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Marchello racks his brain to make some sense of this, Knowledge (Religion): 1d20 + 6 ⇒ (12) + 6 = 18.
He then casts Disrupt Undead at the figure standing if he can get within range by movement this round.
Ranged Touch: 1d20 + 2 ⇒ (7) + 2 = 9
Damage (+2 vs Undead): 1d6 + 2 ⇒ (1) + 2 = 3

DM Ithuriel |

Marchello (or Kn Religion DC 11)
The other 4 appear to be simply dead.

DM Ithuriel |

Imrizade smiles when Omrax charges in. In heavily accented Osirion she calls out, "Puppet, rip him limb from limb for me." The dead man jerks to attention quickly focusing on the paladin. The Blackros daughter is lowered down the steps by her umbilical extensions drawing a wand as she moves. "The change happened whilst I slept." She giggles, "Its details I shall never know; for my slumber, though troubled and dream-infested, was continuous. When at last I awakened, it was to discover myself half sucked into a slimy expanse of hellish black mire which extended about me in monotonous undulations as far as I could see." She lifts the wand and blasts Omrax with an intense strobing light shifting through the rainbow with all colors of blinding intensity.
Omrax: Will save vs illusion

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Round 1; AC: 16 (Charge); HP: 21/22; Power Attack; Furious Focus
Jake charges to O5, and attacks with his Greatsword.
GS ATT: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
GS DAM: 2d6 + 7 + 3 ⇒ (1, 2) + 7 + 3 = 13

DM Ithuriel |

Jake:
+4 str x1.5 = 6.
-Masterwork adds to attack roll, but not damage.
-Weapon Focus adds to attack rolls, but not damage.[/ooc]
Am I overlooking something else? Either way that was an awesome strike despite low damage dice. You will be happy with the results. :)

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Will Save: 1d20 + 0 ⇒ (7) + 0 = 7
Omrax gasps at the girl's evil intent and blinks in disbelief as he takes the wand blast full to the face.
"But, but we came to rescue y...."

DM Ithuriel |

Omrax goes rigid in the visual onslaught and drops to the floor writhing in the grip of a seizure until he goes still.
Ahh hell. I'm afraid you are going to be out of this fight to the end unless it somehow goes on for ages.
Unconscious, Blinded and Stunned: 2d4 ⇒ (4, 2) = 6 rounds
Blinded and Stunned: 1d4 ⇒ 1 round
Stunned: One round

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(It would have been wise to have stayed back - unfortunately that is not one of Omrax's strong points...to a fault.)

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Marchello calles out, "Careful, the zombie is very fast and can hit you twice, stay back.
He moves to K4 and casts disrupt undead at the zombie.
Attack (Ranged Touch): 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 ⇒ 1 assuming I don't get my strength bonus +2 and also my undead attack bonus +2 since it is a spell
Great

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Marchello, you already posted your first round action above, in fact all of the players who are up have done so. The DM just needs to resolve them and do the Zombie.
In other news, was that a Wand of Color Spray? Great...

DM Ithuriel |

Marchello rushes in and fires off a beam of light at the dead man who stands stock still while it narrowly misses. Mordecai offers a prayer to the gods and Jake charges the zombie. In one powerful blow he cleaves it in half at the waist flinging gore in an arc at the dias. Both halves tumble to the ground and go still.
Mordecai's bless is in effect now. Remember to apply +1 to hit everyone.
Init:
Round 1:
Omrax, Imrizade, Marchello, Mordecai, Jake, The Dead, Belegorn, Noa
Round 2:
Omrax, Imrizade, Marchello, Mordecai, Jake, The Dead, Belegorn, Noa

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Seeing her companions charge the possessed puppet, Noa follows suit.
If Noa can get to Imrizade, she'll charge and grapple. If not, in and away from the other adventurers, setting up to charge and grapple the next turn. Whatever turn she can grapple, Noa rages her STR up.

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Round 2; AC: 18; HP: 21/22; Power Attack; Furious Focus, Blessed, Guidance
Jake steps up to Imrizade into Q5, and he targets the umbilical cords (as many as he can) tethering the woman with an attack from his Greatsword.
GS ATT: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
GS DAM: 2d6 + 6 + 3 ⇒ (3, 5) + 6 + 3 = 17

DM Ithuriel |

Belegorn moves in and invokes his god to protect Jake while Noa taunts Imrizade but remains wary of her wand and is careful to avoid bunching up with the others. Imrizade frowns when Jake destroys her zombie, rattles something off in Ancient Osiriani then opens her mouth far too wide for a human and lashes out at him with a glistening black tongue from nearly ten feet away. From the second it comes into contact with his armor, Jake's every nerve is on fire and his muscles involuntarily contract with the pain leaving him spasming, but it passes as soon as it started. Imrizade glides back up the stairs of the dias, reeled in by her umbilicals.
Melee Touch 1d20 + 5 + 3 ⇒ (9) + 5 + 3 = 17
Electric Damage 3d6 ⇒ (5, 3, 3) = 11
Moves back one square to S5
Spellcraft for the spell if you want to know IC
Kn Arcana for a little insight into her special tongue there.
If you haven't posted an action yet for round two, you are all up now.

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I assumed that my round 2 action would take place before her second attack attack in initiative order? If not, then retro my Round 2 action to move to R5 and complete the attack on the umbilicals referenced above.

DM Ithuriel |

I assumed that my round 2 action would take place before her second attack attack in initiative order? If not, then retro my Round 2 action to move to R5 and complete the attack on the umbilicals referenced above.
I'm not sure why you thought you would get to act twice between her round 1 and round 2 actions, but that's fine. Movement change noted.

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Marchello moves to O7 and again casts Disrupt Undead at the tentacled thing, hoping to free the girl without harming her directly.
Attack (ranged): 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 ⇒ 3
Great, useless again.

DM Ithuriel |

Marchello stalks into the cavernous room with determination and lifts one hand to fire off another ray of energy at the tentacled thing, hoping to free the girl without harming her directly. His aim is off and the beam vanishes into the void of the open gate behind her.
Mordecai- I put you in K5, because your movement is 15 while armored and heavily encumbered. However, even with the extra 5 feet your channel would have fallen just short of Imrizade, her cords and the gate. Do you want to do something else?
((She is 40 feet away from you after you take a single move to K5))
Jake:
So round 1 she uses the wand, then you cut her zombie in half. Round 2 she tongue-lashes you, then you try to sunder her umbilical cord.
I think I cause some confusion with getting people to act in groups then sorting it out, but it is a little faster in the end. Sorry if it is throwing you off. I'm open to suggestions if you have any ideas on making it smoother.

DM Ithuriel |

Jake jogs up tot he dais steps and, and targets one of the umbilical cords tethering the woman with an attack from his Greatsword. The heavy blade easily severs the cord leaving it flailing around blindly.
Belegorn edges in a little bit and begins a low rumbling chant.
Noa rushes at the Blackros woman and throws her arms around her in an attempt to restrain her before she can fire off that wand again.
The woman and the spirit possessing her growl in frustration and she angles her arm up to fire that wand one more time...
Will saves vs illusion from Jake and Noa.
Tentacle Removal 1d3 ⇒ 2 damage
Omrax, Imrizade, Marchello, Mordecai, Jake, Belegorn, Noa
Belegorn - You have listed a 10 foot move and beginning a full round casting. If you want the casting to go off as normal, you want a 5 foot step instead. Otherwise taking a move action this time will mean spending your standard action this time and next for the spell. I put you in L7. Correct me if that causes an issue of range for you.
Noa- you have the right idea, but you'll need to be able to pin her to prevent her from doing almost everything. That will take a second round of grappling to attempt and you will get a +5 because she isn't breaking out this round. Opening with a disarm would have removed it from her use immediately. Once you get a caster pinned though they are effectively F'd.

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Marchello takes Jake's lead and moves to S7 to attack one of the umbilical cords that has Imrizade trapped, bringing his made down on it in an attempt to sever it..
Attack w. Heavy Mace: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
I have a +1 bonus to undead, not sure if this counts or not.
Not sure if I could have charged thorugh Noa, that would have been by preference to get the charge bonus.

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Oh, darn. Yes, that does seriously mess with my spell range. Can we just retcon that I cast Guidance on myself instead? If not, I guess my only available target for Enlarge Person is Mordecai.
Belegorn grows increasingly concerned as he sees his companions dropping like flies. Perhaps this calls for a bigger hammer! With that, Belegorn grows to becomes a giant of a Dwarf and swings at the lady with the wand. Now in N6:O7.
Hammer blow: 1d20 + 4 - 2 + 1 ⇒ (13) + 4 - 2 + 1 = 16
Damage: 3d6 + 4 - 2 ⇒ (3, 2, 1) + 4 - 2 = 8
Lame...

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Not sure if I could have charged thorugh Noa, that would have been by preference to get the charge bonus.
Sorry about that. I had meant to have Noa come in south of Imrizade, but lost that post, and then when I re-wrote it, I just said she charged. I'm really regretting it, you can be sure, because she got us both with one blast, and if I'd been to the south, maybe not.

DM Ithuriel |

Jake and Noa are enveloped in another blast of blinding staccato bursts of light. Jake powers through, but Noa falls away rolling in a seizure on the ground before going still.
Mordecai runs for the edge of the dais and swings his mace like a hammer at one of the cords linking the Blackros girl to the outer ring of the gate. Trying to hammer what is more or less a loose hanging rope proves difficult and he isn't sure, but he thinks his mace was slightly deflected by some kind of force.
Jake
Sorry about the placement Noa. I didn't move you there for a better color spray placement. I think I just moved you in a direct line without thinking about it.
Unconsious, Blinded and Stunned: 2d4 ⇒ (3, 1) = 4 rounds
Blinded and Stunned: 1d4 ⇒ 2
Stunned: 1 round
DC was 11 so Jake passed.
Mordecai> steps of the dais will break a charge regardless.

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Marchello reflects for a moment, and as a swift action invokes his inquisitor's smiting judgment ability: Smiting: This judgment bathes the inquisitor's weapons in a divine light. The inquisitor's weapons count as magic for the purposes of bypassing damage reduction.
He then takes another massive swing at the one of the tentacles.
Attack w. Heavy Mace: 1d20 + 3 ⇒ (16) + 3 = 19
Damage - Smiting: 1d8 + 2 ⇒ (1) + 2 = 3

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Sorry about the placement Noa. I didn't move you there for a better color spray placement. I think I just moved you in a direct line without thinking about it.
No, no, not your fault. I DID think about it. I WROTE IT OUT. Then the browser timed out or something (I get a lot of interruptions), and when I posted, it had forgotten what I typed. So I typed it quickly, and, as it turned out, badly. Not your fault. Mine.

DM Ithuriel |

At the moment everyone has posted their actions for round 3 except you. I imagine you weren't sure if you would be up or not after the color spray, but you are and once you post I'll wrap up round three.
Damn. I wrote Mordecai when it should have been Marchello in the above action resolution post. Sorry guys. Tired. Can't edit now or I would.
Round 3 - Bold shows whose actions I have not resolved yet for this round, but all have posted except Jake.
Omrax, Imrizade, Marchello, Mordecai, Jake, Belegorn, Noa

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Damn. I wrote Mordecai when it should have been Marchello in the above action resolution post. Sorry guys. Tired. Can't edit now or I would.
No problem, figured that when I went back and reread it. Its all good ... well not quite yet, we are in the thick of it. But soon.

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Round 3; AC: 18; HP: 10/22; Power Attack; Furious Focus, Blessed, Guidance
Jake again targets the umbilical cords (as many as he can) tethering the woman with an attack from his Greatsword.
GS ATT: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
GS DAM: 2d6 + 6 + 3 ⇒ (6, 3) + 6 + 3 = 18

DM Ithuriel |

Mordecai calls on the gods to flow through him and explodes outwards in a burst of energy. Imrizade seems to be completely unfazed as it passes through her.
Jake hacks through another of the cords tethering the possessed woman to the gate.
Belegorn grows increasingly concerned as he sees his companions dropping like flies. Perhaps this calls for a bigger hammer! With that, Belegorn grows to becomes a giant of a Dwarf and swings at the lady with the wand. His hammer rebounds off of an invisible shield of force and the impact crackles outward in a spiderweb of dispersed energy.
Imrizade edges away from Jake and begins chanting but when Jake feints at her she stumbles over her own words and ends up cursing and spitting in anger.
Belegorn> I moved you in another 5 feet. You have 15' reach now.
Imrizade: Defensive Casting 1d20 + 10 ⇒ (5) + 10 = 15 = fail
Round 4:
Omrax, Imrizade, Marchello, Mordecai, Jake, Belegorn, Noa