
GM JaceDK |

Welcome everyone. I'm looking forward to running this module, and hope you are as excited as I am.
First and foremost, we will use this thread to get characters up to spec and complete backgrounds etc. Please post with your in-game alias with a complete character sheet in the profile as soon as possible.
I'd like to have everyone's e-mail and/or IM. I use Windows Live Messenger myself.
E-mail: Jacob.trier@gmail.com
MSN: jatr@mail.djh.dk (Note: This mail address is for MSN only. It is no longer a functioning e-mail address)
As soon as everyone are ready, I'll post a link to the IC thread.
Lurkers are welcome to use this thread, if they wish to comment on the game.
Any questions or comments, just fire away.
Let's have a great game everyone.

Caelin Nyndel |

Almost done. Just wanted to check my equipment purchases with you. I stayed in the gp limit and tried to keep 25% for weapons, 25% for misc, 25% for disposables, etc.
If it looks ok, I'll finish up the last of the gear and try to come up for a name for my hawk animal companion.
Link to a character sheet from PCgen is in the profile.

GM JaceDK |

Looks good, everyone.
You are going to be something of a travelling circus with all those animals. Goodluck has a monkey and both Caelin and the halfling inquisitor has a hawk animal companion. :-)
HP are max at 1st and then average (PFS style).

GM JaceDK |

All right, everyone have reported in. Still a few odds and ends that need fixing, but we should soon be on our way.
Caelin
- Please add the stats for your animal companion to your sheet
- I have you at 53 hp, but your sheet says 50. Have you used FC for something other than hp?
- You need to pick an adaptation
Goodluck
- You are missing a feat
Jervaise
- Everything looks fine. Perhaps you could move the spoilers with the background, appearance and motivation to the bottom of the profile, since I won't need to reference them as often as the other info.
Taecuss
- Still need to finish your character, I see.
- Wands: Ok by me, but a dozen are a lot. We'll let the dice decide. You may purchase 3d4 ⇒ (4, 4, 4) = 12 wands. Edit: LOL, the dice say a dozen. Shop till you drop.
Meycho
- Everything looks fine
I'll get the IC thread up when everyone are done.
Jervaise and Meycho, given your respective backgrounds as a slave liberator and a freed slave, I could easily imagine that you have a common past history. Feel free to elaborate on this, if you agree.

GM JaceDK |

I moved the requested sections to make it slightly more GM-friendly ;-)
As to the Jervaise - Meycho link, I have no problems with it, as long as it is fine with Meycho :-)
Much nicer, Jervaise. Your build looks very interesting. I'm looking forward to throwing stuff at you.
As for the connection between the two of you, I leave that up to you entirely. I just think it is an obvious possibility for some interesting RP.

Caelin Nyndel |

1) Animal Companion Stats added to profile and character sheet added. I give you Aumgwe, the tough little bastard hawk!
2) HP: 10 + (5.5x6=33) + 7 Favored Class = 50
3) Adaptation is Fey (Iron Will); 70 minutes per day.
I'm glad I'm not a druid, or my animal companion would have more hit point than me. :-)

Meycho |

1) Animal Companion Stats added to profile and character sheet added. I give you Aumgwe, the tough little bastard hawk!
2) HP: 10 + (5.5x6=33) + 7 Favored Class = 50
3) Adaptation is Fey (Iron Will); 70 minutes per day.
I'm glad I'm not a druid, or my animal companion would have more hit point than me. :-)
Not sure that HP calculation is correct. If I'm not mistaken, PFS average is rounded up at each level, so you should have 10 + (6x6) + 7 = 53 hp.

GM JaceDK |

All right. Game thread is up: Link
Everybody introduce yourselves and enjoy the wedding festivities.

GM JaceDK |

Well, you also got a fair load of 19 and 20's, so it works both ways. Of course, you can always hope those were for the GM's to-hit or nasty spell effects. :-)

GM JaceDK |

Thanks Gerald. It's great to know we have lurkers and that they enjoy reading.

GM JaceDK |

No pressure or anything, but I'm reading along, too. ;-)
Now THIS I find very, very awesome. I hope I will be able to do your excellent work justice, Neil.
As part of the prep for running the module, I listened to the Pathfinder: Chronicles podcast, and took a great deal of good stuff away from the interview and extra material that was presented. They mentioned putting out a pdf with some extra encounters for the Fellnight realm. Do you happen to know where I might find that pdf, if it ever got published?

Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |

...They mentioned putting out a pdf with some extra encounters for the Fellnight realm. Do you happen to know where I might find that pdf, if it ever got published?
With Sean and Hyrum's blessing, I provided the material to Azy and Steel (it's another series of random encounters that can take place in the Fellnight Realm), but I don't know what they did with it either. They mentioned posting it somewhere on their site, but I've yet to see it.
There are, however, a couple of extras provided in the Paizo blog for Realm of the Fellnight Queen. There are links to both on the product page for the module here on Paizo's site.

GM JaceDK |

All right, players. How much fun are you having at the wedding? I have a few more activities and RP opportunities that I can throw at you, some of which will foreshadow future events, but we can also more or less move the action along. I'd like to hear what you think.
And Neil, since I now know you are reading, I'm going to shamelessly pester you with ideas, questions and feedback.
With five players - and especially a group with such well-built and optimized characters like this one - I feel some of the encounters need a bit extra. Especially the spriggans, which I'm afraid simply won't be a challenge for these guys.
I have considered giving them the Advanced template, since I feel simply adding more of them won't solve the problem. Thoughts?

Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |

And Neil, since I now know you are reading, I'm going to shamelessly pester you with ideas, questions and feedback.
No problem. Apologies for not checking back here sooner. I've been a bit busy today with RPGSS wrapping up.
DMJace Only - Players Keep Out:
With five players - and especially a group with such well-built and optimized characters like this one - I feel some of the encounters need a bit extra. Especially the spriggans, which I'm afraid simply won't be a challenge for these guys. I have considered giving them the Advanced template, since I feel simply adding more of them won't solve the problem. Thoughts?
I think that's fine. Remember that the adventures are written for four PCs rather than five, so it's natural that you would need to tweak some things. In addition, the spriggans were pretty intentionally written as a low-powered challenge to the PCs in the early going. They're Rhoswen's mooks, basically. If the PCs cut through them, that's not necessariy a bad thing.
That said, I've heard some recommend bumping up the hit points of encounters for all creatures by +50% when dealing with optimized groups of five or more PCs. If you put the Advanced template on top of that, you should provide more than a decent enough challenge. Still, you'll want to play it by ear and see how easy or hard of a time the PCs are having before settling on that as your ultimate solution.
My two cents,
--Neil

GM JaceDK |

Thanks Neil - and you certainly should not apologize for posting a full 8 hours after the question was asked, on the day when the RPG Superstar winner is announced. I imagine you have more important stuff to do than post in random PbP discussion threads. :-)
I'll take your suggestions into consideration and kick them around in my head a bit.

GM JaceDK |

I was thinking of converting some of the fey found in the 3.5 Monster Manual III, in particular the Splinterwaif, Petal and Thorn. Even though the last two are usually good, I can easily see them being corrupted by the Fellnight realm.
In the Chronicles podcast, you mentioned originally intending to create a Fellnight template. What would that contain?
Any other suggestions for fey to convert and use would also be welcome, as well as tips for the actual conversion.

GM JaceDK |

Nice try with the Jedi Mind Trick, Tae. For a second there I was worried that Tenzikel would spill the entire plot prematurely. Fortunately, this is not the gnome you're looking for.* Waves hand*
Also, bump for my question to Neil.

Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |

Answers for GMJaceDK:
I was thinking of converting some of the fey found in the 3.5 Monster Manual III, in particular the Splinterwaif, Petal and Thorn. Even though the last two are usually good, I can easily see them being corrupted by the Fellnight Realm.
I don't have my MM3 handy at the moment, but I vaguely remember the general concepts for those fey...
The Splinterwaif could become particularly vexing if a corrupted one (or even a whole gang) insinuated itself in the many woodpiles around Bellis as part of the Lumber Consortium's activities. You could also develop an encounter in the mist-filled forest at the lumberjack camp, hinting that they somehow helped in capturing/harming the woodcutters there.
I could see Petals fitting in a couple of different ways. Since Bellis has a tremendous beekeeping industry, there has to be a number of flowers around for the bees to gather nectar and make all that honey. Petals could easily be present, but the ones already there would probably be the good variety of fey. I could also see a lot of them engaged in the Conclave once the PCs meet with good fey and their allies. If you want to corrupt a few Petals, I'd probably save that for an additional encounter in the Fellnight Realm itself rather than the mist-filled forest. Flowers "grow" in the perpetual gloom of the Fellnight Realm, but they're not the kind you want to pluck...lest you be plucked back. Fellnight Petals would live among these flowers and cultivate them.
As for Thorns, they're an easy one to include. Maybe add one as a lieutenant in Rhoswen's forces, either leading the spriggans at the dryad grove...or, more likely, somewhere within Rhoswen's palace itself. Basically, give her a right hand man...an enforcer...and stack on whatever class levels make the most sense to create a reasonable threat and challenge for your party.
In the Chronicles podcast, you mentioned originally intending to create a Fellnight template. What would that contain?
The underlying ideas for it were described in my adventure proposal from RPG Superstar. But, basically, it boils down to:
Any evil fey, humanoid, monstrous humanoid, or magical beast can inherit the Fellnight creature template. The template changes the creature’s type to fey. It also grants damage reduction 5/cold iron, darkvision, a +4 racial bonus on Stealth checks, and a collection of spell like abilities: 3/day–ghost sound, invisibility, silent image; 1/day–darkness, see invisibility, suggestion. Caster level equals the Fellnight creature’s character level. The save DC’s are Charisma-based.
We turned away from incorporating that, because a) James felt there were too many templates already in the game and preferred a new monster, b) we needed the space, and c) the notion of doing up spriggans with the bramble template from Advanced Bestiary worked so much better in terms of story and flavor.
The original intention with the Fellnight template idea was that Rhoswen's shadow magic and the entire realm itself corrupted fey by putting a little "darkness" in them. Hence, some of the spell-like abilities focused on darkness and frightening/misleading others (i.e., ghost sound, invisibility, silent image, and suggestion).
Any other suggestions for fey to convert and use would also be welcome, as well as tips for the actual conversion.
Look through the Bestiary 2 and see if you can find some additional fey creatures you can tap (or corrupt). Also, check out some of the classic, non-fey monsters like trolls or shambling mounds to twist and adapt. And, I'd recommend the dark folk (both dark creepers and dark stalkers...and the new one appearing in the Bestiary 2), all of whom I used as potential allies for Rhoswen in my Shadow of the Fellnight Queen prequel adventure I ran at last year's PaizoCon. The dark stalker "leader" of the group serving Rhoswen's "shadow" also had a cloaker (which he wore like a cloak most of the time to hide its true nature) that assisted him on Rhoswen's behalf. So, if you really want to widen this adventure out, I think you've got room to use all those creatures.
Lastly, I'd also highly recommend a blodeuwedd...which is sort of like a plains dryad with an affinity for tall grasses moreso than trees. I did a major write-up on them in one of the Kingmaker bestiaries...probably #3, the "Varnhold Vanishing." I could easily see Rhoswen corrupting such "dryads" and relying on them as potent minions, princesses, or even "daughters" of the Fellnight Queen. In some ways, after designing the blodeuwedd (which has its basis in real-world mythology), I started re-imagining Rhoswen as one of them...a queen within the First World who used to guard one of the gateways between that place and Golarion. The only difference is that Rhoswen would be an advanced one...with class levels in sorcerer...and corrupted by the shadow magic she's dabbled with far too much for her own good.
Hope that helps,
--Neil

GM JaceDK |

GM JaceDK wrote:Nice try with the Jedi Mind Trick, Tae.Ah, well. You can't blame an arrogant quasi-immortal for trying...
I'm certainly not blaming you anything. It's very nice to have sharp players. You'll need that sharpness, especially with the advice Neil have just given me.
Thanks a bunch, Neil.