Jade Regent Book 1 (The Brinewall Legacy) by Wicked (Inactive)

Game Master Something Wicked

Wheresoever you go, go with all your heart. -Confucius

Loot
Roll20 Gameplay
Detailed Map of Brinestump Marsh


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Male Half-Orc Magus (inactive)

"Proudstump the halfling sounds like a good start."
"He probably knows that swamp like the back of his hand."
"If you could take care of Bardit, my horse, Sandru, I'm ready to set off with the others."
"The bounty sounds very generous indeed!"

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

"I don't know about you people, but I prefer not to walk into a swamp in the middle of the night." Kandor protests. "Maybe we should all get back to town, spend the night, and visit mister Proudstump in the morning. We can also pick up some vermin repellent in Sandpoint.

Does anyone have weapons to fight against swarms, like acid, alchemist fire and/or area of effect spells?


Inactive

"Besides, we haven't taken anything. We should bring other things, not only weapons." Samiya sides with the dwarf.


Male Half-Orc Magus (inactive)

"Oh all right."
… Gôlgast stifles a yawn …
"I could use a kip first. Actually."


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

"Sandpoint it is then. Let's get some rest and grab a bag for all the goblin ears we'll collect."


Male Half-Orc Magus (inactive)

"And for the head of their so-called 'king'."


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

It is quite late when you reach the southron gate leading into Sandpoint. It has been a long, slow trek back, what with the wounded and the added burden of hauling supplies. Sandru was able to jury-rig one of the wagons with an existing horse, and that is now in tow as well, although a cracked wheel has rendered it unusable for the foreseeable future.

Sandru tends to the horses, then accompanies Shalelu on a nighttime patrol.

Koya has woken the priests of the cathedral, and Father Zantus as well as acolytes of Sarenrae, Erastil, Abadar, Gozreh, and Shelyn welcome the wounded into its massive stone walls. The old cleric buzzes around with the others as Ameiko hurries about, her arms full of bandages and tonics. "Bethana is tending the Dragon. She's expecting you. If you need anything at all tonight, don't hesitate to let her know."

You have downtime until the morrow. What would you like to purchase, specifically? Check out the "Sandpoint" spoiler under the Campaign tab for ideas on where to shop.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Lugert buys 7 acid flasks and 5 alchemist fires before heading to the Dragon for one last mug of ale and some sleep.


Male Half-Orc Magus (inactive)

Gôlgast notices Lurgert's shopping run.

"Good idea, that! I'll buy some myself!"
"Oh, yes, and something to carry that lot around!"

Gôlgast will buy four new acid flasks to add to the one he already has,
also three flasks of alchemical fire as well (which costs a lot more),
and a stylish bandolier to carry those 8 flasks around for easy throwing.

@ GM Wicked

Hope I can get those goodies at Bottled Solutions (for the flasks) and the Rovanky Tannery (for the bandolier).

The normal cost of all those would be 100 gp for the flasks and 5 sp for the bandolier. Let me know if Gôlgast has to cough up more than that for banging on merchants' doors at night for this emergency supply run.

"Sorry to bother you at this hour.
But me and my mates need to go goblin hunting first thing tomorrow.
Could you do us a favour and sell us what we need?"

diplomacy, for buying flasks: 1d20 + 3 ⇒ (12) + 3 = 15
diplomacy, for buying a bandolier: 1d20 + 3 ⇒ (13) + 3 = 16
Just in case that's needed for the shopping.


Inactive

Samiya goes for a quick shopping and buys some vermin repellent with a few flasks of acid and alchemist's fire. And a bandolier.

8 Vermin Repellent, 5 acid flasks and 5 flasks of alchemist's fire
+bandolier. Good thinking, Golgast.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

Kandor joins Gôlgast and Samiya in their shopping trip and buys 5 Vermin Repellent, 2 anti plague, 2 anti toxin, smelling salts, and a bandolier to carry his holy water in.

Afterwards he heads back to the inn to cleanse himself and to have a good night's sleep.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Luckily the whole town is awake, including almost every merchant in town. While they might normally be reluctant to open up shop in the middle of the night, you have acquired reputations as the slayers of Black Fang, and the townsfolk feel they owe you a debt. Thus, it isn't a problem to procure what you need, even at this late hour.

__________

The next morning Bethana greets you downstairs in the common room with a spread of smoked salmon, curry goat cheese, butter scones, and tea. She's also packed extra for lunch, "Because I wasn't sure how long you'd be gone goblin-hunting in the forest. It's hungry work!" she explains.

She also tells you that Ameiko has slept in this morning, having stayed up all night to assist at the Cathedral. Koya is still there, in fact. Shalelu has been consulting with Sheriff Hemlock and the town guard, while Sandru has taken it on himself to make repairs to the wagon that was hauled back last night.

As you are finishing your salmon, Sandru himself appears at the inn, along with a couple of town guards. "We'll ride out with you as far as the ambush site, then try to figure out a way to haul the remains of the wagons and supplies back into town, salvage them in whatever way we can. Are you ready to get started?"


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Knowledge (geography) DC 12:
Brinestump Marsh isn't as large as the Mushfens further to the south, but the swamp is dense and tangled. It's easy to get lost in the place. No one's made a really detailed map of Brinestump--there's been no need, since there's not much value within.

The marsh itself is bounded on its southern edge by a cliff that rises an average of 40 feet from the wetlands below to the moors above. It extends just over 2 miles at its widest point (measuring from the southwest to the northeast. The wetland is a tangle of nettles, reeds, and other swamp plants often supplemented by larger vegetation--cypress, eucalyptus, oak, and willows. The aply named Soggy Rive is the primary waterway that flows through Brinestump.

Knowledge (local) DC 12:
Brinestump Marsh has a reputation as a frightening, even haunted place. Fog often enshrouds the area, particularly at dawn and dusk, and animal calls that might be soothing elsewhere take on a strange, almost menacing tone in the dripping wetland. Worse, it is rumored there lives in the Marsh something called the Soggy River Monster, a creature that lurks in the trees above an the waters below, waiting to spring down upon its prey from the sky, or else drag them into the squalid waters to drown.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

"I am almost ready" says Kandor as he finishes his delicious breakfast. "I just need a moment to grab my equipment and then I will be ready."

Kandor rushes upstairs and within 30 seconds he is downstairs again, properly armed and equipped.

Spells prepared for today: Purify food and drink, detect poison, and detect magic as level 0 spells. Level 1 is bless, protection from evil, and longstrider as domain spell.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

The cleric has a knowledge skill he can roll on, hurray

knowledge geography: 1d20 - 1 ⇒ (18) - 1 = 17

And he knows something, hurray again

Just assume that what GM Wicked posted is what Kandor tells the rest of the group


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Knowledge Geography: 1d20 + 5 ⇒ (1) + 5 = 6
Rolled but can I take 20? I wasn't sure.

Lugert comes down the stairs looking refreshed and already in his full kit. He grabs his rations and heads for the door to greet Sandru.

"Thank you much Bethana!"


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Nope, you can't take 20.


Male Half-Orc Magus (inactive)

Gôlgast joins the others first thing in the morning.
Also decked out in his kit.
Including the new bandoleer with eight alchemical flasks.

"Thanks for this fine feast, Bethana!"

knowledge (local): 1d20 + 4 ⇒ (16) + 4 = 20
Don't have know geography

"As I recall, the Brinestone swamp is a foetid place and frequently foggy.
Especially at dawn and dusk."
"I went around it when I walked here from Magnimar.

"There's also something called the Soggy River Monster that likes to ambush the unwary."
"It's capable of ambushing from trees above or water below."

"I would say we definitely need that halfling, Proudstump, to guide us in and out of there!"


Inactive

"Just a second, I'll grab my backpack."
Samiya goes up the stairs into her room, and in a minute or so she's standing with the rest of the group.
"Now I'm ready."


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Along with Sandru and a few town guards, you press out on the trade road to the south. It doesn't take long to find your way back to the ambush sight. A couple of foxes are busy fighting over scraps of foodstuffs that have spilled onto the road, but they scamper away at the horse's approach. Aside from the foodstuffs, it is difficult to tell if the wreckage has been tampered with since you only observed it at night.

"Best of luck to you in that swamp," says Sandru. "If you're good enough to scare off a dragon, I'm sure you won't have any trouble with a few goblins."

"Just watch out for will'o'wisps, banshees, and ghosts," jokes one of the guards, drawing a fierce look from Sandru. "Well," Sandru continues, "We'll see if we can't preserve some of this and return it to Golvitis and his crew. It looks like it won't be a total wash. Be safe, and we look forward to your triumphant return. Again!"

Tag PCs

___________

You kick off on your own. With the aid of the horses, you make steady progress. The road continues south and bends around to the west to hug the coast, circling a rough patch of hillocks to your east. About a mile further, it opens along the Ashen Moor, a wide swath of hard, stony land that slopes gradually down to the south. After you cross the stone bridge at Cougar Creek (a familiar area, as you are near Black Fang's former dwelling), the road cuts through the moor before bending west around the Brinestump Marsh. A couple miles from the bridge, you see a clearly marked trail forking from the road and following the steepening slope into the marsh.

After a steep decline at the edge of the marsh, the land evens out into low, muddy patches of earth criss-crossed by open water and numerous streams. The vegetation closes in uncomfortably. The screech of cicadas and other insects begins to grow quite loud, and the occasional (animal?) scream pierces the humid air.

Golgast:
You notice a patch of white fur and a flash of red laying off to the side of the read. Flies buzz around it. It is the carcass of a fox, but strangely mutilated. Its eyes have been cleanly plucked out, its abdomen split open, and all its internal organs removed. Yet all of its muscle and fur remains...

GM Screen:

Golgast Perception: 1d20 - 1 ⇒ (20) - 1 = 19
Kandor Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Lugert Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Samiya Perception: 1d20 + 4 ⇒ (8) + 4 = 12


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

"This appears to be the fishing trail. I can't say I feel too good about leaving our horses out here on the road, but I don't think they'll fair better in the marsh."


Male Half-Orc Magus (inactive)

Gôlgast stops when he spots an odd lump of red and white fur on the ground …

"Hang on everyone!"
"Look at this mangled fox!"
"At least I think it was a fox."

(Gôlgast wrinkles his nose at the smell)
"Lugert, what do you make of it?"
"Any idea what would kill an animal and only take the eyes and organs?"


Inactive

"Dear Gods!" A shriek from Samiya's side.
"Hunting for food is one thing, but this... Who would do such a thing?"

Kn. Nature: 1d20 + 7 ⇒ (14) + 7 = 21 Could an animal have done this?
Kn. Survival: 1d20 + 6 ⇒ (7) + 6 = 13 How old are the remains?


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Lugert joins Samiya and looks upon the scene.

Kn.Nature: 1d20 + 5 ⇒ (9) + 5 = 14
Survival: 1d20 + 8 ⇒ (4) + 8 = 12


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Samiya, Lugert:
You have positively no idea what sort of creature would leave an animal in this state.

You press on into the marsh along the fishing trail. It is probably a good idea that you left the horses becuase the damp ground sucks at your feet, and brown water quickly fills your prints, leaving no trace of your passage within moments. It is likely they would have found this terrain impossible to maneuver.

A heavey fog begins to seep in from the western ocean, clinging to your skin and hair. the air smells of salt and something rotten. The heat of the day begins to settle in, and the heavy humidity in the air renders the atmosphere stifling.

As you cross an old, rotten, wooden bridge, Golgast suddenly halts and snaps his head around to look behind you. Kandor suddenly lets out a gasp.

Golgast:
A loud splash in the water nearby startles you, but you see nothing other than ripples spreading.

Kandor:
Just behind you, at the entrance to the bridge you just entered, is a soggy three-toed footprint slowly filling with water as if whatever made it only recently passed by.

GM Screen:

Golgast Perception: 1d20 - 1 ⇒ (20) - 1 = 19
Kandor Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Lugert Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Samiya Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

"Watch out! I think something is behind us" shouts Kandor as he casts detect magic aimed at the foot print. Lugert, can you identify that footprint? Kandor points at the slowly disappearing footprint.

If we have the time Kandor grabs a javelin while scanning his surroundings, turning 90 degrees every 6 seconds


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Lugert follows Kandor's gesture to the footprint.
Kn.Nature: 1d20 + 5 ⇒ (18) + 5 = 23


Male Half-Orc Magus (inactive)

Gôlgast readies his longbow and keeps his eyes open for trouble.

GM Wicked: what's the foliage and trees like around us? Lots of trees, or thinly spread out?


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Vegetation is quite dense, with trees growing right up out of the swamp water. You're on the old fishing trail, which is about as developed as it sounds like. You can make out patches of sky above, between a dense canopy of tropical-type tree leaves.

Luger:
You have never seen anything like this track.

Dun dun dun dun dun dun dun dun!


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

"I've never encountered anything like it out in the wilds. Everyone watch your bearing and keep moving forward."

Lugert continues to move up the trail with his longbow drawn.


Inactive

Samiya readies her crossbow and follows Lugert.

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

Kandor stays in the rear of the group, often holding still for a moment to cast detect magic and scan the area around them.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Nothing. Only silence. Indeed, even the insects seem to have ceased their incessant cry. There is no wind, no rustle of tree leaves or pine needles. The only noise is your own breathing.

_______________

You travel a little less than a mile before you reach the shack, though time and distance seem to lose meaning in the claustrophobic wetland. The muddy trail leads up to the edge of a swampy lagoon, and the low-hanging moon reflects off the open ocean, visible just beyond these shallow waters. An old, two-story building, its walls soggy with moss and its roof sagging with age, sits on the lagoon's eastern shore.

Roll20 Map updated, tokens placed. Please move your tokens according to your stated actions. Let me know if you have any technical issues, e.g. can't move your own token, can't see the other three PC tokens, etc.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Now that the group has made it to the hermit's shack Lugert begins to survey the surrounding area. He turns to his group and puts a finger to his mouth Shhh. He will walk slowly towards the water to get a look at the other side of the building but will not get out of eyesight of his companions.

Stealth: 1d20 + 3 ⇒ (19) + 3 = 22

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

Kandor stays on guard while constantly casting detect magic and watching the area behind them.


Male Half-Orc Magus (inactive)

Gôlgast moves up slightly toward house.
Looking for a door to knock on.
But where he can still see Lugert, Kandor, and Samiya.
He still has his bow at the ready.


Inactive

Samiya nods to Lugert, and moves a bit closer to the house, checking it's windows.

stealth: 1d20 + 6 ⇒ (9) + 6 = 15
perception: 1d20 + 4 ⇒ (5) + 4 = 9

@GM Wicked - My internet is cranky today, it won't load roll20. I'll check in a couple of hours, but in case you'll post sooner, Samiya stays in 40-50 feet of the house.


Inactive

Moved the token.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Lugert and anyone else who ventures a peek around the building:

As you circle around the back of the halfling's shack, you find a open-air garden area attached to the shack, surrounded by a ten foot high wall. As you walk by, a displacement in the thick moss covering the wall catches your eye. Upon closer inspection, it looks like a few foot scrapes where someone scaled the wall, fairly recently.

Mere moments after Golgast knocks, there is a small crash and a cry, as though someone is startled. You hear the sound of a chair scraping along the floor, a cough, and a soft voice calls from inside, "Who... who is it?"


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

Seeing nothing of much interest Lugert walks back to the group. Seeing Gôlgast at the door Lugert moves in closer, eyeing the surroundings.

Moved token.


Male Half-Orc Magus (inactive)

Gôlgast addresses the voice:
"Hello? Is that Walthus Proudstump?"
"My name is Gôlgast."
"My friends Lugert, Kandor and Samiya are hear to clear out some goblins."
"Licktoad goblins who attacked a caravan in Sandpoint recently."
"Our friend, Sandru, back in Sandpoint told us to seek your help."
"He told us you were the best guide in these parts."
"We'd be ever so grateful for you help."


Inactive

"Yes, we have several injured. Can you help us?" Samiya moves closer to the door.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

The door remains closed. "Umm, ahh... my home is a mess right now, I'm afraid. Certainly not in any condition to, ah, receive visitors! You should go find those goblins, then!"


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans

"Walthus, I'm a survivor of the wilds but I can tell you are much more gifted in the craft. I have already seen several things on our way through this marsh that I cannot explain. To have lived out here for so long, you must have a plethora of valuable information, perhaps even a map. We ask only a few minutes of your time, there'd be some silver in it for you. You could probably use new tools and supplies out here.

Lugert tries to empathize as a fellow survivalist, using a bit of lingo from the woodlands instead of charistmatic words.
Survival: 1d20 + 8 ⇒ (10) + 8 = 18


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Clever use of a skill. I like it!

You hear a loud sigh, and a resigned "Give me a minute to... straighten things." A minute of shifting and shuffling precedes the door creaking open a few inches. A scruffy halfling peers out and looks you up and down. He has a fresh cut along his scalp, and he looks exceptionally tired.

"Ri...right. I was attacked today... in my garden... by a giant snake. We wrestled and fought, but I was able to escape and hide indoors. It must have crawled away by now. Come in. State your business. But if you're after goblins you'd better make haste. They move quickly through the swamp."

Walthus turns and hobbles, one leg apparently quite weak, back into the home, leaving the door open for you to follow. In the main room there's a kettle and several somewhat damaged potted plants. In the dining area, a wooden table with a single chair sits near a simple wood-burning stove. Map updated.

"Let's see. I think I have some bread and onions still fresh yet. Would you like some?"

GM Screen:

W Bluff: 1d20 + 10 ⇒ (11) + 10 = 21
Golgast SM: 1d20 - 1 ⇒ (8) - 1 = 7
Lugert SM: 1d20 + 2 ⇒ (14) + 2 = 16
Samiya SM: 1d20 + 0 ⇒ (8) + 0 = 8
Kandor SM: 1d20 + 7 ⇒ (9) + 7 = 16


Male Half-Orc Magus (inactive)

"Don't mind if I do!"
Gôlgast leaves his backpack and bandolier in the Halfling's entry
put text box on map for that

"Just today we found a dead fox, guts and organs removed."
"Just left to rot otherwise."
"Then some THING with three toes followed us."
"We weren't able to see it, though."
"Any idea what might have been happening there?"

diplomacy: 1d20 + 3 ⇒ (14) + 3 = 17

If Walthus seems nervous about a chatty half-orc in his kitchen, Gôlgast is completely oblivious.
He obviously thinks the halfling is totally on the up and up.


Inactive

"Thanks, I'd like some."
Samiya leans against the wall.

"Giant snake in your own garden? That's scary." Samiya shivers.
"Are there a lot of those here?"

Liberty's Edge

Male CG Dwarf Cleric (Domains: Travel, Liberation) 3 HP: 24/24 AC: 21 | T:13, | FF: 18 | CMB: +4 | ACP -3 CMD: 17 | F: +6, R: +4, W: +7 | Init: +2 | Perc: +10, SM: +8 |Darkvision

Kandor stays outside next to the door, keeping watch for any giant snakes, strange monsters and other possible dangerous encounters.


[Loot] | [Roll20] | [Inspired Rage] | [Hero Points] | [Discord Chat]

Walthus gathers plates with his back to you. "Good. Good! Good to eat and gather strength to hunt these goblins, eh?"

Golgast wrote:
"Just today we found a dead fox, guts and organs removed. Just left to rot otherwise. Then some THING with three toes followed us. We weren't able to see it, though. Any idea what might have been happening there?"

The old halfing lets out a wheezing chuckle. "Oh, this old swamp is full of dangers, seen and unseen. One never knows what they're up against here. That's why you shouldn't waste any time in finding those goblins and getting back to Sandpoint. The longer you remain, the greater danger you place yourselves in."

Samiya wrote:
"Giant snake in your own garden? That's scary."

"You have no idea." Walthus says with a smile.

He hobbles over to the table, placing a sliced, stale loaf of bread, a scattering of vivid green onions, and a plate of hard cheese. Then he stands back, holding out his hands. "Please, help yourselves."

Samiya:
As Walthus places the food on the table, you notice a strange rippling effect flower over his hand (like water), then return to normal.

Lugert:
You notice a trail of congealed blood leading up the stairs to the floor above.


M Half-orc Ranger 3 [HP 32/32 | AC: 18 | T: 12 | FF: 16 | CMB: +6 | CMD: 18 | Fort +5 | Ref +5 | Will +3 | Init +4| Per +8 (Dark Vision) | Favored Enemy: Humans
Quote:
, it looks like a few foot scrapes where someone scaled the wall, fairly recently.

"So the snake attacked you in your own garden and ran you back inside. Sounds like a poor way to spend the morning. Oh, and none for me, thank you Walthus."

Survival to know how long the blood has been there.: 1d20 + 8 ⇒ (6) + 8 = 14

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