
GM JaceDK |

Taecuss is still nauseated, but he makes his poison save, and thus takes no further DEX damage.

GM JaceDK |

Is the swarm visible to Meycho?
Give me a DC 19 Will save with +4, and we'll find out.

Meycho |

Will Save: 1d20 + 12 ⇒ (2) + 12 = 14
Meycho hopes the others are right in saying it is just an illusion and braces himself for a painful collision, as he runs towards the hedge.
This is not gonna end well, he thinks.
If he finds himself on the other side, he starts incanting, on the hope that the swarm has been magically summoned.
Dispel against swarm: 1d20 + 8 ⇒ (13) + 8 = 21
Move to C4 *and explode*

GM JaceDK |

Meycho is able to breathe a sigh of relief as he passes through the wall as if it was thin air. However, his efforts to dispel the swarm have no effect whatsoever.

GM JaceDK |

- Face-off at the faengard -
Bees: 2d6 ⇒ (3, 3) = 6
P1 att: 1d20 + 8 ⇒ (14) + 8 = 22
Meycho will save: 1d20 + 8 ⇒ (7) + 8 = 15
P2 att: 1d20 + 8 ⇒ (5) + 8 = 13
Meycho will save: 1d20 + 8 ⇒ (12) + 8 = 20
The bees swarm seems determined to torment Taecuss until he succumbs to the thousands of stings. Taecuss, 6 dmg and two more Fort saves.
Suddenly, from out of the leaves of the tree sanding north-west of the gap, two white-fletched arrows fly at Meycho. One of them sink into his neck. It does no damage, but he barely manages to shake off a sudden feeling of heavy drowsiness. The other arrow zips just past him.
Caelin hears a rustle of leaves and feels a wush of air as a couple of invisible shapes sweep past him out of the treetop and into the air. Even his sharp elven senses are not enough to spot where they go.
Caelin is up, but he is most likely hiding from a hurricane. I'll post his action in a bit, if he does not do so himself.
Round 1
Initiative
Jervaise: 24 (acted)
Taecuss: 23 (acted)
Meycho: 22 (acted)
Bees: 17 (acted)
?: 16 (acted)
Caelin: 6
Goodluck: 4

GM JaceDK |

Unable to locate the invisible enemies or harm the swarm, Caelin delays. Goodluck is up.

Goodluck K'tango |

Goodluck steps through the hedge, having convinced himself of its illusory nature. He moves 30 feet toward Taecuss the bee-covered. He touches his birthmark, praying to Gozreh to hear his call. Looking toward the sky, he summons as mcuh water as he can, directly overtop the bee-covered Taecuss.
Casting create water over Taecuss in an effort to disperse the swarm somewhat.

GM JaceDK |

Goodluck steps through the hedge, having convinced himself of its illusory nature. He moves 30 feet toward Taecuss the bee-covered. He touches his birthmark, praying to Gozreh to hear his call. Looking toward the sky, he summons as mcuh water as he can, directly overtop the bee-covered Taecuss.
Casting create water over Taecuss in an effort to disperse the swarm somewhat.
Both Taecuss and the bees are suddenly drenched by several gallons of falling water. The swarm of angry insects wavers for a moment, but then resumes the assault on the elven bard.
You really challenged my GM skills with this one, James. After careful perusal of both the fly skill, weather rules and various similar effects, I'm ruling that the bees have to pass a DC 20 fly check or be washed to the ground, where they suffer 1d4 nonlethal falling dmg. Unfortunately, they passed this round.
Extra fun fact: A PC in motteditor's Realm of the Fellnight Queen PbP actually tried the exact same tactic. You'd think 7th and 8th level characters had better offensive options against swarms, but apparently not.

GM JaceDK |

- Face-off at the faengard -
Round 2
Initiative
Jervaise: - delay
Caelin: - delay
Taecuss: 23
Meycho: 22
Bees: 17
?: 16
Goodluck: 4
Jervaise and Caelin can come off delay any time they please. Other than that, Taecuss is up - don't forget two more DC 15 Fort saves.

Taecuss dyn Bru |
Drenched and not understanding the motivating behind the localized dousing as well as not knowing if the source was friend or foe, Tae’s face, already swelling with multiple stings, screws into disbelief at whoever opted to heap humiliation on top of harm.
"Friends! The thorns are only illusions! Do not let them impede you."
Perhaps it is all an illusion! Taecuss squeezes his eyes and tries to block out the droning of the swarm, focusing to separate the surrounding noise from what may be mere figments.
Will save to disbelieve the swarm 1d20 + 7 ⇒ (20) + 7 = 27
Fort Save DC 15 1d20 + 6 ⇒ (14) + 6 = 20
Fort Save DC 15 1d20 + 6 ⇒ (19) + 6 = 25

GM JaceDK |

Tae, the bees are VERY real, which the pain you are feeling is ample proof of. On the plus side, you take no further poison damage and are no longer nauseated.

GM JaceDK |


GM JaceDK |


Taecuss dyn Bru |

GM JaceDK |

Meycho is up.

GM JaceDK |

Meycho does not see or hear anything that could have fired the arrows.

GM JaceDK |

So I believe that takes us to the bees and our mysterious opponents unless Jervaise or Caelin want to take their delayed actions.
Someone sounds like he is anxious for some more stings...:-). actually, actively using perception to try and locate an enemy is a move action, so Meycho still has a standard action. But to keep things moving, I'll put him on delay with the rest of the melee crowd. New post coming up...

GM JaceDK |

bee dmg: 2d6 ⇒ (1, 3) = 4
The bees pursue Taecuss once again. More painful stings find their way to his unprotected skin as he is covered yet again in angry insects from head to toe. Tae, 9 dmg and the usual two Fort saves.
Goodluck is next, and the people on delay may jump in at any moment.

GM JaceDK |

Waiting for Tae to move, so we can bring Goodluck out of delay.

Taecuss dyn Bru |
Sorry!
Dart to F10! Retching the whole way, I imagine.
So far Taecuss's turns have consisted of running back and forth with a swarm around him, not unlike a character from a 70's cartoon that accidently hits the hive. In my defense, I will again remind you that I declared the plan "ill-considered" up front. :p

GM JaceDK |

bee ref: 1d20 + 5 ⇒ (4) + 5 = 9
P1 att:: 1d20 + 8 ⇒ (7) + 8 = 15
Meycho will save:: 1d20 + 8 ⇒ (2) + 8 = 10
P1 att:: 1d20 + 8 ⇒ (1) + 8 = 9
Goodluck will save:: 1d20 + 8 ⇒ (1) + 8 = 9
- Face-off at the faengard -
Round 3
As soon as Taecuss staggers away from the angry swarm, Goodluck calls upon Gozreh's power. Instantly, a dome of ice forms around the bees, who are caught within the icy prison.
Then another pair of arrows fly from thin air, one directed at Meycho, another at Goodluck. Both fail to find their mark.
The delay-gang is up, otherwise we move in to round 4.
Initiative
Taecuss: 23 (acted)
Goodluck: 23 (acted)
Bees: 17 (acted)
?: 16 (acted)
Jervaise: - delay
Caelin: - delay
Meycho: - delay

Caelin Nyndel |

Caelin grunts in appreciation of Goodluck's ice dome. He growls, however, in frustration at his own inability to spot the source of the arrows.
Pulling out a smokestick, he quickly lights it up.
"We can gain some respite from our foes in this smoke, friends. Can anyone see them?"
Create a 10-ft cube of smoke. Stand on the edge closest our foes, so I can look out, but still receive concealment.

GM JaceDK |

Smoke covers the area around Caelin.
Who's next...anyone else want to come off delay? Otherwise, on to Taecuss and Goodluck.

GM JaceDK |

Only one save is required (vs poison), since now that you are out of the swarm you are no longer distracted. The first save is a pass, so no further poison damage, and you may act normally.

Taecuss dyn Bru |
Round 4.
Taecuss shakes off the worst effects of the poison and takes action to bring this to a conclusion. Pointing his arm in the air, an extended finger, coated in stone dust, bursts into a gout of sparkling specks that instantly erupts twenty feet up before exploding silently into a glistening cloud.
Taecuss casts Glitterdust, centered on D/E-7/8, twenty feet up. DC 15 will save to avoid blinding.

GM JaceDK |

Sorry for the delay. As the start of RPG Superstar 2013 gets closer, I tend to get a bit distracted. For instance, instead of updating yesterday, I made these: LINK
P1 Will save: 1d20 + 6 ⇒ (3) + 6 = 9
P2 Will save: 1d20 + 6 ⇒ (11) + 6 = 17
As soon as the glittery cloud dissipates, a couple of tiny winged figures appear, completely covered in the shiny dust. They hover 20 ft above the ground, and each clutches a small bow.
They both rub their eyes furiously, while yelling to each other in sylvan.
Pixie #1 - (E9):"Aarrhhh.....It's in my eyes....Reya, do something!
Pixie #2 - (D6):"Guias, you blundering idiot...I told you we should have charmed the elf....but noooo....."let the bees handle him", you said.... Now rub that crap out of your eyes and put the human to sleep before he can cast another spell.
Both pixies are hovering 20 ft above the ground. Goodluck is up, and Meycho and Jervaise can come off delay at any time.

GM JaceDK |

Goodluck, please roll to overcome Spell Resistance.

GM JaceDK |

Pixie Fort: 1d20 + 2 ⇒ (9) + 2 = 11
Pixie Will: 1d20 + 6 ⇒ (15) + 6 = 21
Suddenly one of the pixies is replaced by a glitter-covered parakit. The bird squaks in dismay, obviously aware of what has transpired.

Meycho |

Meycho fires at the remaining pixie-like creature, calling upon Ketephys to aid his aim.
Attack: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d6 + 5 + 2d6 ⇒ (6) + 5 + (6, 5) = 22
Attack: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 1d6 + 5 + 2d6 ⇒ (5) + 5 + (1, 5) = 16
1 round of Bane used, 6 left for the day

GM JaceDK |

Both of Meycho's arrows miss the pixie, who takes one look at his transformed companion and then flies off at full speed to the east, over the gap in the faengard.
The pixie-turned-bird also flies off, heading north-west and gaining altitude. It appears to have shaken off the blinding effect of the glitterdust.
Both pixies take the run action. Do you pursue?