JCServant's Council of Thieves (Inactive)

Game Master JCServant


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Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

"Greater good and all that.. but as i said i could let you all get the glory. If we're doing this let's do it 100% committed i won't split us in the middle of a mission." Aemon then punches Beppo in the arm. "At Least you have something waiting for you back at the hangout.." A flash of a smile parts the rangers lips, but then is quickly replaced with frown as he looks towards the painting.

Grand Lodge

I'm giving this a bit more time before moving on in case there are some later posters...but I do want to award Brandon one hero point/power point for nice RP and post above. Well done!


(RETIRED) Human Alchemist 6 | HP 57 | AC 18 FF 16 T13 | Saves +7/+7/+6 (+4 disease, +2 poison) | Init + 2 | Percep +10

Huzzah!

Spellcraft: 1d20 + 9 ⇒ (17) + 9 = 26

I think I can figure this out...

Brandon examines the painting carefully and after some educated guesswork, works out the command word.

Are we sure we're ready for this?

Assuming the answer is yes, Brandon decides there is no point in holding anything back. Not if they want to survive.

Drink alchemical allocation extract, followed by potion of heroism, followed by mutagen.


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

As the alchemists body twists and mutates in that way that none of them can get used to, Edmond emerges and cracks hid clawed fingers.

Well, let's go save a damsel in distress shall we? Maybe I'll even get a kiss! Haha. he jokes through fanged teeth.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo loosens his sword in its scabbard and nods. Just say the word, Br- um, Edmond.


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

Portal - ACTIVATE!

Grand Lodge

With the command word spoken, the painting gets fuzzy, as if your eyes go out of focus for a minute...and then comes back into to focus. However, now the painting appears real, as you can now clearly see what's on the other side.

You look in before stepping through. Seething with infernal heat and echoing with the snarls of hellish hounds, the cavern-kennels of Losarkur, Beastlord of Avernus, reek of horror. A long hall separates two rows of cages that are barred with thick, cracked bones; within each cage at least one pair of red eyes glows ominously. Spaced throughout the cavern are pillars of jagged stone that plunge into small, round pools of molten, steaming lava, which provide the faint light that pervades this nightmarish haunt.

While not exactly inviting, the dogs appear locked inside of cages.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

"Which way?"

Kyle will cast protection from evil on the person that leads.

Grand Lodge

Tessai leads the party forward, holding her weapon and shield in a defensive position. As soon as you enter, you immediately feel a blast of hot air, almost making it hard to breath. You move forward about 25 feet, looking ahead. The room opens up.

The wide chamber there lacks the cages and columns of the rest of the kennel, instead featuring wide, rounded walls rising up to a height of forty feet. Hanging from the vaulted ceiling are three iron gibbets; the middle one contains the hunched form of a humanoid woman, her hair and skin matted with dried blood. Twenty feet separate the gibbets from the ground.

A mechanical winch in the back lowers and raises the trio of hanging cages, with a control mechanism located in the center of the chamber’s back wall.

Pacing back and forth under them, you see a monstrous, two headed, armored , dog like creature (Pic in dropbox). At the moment it does not seem to notice you. Tessai looks back to the group for any suggestions before pressing forward.


DC 18 Planes Knowledge:
Warhound LE Large outsider (evil, extraplanar, fire, lawful); Senses darkvision 60 ft., scent. Appears armored well. Two attacks, one for each head. Breath attack.

DC 23 Planes Knowledge:
DR5/Silver. Good Fort Save.

DC 28 Planes Knowledge:
Vulnerable to Cold. Resistance to fire. Weak will save.

Tessai Knowledge
1d20 + 8 ⇒ (20) + 8 = 28 Hot Dang. Tessai motions to you all to step back into the Warden's room through the portal, and relates the above spoiler information. Could be a tough fight, but I think we can take it with a frontal assault. However, if one of you have a better idea, I'm open to suggestion.


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

Take it by surprise and tear it to pieces? Edmind asks, remarkably cheerfully given their environs.

At least its warm here...

If the decision is to fight, he drinks an extract of shield and bulls strength prior to attacking.

Rolling attack in case signal drops out. Use it when appropriate please.
silver Morningstar, pa: 1d20 + 15 - 2 ⇒ (18) + 15 - 2 = 31 I think thats right given all my buffs, cant check on my phone.
Damage: 1d8 + 12 + 3 + 3d6 ⇒ (7) + 12 + 3 + (3, 4, 6) = 35


If we approach it as a group, I doubt we will completely surprise it. It will smell one of us, or hear our armor clanking if nothing else. Do you want to go in first and have us follow in a few seconds later?


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Aemon looks through the painting at the hell. Looks very hospitable.

"I don't think many of us are good at sneaking.. so it's the smash and grab approach i guess." Aemon clicks his fingers while stretching trying to full focus on what they have in front of them. I've never though of this before but this could be it... Now is not the time to bring them down. He unslings his bow checks his arrows and prepares to move in. "Focus, keep focused and we can get through this call out anything you see."


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

How high up are we? Im useless at sneaking, was planning on just leaping down and smashing it on the head.

Grand Lodge

The party and the monster were at the same altitude, so to speak. The prisons on chains are hovering 20 feet up in their, however. The monster dog is underneath of them, as if he's guarding them.


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

Ah I misread that. Skimming atm because im constantly afraid signal gonna drop out.

Hows this for a plan? Edmond gonna charge forward from about 50 feet hoping to get a surprise round, Beppo and Tessai can do the same a second later under cover from Aemon while Kyle moves up ready to heal me when this thing turns around and rips my face off.

Grand Lodge

The painting is roughly 60' from the beast. So, you could sneak in a round or two earlier --depending on your speed while stealthing-- while the others stay on the other side for a round or two. This would allow only you to roll stealth (instead of forcing everyone to roll stealth and taking lowest score + distance modifiers), as there is no way for the beast to detect those on the other side of the portal.


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

I may invest in stealth skills but for now...

stealth: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

After the group huddles, Beppo slowly draws his greatsword and stretches his neck, first to the right, then the left, then forward. By this time, Edmond is creeping forward.

Beppo decides to let Edmond get a head start, and will pause for a few seconds to see if Edmond is able to get the jump on the beast.

Held action to creep forward 20' - if Edmond's roll succeeds, Beppo will move up to get into charging range. Stealth: 1d20 - 2 ⇒ (15) - 2 = 13. If Edmond doesn't get the jump on the thing, I'm coming to get it.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle grants Tessai a bit of luck against the beast.

Grand Lodge

Surprise Round?

Edmond attempts to sneak up on the beast.

Perception Check, -4 for 40' Distance: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20

He does so, initiating combat. (I'll use rolls above, so Edmond, you will not roll anything this round)

Combat Actions!

Party is 50' from hound during first round of action as Edmond strike critically from melee range. Creature is large and has reach. Beppo, you can run/do your charge this round. Tessai is also motioning to rush forward. Kyle's action has already been locked in.


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Seeing the beast charge Aemon let's loose his notched arrow.

bow one: 1d20 + 13 - 2 - 2 ⇒ (8) + 13 - 2 - 2 = 17
damage one: 1d8 + 4 + 1 + 1 + 2 ⇒ (3) + 4 + 1 + 1 + 2 = 11

bow two: 1d20 + 13 - 2 - 2 ⇒ (12) + 13 - 2 - 2 = 21
damage two: 1d8 + 4 + 1 + 1 + 2 ⇒ (4) + 4 + 1 + 1 + 2 = 12

Grand Lodge

Och...I was hoping to have Beppo's actions by now...he was the only hold up for me. Again, guys, please post each and every posting period.

Round 1
Edmond tears into the massive beast (You should see the picture in Chapter 3 folder of dropbox now). Tessai charges up, using Bane vs. dog type demons :)

+1 Rapier w/Bane (18-20) PA: 1d20 + 11 ⇒ (19) + 11 = 301d8 + 7 + 2d6 ⇒ (8) + 7 + (2, 4) = 21 Crit Threat
+1 Rapier w/Bane (18-20) PA: 1d20 + 11 ⇒ (13) + 11 = 241d8 + 7 + 2d6 ⇒ (6) + 7 + (1, 2) = 16 Confirm
+1 Rapier w/Bane (18-20) PA: 1d20 + 11 ⇒ (8) + 11 = 191d8 + 7 + 2d6 ⇒ (6) + 7 + (5, 1) = 19 Confirm Reroll
As Edmond distracts the beast with his blow, Tessai strikes 37 pts

Aemon's shots miss.

Enemy Turn
The hound breathes flames on the Edmond and Tessai .. Beppo is out of the way.
10d6 ⇒ (3, 6, 1, 3, 5, 2, 4, 6, 4, 2) = 36
Reflex Save for half (18 pts) instead of full (36 pts)

Targeting: 1d6 ⇒ 41d6 ⇒ 2

Status

50' Hound1 (Hurt, Flank),
45' Beppo (49/49 ), Tessai (43/43 Reflex Needed), Brandon (48/48 Reflex Needed),
PFL' Kyle (32/32 ), Aemon (44/44 ),


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

JC:
The bane damage isn't multiplied on a crit. I shouldn't harm our chance by mentioning this but hey ho!

Ref: 1d20 + 8 ⇒ (9) + 8 = 17

Edmond releases an inhuman howl of rage and pain as the flames wash over him. He bears his fanged teeth through the scorched skin of his face, raises razor sharp claws on burnt, blistered hands - and tears into the beast anew.

Claw 1, PA: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Damage: 1d6 + 8 + 1 + 2 + 3d6 ⇒ (4) + 8 + 1 + 2 + (2, 5, 5) = 27
Claw 2, PA: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Damage: 1d6 + 8 + 1 + 2 + 1 + 3d6 ⇒ (6) + 8 + 1 + 2 + 1 + (3, 3, 6) = 30
Bite, PA: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Damage: 1d8 + 8 + 1 + 2 + 1 + 3d6 ⇒ (3) + 8 + 1 + 2 + 1 + (6, 6, 4) = 31

Hero point for extra standard action

Bite, PA: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Damage: 1d8 + 8 + 1 + 1 + 2 + 3d6 ⇒ (8) + 8 + 1 + 1 + 2 + (5, 1, 6) = 32

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle steps up to lend Tessai and Brandon a little healing while keeping the demon out of range.

Channel: 3d8 ⇒ (8, 2, 4) = 14


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Aemon grits his teeth as both his shots fly path the massive dog.

Bow Attack one: 1d20 + 13 - 2 - 2 + 2 ⇒ (12) + 13 - 2 - 2 + 2 = 23
Bow Damage one: 1d8 + 4 + 1 + 1 + 2 + 2 ⇒ (5) + 4 + 1 + 1 + 2 + 2 = 15

Bow Attack two: 1d20 + 13 - 2 - 2 + 2 ⇒ (2) + 13 - 2 - 2 + 2 = 13
Bow Damage two: 1d8 + 4 + 1 + 1 + 2 + 2 ⇒ (2) + 4 + 1 + 1 + 2 + 2 = 12

Grand Lodge

Round 2
Tessai Save: 1d20 + 5 ⇒ (17) + 5 = 22 Tessai takes half damage, minus fire resist. Edmond takes full

The heroes continue to assault the demonic mutt. Unforuantely, his armor blocks most of their hits. Edmond finds most of his attacks deflected by the beast's armor, but with a last strike, he finds a weak point between some pieces, and thrusts his claw through the side of the beast, causing blood to cover his hand and pour on the floor. Aemon's attacks miss, as Kyle heals Tessai and Edmond. Tessai attacks.

+1 Rapier w/Bane+Flank (18-20) PA: 1d20 + 11 ⇒ (15) + 11 = 261d8 + 7 + 2d6 ⇒ (3) + 7 + (3, 1) = 14 Her weapon finds its mark. Surprisingly, the beast still stands, after being wounded so much.

Enemy Turn
The beast attacks Tessai...

Hell Hound Attack (19-20/2d6 Fire): 1d20 + 18 ⇒ (20) + 18 = 382d6 + 10 + 2d6 ⇒ (5, 6) + 10 + (3, 3) = 27 Crit
Hell Hound Attack (19-20/2d6 Fire): 1d20 + 18 ⇒ (12) + 18 = 302d6 + 10 ⇒ (6, 4) + 10 = 20 Confirms
(Fire resistance applies 47 dmg-5=42.)

Tessai blocks one of the beast's heads just to have another one bit her terribly in the side. Blood gushes out of the wound has she cries out. AHHHH! I felt that one!

50' Hound1 (Critical, Flank),
45' Beppo (27/49 ), Tessai (1/43 ), Brandon (48/48 ),
15' Kyle (32/32 ), Aemon (44/44 ),

Grand Lodge

Status Corrected

50' Hound1 (Critical, Flank),
45' Beppo (49/49 ), Tessai (1/43 ), Brandon (26/48 ),
15' Kyle (32/32 ), Aemon (44/44 ),

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle uses his rod to lend Tessai some healing from a distance

CSW: 3d10 + 5 ⇒ (9, 5, 9) + 5 = 28


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

Time to die, beast!

Edmond continues to tear into the beast's flank despite his own wounds.

Claw 1, not PA: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
Damage: 1d6 + 8 + 1 + 3d6 ⇒ (6) + 8 + 1 + (1, 3, 5) = 24
Claw 2, not PA: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
Damage: 1d6 + 8 + 1 + 3d6 ⇒ (5) + 8 + 1 + (2, 1, 2) = 19
Bite, not PA: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
Damage: 1d8 + 8 + 1 + 3d6 ⇒ (3) + 8 + 1 + (5, 3, 3) = 23

Grand Lodge

True to his word, Edmond puts the beast of its misery.

Above the body lies in the cage, nearly lifeless.


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

Was all this for nothing? Edmond asks Kyle nonchalantly, flicking blood from his claws.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

"I need to get up there to make sure she is stable. I don't want to heal her in case she wakes up. If we can get her back unconscious she'll not know who saved her and won't start blabbing her mouth about who we are."

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle goes to the mechanical winches to determine if he can figure out how to get the cage down.

Knowledge: 1d20 + 7 ⇒ (7) + 7 = 14

He lowers her down to take a look at her.

Healing: 1d20 + 10 ⇒ (13) + 10 = 23

He keeps her alive but unconscious.

Is this Calseinica?

Grand Lodge

Until you bring her down, you cannot be sure. You look at the winches, and you can figure it out. DO you wish to lower the cage?

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

Kyle looks it over for traps before lowering the cage.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

If anything, you feel the cage itself could be a trap to any unlucky enough to be beneath it if you were to throw the switch on it. However, if you move the gear slowly, it should not present a danger.


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Seeing the hound fall Aemon instantly checks the rest of the area around them.

perception: 1d20 + 10 ⇒ (16) + 10 = 26

"Get that cage down fast."

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

"Edmond, could you help me lower this cage slowly?

Grand Lodge

The party lowers the cage. It is indeed, Cala, albeit hurt, beat or possible worse. Her hair is a tangled mess, and soot covers most of her body. Bruises are interspersed, and her right arm appears to be dislocated. However, she appears stable and breathing. The cage is currently closed and locked. One of the other dogs, locked in a side cage starts barking as soon as Cala's cage hits the ground. However, the bars he's standing behind seem to do a good job of keeping him from dangering the others.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

"Aemon, see if you can calm that dog down meanwhile. Who knows what happens in this place."

Kyle returns back to his focus on the woman and tries to bandage her up for transport.

Healing: 1d20 + 10 ⇒ (16) + 10 = 26

Is it possible that Calsenica's mind was put into the dog?

Grand Lodge

What would make you think that? LOL. As far as you know, you made a loud metal noise and woke the dog up. But, to answer your question, anything is possible in a world filled with magic :)

Kyle bandagers her up. She remains unconscious.


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

Aemon looks at the beast then back to Kyle. "I'm not going anywhere near that thing, let's just get her out of here." Aemon looks on again trying to make sure nothing surprises them.

Perception: 1d20 + 10 ⇒ (4) + 10 = 14


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Upon seeing the beast, Beppo's courage fails him and he hesitates, staring into its brimstone maw until Edmond finally tears it down. As Kyle moves toward the winch mechanisms, he shakes his head and rushes to aid him in bringing Calsenica down.

If Aemon can't quiet that dog, I can. He takes a couple of steps toward the cage.

Grand Lodge

Does someone pick up Cala and begin to head out?


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Well, I'm the strongest, so if Edmond doesn't I can RP a little hesitation and change of mind to get us out.


Male Chelaxian-Human Ranger 4 | HP 44 | AC 18 FF 15 T13 | Saves +6/+8/+3 | Init + 4 | Percep +10

"Beppo let's just get out of here, i don't want to stay here any longer." Aemon makes a gesture to move them on.


Male Human Fighter 5 HP 45/49 | AC 22 (t13 f20) | F+6 R+5 W+5(+6vs Fear) | Perc +10 | Longsword +11, 1d8+6; Greatsword +12, 2d6+8

Beppo looks back at Aemon, then at the barking hell-dog, and shrugs his shoulders.

Right then. Kyle, do you think you can heal her enough to wake her up? If not, I'll carry her out.

Silver Crusade

Male Human Priest Lvl 5; 32 HP; AC:17 [14F/15T]; P+6; [+5F+5R+8W]; [S1:3-S2:4-S3:1-1C-4L]

"I think its best if she doesn't know we saved her. Lets fix her up when we get her home."


Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10

I'd rather we didn't wake her up. Edmond says, running a claw across her cheek in a tender yet frightening gesture. Isn't it better to deliver her back to her lodgings with a note saying "courtesy of your friendly neighbourhood Shades of Grey." What a nice surprise that would be to wake up to instead of hellfire and brimstone.

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