The Dragon's Demand


Advice


I am trying to decide on which class to play for the Dragon's Demand. I've narrowed it down to human thief, elf mage/fighter, human fighter, or human paladin.

I am looking for SPOILER FREE thoughts on the matter. Which character do you think would be the most useful/fun to play in this adventure?

Any help is greatly appreciated.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Just by class any of those should have a good time. I would suggest a build that doesn't neglect investigative/social skills abilities - but that depends on how much your GM will emphasis those parts of the adventure.

Edit: word choice

Grand Lodge

Do you know what the rest of the party is playing? That can affect where you should be looking, IMO.


No...I'm playing at a store, with people I've never met.


I like the rogue for this module. They handle a lot of different kinds of challenges, both physical and social. You won't be the highest DPR at the table, but you'll be ok.

Now for a second choice I'd go mage/fighter. It gives you some utility and if you go Lore Warden for the fighter dip you'll have some skill points to throw around as well as some combat options. 'Course, it really comes down to how you build this guy.


I like the Paladin option, myself. Plenty of innocents to protect and serve in a module with a dragon on the cover. ^^

Mark is right though. A rogue-like character would be a good fit for this module as well. I wouldn't recommend the rogue class though. Instead, I'd build an alchemist, urban ranger, archeologist bard, slayer, or investigator. Any of those classes can be themed as a rogue like character. They all cover the same role that the rogue is intended to cover, but each of them also add something extra.

Liberty's Edge

The party I have running through it right now is Oracle, Magus, Barbarian, Fighter, and Ranger. The Ranger was playing an Alchemist but he died.

The adventure has a fun, old-school feel, but not one-page dungeon old-school, more 2E kind of feel. It's innovative an fun. For my group they are able to dish out a lot of damage but the lack of a rogue has made some locked doors and traps difficult obstacles, as can be expected.

The Alchemist died because he closed with a melee based monster and started beating on it with a mace while the rest of the party was still closing, so it turned and ripped him to shreds with a critical.

To echo what others have said, the module accepts a lot of different classes equally well. It is beneficial to have a social-based character but is by no means crucial. Ultimately, play whatever grabs your fancy.


Thanks for the suggestions. I've only played twice since 3.5 came out and PF only once. I want to make a good impression with this group and I'm strangely nervous.:)

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