
Sumatek Auksu |

survival roll to track the party and discover which way they went
1d20 + 1 ⇒ (19) + 1 = 20
Strealth roll to do it quietly
1d20 + 16 ⇒ (7) + 16 = 23
Perception to spot or hear any baddies
1d20 + 11 ⇒ (8) + 11 = 19
stealth if i find their trail and can follow it
1d20 + 16 ⇒ (2) + 16 = 18
If all the rolls work out I hope to meet up with the group that went south.

Magnu123 |

Looks like it, yeah. I would recommend showing your work. I'd like to recommend you show more than just the single attack for your bow, since you have so many options.
Maybe show one completely unedited and then show one applying all special abilities, showing the math. (ex: +10 base,-2 deadly aim, +1 PB shot, +4 ranger's focus, -2 rapid shot=+11/+11(d8+3+4 deadly aim+1PB shot+4 ranger's focus=12)

Casvian |

Looks like it, yeah. I would recommend showing your work. I'd like to recommend you show more than just the single attack for your bow, since you have so many options.
Maybe show one completely unedited and then show one applying all special abilities, showing the math. (ex: +10 base,-2 deadly aim, +1 PB shot, +4 ranger's focus, -2 rapid shot=+11/+11(d8+3+4 deadly aim+1PB shot+4 ranger's focus=12)
It seems I had to many attribute points, and I was not adding the magic damage from my bow. I will gained damage, and lost a few hp. I fixed it though so I will be putting the new modifiers in my profile which go off of the new stats.
PS:I keep getting an error 404 for my profile. I will post a spoiler of the profile here until the error is fixed.
CASVIAN
Male Human (Varisian) Ranger (Guide) 5
CG Medium Humanoid (Human)
Init +10; Senses Perception +14
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DEFENSE
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AC 19, touch 13, flat-footed 16. . (+6 armor, +3 Dex)
hp 57 (5d10+5)
Fort +6, Ref +9, Will +4
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OFFENSE
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Spd 20 ft.
Melee Dagger +7 (1d4+2/19-20/x2) and
. . Masterwork Falchion +8 (2d4+3/18-20/x2)
Ranged +1 Longbow, Composite (Str +2) +10 (1d8+3/20/x3)
Special Attacks Ranger's Focus +4 (2/day)
Ranger (Guide) Spells Known (CL 2, 7 melee touch, 9 ranged touch):
1 (2/day) Longstrider (DC 12), Gravity Bow (DC 12)
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STATISTICS
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Str 14, Dex 18, Con 13, Int 10, Wis 12, Cha 7
Base Atk +5; CMB +7; CMD 20
Feats Deadly Aim -2/+4, Endurance, Improved Initiative, Point Blank Shot, Precise Shot, Rapid Shot
Traits Indomitable Faith, Reactionary
Skills Acrobatics +0, Climb -2, Escape Artist +0, Fly +0, Heal +7, Knowledge (Dungeoneering) +8, Knowledge (Geography) +8, Knowledge (Nature) +8, Linguistics +2, Perception +14, Ride +0, Stealth +8, Survival +9, Swim -2
Languages Common, Elven, Orc, Varisian
SQ Terrain Bond (Ex), Terrains: Forest (+2 bonus) (Ex), Track +2, Wild Empathy +3 (Ex)
Combat Gear +1 Longbow, Composite (Str +2), Arrows, Flight (83), Breastplate, Dagger, Masterwork Falchion; Other Gear Cloak of Resistance, +1, Everburning torch, Eyes of the Eagle, Flint and steel, Healer's kit (10 uses), Wand of Cure Moderate Wounds
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TRACKED RESOURCES
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Arrows, Flight - 0/83
Dagger - 0/1
Ranger's Focus +4 (2/day) (Ex) - 0/2
Wand of Cure Moderate Wounds - 0/50
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SPECIAL ABILITIES
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Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Ranger's Focus +4 (2/day) (Ex) +4 to hit and damage focused target.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Terrain Bond (Ex) Allies within LOS and hearing gain +2 Initiative, Perception, Stealth, Survival and don't leave tracks within your favored terrain.
Terrains: Forest (+2 bonus) (Ex) +2 to rolls vs Forest.
Track +2 +2 to survival checks to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Dice rolls
Attack Rolls: Normal Attack(+10) Deadly Aim(-2) + Rapid Shot(-2) + Ranger's Focus (+4)+ PB Shot(+1)
Damage Rolls: Normal Damage(1D8+3) Deadly Aim(+4) + Ranger's Focus (+4)+ PB Shot(+1)
Attack 1: 1d20 + 11d6d1d8 + 12d2d1d20 + 12d6d1d8 + 12d6 - 1d6 + 5 + 4 + 1 + 4 + 1 - 2d6d1d8 + 1 + 2 + 4 + 1 + 4d6d1d1d20 + 13d6d1d8 + 12d6 - 1d6 + 1d1d20 + 12d6d1d8 + 11d6 + 5 + 4 + 1 + 4 + 1d8 + 1 + 2 + 4 + 11d1d20 + 15 ⇒ (3) + (7, 4, 4, 7, 7, 5, 2, 4, 8, 4, 4, 6, 1, 3, 8, 6, 8, 3, 1, 3, 2, 5, 2, 1, 7, 5, 4, 5, 2, 2, 5, 7, 7, 7, 2, 7, 6, 1, 4, 6) + (15, 6, 18, 2, 18, 8, 18, 10, 16, 16, 17, 11, 18, 2, 17, 4, 10, 4) + (8, 1, 2, 5, 8, 1, 7, 3, 6, 7, 8, 1, 8, 1, 5, 1, 8, 6, 3, 5, 5, 2, 5, 8, 6, 1, 5, 4, 4, 8, 8, 3, 5, 3, 6, 3, 6, 5, 1, 1, 3, 7, 8, 7, 8, 7) + (4, 6, 6, 4, 4, 6, 5, 5, 3, 5, 4, 1) - (5) + 5 + 4 + 1 + 4 + 1 - (8, 3) + 1 + 2 + 4 + 1 + (17, 11, 15, 6, 13, 4, 13, 7, 12, 12, 12, 12) + (4, 2, 6, 8, 4, 3, 6, 7, 2, 2, 2, 2, 6, 7, 1, 2, 1, 2, 7, 5, 4, 4, 6, 5, 8, 7, 6, 2, 8, 3, 8, 6, 5, 5, 4, 3, 8, 3, 8, 8, 7, 5, 8, 1) + (3, 3, 4, 5, 6, 1, 3, 4, 6, 3, 2, 6) - (4) + (10) + (7, 8, 1, 6, 8, 5, 7, 2, 7, 7, 4, 3, 8, 6, 3, 6, 8, 3, 4, 5, 5, 4, 1, 7, 4, 5, 1, 3, 8, 4, 5, 7, 6, 1, 8, 6, 4, 4, 6, 6, 6, 5, 2) + (6, 2, 4, 5, 4, 6, 2, 5, 5, 3, 6) + 5 + 4 + 1 + 4 + (6) + 1 + 2 + 4 + (19, 2, 20, 17, 3, 5, 4, 4, 20, 3, 14) + 15 = 1492
Damage 1d8 + 8 ⇒ (6) + 8 = 14

Magnu123 |

Your cloak of resistance is nowhere to be found and the bow in your posession appears to be simply of masterwork . Additionally, your flint and steel and everburning torch are missing.
This is what was written at the start of the Chapter for you. After this, you reclaimed armor equal to your own (breastplate), and your bow & quiver. You also attained some flint/steel & a torch from the small camp in the caves. You also still possess the light bomb given to you by Dratis.

Magnu123 |

@Witness: Sounds good. I'll need a day or two to get some logistics figured out. Watch that the ability bonuses for your mental stats shouldn't be affected by race anymore if they were before.
@Sumatek: Unfortunately, drow poison save frequency is 1/minute. Unless things run long, you're probably going to be out for the fight.
@Edelle: I just got the most hilarious vision of two tough guys cautiously moving forward through tunnel, and then you sprinting past them full tilt screaming bloody murder.

Magnu123 |

Short version: reincarnate is a weird spell. Long version: mental stats represent social and cultural influences within a race that are, naturally, absent in a body which has been newly created.
Although, now that you mention it, I have not actually found anything referencing a change to mental ability scores in the spell description. Witness, you are free to keep your stats. please excuse the error.

Casvian |

I think we need pause the game for 12 hours to see if Argent is still around. Thundrik has not posted in a while AFAIK, and we have one member unconscious. This is going to be a tough fight, and I don't think 3 of us are going to do it. Argent would give us someone else on the front lines.

Magnu123 |

@Edelle: You remember a sharp turn to the left back roughly half a minute. If your group can move quickly, you can get there in half that time.
@Casvian: I am fine with waiting a bit longer for Argent, but my concern is that the longer we wait, the more time Witness has to wait to be integrated again as well. I have spoken to Thundrik and I know the situation there.
All that being said, a tactical retreat this moment would not be a bad idea for the majority of the group.

Edelle Flexhorn |

So that hit takes me down to a precarious 4 HP. Alric is 10' behind me with a CMW wand in hand.
Options:
A) Spend a ki point to take my AC to 26 for the turn, take a single swipe at the elemental and move 10' back to Alric so he can cure me.
Cons: One of the two AoO could put me down.
Pros: The Zombie mightn't get a second attack next round after moving 10' to attack, don't know if this is correct though as the second attack appears to be linked to the drow.
B) Spend a ki point and make 3 attacks, trying to down the Elemental/start damaging the skeleton. 5' step back so Alric can 5'step up and cure me.
Cons: Alric has to 5' step up
Pros: Might drop the elemental.
Edit: B sounds better to me, except that Alric acted before we had the full update so he can't heal me before those monsters will get another swipe at me. So I have to go with the variant of A where I move back around to the other side of Alric and hide and hope the zombie and elemental don't choose to attack me anyway.
Edit2: I was forgetting that Casvian also has and can use a CMW wand so maybe he'll burn his turn helping out his flagging friend.