It's Tomb of Horrors

Game Master Kelsey MacAilbert

It's Tomb of Horrors. With Pathfinder rules.


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Male to Female Transgender Human Bard 8

I can has Gunslinger? If you really don't want guns, I can has Paladin?


Gunslinger is okay, though I suspect a paladin would be handy to have along from a healing perspective.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Paladin would be nice -- I don't know if you can afford a holy avenger or holy sword.


Male to Female Transgender Human Bard 8

I can has a Paladin with a gun? There's an archetype for that.


Yes, that's fine. Should be interesting.


Male to Female Transgender Human Bard 8

I'll get to crunching!


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Bringing a gun into Tomb of Horrors, I thought it would be sacrilege, but I like it.


Male to Female Transgender Human Bard 8

On second thought, I'll build an Urban Ranger. The Holy Gun is a really, really weak archetype.


Male to Female Transgender Human Bard 8

Rolling HP

8d10 ⇒ (8, 2, 4, 2, 3, 2, 5, 10) = 36


Male to Female Transgender Human Bard 8

>.>

<.<

Gotta reroll HP.

8d8 ⇒ (4, 6, 3, 4, 8, 5, 1, 5) = 36


Male to Female Transgender Human Bard 8

I ended up creating a Magus. Here she is:

Spoiler:
Catfolk Magus (Skirnir) Level 9

Str 18
Dex 16
Con 14
Int 14
Wis 10
Cha 10

71 Hit Points

Speed 30 ft

AC 26
Touch AC 13
Flat-Footed AC 23
Armor Check -1

Base Attack Bonus +6
Basic Melee Attack +9
Basic Ranged Attack +8

Fortitude Save +8
Reflex Save +6
Will Save +6

CMB +10
CMD 23

Equipment
+2 Mithril Battleaxe
+2 Heavy Darkwood Shield
+2 Mithril Breastplate
Belt of Physical Might (+2 Str, +2 Dex)
Bag of Holding Type IV
4 Potions Cure Serious Wounds
6 Potions Cure Moderate Wounds
3 Potions Lesser Restoration

Skills with ranks

Knowledge Arcana +14
Perception +14
Spellcraft +14
Survival +11

Feats

Skill Focus Perception
Shield Focus
Improved Shield Bash
Extra Arcane Pool
Extra Arcane Pool
Extra Arcane Pool

Languages

Common
Catfolk
Elven
Sylvan

Proficiencies

All simple and martial weapons
All shields
Light and medium armor

Spells Per Day
Level 0 5
Level 1 5
Level 2 4
Level 3 2

Arcane Pool
12 Points Per Day

Magus Arcana
Arcane Redoubt
Ghost Blade
Enduring Blade

Class Abilities
Arcane Bond (Heavy Wooden Shield)
Spellstrike (Can be used with weapon or shield bash)
Sorcerous Shield
Spellshield
Shielded Spell Combat

Spellbook
All 0 level magus spells

1 level magus spells

Burning Hands
Chill Touch
Ray of Enfeeblement
Frostbite
Expeditious Retreat
Stone Fist
Magic Missile
Jury-Rig
Jump
Shield
Reinforce Armaments
Shocking Grasp

2 level spells

Acid Arrow
Defensive Shock
Bull's Strength
Cat's Grace
Bear's Endurance

3 level spells

Haste
Water Breathing
Lightning Bolt
Fireball

Racial Abilities
+2 Dexterity, -2 Wisdom, +2 Charisma: Catfolk are agile and amiable, but they are known for their lack of common sense and self-control.
Low-Light Vision: In dim light, catfolk can see twice as far as humans.
Cat's Luck: See above.
Sprinter: See above.
Natural Hunter: Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.
Languages: Catfolk speak Catfolk and Common. A catfolk who has a high Intelligence score can choose from the following bonus languages: Elven, Gnoll, Gnome, Goblin, Halfling, Orc, and Sylvan.

Will she work?


Male to Female Transgender Human Bard 8

I'll have fluff and name tomorrow.


Should be alright, though you'll have to define the 'cat's luck' and 'sprinter' racial abilities for me.

Anyway, I'm about ready to get started again. Should have a post up later this evening.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Thanks Chris-- Wesley was designed to be the best trapfinding character ever created. I am sure ToH will challenge him.


Male to Female Transgender Human Bard 8

Cat's Luck (Ex)

Once per day when a catfolk makes a Reflex saving throw, it can roll the saving throw twice and take the better result. It must decide to use this ability before the saving throw is attempted.

Sprinter (Ex)

A catfolk gains a 10-foot racial bonus to its speed when using the charge, run, or withdraw actions.

All set, Chris.


Male to Female Transgender Human Bard 8

Oh, and can my mithril have a bronzish sheen instead of being silvery? Going for a specific look.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Back in the discussion earlier I was going for a faerie cohort with my leadership feat. I didn't want to have an extra figure to account for, the idea was a fairy or pixie that hung out in my hood that I could deploy from time to time to scout. I was thinking of a high charisma oracle for her class.


Male Human Alchemist 9

Oh, erm, btw, when I built my character I kinda forgot to buy a Crowbar... *Gives DM Chris Banks Bambi eyes*


@ Wesley: This is the part where that low charisma score comes back to bite you, I'm afraid. Wesley's leadership score is 7, which means he can attract a 5th level cohort. Pixies are listed as a level 8 equivalent, and I can see why, given they're small, intelligent, loaded with magic and can fly. I think a pseudodragon with two class levels is about right, and if you like you can use the stats for a pseudodragon to represent a faerie.

@ Dresmond: I see you haven't picked out your spells for the day yet. Kind of an important thing to sort out, since you may find yourself needing to cast them at some point.

@ Victor: Yeah, I think we can take crowbars as a given. Go ahead and add it.

@ Kelsey: No problems with bronzed-looking mithral. In fact, I'm unlikely to take any issue with purely cosmetic choices.

For my own amusement, I think I'll upgrade Marius to your mysterious patron, the one who put you onto the tomb in the first place and will be paying for the inevitable raise deads and the like. He's here for the first day to observe you in action (you know, make sure his money's being well spent), after which he's heading back to town.

A quick note: Although I have no problem with people taking 10 or 20 on checks, do bear in mind that this represents ten or twenty minutes of effort. As such, other players may like to consider what they're doing with that time. Potentially checking the rest of a room for traps, for instance.


Male to Female Transgender Human Bard 8

Methinks I should do my spells for today, too.

Spells Prepared:
Level 0

Light
Mage Hand
Prestigitation
Read Magic
Open/Close

Level 1

Jump
Jump
Stone Fist
Expeditious Retreat
Expeditious Retreat

Level 2

Bull's Strength
Bull's Strength
Cat's Grace
Bear's Endurance

Level 3

Haste
Water Breathing

On to important character details.

Character:
Iset is a dark skinned catgirl who wears her black hair in dreadlocks. She's of slightly less than average height and rather wiry. Her metal equipment has a bronzish sheen to it, and her shield and axe are shaped in the ancient Osirion style.

Iset is a member of one of Osirion's few Catfolk communities, and had a more or less average upbringing as a desert nomad. She is, however, deeply interested in ancient history, which is what dragged her into a life as an adventurer. She wanted to explore old ruins and learn more about those who came before. This is also what got her into the Tomb of Horrors. She's generally good natured, and highly curious, if a bit socially awkward.

Her alignment is Lawful Good.


Male Human Alchemist 9

Actually, according to the rules, taking 20 means it would take 20 times as long as the skill would normally take, which means for a 1 round skill (6 seconds) it would take 20 rounds (20*6=120 seconds) or 2 minutes. And taking ten is vague, but I would say from the rules that it was just a 1 round thing, given you aren't trying your hardest with the skill, but if you really wanted to impose a time limit on it, then I would suggest 1 minute (10*6).

Silver Crusade

Spells Prepared:
Level O
Light
Guidance
Stabilize
Read Magic

Level 1
Shield of Faith x2
Bless
Comprehend Languages
Command
Entropic Shield
Shield of Faith D

Level 2
Consecrate
Find Traps
Resist Energy x2
Shatter
Bless weapon D

Level 3
Protection from energy
Daylight
Prayer
Speak with dead
Searing Light D

Level 4
Restoration x2
Dismissal
Holy Smite D


Huh, so it does. Not sure where I picked up the 10-20 minutes from, but I daresay I'll be a bit more willing to take 10 or 20 in future.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Just remember, if anything bad happens when taking 20 you are assumed to have rolled a 1 before a 20. So disarming locks where you could break a pick or jam the tumblers taking 20 is not always so good.


Male Human Alchemist 9

Obviously checking a room over with a fine toothcomb taking 20 is going to take forever, it does depend on the task you're doing, but you can't be in any danger if you choose to take 20, and 10 as well I think.


DM:
Found an art gallery on wizards to help out the group and give them a visual representation hope it helps. Tome of Horrors art gallery. Hope it didn't spoil nothing for me :)


Okay, it's now been a week with no activity since my last post, so I think I can safely conclude that the game's run out of steam and may as well be abandoned. Do I hear any dissenting voices?


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Sorry--I posted just before you in gameplay.

I am game to continue, even after missing the riddle.

Thanks Chris for your work, the maps have been nice too. I appreciate you trying to save this. I hope others want to continue, but the way of the PbP adventure is a fickle one. Over half my games are now abandoned not counting this one.


Male Human Alchemist 9

Life got busy for me, and with all the dead time while things changed over I guess my character died a little. PbP's can be hard to keep going sometimes, at the moment I suspect Pugwampi's are killing my Legacy of Fire campaign I'm running.

Wesley, if you're happy to try post once a dayish, I'll try inject some life back into my character and do the same.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Let's not keep it going for only two PCs. I know Wareagle is busy with his two new starts--Hommlett and Shackled City.

I kind of like the burglar build--maybe I can pick everyone else but Victor's pockets while we wait. I'll split the loot with you.

Tomb of Horrors is a niche market unlike the gazillion kingmaker or carrion crown APs.


I suspect it plays a bit better in person as well. There isn't really a great deal of NPC interaction to hold players' attention, and the necessary caution drags out a bit when combined with the slow pace of the play by post format.


Male Human Alchemist 9

Mmmmm, you're right, I'm finding it harder because of the slower pace, it doesn't translate as well into a PbP, which is a shame because it sounded like a really interesting concept.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

I guess dungeon crawls like ToH make for less popular PbP.

Silver Crusade

I'm still here to so leave me loot alone :)

I am enjoying the game and if all are willing to continue I will gladly be involved I just find it a little hard to keep my player knowledge behind me especially for ToH.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

OK, lets go.

Grand Lodge

I'll post soon, Emily has just fallen pregnant with our second child, so been running around like a mad thing.


Appears hobbit--Periblooded aasimar Init +3 (+7 w/ familiar); Perception = +8 (+10 w/ familiar) Wizard (Conjurer) 5/Collegiate Arcanist 1 AC 14, t14, ff 11 l F+2, R +4, W +7

Congratulations. Say no more. You can kill us later.


Alright, apologies all around, but I'm going to have to pull the plug. When I realise it's been a week since my last post, it's a good indication that life's gotten in the way of GMing and between studies and extracurricular activities, it isn't likely to let up any time soon.

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