Into the North - Shrub Squadron - (Inactive)

Game Master Matt, Garnished Game Designer

Map Link
Current Day: Day 6
Current Hex: C9


1 to 50 of 65 << first < prev | 1 | 2 | next > last >>

Discuss Away


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Never mind my previous comment in other thread, finally kicked in.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I guess we're just waiting for Craw to give the GM our go ahead then? R8 explore, climb, find village?


Male Human Gunslinger (Pistolero) 1

Sorry, gave the go ahead in the other thread. Yeah, R8.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

And away we go!


It's my mom's 50th, hooray! So I'll be updating tomorrow! And I'll try and make the map a drawing. As for the fjord wall height, it's around 200 ft. high. However, I just need to know what hex you're in when you attempt the climb as it changes things.


Male Human Gunslinger (Pistolero) 1

I only have 100ft of rope. Did you guys pick some up?

From the hex we are in currently, unless it looks exceptionally tough or dangerous.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Tik'klik feeds out another 50 feet of rope from the other arm. :)

He's got 10 pitons, so if you put one every 20 feet, that's 200 feet. He's not great at climbing (thus the pitons and rope). Oh, and he's got a hammer. :) Tik'Klik would be a boy scout if he were mortal. :)


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

You guys weren't waiting on me were you? I don't have a lot to contribute until his vocal subroutines work themselves out.


Male Human Gunslinger (Pistolero) 1

Think we're waiting on the DM.


Fear not my friends I am still alive. Its currently the magic the gathering born of the gods prerelease and ive been working all day all weekend. Ill be back tonight/tomorrow and were carrying on with aplomb.

Also, i dont run speedy games so once a day is perfectly fine. I prefer long lasting campaigns.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Just a note to whoever goes up first. Given the wind, I'd suggest everyone get 30 feet of rope. Then we put the pitons every 30 feet.

Piton 1 30 feet up, attach rope to piton.

Piton 2 30 feet up, attach other end of rope to piton 2. Climb down to Piton 1, detach rope, climb up to 90 feet. Put in Piton 3. Attach rope to Piton 3. Climb down to 2, detach rope. Climb up again, and so on.

Lather rinse repeat. Even if you fail a save on the wind and fall, you don't die.

A lot of climbing up and down, but all of it safe.

If we had 300 feet of rope, I'd suggest stringing ropes from piton to piton, then hooking a shorter rope to the guide rope, but we don't, so we do with what we have.


Male Human Gunslinger (Pistolero) 1

You read my mind Tik. A sound plan.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

And you can also speed it up a bit since the person below you can untie your rope once you reach the next piton. As long as the last person can throw their rope up to the next person to tie it off.


So, you're going to stay pitoned even without the climbing requirement? Clever adventurer... clever adventurers...


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Uhm, Craw? It's Day 3 and we are already on top, nobody is ascending. Mag was getting ready to lead the way exploring. You know, the ranger leading the way?


Male Human Gunslinger (Pistolero) 1

Well I'm thoroughly confused. I didn't realize the entire ascent was just hand-waved. I still don't know why he would lead the way since Mogwag is not a ranger and doesn't even have a trained survival skill. Unless you meant Banny?


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Oops, sorry.

Ok, not sure why he's going first either. :)

New game, still getting names/classes straight.


Town Drunkard 1 | HP 13/13 | AC 17 (2 Dex, 1 Dodge, 4 Armor) - FF 14 - T 13 | F+5 R+5 W+2 (modifiers apply) | Per +6, Init +2

Banny told Mogwag to go ahead of her, meaning she's in the rear, he's before her, but I'm not sure to interpret Mogwag's post as meaning he was going first-first, or just in front of her.

Either way, yeah, I wasn't thinking the ascent was gonna be handwaved either, until our GM's tag, which I assumed (perhaps wrongly) meant we were now at the top. So I'll refrain from a post until I'm a little clearer on where we are.


There was a chance for a random encounter, but the ascent itself is hardly noteworthy. It's a walk, not a climb as I mentioned. To be fair, we are following the Exploration rules so you don't encounter the set encounters unless you explore a hex and the Wall itself is simply a climb to the next hex.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

In that case, it appears our next step is to explore the hex.


Town Drunkard 1 | HP 13/13 | AC 17 (2 Dex, 1 Dodge, 4 Armor) - FF 14 - T 13 | F+5 R+5 W+2 (modifiers apply) | Per +6, Init +2

Fair enough, GM. I'm on board with either exploring this hex, or bee-lining straight for the village; if those are the two options as I'm understanding them.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

I was under the impression that we could see the village, but it wasn't in the current hex? Or that we had to explore the hex to get the village listed?


Male Human Gunslinger (Pistolero) 1

We have the supplies, I say we explore while we're here.


Male Human Gunslinger (Pistolero) 1

As a player I really want to avoid PVP, but Tik'Klik just said "Kill" and is pointing a weapon at me. As a CN character I can't find much of a reason to not attack you.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Well, it was you who started it. He was just poking you with a finger and chewing you out. Pulling a gun is kind of an over reaction.

I don't particularly want to do PvP either, but if the first response you ahve to an ally who is lecturing you is to pull your gun on them, you have to expect them to react to such an escalation with an equal escalation.


Male Human Gunslinger (Pistolero) 1

Oh out of character I completely agree with you. But Craw doesn't like being jabbed in the chest and chastised like a misbehaving child. I was just saying "Please give me a reason to not make PvP without completely breaking character"


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

That's somewhat difficult when Tik'Klik is still learning to talk. I sped up his speech a bit to help, so he's pointing out that you started it by drawing the gun first.

I suggest maybe we stop posting for a bit, and let Mag and Branny post, possibly one of them will hit Craw over the head for pulling his gun. :)


Male Human Gunslinger (Pistolero) 1

It appears our characters are both of the "don't attack unless they do" mind, so I doubt anybodies going to get hurt. Which is good since Tik'Klik really wouldn't stance a chance hehe.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Not really. Curden still has to reload. Tik has 7 shots at 1d4+1 each, all ranged touch attacks, at ANY distance. And they both have a 50/50 shot of landing each hit.

Add on to that that Tik'Klik, unlik Curden, can cure himself, and he has almost twice the HP of Curden, and it's actually more likely that Curden ends up dead in a shoot out. Especially when Tik'KLik open sup the distance beyond 30 ft or so.


Male Human Gunslinger (Pistolero) 1

I have a pepperbox with 6 shots including up close and deadly, which means I'm doing 2d6 damage a round for several rounds. One shot can easily drop you. No point of being able to heal if you're one shot since you only have 6 hp.

Anyways, no point in arguing over who's better since I doubt you're going to attack.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Nope, one shot can't possible put him down. He has 18 hp, not 6.

Ooops, just found a typo in the character. Should be 16, not 18.


Male Human Gunslinger (Pistolero) 1

Ok, one shot would make you *unconscious*, coup de gra, fight over.

P.S. That touch attack has the same range as my pistol.

Arcane Bolt wrote:
Arcane Bolt (Sp): Starting at 1st level, you can unleash a ray of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is treated as a spell of a level equal to half your sorcerer level, and is a force effect.

Source

Sorry, a caster with no save or lose spells is not going to beat a martial character.


Town Drunkard 1 | HP 13/13 | AC 17 (2 Dex, 1 Dodge, 4 Armor) - FF 14 - T 13 | F+5 R+5 W+2 (modifiers apply) | Per +6, Init +2

So if we don't want PVP, how's about we don't do the talk of "I could drop you" vs "No, pretty sure I could drop you" ? :P Just a thought.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Again, no, one shot wouldn't. 2d6 = 12 max. That's it. 12, not 16.

And no, I wouldn't be unconscious, I'd be dead if I hit 0.


Male Human Gunslinger (Pistolero) 1

Oh this is purely because I like seeing how the rules work. I'm a numbers guy, I like crunching them. :D


Male Human Gunslinger (Pistolero) 1

How on earth do you have 16 HP as a level 1 sorcerer?


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

I will again point out that it's Craw that's starting this, both IC and OOC. *shrug* I simply don't feel like being threatened in or out of character.

And really, at this level, all it takes is a single crit and someone's dead.

Construct. Small Constructs gain 10 bonus HP.

Counteracts that whole dead at 0 thing.


Male Human Gunslinger (Pistolero) 1

I am definitely not threatening you out of character. I have good player character separation and am simply enjoying crunching the numbers. I didn't mean for you to get defensive over it. Apparently this is a sore subject so I'm just going to drop it.


Male Human Gunslinger (Pistolero) 1

Heh, I love the language thing, really creative.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Sorry, I had to leave a game recently due to a player OOC constantly nit picking every post I made in character in the discussion thread, and starting it out with 'This is all OOC and not an attack or nothin' before ripping into my posts and even making up things that I never said, but twisting what I posted to make it sound like I was a moron. So maybe I'm a bit sensitive on it right now. Sorry.


Male Human Gunslinger (Pistolero) 1

I'm sorry as well. Let's kiss and make up. :P

I'm an engineer and will literally sit for hours crunching numbers, thoroughly enjoying myself. Just the other day my friend and I disagreed on what class made a better divine warrior so we created characters and duked it out.

I won't promise Craw will be nice or polite, but he'll be slower to draw over non-violent actions now. As a player I really like your posting style, pace, and creativity.

Also, I am well aware of the lack of ability to understand the tone of language via text. If I am ever upset in any way shape or form, I'll be dead blunt about it. It takes a hell of a lot to get me upset though.

On the bright side, this has just dramatically increased our posting rate!


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

LOL

I put it down to people just needing to get a feel for people's styles, both in and out of character.


I'm in the middle of a project rush for my College Program (Elementary Education) so I'll update tomorrow. Sorry for the delay.


Town Drunkard 1 | HP 13/13 | AC 17 (2 Dex, 1 Dodge, 4 Armor) - FF 14 - T 13 | F+5 R+5 W+2 (modifiers apply) | Per +6, Init +2

Okay, may be slow for a bit. Laptop adapter abruptly gave up the ghost and I'm on my last two hours of battery power at the moment. Hopefully I can get this fixed soon. GMPC as needed.


No worries, I'm a bit slow on posting anyways and I'd rather take things smoothly than rush.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Hi William, we merging the two groups for a visit, or did the other game die?


Male Human Inquisitor 1
char sheet:

We're invading your thread for this scene :)


Male Human Gunslinger (Pistolero) 1
William Scotts wrote:
We're invading your thread for this scene :)

*Points pistol*


Male Human Inquisitor 1
char sheet:

For a second I thought Tik'Klick was swearing at me lol.

And put that thing away Craw, you'll shoot someone's eye out!

1 to 50 of 65 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Into the North - Shrub Squadron - Discussion All Messageboards

Want to post a reply? Sign in.