet (space only) | Spells - 1st (3/4), 2nd (3/3) | Temporary Effects: none | Total Effects: none.

Ok, thanks for clearing that up. I didn't wish to assume that that was how you were running things, so I had taken the safe route and assumed that you wished for them to remain separate. But thanks, and I will keep that in mind!


Male Ryphorian Operative (Detective) Outlaw 3| SP 12/28 HP 28/28 RP 4/4 |EAC 14 KAC 15 | F +2 R +6 W +5 fatigued & Sickened

It's the end of a long day and I'm just getting a chance to check posts. I'll have Miraj's action posted first thing tomorrow (Thursday).


Game Abandoned

'lashling'?

Derogatory, I imagine? Is that in common usage?


Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 | EAC 11 KAC 12 EAC 12 KAC 13 | F +5 R +1 W +2 (+1 undead resistances) | Initiative +1 Move 30' | Perception +7, Acrobatics +5, Athletics +9, Culture +4, Intimidate +5, Stealth +6 | STR +3 DEX +1 CON +2 INT +0 WIS -1 CHA +1 | Melee/Thrown: +5 Doshko 1d12+3P, Spear 1d6+3P, Ranged: +3 Laser Pistol 1d4F | Battery 6/20 | CONDITIONS: none BUFFS: none

I've seen it in other Starfinder materials. Basically you use the first syllable of the name of the species, plus "-ling." Loke in "Earthling."


Dead Suns: Moriko's Legacy | Temple of the Twelve

Yeah, it's something I've pulled from other published SF materials - it's a common derogatory term from a vesk to... anyone smaller than said vesk.


Lashunta (Damaya) Xenoarchaeologist, Operative (Thief) 3 | SP 18/18 HP 22/22 RP 4/4 | EAC 14 KAC 15 | Fort +1 Ref +6 Will +3 | Init +5 Perc +9

Paizo boards have been down for me the last two days and I’m traveling to TN today! Will catch up and post when I get there.


Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 | EAC 11 KAC 12 EAC 12 KAC 13 | F +5 R +1 W +2 (+1 undead resistances) | Initiative +1 Move 30' | Perception +7, Acrobatics +5, Athletics +9, Culture +4, Intimidate +5, Stealth +6 | STR +3 DEX +1 CON +2 INT +0 WIS -1 CHA +1 | Melee/Thrown: +5 Doshko 1d12+3P, Spear 1d6+3P, Ranged: +3 Laser Pistol 1d4F | Battery 6/20 | CONDITIONS: none BUFFS: none

Yeah they've been flakey lately.


Game Abandoned

Really flakey.

One of my games that regularly sees 20-30 posts a day is grinding to a snail's pace. Arrggghhh.


Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 | EAC 11 KAC 12 EAC 12 KAC 13 | F +5 R +1 W +2 (+1 undead resistances) | Initiative +1 Move 30' | Perception +7, Acrobatics +5, Athletics +9, Culture +4, Intimidate +5, Stealth +6 | STR +3 DEX +1 CON +2 INT +0 WIS -1 CHA +1 | Melee/Thrown: +5 Doshko 1d12+3P, Spear 1d6+3P, Ranged: +3 Laser Pistol 1d4F | Battery 6/20 | CONDITIONS: none BUFFS: none

Just wanted to say that I am enjoying the way this game is playing, and I am also having a lot of fun with this character.

But I'm kicking myself for not going with a weapon Solarian now that Armory has come out. Weapon Solarians got a huge boost with the Soulfire weapon fusion. Nothing for armor Solarians though that I can find, sadly.


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Game Abandoned

So, can I post here now?

Yes! Yes I can.


Dead Suns: Moriko's Legacy | Temple of the Twelve

It looks like the forums have come back to life (fingers crossed). I've got a bit to catch up on across all my games, so bear with me while I get this train up and running over the next few days.


Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 | EAC 11 KAC 12 EAC 12 KAC 13 | F +5 R +1 W +2 (+1 undead resistances) | Initiative +1 Move 30' | Perception +7, Acrobatics +5, Athletics +9, Culture +4, Intimidate +5, Stealth +6 | STR +3 DEX +1 CON +2 INT +0 WIS -1 CHA +1 | Melee/Thrown: +5 Doshko 1d12+3P, Spear 1d6+3P, Ranged: +3 Laser Pistol 1d4F | Battery 6/20 | CONDITIONS: none BUFFS: none

I expect it will be a little while before everyone drifts back.


Game Abandoned

What? Wasn't everyone clicking on the site every ten minutes, checking to see if it was back up?

Nobody?

Yeah, well forget I mentioned it. That would just be weird. Heh-heh. Yeah, that'd be kind of obsessive.

Nobody'd do that.

*whistles*


Male Ryphorian Operative (Detective) Outlaw 3| SP 12/28 HP 28/28 RP 4/4 |EAC 14 KAC 15 | F +2 R +6 W +5 fatigued & Sickened

I did check pretty much every time I used my computer or I-Pad.


Dead Suns: Moriko's Legacy | Temple of the Twelve

I will admit, I checked way more often than what was prudent. I glad to have y'all back, however, and glad to push forward with this story.

Jehir wrote:
But I'm kicking myself for not going with a weapon Solarian now that Armory has come out. Weapon Solarians got a huge boost with the Soulfire weapon fusion. Nothing for armor Solarians though that I can find, sadly.

I'm really diggin' all the sweet new stuff in armory. Soufire (and low-level weapon crystals) were an important addition to bring the low-level weapon solarian up to strength, IMO. I think there's a general assumption among the designers that cool new gear for armor solarians means new longarms.


Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 | EAC 11 KAC 12 EAC 12 KAC 13 | F +5 R +1 W +2 (+1 undead resistances) | Initiative +1 Move 30' | Perception +7, Acrobatics +5, Athletics +9, Culture +4, Intimidate +5, Stealth +6 | STR +3 DEX +1 CON +2 INT +0 WIS -1 CHA +1 | Melee/Thrown: +5 Doshko 1d12+3P, Spear 1d6+3P, Ranged: +3 Laser Pistol 1d4F | Battery 6/20 | CONDITIONS: none BUFFS: none

I didn't see much in the longarm section that was especially interesting. There is more variety, certainly, but nothing has really jumped out at me yet as something you "had" to get. Maybe I need to look at it more closely. There's certainly nothing that goes with the solarian class abilities.

Soulfire though turns the solar weapon from a decent backup weapon to your primary weapon. In PFS I have a Lashunta Solarian who will definitely be getting one as soon as he gets to a store.

The shard crystals were a necessity and kind of an oversight from the core rules. I had actually done up my own house stats for something similar.


Male Ryphorian Operative (Detective) Outlaw 3| SP 12/28 HP 28/28 RP 4/4 |EAC 14 KAC 15 | F +2 R +6 W +5 fatigued & Sickened

Fusion Queen Loot Spreadsheet

Above is a spreadsheet which contains the list of what we took away from the Fusion Queen, as far as I could determine.

I've listed the cost of each item if bought new and also the resale value (10% list).

If we sold everything and combined all the credits, I figure it is worth 2205.35 credits.

If we divide this 5 ways, that comes to 441.1 credits per PC. Another group I'm a player with takes out an extra share for party expenses, such as if we have to pay for healing after a fight or purchase something as part of an investigation. If we divide the value 6 ways, then each share is worth 367.6 credits.

I like the system that if someone wants to keep one of the items, he subtracts the resale value from his/her/their share. Then all we need to do is haggle over who gets what. Anything that is not claimed by a PC is assumed to have been sold and the credits added to the pot.

You can edit the spreadsheet if you want to put your name down for an item. If more than one person wants to claim the item, then we will have to negotiate or roll random. If you see any mistakes or missing items, please correct or notify me and I'll update it.

To claim an item, put the resale cost in your column to the right (see example for Miraj). That will add up the value of items to be subtracted from your share, once the divvy is finalized. If more than one person puts a value down for the same item, then we will work out who gets the item.


Game Abandoned

I like the idea of a sixth share for group costs.

It doesn't look like I can edit the loot sheet.

Diedre would like the tactical pistol. She was also fawning over the Arabini, although she isn't trained in long arms - yet. She's just a sucker for designer labels. :)

And she's shocked ... just shocked, that you'd put her guitar on the loot sheet. ;)


Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 | EAC 11 KAC 12 EAC 12 KAC 13 | F +5 R +1 W +2 (+1 undead resistances) | Initiative +1 Move 30' | Perception +7, Acrobatics +5, Athletics +9, Culture +4, Intimidate +5, Stealth +6 | STR +3 DEX +1 CON +2 INT +0 WIS -1 CHA +1 | Melee/Thrown: +5 Doshko 1d12+3P, Spear 1d6+3P, Ranged: +3 Laser Pistol 1d4F | Battery 6/20 | CONDITIONS: none BUFFS: none

I believe Entiren wanted the artillery laser.

Jehir could take a laser pistol for those times when his spear doesn't have enough range. Don't think I would use it that often though.

The grenades and healing serums we should keep, as well as the Longarm bullets.

If nobody wants the assault hammer, I could carry it as a backup, in case we meet something that has DR/bludgeoning.


Male Nuar Ace Pilot Mystic (Star Shaman) 4 | SP 24/24 HP 14/30 RP 4/5 | EAC 12 KAC 13 | F +2 R +2 W +7 (immune to the harmful environmental effects of outer space and vacuum) | Init +1 Perc +11 (darkvision 60 ft) | Speed 40 feet Fly 20 feet (space only) | Spells - 1st (3/4), 2nd (3/3) | Temporary Effects: none | Total Effects: none.

Entiren is not currently proficient with the artillery laser. (Although, without looking through character sheets, it appears that no one else is either.) Additionally, he won't be able to qualify for the feat until 5th level, when out stats get bumped. His statements from before were mostly just "I am holding this right now, but don't want to. Can someone else?" Sorry for any confusion.

I agree that we should hold onto all the consumables that we can (grenades, batteries, rounds, etc...). We should also probably hold onto the UPBs, as crafting is a pretty good option that almost anyone can do. Really, I think that we should simply hold onto most of what we found, as backup weapons are always good. (The only exception is potentially the artillery laser, which I don't believe anyone here can use until ~5th level, at which point we can afford to purchase better heavy weapons if we so wish)

As a note, I think that you put in the sell price for the Quick release sheathe wrong. It is currently at 3.25 credits, while I believe that it should come in at 32.5 credits. Also, I am currently unable to access the spreadsheet in its current format.


Male Ryphorian Operative (Detective) Outlaw 3| SP 12/28 HP 28/28 RP 4/4 |EAC 14 KAC 15 | F +2 R +6 W +5 fatigued & Sickened

If you open the link in a Chrome browser, there should be the words near the center top that says "Open With". Google Docs works for me. This will open the spreadsheet in a new tab. I'll put Diedre down for the longarm and rounds, the semi-auto pistol, and the guitar.

Obviously, we're a congenial group, so if anyone wants, we can adopt a less mathematical approach and just let people take what they want and/or can use, we can then divide what's left.

I would say whomever gets the longarm should also get the longarm rounds. Stands to reason.

Miraj has some healing serums already, so we should give them to anyone who has none at present. Looks like Diedre and Aureum could each use one. We could always use funds from the group funds to get more serums so everyone has a couple for emergencies.

I would say the grenades should go to whomever has the proficiency to use them most effectively. Looks like Diedre is the only one with grenades proficiency.

Still unclaimed are 3 batteries (I gave Jehir 2 batteries, one for the gun and one spare) and the artillery laser.

The UPBs are worth 1 credit each, so if anyone wants them in lieu of credits, speak up. Of course, they can be purchased later if no one wants them right now.

I put the wrong link for the spreadsheet. Here is a better version: Fusion Queen Loot Sheet


Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 | EAC 11 KAC 12 EAC 12 KAC 13 | F +5 R +1 W +2 (+1 undead resistances) | Initiative +1 Move 30' | Perception +7, Acrobatics +5, Athletics +9, Culture +4, Intimidate +5, Stealth +6 | STR +3 DEX +1 CON +2 INT +0 WIS -1 CHA +1 | Melee/Thrown: +5 Doshko 1d12+3P, Spear 1d6+3P, Ranged: +3 Laser Pistol 1d4F | Battery 6/20 | CONDITIONS: none BUFFS: none
Miraj Pavana wrote:
Miraj has some healing serums already, so we should give them to anyone who has none at present.

Jehir has one. But being out front he does seem to soak up a lot of damage, so I wouldn't mind more.


Dead Suns: Moriko's Legacy | Temple of the Twelve

Congrats on getting through the first scenario of Incident at Absalom Station! As a point of note for anyone about to go shopping - you may purchase any equipment with an item level less than or equal to your level + 2 from the Core Rulebook or your level + 1 from Alien Archive, Pact Worlds, or Armory. Unless I specify otherwise, these are blanket rules for whenever you go shopping, provided you're under the settlement's item level cap (which, for Absalom Station, is 20).


Game Abandoned

Diedre is going to purchase some second skin armor. She'd like it dark gray with her trademark blue patterns on it. I'm assuming she can sell her stationwear suit for 10% value?

She's also going to get a pair of cargo pants to go along with it.

True to her word, she's buying drinks for everyone for the evening. What would be the damage on that?


Dead Suns: Moriko's Legacy | Temple of the Twelve
Diedre wrote:
Diedre is going to purchase some second skin armor. She'd like it dark gray with her trademark blue patterns on it. I'm assuming she can sell her stationwear suit for 10% value?

Yup, gear has a 10% sell-back value unless otherwise specified, and any gear from the CRB can be found in a wide variety of colors and patterns in large settlements like Absalom Station.

Diedre wrote:
True to her word, she's buying drinks for everyone for the evening. What would be the damage on that?

Hmm, I suppose it depends on how libatious the group is. 25 - 40 credits should make for a good night out, as long as no one goes crazy and orders something expensive.


Game Abandoned

@GM Jimbles

Obviously with Diedre's background, certain subjects will come up. What is your preference on the tone of this game in that regards? What kind of rating would you like to keep this? PG? PG-13? R?

On that note for the other players, if Diedre does anything that makes anybody uncomfortable, please speak up and I'll adjust.


Dead Suns: Moriko's Legacy | Temple of the Twelve

Speaking of tone and player comfort...

I would like to get a sense of how much you're enjoying this game, since now is a fairly good point to make adjustments. So I've made you guys a super-short and totally-optional...

SURVEY

...to allow you to dump your opinions on the GM in complete anonymity.

To answer your question, Diedre, I would like to keep this game a solid PG-13, if that's alright.


Game Abandoned

I can work with PG-13.

Please let me know if you think I'm crossing that line at any time. I get carried away sometimes.


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Dead Suns: Moriko's Legacy | Temple of the Twelve

Just an FYI - I've had a friend express interest in trying out PbP and playing some Dead Suns, so we'll be getting a sixth PC in the near future. Be nice, children.


Game Abandoned
GM Jimbles wrote:
... Be nice, children.

Diedre always plays nice.

Well, there was that one time ... but that was just a phase.


Male Ryphorian Operative (Detective) Outlaw 3| SP 12/28 HP 28/28 RP 4/4 |EAC 14 KAC 15 | F +2 R +6 W +5 fatigued & Sickened

Looking forward to new blood.... or circuitry ... or technomantic biochemical solutions as the case may be.


Male Ryphorian Operative (Detective) Outlaw 3| SP 12/28 HP 28/28 RP 4/4 |EAC 14 KAC 15 | F +2 R +6 W +5 fatigued & Sickened

If everyone has indicated items he/she/they want to keep from the Fusion Queen loot spreadsheet, it looks like the division breaks down as follows, assuming we keep a share of credits in a team account for items needed by the team or as a resource for healing. I distributed the unclaimed batteries to people who have items who use batteries, as it is low bulk and potentially useful in an emergency. The only unclaimed item is the artillery laser, which no one has the proficiency to use (Heavy Weapon, mainly for soldiers unless one takes the proficiency as a feat).

Aureum: 1 battery, 1 Mk1 serum of healing, 363.7 credits
Diedre: Tactical Semi-auto pistol, guitar, battery, Autotarget Rifle, Longarm rounds, 2 incendiary grenades, Mk1 serum of healing, 147.1 credits
Entiren: 1 battery, 368.7 credits
Jehir: Azimuth Laser Pistol, 2 batteries, assault hammer, 318.1 credits
Miraj: Azimuth Laser Pistol, 2 batteries, Quick Release Sheath armor upgrade, holoskin, 290.1 credits
Group Account: 374.7

Reminder on the laser pistols: one of the batteries is to replace the ones removed from the pistol, the other is a spare.

Post if you see something that needs changing. Otherwise, I'd say incorporate these into your gear and credit total.

GM: Does the armor upgrade require any cost to have it installed?


Dead Suns: Moriko's Legacy | Temple of the Twelve
Entiren wrote:
Does the armor upgrade require any cost to have it installed?

There is no cost to install or uninstall an armor upgrade into a set of armor with an available slot. It's a process that takes 10 minutes and does not require any special skills or equipment.


Borai Solarian (Death-Touched) 2 | SP 09/18 HP 20/20 RP 1/2 | EAC 11 KAC 12 EAC 12 KAC 13 | F +5 R +1 W +2 (+1 undead resistances) | Initiative +1 Move 30' | Perception +7, Acrobatics +5, Athletics +9, Culture +4, Intimidate +5, Stealth +6 | STR +3 DEX +1 CON +2 INT +0 WIS -1 CHA +1 | Melee/Thrown: +5 Doshko 1d12+3P, Spear 1d6+3P, Ranged: +3 Laser Pistol 1d4F | Battery 6/20 | CONDITIONS: none BUFFS: none

I don't really need an extra battery, since I don't envision using the pistol very much - only when an enemy is out of throwing range, which will be rare. Someone who is exclusively using small arms should probably take it.


Male Nuar Ace Pilot Mystic (Star Shaman) 4 | SP 24/24 HP 14/30 RP 4/5 | EAC 12 KAC 13 | F +2 R +2 W +7 (immune to the harmful environmental effects of outer space and vacuum) | Init +1 Perc +11 (darkvision 60 ft) | Speed 40 feet Fly 20 feet (space only) | Spells - 1st (3/4), 2nd (3/3) | Temporary Effects: none | Total Effects: none.

Entiren will purchase a pair of Mk 1 Serums of Healing. Also, can we have recharged our current batteries at the Lorespire Complex?

Additionally, I don't think that there can be fractional credits. We should probably push any fractional credits together any lump them into the group fund.


Female Cyberborn Scyphozoan Technomancer 4 (SP-24/24|HP-24/24|RP-5/5) (EAC14/KAC15) (Saves-2/4/4) (Init-+2) Amphibious; Darkvision 60ft; Blindsense 30ft.
Stats and Skills:
Str 13 : Dex 16 : Con 12 : Int 16 : Wis 10 : Cha 8 | Computers +12, Culture +4, Engineering +10, Life Science +10, Medicine +4, Mysticism +8, Physical Science +10, Piloting +10, Profession-Electrician +11, SoH +7
Attacks and Spells:
Azimuth Laser Rifle +6 (1d8+4 F) : Arc Pistol +6 (1d6+2 E) : Unarmed Strike +4 (1d3+5 A) | Spell slots - 1st 3/4 , 2nd 3/3 : Cache 1/1 Energize Spell 1/1

Good morning, everyone (well, it's morning in my neck of the woods). It looks like I'll be joining in the fun starting today. Hope the boards cooperate as I'm looking forward to this.

I'm going to bring myself up to speed on the last few posts in gameplay before doing an intro post. I'm used to PbD more than PbP, so I may screw up formatting or something somewhere. Please, bear with me.


Male Ryphorian Operative (Detective) Outlaw 3| SP 12/28 HP 28/28 RP 4/4 |EAC 14 KAC 15 | F +2 R +6 W +5 fatigued & Sickened

Welcome Laurenzia! Having a technomancer should round out the party nicely.

Jehir Jahanet'ai wrote:
I don't really need an extra battery, since I don't envision using the pistol very much - only when an enemy is out of throwing range, which will be rare. Someone who is exclusively using small arms should probably take it.

Miraj will take the spare. Technomancers can use batteries to power spells, so may give it to Lauren later.

Entiren Vraken wrote:
... Additionally, I don't think that there can be fractional credits. We should probably push any fractional credits together any lump them into the group fund.

Well, we can't spend fractional credits, but we can have them in our bank account. They'll accrue as we get more divided treasure. Individuals are welcome to add them to the group share, of course. Or we can just round off to the nearest credit, if the GM is okay with that.


Game Abandoned

Welcome to the game, Lauren. Hope you have fun!

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