Ire of the Storm ala Fabian (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of colonists and their adventure south of Sargava


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Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Action 2

Completely out of her comfort zone, Evalina remained silent, even if she made sure to have her longbow in hand. "I'm not liking this... I'm not liking this at all..."

With her back against the wall, Evalina walked along the perimeter of the room, intending to peek to the west and east corridors.


male

The spirit's voice boomed, "Why do you presume I am ignorant of what occurs in my temple? Tread carefully or I shall strike you down!"

Without waiting for an answer, it added, "The lizardfolk pay their tribute and are allowed to remain. You must also pay tribute by dropping valuables in the fountain. I shall then answer any question you may have."

tag?


Nsizi felt slightly more at ease when the spirit asked for treasure. He was not unfamiliar with these sorts of spirits, and decided that the creature was probably more fierce-sounding than actually dangerous.

Pulling an amethyst out of a pouch tucked into a fold of his neswambi, Nsizi approached the fountain. Holding the amethyst with two hands, he bowed to the fountain, then placed the gem gently in the muddy waters. "May our tribute please you, ancient one. I am Nsizi, of the Bas'o. We seek the Speaker-of-Swamps, who is here in your territory. Please, oh wise one, tell us where in your demesne he is, and how we may safely find him."

knowledge religion: 1d20 + 7 ⇒ (7) + 7 = 14
Anything about this guy?


male

Turn 130 - The Fountain Spirit

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Min k. planes: 1d20 + 7 ⇒ (20) + 7 = 27
Nsizi k. planes: 1d20 + 2 ⇒ (16) + 2 = 18


perception: 1d20 + 2 ⇒ (15) + 2 = 17

As the "spirit" spoke, Nsizi realized that it wasn't a spirit at all. There was a hint of a face in there, and wings, and perhaps even horns. Hard to tell with the fall of rain in the fountain. But if it was indeed a mephit, it would explain why the water was so murky still.

Backing away, he said in a low voice to the others, "This is no spirit, at least, not an ancestor. I believe it is what we call an eth. I think in common...an imp? Small demon? As it is in that slimy water, I think probably the njengabona type. How to translate...slime? Can be nasty - clawing and biting, and their breath can burn with acid. If we walk away, it might be content to stay in its pool. Or it might not. Should we attack first?"


male

waiting...


Female half-orc Slayer/7

perception: 1d20 + 8 ⇒ (17) + 8 = 25

Once Nsizi had pointed out the true nature of the creature, Zeljka realized that there was more than one in the fountain. "There's more than one in there but they aren't why we're here. I say leave them be unless they insist on fighting. If that's the case, light the fountain up with fire."


Min gave Zeljka a half-nod, half-shrug, agreeing that this would appear to be an unnecessary fight. "We already told you why we came, oh mighty one," she goes on, "in search of our friend. We had no intention to disturb you and hope you will accept our offering as an apology." Lowering her voice, she suggests to the others, "We could give them the jade earrings as well, if they seek to extort us. There is no point in expending resources here we are likely to need against our true enemies, if we can avoid it."


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Action 1

Not familiar with the creature inside the fountain, Evalina was unsure how to proceed. Whispering back to the others, she express her uncertainties. "Such creature could be bargained with? Is there something that it generally desires? It appears that the Swamp Speaker has bribed his way in... perhaps we could do the same. If we have to fight it, do you know of their weakness?"

Perception DC 20: 1d20 + 13 ⇒ (2) + 13 = 15


Nsizi shrugged, "I do not know of any weakness. But for most water-creatures, fire or electricity are a good weapon."

Out loud, he said, "We thank you for your patience, ancient one. We will cease to bother you, and allow you to commune with the storm. We offer you these jade earrings as a token of our esteem. Once we have found our friend, we will depart."

Moving away from the fountain slowly, Nsizi didn't take his eyes off it.


male

Turn 131 - Ooze Mephits

Read the OOC.

Questions, comments, and/or suggestions?

Game on!


Female half-orc Slayer/7

Zeljka will vote for right south but only because she'll want to clear what is south before moving north. She'd vote for right rather than left because if there is anyone still in the huts, going left may alert them to their presence.


Action 2

Min looked both ways carefully. "The Great and Powerful Spirit said the Swamp-Speaker was 'under our feet,'" she whispered. "We need to look for some stairs down."

Concur with Zeljka's thinking about going left.


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Action 2

Nodding to Minercuria, Evalina pointed right, her longbow already on her hand. "Very well, we'll take the right corridor then, since it is as good as any other until we have a better idea about the layout of this temple... come, better for you not to stay too much behind this time."

Moving carefully and paying attention to her surroundings, Evalina moved right, peeking inside the north and south passage.

Stealth: 1d20 + 13 ⇒ (18) + 13 = 31
Perception: 1d20 + 13 ⇒ (8) + 13 = 21


Nsizi followed his women to the east, keeping an eye on the eths, just in case. As they took a look north and south, he kept his eyes on the fountain, not wanting to be caught unawares.


male

Turn 132 - Wind Chimes

Read the OOC.

Questions, comments, and/or suggestions?

Game on!


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Action 1

As Evalina turned south, she examined the large pillars of rock. She did not know the exact meaning of what is engraved, but she had seen similar symbols and drawings before. "I believe this is druidic, representing nature elements, such beasts, winds, fire, and so on... I believe this something akin to an altar, perhaps, empowering those who prey to their Gods here..."

Shrugging, Evalina continued south, motioning the others to follow her closely.

Knowledge (nature) DC 18: 1d20 + 7 ⇒ (16) + 7 = 23

Action 2

Even if curious about the wind chimes, the pillars, and the strings, Evalina was much more concerned about the skulls and bones on the ground. Then everything happened so quickly, causing her to look around, searching for the source of the bell. "What is going on here? Is everyone all right?"

Will DC 14: 1d20 + 3 ⇒ (14) + 3 = 17
Perception: 1d20 + 13 ⇒ (20) + 13 = 33

I believe this is a haunt... lets hope it is a one-shot thing. Perhaps a Knowledge (religion) check might reveal something more.


I am very very mad because I wrote a big post last night, and had awesome roles, and posted it, and it's gone. GONE! I'm sulking.


male
Nsizi wrote:
I am very very mad because I wrote a big post last night, and had awesome roles, and posted it, and it's gone. GONE! I'm sulking.

Sorry to hear that but it's happened to everyone I think. :(

Get into the habit of 'sweeping and copying' your posts every 3-4 sentences. That way, you never lose everything.

Looking forward to what you remember.

Game on!


Female half-orc Slayer/7

Action 1:

knowledge,nature: 1d20 + 7 ⇒ (2) + 7 = 9 Nope!

Evalina wrote:
"I believe this is druidic, representing nature elements, such beasts, winds, fire, and so on... I believe this something akin to an altar, perhaps, empowering those who prey to their Gods here..."

Zeljka cocked her head to the side as she looked at the pillars. "If you say so." Even though the half-orc had grown up around the Green Faith, she never had paid much to any specifics.

Action 2:

Will: 1d20 + 2 ⇒ (15) + 2 = 17 Phew! Not gonna lie, I was a little worried :)

Between the rain, the wind, and the chiming, a shiver went up Zeljka's spine. "I don't like this room. We should keep moving."

perception: 1d20 + 8 ⇒ (7) + 8 = 15


Knowledge (nature) 1d20 + 8 ⇒ (7) + 8 = 15
Will 1d20 + 6 ⇒ (13) + 6 = 19

Min shivered a little as the baleful influence passed through the room. "Clearly nothing good happened here," she remarked quietly, agreeing with Zeljka that the more quickly they moved on, the better.


Okay, fine, I"ll quick sulking. The thing is, I always save as I type. I posted this, it showed up on my feed, and I went to bed. Then, this morning, gone! Oh well...take 2

knowledge religion: 1d20 + 7 ⇒ (8) + 7 = 15

Nsizi felt a strange sense of peace as he moved through the first room. One of the pillars in particular drew him - it featured writing he had never seen before, but it somehow seemed familiar. When Evalina mentioned wind, he smiled slightly. Putting a hand on it, he said a silent thank you to the wind spirits who had watched over him since he'd been touched by the lightning. Almost immediately, as if in response, a gust of wind blew through the pillars, rattling the beads and fetishes on his neswambi, and blowing the rain out of his face for a brief moment.

will save: 1d20 + 6 ⇒ (20) + 6 = 26
At the sound of the bell, Nsizi clapped his hands over his ears, and he instinctively began to prey for forgiveness from Gozreh. Wait...Gozreh? Why am I praying to him?

Shaking off the effects, he realized that it was a spell, or haunt of some sort - similar to what they'd experienced back in the fort. Moving quickly to the doorway in the SW corner, he said, "Let us leave this place."


male

Everyone made their saves? No fair. :)

I'll move this along later today.

Game on!


male

Turn 133 - Creepy Wind

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Evalina initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Minercuria initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Nsizi initiative: 1d20 + 6 ⇒ (5) + 6 = 11
Zeljka initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Opponents initiative: 1d20 + 8 ⇒ (1) + 8 = 9


Female half-orc Slayer/7

Crap, crap, crap, crap, crap...still thinking about how to fight lightning elementals when your primary weapon is metal and you're wearing armor. Will most likely post tomorrow :)


I protest your placement of us on your map. No way we would have rushed into the room, moving right to the back corner, without getting a sense of the room first. ESPECIALLY a room with a skeleton in it. Hey, what's that huge lightning rod thingy and a dead guy? Who cares, I'm gonna go check out this corner. Let's spread out! Great idea! Too much snark? Never. I'm going to ignore the map and assume we're all close together.

Nsizi had never seen a lightning elemental before, but he was certain that's what he was looking at. Not one, but two. Two big ones.

Grabbing Min and Zeljka by the arms, he reached out for Evalina too. "Come on come on come on," he said, hurrying them out of the room, and back past the worn statues. He'd been kissed by lightening once, and didn't wish a repeat experience. "Maybe they won't leave the room..."


"But what could that green disk be?" Min wondered as Nsizi escorted her out of the room. "It looks like it might be important."

Knowledge (planes) for info on lightning elementals? 1d20 + 7 ⇒ (14) + 7 = 21
Is there a relevant Knowledge roll to recognize anything significant about the wooden mask?


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Action 1

The stone statues were intriguing, but the rain falling in her face, the crackling thunders, and the urgency of finding their target were too distracting for Evalina to pay too much attention on mere statues. She moved forward without a second thought.

Action 2

Noticing the elemental creatures coming towards them, Evalina reacted by instinct and, before Nsizi could pull her to the previous room, she was already retreating, however, only after an arrow was on its way towards the nearest elemental.

Attack (longbow), deadly aim, vicious aim: 1d20 + 7 - 2 + 1 ⇒ (8) + 7 - 2 + 1 = 14 vs. flat-footed
Damage (longbow), deadly aim, vicious aim: 1d8 + 3 + 4 + 1 ⇒ (6) + 3 + 4 + 1 = 14


male
Nsizi wrote:
I protest your placement of us on your map. No way we would have rushed into the room, moving right to the back corner, without getting a sense of the room first. ESPECIALLY a room with a skeleton in it. Hey, what's that huge lightning rod thingy and a dead guy? Who cares, I'm gonna go check out this corner. Let's spread out! Great idea! Too much snark? Never. I'm going to ignore the map and assume we're all close together.

I assume that you are checking/searching the room out and not just peering from the door. You may not have seen the elementals when you were searching the room.

In any case, we don't have the luxury of stopping and asking for direction or positions in this type of game. We have to rely on 'modus operandi' and just 'flow' with it.

I have to assume that you are all searching the room. If only one person will enter the room while everyone else waits outside, we can do that to but you have to let me know ahead of time.

In any case, you all won initiative so there's no problem if you just want to leave. You all take a full-round action to withdraw.

I'll recap later today.

Questions?

Game on!


Female half-orc Slayer/7

Zeljka began to protest against Nsizi pulling her from the room since she wasn't one for running away from a fight. However, two lightning elementals versus her clad in metal quickly changed her mind. Once out of the room, the half-orc took a protective stance to see if the elementals would follow them.


male

Turn 134 - Retreat

Read the OOC.

Questions, comments, and/or suggestions?

Game on!


Female half-orc Slayer/7

I don't think Zeljka would make the INT check but I'll give it a shot. She could roll a natural 20 after all :) If that's the key we need then I guess we're fighting them. Even though she's not as good with her bow, she'd probably go that route if it comes to fighting.

INT: 1d20 + 0 ⇒ (7) + 0 = 7 Yeah, no.

She'll wait for someone else to hopefully make the roll before I post another action.


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Action 1

Intelligence DC 15: 1d20 + 0 ⇒ (5) + 0 = 5

Evalina looked surprised at the lightning elementals, not expecting they would not follow them. Already with another arrow in her bow, she looks at the others. "So... we just leave? Unless you want to take that green disk over there..."

If anyone pass on the Intelligence check and we decide to keep fighting:
Nodding to the others, Evalina aimed once again and then released her arrow, trying to strike the already wounded elemental.

Attack (longbow), bullseye shot, deadly aim, vicious aim: 1d20 + 7 + 4 - 2 + 1 ⇒ (18) + 7 + 4 - 2 + 1 = 28
Damage (longbow), deadly aim, vicious aim: 1d8 + 3 + 4 + 1 ⇒ (8) + 3 + 4 + 1 = 16


Int 1d20 + 3 ⇒ (13) + 3 = 16

"...Those doors back in the room with the Great and Powerful Spirits in the muddy fountain!" Min continued. "There was a circular depression just about that size. Perhaps it's a key of some sort!"


Female half-orc Slayer/7

Zeljka growled in frustration. Of course the green disc was the key that they needed. Even when they tried to avoid a fight, circumstances were against them.

The slayer studied the outsiders trying to determine any vulnerabilities. Not wanting to get too close to the elementals because of her armor, Zeljka unslung her bow rather than her falchion. Nocking an arrow, she aims and fires at the untouched elemental for there was no way that they could get the disc while the elementals were a threat.

longbow; studied target: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
damage: 1d8 + 1 ⇒ (5) + 1 = 6

Studying target


Nsizi looked at the disc and realized Min was probably right. "Well, at least they're distracted for the moment. How often do we get to prepare for an attack like this?"

Unslinging his crossbow, he fitted a bolt to it. Before he aimed, however, he touched each of the women in turn, asking the spirits for guidance. He then asked them for their divine favour, and felt a little lucky.

Casting guidance on all, and divine favour

Nsizi then aimed at the uninjured elemental. "I'll aim at the one Evalina didn't hit. On the count of three, everybody. One, two, three!"

attack: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
confirm crit: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 fail, obviously
damage: 1d10 + 1 ⇒ (8) + 1 = 9

His bolt sped unerringly to the elemental, and with crackle of static, pierced it.


"Well, I did say it looked important," Min huffed, rubbing her arm where the Bas'o had seized it. "If you hadn't rushed me out of there in such a hurry, we could have just grabbed it on our way out."

Not an ooc comment, just Min being an annoying know-it-all. :)

She prepared to cast a magic missile at either elemental or both, depending on the success of her allies' attacks.

1d4 ⇒ 21d4 ⇒ 2

She can split the missiles between two targets if both are still alive; otherwise, both on one. And if the elementals are dead before her turn, she'll save her spell slot and not cast at all.


male

Turn 135 - The Green Disk

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

elemental 2 at Zelkja: 1d20 + 8 + 3 ⇒ (19) + 8 + 3 = 30, hit
damage: 1d6 + 3 + 1d4 ⇒ (5) + 3 + (3) = 11
elemental 3 at Evalina: 1d20 + 8 + 3 ⇒ (19) + 8 + 3 = 30, hit
damage: 1d6 + 3 + 1d4 ⇒ (2) + 3 + (4) = 9


Female half-orc Slayer/7

Even though Zeljka didn't like her odds, she had no choice but to continue the fight. Dropping her bow, because of the close quarters, she drew her falchion and took a swing at the elemental.

MWfalchion, studied target: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
damage: 2d4 + 6 + 1 ⇒ (1, 2) + 6 + 1 = 10


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Fabian, I believe Evalina was on M7 since round 1, where she used her move action to leave the room. On round 2, she used her move action to get the Bullseye Shot bonus... did the elementals used something to change her positioning? Asking this because as a ranged attacker, she would never get inside the north room willingly.


male
Evalina Braeton wrote:
Fabian, I believe Evalina was on M7 since round 1, where she used her move action to leave the room. On round 2, she used her move action to get the Bullseye Shot bonus... did the elementals used something to change her positioning? Asking this because as a ranged attacker, she would never get inside the north room willingly.

Well, my reasoning is that you and Zelkja can't both shoot through the door so one of you had to get in. Besides, it's not like the elementals were just waiting by the door so you had to get in to target them.

You have a very narrow shooting range from M7 and you would have not hit anything.

Evalina moves in and shoots (should I discount the bullseye bonus?), Zelkja shoots from the door, and then the elementals slam into both of you.

Granted I could have had Zelkja move in but you had won initiative so I had you move first.

Questions?

Game on!


Female half-orc Slayer/7

Zeljka's ok with moving past Evalina into the room to shoot. That way Evalina can withdraw somewhat if she'd like after the attack.


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Well, the thing is that Evalina actually can shoot with Zeljka in front of her, since she has the Deadeye Bowman trait. About the elementals, I think you mentioned in the previous recaps that they were circling the pillar, so they'd pass in front of the door repeatedly.

Nevertheless, I'm sure Evalina (and I) would for sure prefer not to hit anything than move inside and be attacked, specially since all of us already noticed they would not leave the room. As a dedicated ranged attacker with no ability to attack without eating AoOs, her number 1 priority is always to be out of melee, especially when it is avoidable, like in this opportunity.


male

OK, so Evalina is outside and Zelkja is inside then. You would have to be where Zelkja is to be to hit anything. I'll assume you are (and hit something) unless you tell me otherwise.

I can make these adjustments in the turn recap.

I also realize that it's no fun to be a ranged fighter when you are inside some sort of building.

Also this combat was made more difficult by the fact that you guys retreated and then entered combat again. Otherwise, you'd be able to tell me exactly where your PCs were. Since that didn't happen (one smooth flowing combat), I had to make some calls to keep this moving.

Questions?

Game on!


So, Zeljka and Evalina are switching places from what's on the map? As I have last init of the lot of us, I'll wait to see what Evalina does before posting - if she backs up, Nsizi might move forward, but if not, hmmm.... Would Evalina benefit from Bull's Strength? I was going to cast it on Zeljka, but she's not in range now.


male

so...

lots of talk but no decision. We now have Evalina and Zelkja being in each others positions.

Did Evalina shoot in Round 2? If so then she also gets hit. Please let me know.

What is Evalina, Nsizi, and Min doing this round (Round 3)?


Will post in an hour or so. About to have dinner.


male
Joana wrote:
Will post in an hour or so. About to have dinner.

Unacceptable! You should have dinner after you fulfill your gaming commitments! :)


Image Female CN half-elf inventor 10 | HP: 138/138 | AC: 28, F: +19, R: +18, W: +15 | Perc: +12, low-light vision | Speed 25ft | Active conditions: none.

Thanks for the comprehension, Fabian!

Action 1, Round 2

Being hit by the elemental was not her plan but she kind of was getting used to it... the difference between practice and real. Stepping back, Evalina pointed her bow once more to the elemental in point-blank distance before releasing it, hoping to bring down yet another elemental.

Attack (longbow), bullseye shot, deadly aim, vicious aim: 1d20 + 7 + 4 - 2 + 1 ⇒ (10) + 7 + 4 - 2 + 1 = 20
Damage (longbow), deadly aim, vicious aim: 1d8 + 3 + 4 + 1 ⇒ (6) + 3 + 4 + 1 = 14

Worried about the additional elemental, she turned to the others. "Do you believe they will stop coming? Or will we need to destroy that lightning 'thing'?"


Evalina Braeton wrote:
"Do you believe they will stop coming? Or will we need to destroy that lightning 'thing'?"

Min shrugged. "I suppose we'll find out! If another turns up when the next one dissipates, I can summon Hepzibah and see if she can get the key for us. No point in trying to clear a beach one grain of sand at a time."

She layered her force armor into existence over her body. Unlike metal, magic doesn't conduct.

cast mage armor

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