Jelani's Colonization:Aspis Rising (Inactive)

Game Master Brian Minhinnick


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Male Half-Elf Tailor; AC 14, touch 14, flat-footed 10, CMD 18; HP 10/10; Fort +2, Ref +6, Will +3; Initiative +6; Perception +5 (darkvision 60 ft., low-light vision), Sense Motive +6

As his wounds close courtesy of Penance's divine healing, Corridan breathes a sigh of relief and smiles. "Thank you," he says to the half-orc paladin, his words of gratitude accompanied by a little bow of his head. "It is really a shame that it does not work on fabric," he adds half-jokingly as he looks down at his clothes. "My attire is getting more and more ruined each day we remain on this island. I may be good witha needle and thread, but even I have my limits."


So yes or not to LOH, Penance? The decision is ultimately yours.


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

"Hey, there you're on your own, buddy," Penance says with a crooked grin to the tailor. Now as for their captives...

Penance scratches his head, and stares up at the thin glimpses of sky he can barely make out on the other side of the thick jungle canopy. His face works for a moment as if he's arguing with someone, and then he sighs. "Yeah,yeah, okay."

LOH will stand, waking up one very-bound orc using the heal I rolled.

Penance crouches in front of the orc after he brings him conscious, looking into his eyes to see if the blood-red glassy look is still there. He says gruffly, "Ehn! Ti o gbọ mi?"

Orc:
"Hey. You hear me?"


The orc wakes from unconsciousness with a start. He struggles against the bonds reflexively for a moment before his bloodshot eyes focus on Penance. He responds, "Nə cəhənnəm? Nə olacaq? Sən kimsən?"

Orc:
What the hell? What is going on? Who are you?


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Penance rocks back on his heels, honestly a little surprised that the orc is so lucid. He was sort of expecting drooling plant-slaves still. Well, goes to show he's not always right.

"A wa ni awọn arinrin-ajo. A wá lori o, ati arakunrin rẹ ogun bi ẹrú si yi igi-eda," he says, gesturing to the tree and shifting so the bound orc can see it. "Ti o kolu wa bi eranko. Ṣe o ni ko si iranti?"

Orc:
We are travelers. We came on you and your brother warriors as slaves to this tree-creature. You attacked us like animals. Do you have no memory?


The orc struggles against the ropes. "Getməmə, yarım cins!"

Orc:
Let me go, half-breed!


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Penance thoughtfully rubs one balled-up fist with one hand.

"Don't think he has much memory of the tree thing," he says conversationally to the others. "I could hit him in the head several times though, that might help."

It's really tempting. With a sigh, Penance instead decides to sit on the guy. He's heavy, especially in his full plate; he doesn't imagine it's a very comfortable experience.

"Sé soke ki o si wa si ​​tun. Mo ti o kan pa ti o ku lati. O le sọrọ si wa, tabi emi o le pinnu ti o je kan ìfípáda lati sàn o, emi o le fix mi ìfípáda."

Orc:
"Shut up and be still. I just kept you from dying. You can talk to us, or I can decide it was a mistake to heal you... and I can fix my mistake."

Intimidate: 1d20 + 11 ⇒ (1) + 11 = 12

Probably, he thinks, this is not how you're supposed to make new friends, but he really doesn't give a damn. The orc's dumb enough to throw insults at someone who's got him tied up? Then probably he's not worth a whole lot as an envoy back to his people.

...sigh, really, nat 1?


"Əgər danışmaq istəyirsinizsə, ilk mənə açmaq. Mən heç səni öldürmək," the orc retorts. "Siz gözəl, mən qorxuram deyiləm, məni öldürmək!"

Orc:
If you want to talk, untie me first. I no kill you. You kill me, fine, I'm not scared.


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Penance looks down at his cushion, grunting to himself, then looks to the others. "I'm gonna untie him. No weapon, all of us armed, and he's still pretty banged up, so I don't think he's gonna be able to cause any trouble. Just be ready in case he tries to bolt."

To the orc, he says, "Dara. Ko ba ṣe ohun ẹranko."

Orc:
"Okay. Don't do anything stupid."

Getting off the orc, Penance reaches down and undoes the ropes binding their new friend-slash-prisoner.

"Kí ni orúkọ rẹ? Mo n pe ni 'Penance'. Ko idaji-ajọbi."

Orc:
"What is your name? I am called Penance. Not half-breed."


The orc struggles out of the ropes, and gets to his feet. "My name Gundle, yarım cins Penance edir. Pulsuz mənim üçün təşəkkür edirik. Siz Thak və Mogog öldürmək mi?"

Orc:
My name is Gundle, half-breed Penance. Thank you for free me. Did you kill Thak and Mogog?


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Penance breathes out slowly at the repeated slur (or slur to him, anyway), but... this isn't Nex, this isn't back where he understood the world, and he's not a hot-tempered kid anymore. Okay, he's trying not to be a hot-tempered kid anymore. He's supposed to be a leader and all that crap.

"Ni mo ki o, Gundle. Wà Thak ati Mogog awọn meji? Ti o ba ti bẹ, ki o si, bẹẹni. A si mu ko si ayọ ni o. Arakunrin rẹ-ogun kolu wa akọkọ. Ohun ti o kẹhin ni ohun ti o ranti, ṣaaju ki o to ji ti so?"

Orc:
I greet you, Gundle. Were Thak and Mogog these two? If so, then, yes. We took no joy in it. Your brother-warriors attacked us first. What is the last thing you remember, before you woke up tied?

(If anyone has questions they want to ask, Penance will of course be willing to translate. I know it's a pain to sit and twiddle thumbs while a translation scene goes, so feel free to ask yours and we can assume Penance relays them.)


"İndi geri gəlir," Gundle says, clutching his head with both hands. "Ki, ağac ... onu öldürdün? Belə onda mən həqiqətən mənim həyat borcluyuq. Mən düz bir həftə rotgut içməli olduğunuz kimi .... Hara hiss edirsiniz? Mən əvvəl qrup kimi hər kəs görməmişəm ..."

Orc:
It's coming back now. That tree...did you kill it to? If so then I truly owe you my life. I feel as if I've been drinking rotgut for a week straight.... Where are you from? I've never seen anyone like your group before...


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

"Bẹẹni. A ri o, ati awọn arakunrin rẹ duro ni ayika awọn igi bi eniyan pẹlu ko si okan. A wá sunmọ, ati awọn igi ṣe o kolu wa. A ri o je ko ifẹ rẹ, ki a gbiyanju lati ko pa you-- rẹ miiran awọn arakunrin si tun gbe, sugbon ti won yoo jẹ ọgbẹ," Penance says with a gesture at the other unconscious orcs.

Orc:
"Yes. We found you and your brothers standing around the tree like people with no mind. We came close, and the tree made you attack us. We saw it was not your will, so we tried not to kill you-- your other brothers still live, but they will be sore."

He takes a breath, and the chance to mutter to the others, "Making progress. He says he owes us his life," before continuing in orc.

"A ni o wa lati kan ilẹ kọja awọn omi. A wa ni alejo. A ko fe ogun pẹlu awọn enia rẹ."

Orc:
"We are from a land across the water. We are visitors. We do not wish war with your people."

Over his shoulder to the others he says, "Okay, first off: Do we want to ask him to lead us to his people? Is that where we're ready to go, or do we want to keep marking and exploring the lands where we are? Secondly, I haven't told him we're friends with the Kh-- the big guy, yet. We're still in Iron Fist lands, right-- should these guys be here? The Khaan said they're at truce with the orcs, but does that extend to letting the orcs wander through his lands? I can ask him that, but I don't want to tip our hand if these guys are, hell, spies or something."


Male Human Bloodrager (Aberrant) 1 [HP 13/13 | AC 18/13/15 | F+5 R+3 W+0 | Init +3 Percep +4 SM +5]

"Be a funny way of spying." Devram shakes his head. "I think we can offer to help carry his companions back to their lands. Maybe along the way, you can learn what they were doing here. And more about that damned tree. I sure as hell don't want to come across another one and not know it."


"Dəniz üzərində? Strange. Orcs ilə müharibə yaxşı, güclü döyüşçülər var."

Orc:
Over the sea? Strange. No war with orcs is good, you are strong warriors.


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Penance nods to Devram in acknowledgment of his point. Makes sense to him.

"A ni o wa ni alafia pẹlu awọn Khaan ti awọn irn ikunku eniyan. A ti a ti so fun awọn enia rẹ ni o wa tun ni alafia pẹlu awọn idile ti awọn irn ikunku. Idi ti o ni o wa ki jina lati ile, ninu awọn ilẹ ti awọn irn ikunku? A yoo fẹ lati pade rẹ chief-- boya a le ran o, ati awọn arakunrin rẹ ile."

"Ṣe o mọ ohun ti eyi igi-ẹdá jẹ? Ni awọn enia rẹ eyikeyi itan ti wọn?"

Orc:
We are at peace with the Khaan of the Iron Fist people. We have been told your people are also at peace with the clan of the Iron Fist. Why are you so far from home, in the lands of the Iron Fist? We would like to meet your chief-- perhaps we can help you and your brothers home.

Do you know what this tree-creature is? Do your people have any stories of them?


Stats:
51/51 HP | AC 18; touch 17; flat-footed 11 | F: +7; R: +5; W: +6 | Init: +4 | Perception: +11

Shinjuko watches the exchange with a placid expression, thankful for Penance's explanations. She is no yet familiar enough with the tongue to follow the conversation fully, especially with orcs possessing a wildly different dialect.


"Biz ov. Siz onlar xoşbəxt olacaq, biz burada onlara lazım deyil. Biz sülh var, lakin yalnız çünki onlar bizə zireh verir. Ki, dragon. Biz burada yaşamaq istəmirəm, amma bəzən biz ovlamaq üçün buraya. Bu ev günə qədər deyil. Iki və yarım gün gəzmək?" the orc replies. He then shrugs looking at the tree. "Mən bilirəm əgər sikilmiş. Mən bilirəm, bütün, siz bu mate bilməz, siz onu yemək bilməz həlak üçün yalnız yaxşı."

Gundle looks at how badly beaten his companions are. "Siz də onlara şəfa edə bilərəmmi? Biz ev bu kimi etmək olmaz. Biz Giants Torpaq keçmək lazımdır."

Orc:
We were hunting. You shouldn't tell them we were here, they won't be happy. We have peace, but only because they give us armor. That, and the dragon. We don't want to live here, but sometimes we come here to hunt. It's not so far from home. Two and half day's walk?......F+@*ed if I know. All I know is you can't eat it, you can't mate with it, it's only good for killing......Can you heal them too? We'll never make it home like this. We have to pass through the Land of the Giants.


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Penance grunts in a resigned tone. To the others, he says:

"They were hunting here... and they weren't supposed to be. He just asked us not to tell. Dammit, I hate being right on that count. I don't think keeping secrets from the Khaan is going to do us any good in the long run. Also, he says that the path to their home is through the land of the Giants. This day gets better and better."

Penance rubs at the bridge of his nose. "Unless we carry those guys, we're not making any further progress to their camp tonight. I can probably get everyone on their feet... don't have a lot of favors left to ask Abadar for the day, though."

He turns back to Gundle. "O yẹ ki o ko sode ninu awọn ilẹ ti awọn eniyan ni alafia, tabi ti o yoo ko ni alaafia. Emi o si sọrọ rẹ olori nipa eyi. Emi o larada rẹ arakunrin, ṣugbọn iwọ o ran si se alaye wọn ohun tó ṣẹlẹ."

Orc:
You should not hunt in the lands of people at peace, or you will not have peace. I will talk to your leader about this. I will heal your brothers, but you will help explain to them what happened.

Penance moves to the center of the group of downed captives and closes his eyes, wrapping his fingers around the iron key that hangs at his neck. His lips move in a soundless plea to the golden god.

Last two uses of LOH for the day become a channel.

Channel Positive: 3d6 ⇒ (6, 3, 1) = 10


Okay, so just because you met some random orcs you're going to abandon your scouting mission and head 40+ miles in the opposite direction and walk them home? I mean, this is a sandbox, we can do that. I just want to make sure everyone thinks this is worth investing days of effort into while keeping in mind the dragon killing quest situation.


Gundle shrugs again at Penance's political suggestions. Penance's healing is enough to get all the orcs on their feet. Gundle quickly gets the other three up to speed while the Agents discuss their next move.


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

"Penance, let them go home. We'll probably get there eventually, but we have a mission here. Best case scenario, we'll have some friends when we arrive. Worst case, they never get home. Let's go." Iliante punctuates his suggestion by spinning his revolver's cylinder and holstering the gun.


Telemakos:
AC 18, T 13, FF 16; Fort +5, Ref +9, Will +8; Init +2; Perc +6; low-light vision
Arasmes:
AC 18, T 12, FF 16; Fort +6, Ref +4, Will +5; Init +2; Perc +7; darkvision 60 feet

"Kind of unsavory characters, aren’t they?" says, in a very low voice, Telemakos "I don’t think we should concern ourselves further with them – if their word has any weight in their tribe, something good might come of this encounter." he shrugs, hopeful "Still, we should keep going by our path."


Male Human Bloodrager (Aberrant) 1 [HP 13/13 | AC 18/13/15 | F+5 R+3 W+0 | Init +3 Percep +4 SM +5]

Devram shrugs. "Yeah, true. We can let them go and then continue exploring. We do have a dragon to consider, after all."


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Well, that's why I asked everyone if we were cool with going to the orcs, ha. Okay then:

"Yeah, suits me," he grunts to the words of letting the orcs find their own way home. He doesn't really want to escort still-rather-injured orcs back through the Iron Fist lands... running into a scout of the Iron Fist, and having to explain why they were with the orcs.... would be-- awkward.

"Awọn arakunrin mi ati ki o mo ni pataki owo níbòmíràn. Lọjọ kan ni mo ni ireti lati wa si abule rẹ ki o si sọrọ pẹlu rẹ olori, ṣugbọn ti ọjọ ko le wa ni loni. Ajo fara nipasẹ awọn ilẹ ti awọn omirán lori rẹ ọna pada si rẹ lands-- emi o beere mi ọlọrun lati fun o ni ailewu fi aye. O yẹ ki o ko wa si awọn iron ikunku ilẹ lẹẹkansi, tabi nibẹ ni yio je wahala laarin rẹ ẹya."

Orc:
'My brothers and I have important business elsewhere. Someday I hope to come to your village and speak with your chief, but that day cannot be today. Travel carefully through the lands of the giants on your way back to your lands-- I will ask my god to give you safe passage. You should not come to the Iron Fist lands again, or there will be trouble between your tribes.'

Before they go, however--

"Gundle, kí ni awọn enia rẹ ti sọ awọn?"

Orc:
"Gundle, what do your people say of the dragon? What stories?"

(Before we do move on, we should check out the tree closer, maybe throw a detect magic up. Maybe there's former victims of the tree who left their dead bodies and valuable items tangled in the roots, or something...)


"Baş üstə! Biz dragon dəhşətli ölüm yağdıran deyirlər. Allah bir uşaq onun yerinə bizə əzab üçün əti etdi. Əgər Toe yiyen torpaqlarına gəlmək əgər Bəlkə Gundle, bir gün sizi yenə görəcəyəm. Goodbye Allah işgəncəyə unuda bilər, tövbə halbreed," Gundle says, punching his palm with one fist towards Penance in some kind of salute. He and the other orcs grab their stuff, and disappear into the undergrowth quickly and silently.

Orc:
All right! We say the dragon is a horrible death bringer. A child of God made flesh to torment us in his place. Maybe Gundle will see you again some day, if you ever come to Toe Eater lands. Good bye halbreed Penance, may God forget to torture you.


Male Human Bloodrager (Aberrant) 1 [HP 13/13 | AC 18/13/15 | F+5 R+3 W+0 | Init +3 Percep +4 SM +5]

After the orcs leave, Devram carefully steps up to the dead tree. He inspects the tree-creature and looks up into the leaves.

Perception, take 10: 10 + 10 = 20


It's a tree, with long tendril-like vines made for sucking blood and injecting venom. There are some bones around its roots but they are mostly from animals. There is what looks like one hobgoblin skeleton, wearing the plate mail and longsword typical of their warriors. It looks like its been there for years, and is covered in dirt and plant growth.


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

"Does anyone want to dig for buried treasure?" asks the merchant who detests pirates.


Stats:
51/51 HP | AC 18; touch 17; flat-footed 11 | F: +7; R: +5; W: +6 | Init: +4 | Perception: +11

"That would be best." Shinjuko answers Iliante. She begins combing the area for anything else of note and assisting in freeing the slain hobgoblin's form from the ground.

Take 20 on Perception, for 31


Other than the hobgoblin corpse there's nothing of note. It has a suit of platemail, a longsword and a destroyed (by time) composite longbow.


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

"Poor bugger," Penance says. "I guess the respectful thing to do would be to bury him how the Iron Fist like their people buried... but frankly, we've got little enough daylight left as it is, and stopping to dig this old bag of bones a pit won't help any. I say we get back on the non-existent road, start looking for a good campsite as we go."

He does, however, lay out what is left of the body in the most straightened fashion he can manage, and he lifts and sprinkles a handful of dirt on him.

"Abadar guide your soul, if he'll touch it anyway," the half-orc mutters. "Because seriously, the god you all worship's a little f~~&ed-up."

May God forget to torture you, indeed. Shaking his head, Penance gets ready to keep going. And here he'd thought Abadar was kind of harsh, sometimes...


Who's carrying the loot? I'll work on an update post most likely tomorrow.


Telemakos:
AC 18, T 13, FF 16; Fort +5, Ref +9, Will +8; Init +2; Perc +6; low-light vision
Arasmes:
AC 18, T 12, FF 16; Fort +6, Ref +4, Will +5; Init +2; Perc +7; darkvision 60 feet

Scale mail is worse than what our mercenaries are wearing, so I'd say it's not really worth carrying around, is it? And I have no interest in a greataxe.
Telemakos will carry a piece of tree tendril for Emerion.

Knowledge (nature) to get something that can be useful or at least interesting to an herbalist: 1d20 + 9 ⇒ (2) + 9 = 11 Awesome, get those 2s out of the way...


There is plate mail, 2x scale mail, 2x greataxe and 1x longsword. Without money, these things are the equivalent of cash. Up to you whether you take them, but spending all your food and supplies to build magic items seems like a bad idea to me. You also owe the Aspis consortium money.


Going to run some errands. Update when I get back. If no one says "I'm carrying _________" then ________ will be left on the ground to rot. Carrying capacity is definitely an issue in this game, but don't forget you've got quadrupedal mounts which can probably carry quite a bit more as well.


Male Human Bloodrager (Aberrant) 1 [HP 13/13 | AC 18/13/15 | F+5 R+3 W+0 | Init +3 Percep +4 SM +5]

Devram hauls up the weapons and armor they find. "We'll leave the hobgoblin's armor and sword as a burial rite to them, but these bastards' arms are ours." He ties them to his mount's saddle.


<< Iron Fist Territory | Afternoon-Evening | Hot 85-100° F | Lamashan 16th 4713 AR >>

1d100 ⇒ 41

The rest of the day passes in sweaty misery. Muscles cramp and ache after hours of constantly clambering uphill through heavy undergrowth, only to work different muscles on the down side of the hills. The whole time the Agents provide a feast for a wider variety of biting and stinging insects than they ever thought possible. By the time the sun is about to disappear into the canopy for the night even the hardy riding lizards are ready for a break. The group beds down for the night, with watch patterns as normal.

<< Iron Fist Territory | Evening-Morning | Hot 85-100° F | Lamashan 16th, 17th 4713 AR >>

Travel Map

1d100 ⇒ 25
1d100 ⇒ 85

The first three shifts of night watch pass without incident. During the final shift, Corridan and Shinjuko are awake. They hear a shuffling noise, and then a moment later, a big ass beetle breaks out of the underbrush near where Iliante is sleeping.

Their perceptions: 1d20 + 11 - 6 ⇒ (13) + 11 - 6 = 181d20 + 10 - 5 ⇒ (13) + 10 - 5 = 18
1d20 + 12 ⇒ (7) + 12 = 19

Initiative:
Corridan: 1d20 + 6 ⇒ (5) + 6 = 11
Devram: 1d20 + 7 ⇒ (14) + 7 = 21
Iliante: 1d20 + 4 ⇒ (15) + 4 = 19
Penance: 1d20 + 1 ⇒ (13) + 1 = 14
Telemakos: 1d20 + 2 ⇒ (3) + 2 = 5
Shinjuko: 1d20 + 4 ⇒ (8) + 4 = 12
Monster: 1d20 + 3 ⇒ (7) + 3 = 10

Party 13.6
Monster 10

Begin Round 1

Everyone except Shin and Corridan are sleeping. No armor unless light, Ras is not summoned (despite him being on the map, lol).

You guys are up.

Map


Stats:
51/51 HP | AC 18; touch 17; flat-footed 11 | F: +7; R: +5; W: +6 | Init: +4 | Perception: +11

Hoping to rouse the camp before they are set upon, Shinjuko utters a few arcane syllables and purses her lips as if about to whistle loudly. The peal of a trumpet rings out over the camp, and the samurai-ko flicks her blade free from its sheath, rime already beginning to coat its length as she presents it competently before herself and the revealed enemy.

Swift to add +1 Frost to her sword. Standard to ghost sound a trumpet over the sleeping folks. Move to draw sword.


Male Half-Elf Tailor; AC 14, touch 14, flat-footed 10, CMD 18; HP 10/10; Fort +2, Ref +6, Will +3; Initiative +6; Perception +5 (darkvision 60 ft., low-light vision), Sense Motive +6

Wasting no time and with Shinjuko having already taken care of alerting the rest of them, Corridan wastes no time, closing with the large creature and striking at it with his right fist.

Round 1, Initiative 11

Hit Points 42/42
Ki Pool 3/3
AC 19, touch 15, flat-footed 14, CMD 21
Fort +5, Ref +10, Will +5/+7 vs. charm and compulsion (+2 vs. enchantment)
Effects: None

Move Action: Move to J13.
Standard Action: Attack the giant beetle.
Melee attack (unarmed strike): 1d20 + 8 ⇒ (4) + 8 = 12
Damage (bludgeoning): 1d6 + 2 ⇒ (1) + 2 = 3
Sneak attack: 2d6 ⇒ (1, 1) = 2


Male Undine Gunfighter | HP 82/82 | Insanity 8 | Revolver 6/6 | Grit 3/3
Stats:
AC 20/16/14 | Fort +10 Ref +11 Will +5 | Init. +7 | Perception +14 (+1 vs suprises), 60-ft. Darkvision, 30-ft Water Sense | CM +5/20

Round 1

Iliante wakes to a giant ass beetle barreling down him. He jumps to his feet drawing his revolver in one fluid, unconscious motion. Then, he steps back toward the fire before shooting the ass beetle. The bullet just misses the tiny insect brain and rattles around inside the carapace.

move action to stand
free action to draw revolver
5 ft step to H16
Ranged touch PBS, Deadly Aim masterwork revolver: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 1d8 + 11 ⇒ (7) + 11 = 18


Male Human Bloodrager (Aberrant) 1 [HP 13/13 | AC 18/13/15 | F+5 R+3 W+0 | Init +3 Percep +4 SM +5]

Devram wakes with a start. Where did someone get a trumpet? He looks around, suddenly seeing the giant beetle and the others engaging in battle. He rolls out of his bedroll to his feet, grabbing his dueling sword. He adds his voice to the magical trumpet's sound. "Wake up! To arms! A bug infestation!"

Clad in only his linen pants, the Aldori advances on the beetle, drawing his dueling sword as he goes.

Stand and move to I-18


Telemakos:
AC 18, T 13, FF 16; Fort +5, Ref +9, Will +8; Init +2; Perc +6; low-light vision
Arasmes:
AC 18, T 12, FF 16; Fort +6, Ref +4, Will +5; Init +2; Perc +7; darkvision 60 feet

Startled by the sudden wake-up call, Telemakos struggles once or twice before being able to sit up from his prone position in his bedroll. He passes his hand on his face,t rying to put into place his very messy beard “What… what is going on?” in the soft light of dawn, he can barely make out the bull-sized beetle “Oh that is…” he starts crawling away in panic, but then he stops and pauses, perplexed “well, is was going to say disgusting, but is it really? Compared to what we have faced so far, this is quite mundane.
He doesn’t even bother to stand up. From his sitting position, squinting in the dim light, he points in front of himself “There, I’m sure this proud, majestic celestial predator will be quite enough to take care of the danger! Then perhaps we can go back to sleep!

A nightmare of a beast appears near the beetle – crimson fur, drooling maw and a growl deep and frightening coalesce into a terrifying hunting cat straight out of the Abyss. The awful monster unleashes fangs and claws at the hard carapace of the beetle.

Yes, well, this will do the trick just the same!” says Telemakos defensively “It is not easy to keep the various Planes straight when you’re barely awake, you know…
____________________

Telemakos: move action to crawl North what little movement I can (5 or 10 feet I believe) ; Standard action to summon one Fiendish Augmented Leopard in K16.

The Leopard Smites Any and full attacks. I don’t think it can Grab since the beetle is bigger than it.
I chose the Leopard assuming he won’t be hindered by the difficult terrain, since it’s his natural habitat and it regularly pounces stuff in there.

Bite atk: 1d20 + 7 ⇒ (4) + 7 = 111d6 + 8 ⇒ (2) + 8 = 10
claw atk: 1d20 + 7 ⇒ (10) + 7 = 171d3 + 8 ⇒ (3) + 8 = 11
claw atk: 1d20 + 7 ⇒ (8) + 7 = 151d3 + 8 ⇒ (2) + 8 = 10


M Half-Orc Paladin 9 | HP 59/69 | AC 20(23)/T11(14)/FF19(22) | F+10/R+7/W+10 | CMD 27 (30) | Per +7 | Init +1

Penance lurches awake at the clarion call of the trumpet, leaving behind a fuzzy nightmare about a tree growing out of his torso. "Huuh! Wha?"

Night-time attack, say the shouts of his colleagues, but this time, at least, he's prepared for that.

"Abadar bids us to arms!" he shouts. "Coates, incoming!"

Standard action to cast Serren's Swift Girding, which will put armor on himself, Devram, and up to one other person if anyone else needs it, but I don't think they do.

His battered-but-faithful armor appearing on his body in a handful of seconds, Penance lurches to his feet, snatching up his greatsword as he stands.


Round 1

Hoping to rouse the camp before they are set upon, Shinjuko utters a few arcane syllables and purses her lips as if about to whistle loudly. The peal of a trumpet rings out over the camp, and the samurai-ko flicks her blade free from its sheath, rime already beginning to coat its length as she presents it competently before herself and the revealed enemy.

Wasting no time and with Shinjuko having already taken care of alerting the rest of them, Corridan wastes no time, closing with the large creature and striking at it with his right fist.

Iliante wakes to a giant ass beetle barreling down him. He jumps to his feet drawing his revolver in one fluid, unconscious motion. Then, he steps back toward the fire before shooting the ass beetle. The bullet just misses the tiny insect brain and rattles around inside the carapace.

Devram wakes with a start. Where did someone get a trumpet? He looks around, suddenly seeing the giant beetle and the others engaging in battle. He rolls out of his bedroll to his feet, grabbing his dueling sword. He adds his voice to the magical trumpet's sound. "Wake up! To arms! A bug infestation!"

Clad in only his linen pants, the Aldori advances on the beetle, drawing his dueling sword as he goes.

Startled by the sudden wake-up call, Telemakos struggles once or twice before being able to sit up from his prone position in his bedroll. He passes his hand on his face,t rying to put into place his very messy beard “What… what is going on?” in the soft light of dawn, he can barely make out the bull-sized beetle “Oh that is…” he starts crawling away in panic, but then he stops and pauses, perplexed “well, is was going to say disgusting, but is it really? Compared to what we have faced so far, this is quite mundane.”

He doesn’t even bother to stand up. From his sitting position, squinting in the dim light, he points in front of himself “There, I’m sure this proud, majestic celestial predator will be quite enough to take care of the danger! Then perhaps we can go back to sleep!”

A nightmare of a beast appears near the beetle – crimson fur, drooling maw and a growl deep and frightening coalesce into a terrifying hunting cat straight out of the Abyss. The awful monster unleashes fangs and claws at the hard carapace of the beetle.

“Yes, well, this will do the trick just the same!” says Telemakos defensively “It is not easy to keep the various Planes straight when you’re barely awake, you know…”

Penance lurches awake at the clarion call of the trumpet, leaving behind a fuzzy nightmare about a tree growing out of his torso. "Huuh! Wha?" Night-time attack, say the shouts of his colleagues, but this time, at least, he's prepared for that. "Abadar bids us to arms!" he shouts. "Coates, incoming!" His battered-but-faithful armor appearing on his body in a handful of seconds, Penance lurches to his feet, snatching up his greatsword as he stands.

As the Agents attack the beetle, both Corridan and Telemakos's leopard come to a sudden realization - the beetle is illusory!

From the bushes south west of the beetle comes the sound of someone chanting a spell. Marked with the red burst.

DC 18 sense motive:
Something's not right with the sound. It doesn't sound quite like an actual person.

End of Round 1
================================
Begin Round 2

______________________________________

3d20 ⇒ (18, 5, 18) = 41

1d20 ⇒ 8

You guys are up. It's dark enough that if you don't have at least low-light vision you are blind. Low light vision can see with 20% miss chance. Darkvision can see fine.

Map


Male Human Bloodrager (Aberrant) 1 [HP 13/13 | AC 18/13/15 | F+5 R+3 W+0 | Init +3 Percep +4 SM +5]

Sense Motive: 1d20 + 9 ⇒ (20) + 9 = 29

Devram can only turn his head towards Penance when suddenly his mithril chain shirt swirls around him and puts itself in place. "Hey! Nice, big guy!" He smirks and looks back to the beetle in time to see the leopard leap directly through the illusionary beetle.

"Huh. Well that's odd. I..." he trails off and he hears the sound of chanting in the distance. But something isn't right. "Hey, that chanting isn't what it seems to be. Doesn't even sound human. I think it's another distraction. We probably have some trickster sorcerer or fey nearby!"


No, Devram sees it attack the beetle. Until he interacts with it, or someone tells him its an illusion and he makes his will save.


Male Human Bloodrager (Aberrant) 1 [HP 13/13 | AC 18/13/15 | F+5 R+3 W+0 | Init +3 Percep +4 SM +5]

Right, gotcha. But he still recognizes the chanting as fake, yes? Just add this to my previous post then.

Devram steps up to the beetle and slashes at it with his dueling sword.

Attack (PA): 1d20 + 11 ⇒ (11) + 11 = 22
Damage (PA): 1d8 + 9 ⇒ (1) + 9 = 10
Miss chance (<20 is miss): 1d100 ⇒ 92


Aye, he still recognizes the chanting is not right.

Go ahead and make a fortitude save any time you interact with the beetle if you haven't yet (attack/cast a spell on it). If Corridan calls it out, everyone gets a free save with +4 and +4 on any other saves they make after that.


Male Half-Elf Tailor; AC 14, touch 14, flat-footed 10, CMD 18; HP 10/10; Fort +2, Ref +6, Will +3; Initiative +6; Perception +5 (darkvision 60 ft., low-light vision), Sense Motive +6

"Well," Corridan says simply as he finds the beetle to be little more than smoke and mirrors, as the saying goes. "The creature is not real, merely an illusion," he calls out to the others, as he in turn takes heed of Devram's own warning. Still, the tailor moves towards the sound of spellcasting, if for no other reason than to investigate further.

Round 2, Initiative 11

Hit Points 42/42
Ki Pool 3/3
AC 19, touch 15, flat-footed 14, CMD 21
Fort +5, Ref +10, Will +5/+7 vs. charm and compulsion (+2 vs. enchantment)
Effects: None

Sense Motive: 1d20 + 10 ⇒ (1) + 10 = 11

Move Action: Move closer to the red burst (maybe N10?).

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

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